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Gurps Creature Catalogue
Gurps Creature Catalogue
Gurps Creature Catalogue
Entries
Each intelligent monster is given a short
fluff description but details can usually
filled in from the appropriate D&D
source books. Next, the racial template
is given. To make the monsters
immediately usable, one or more
example NPCs are provided. The
warrior NPC corresponds to the warrior
entry in the D&D Monster Manual, the
rest is more creative, not directly based
on any D&D classes.
Unintelligent monsters or constructs are
given a less detailed treatment. They are
represented by a single entry, possibly
with some variants.
Since I feel that the point value does not
necessarily represent the lethality in
battle, each NPC is rated in skulls. One
skull represents a monster that even
beginning characters eat for breakfast.
The rating goes up to 10 skulls but those
are creatures you do not wish to meet.
Typical Specimens
Warrior [30] 1
Almost every tribe member is a warrior
though many have additional skills that
represent a more peaceful occupation.
Goblins are not really good fighters,
though, especially as they are cowards at
heart.
Rogue [90]
While some feel that all halflings are
rogues, there are some that are even
more "roguish" than the average
halfling. The halfling rogue concentrates
on discretion rather than combat,
lacking a "sneak attack" ability
employed by creatures such as goblin
sneaks.
Typical Specimens
Orc Warrior Skeleton [42] 1 1
Orcs often serve evil wizards as
henchmen. Some of them do so even
after death.
Attributes: Str 14 [0], Dex 11 [0], Int 8
[0], HT 10 [0]
Secondary Characteristics: Damage
thrust 1d, swing 2d, HP 14 [0], Will 8
[0], Per 8 [0], FP 10 [0], Speed 5.5 [0],
Move 5 [0]
Advantages: remove Fearlessness 2 [-4]