Oath of The River Master

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CLASSES

Paladin Oath of the River

Those who commit themselves to the Oath of the River have found Aura of The River
guidance in the shifting waters and the great creatures that live
within them. These diverse individuals model their lives and the Starting at 7th level, you emanate an aura that causes the area
tenets they follow after the tranquil waters of a blue pool and the around you to feel as if wading into a body of water, slowing down
rushing rapids that spill over a great waterfall, always striving your enemies as they approach. The area within 10 feet of you is
to flow around obstacles if possible, but ready to crash through considered difficult terrain for other creatures. You can designate
them when left with no other option. As the river flows and bends, any number of creatures you can see to be unaffected by it (no
it seeks the path of least resistance in its path to the ocean. Like action required).
the river, paladins who have sworn this oath remain adaptable but
In addition, the first time you hit a Large or smaller creature on
steadfast in their own course.
your turn with a melee attack, you can use your aura to move the
target up to 10 feet to an unoccupied space you choose.
Tenets of the River
At 18th level, the area within 30 feet of you, instead of 10 feet, is
The tenets of the Oath of The River vary by paladin, but all the considered difficult terrain for other creatures.
tenets revolve around embracing the flow and adaptability found
in water. Paladins who uphold these tenets must understand when Shielding Spirit
it is best to dispatch justice through violence or through under-
standing and forgiveness. The core principles of the tenets are: Beginning at 15th level, whenever you make a Dexterity saving
throw, you can use your reaction to halve any damage you would
The River Flows On. Forgiveness can be as sharp as any blade.
take from the effect. When you do so, you can also expend a spell
The River Quenches or Drowns. Judgment is reserved for those
slot to extend this benefit to nearby allies. Choose a number of
truly deserving of it.
creatures within 10 feet of you equal to the level of the spell slot
The River Rages. If I must battle, I will fight with all my passion
expended; the damage is also halved for each of those creatures.
and strength.
The River Seeks the Sea…Always. I will not abandon my duty,
especially when others are counting on me.
Form of the River
Starting at 20th level, you can manifest the powerful visage of
Oath Spells the river spirit around your body. As a bonus action, you gain the
You gain oath spells at the paladin levels listed.
following benefits for 1 minute:

Paladin Š You gain a swimming speed of 60 feet, and your walking speed
Spells increases by 15 feet.
Level
3rd bless, whelm weapon Š You have advantage on all saving throws.
Š Whenever you successfully move a creature with your aura you
5th find steed, lesser restoration
can choose to deal 2d8 bludgeoning damage to it.
9th water breathing, water walk Once you use this bonus action, you can’t use it again until you
13th control water, freedom of movement finish a long rest, unless you expend a 5th-level spell slot to use
17th mass cure wounds, submerge it again.

Channel Divinity
When you take this oath at 3rd level, you gain the following two
Channel Divinity options.
Rushing Rapids. As an action, you can cause a forceful wave of
water to erupt outward in a 20-foot radius centered on you. Each
Large or smaller creature of your choice in the area must succeed
on a Strength saving throw or be pushed 5 feet outside of it.
Blessed Pool. As a bonus action, you speak gentle yet coura-
geous words that encourage your allies and heal them. Choose a
number of creatures up to twice your Charisma modifier (min-
imum 2) that you can see within 30 feet of you. Each creature
regains 2d6 hit points.

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