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WSP-5A FERRO-FIBROUS ARMOR

WASP 6

SHUTDOWN K.O PRONE

OVERVIEW PILOT
5 5
MOVEMENT: TONS: 20 SKILLS: Gunnery: 4 Piloting: 5
+1 8 YEAR: 3114

+2 12 TECH: Inner Sphere HITS:

8 AVOID K.O.
+3
6 6
+* +0 +2 +4 7
INVENTORY & ATTACKS (hexes)

# Type Loc Ht Dmg Min Sh Md Lng Cluster

1 ER Medium Laser RA 5 5 — 4 8 12

1 Streak SRM 2 LL 2 2 c2 — 3 6 9

6 6

PUNCH LA 2 1

PUNCH RA 2 1

–2 KICK Front 4 1

–1 PUSH Forward 0 1

vs. DFA ⬣ 0 6 c5 8

vs. CHARGE ⬣ 2 × Dst c5 – 2 2

Heat
CRITICAL HIT TABLE ENDO-COMPOSITE INTERNAL Scale

Left Arm Head Right Arm 3 00

1–3, 1. Shoulder 1. Life Support 1–3, 1. Shoulder 3 3

2. Upper Arm Actuator 2. Sensors 2. Upper Arm Actuator


3. Lower Arm Actuator 3. Cockpit 3. Lower Arm Actuator
4. Hand Actuator 4. Endo-Composite 4. Hand Actuator
5. Ferro-Fibre 5. Sensors 5. ER Medium Laser
6. Ferro-Fibre 6. Life Support 6. Ferro-Fibre
5 5
4–6, 1. Ferro-Fibre 4–6, 1. Ferro-Fibre
2. Ferro-Fibre Center Torso 2. Ferro-Fibre
3. Ferro-Fibre 3. Ferro-Fibre
1–3, 1. XL Engine
4. Ferro-Fibre 4. Ferro-Fibre
2. XL Engine 6
5. Ferro-Fibre 5. Ferro-Fibre
3. XL Engine
6. Roll Again 6. Ferro-Fibre
4. XL Gyro
5. XL Gyro
6. XL Gyro
Left Torso Right Torso
4 4
1–3, 1. XL Engine 4–6, 1. XL Gyro 1–3, 1. XL Engine
2. XL Engine 2. XL Gyro 2. XL Engine
3. XL Engine 3. XL Gyro 3. XL Engine
4. Heat Sink 4. XL Engine 4. Heat Sink
SINKS Heat
5. Heat Sink 5. XL Engine 5. Heat Sink
6. XL Engine 6. Jump Jet Level* Heat Effects
6. Jump Jet
10
4–6, 1. Jump Jet 4–6, 1. Jump Jet Single 30 Shutdown

2. Jump Jet 2. Jump Jet 28 Ammo Exp. avoid on 8+

3. Ammo (S-SRM 2) 50 3. Endo-Composite 26 Shutdown, avoid on 10+

4. CASE II 4. Endo-Composite 25 –5 Movement Points

5. Endo-Composite 5. Endo-Composite 24 +4 Modifier to Fire

6. Endo-Composite 6. Endo-Composite 23 Ammo Exp. avoid on 6+


22 Shutdown, avoid on 8+
20 –4 Movement Points
19 Ammo Exp. avoid on 4+
Left Leg Critical Hit Chance
Right Leg
18 Shutdown, avoid on 6+
1. Hip 1. Hip +3 Modifier to Fire
17
2. Upper Leg Actuator 2. Upper Leg Actuator –3 Movement Points
15
3. Lower Leg Actuator 3. Lower Leg Actuator Shutdown, avoid on 4+
14
4. Foot Actuator 4. Foot Actuator 13 +2 Modifier to Fire
5. Jump Jet 5. Jump Jet 10 –2 Movement Points
6. Streak SRM 2 6. Roll Again 8 +1 Modifier to Fire
5 –1 Movement Points

Not an official record sheet. Sheet printed from Flechs Sheets v7.1.10

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