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HCI Reviewer
HCI Reviewer
HCI Reviewer
LESSON 6
LESSON 4
Displays & Other Output Devices
Color
Display
Color
- Is the primary source of visual feedback to users from
- Displays can significantly impact users' experiences
the computer.
and task performance.
- The use of color transcended mere aesthetics and has
Types of Display Devices
become an integral part of the way we interact with
Large-wall Display
technology and information.
o A high-resolution LCD display
o Allows multiple users to observe and analyze a
Roles of Color in HCI
large amount of information at the same time
Visual Perception Feedback & validation Tabletop (Horizontal) Display
o Generally equipped with multi-touch touchscreens
Aesthetic Design Accessibility
o Serves as a shared and public display where
Emotional Impact Branding & Identity changes affect all collaborators.
Heads-up and Head-mounted Display
Information Representation Cross-cultural Consideration
o A personal display technology that involves small
Navigating & Wayfinding portable monitors, often made with LCDs in
monochrome or color.
Color Palettes o Heads-up Display - projects information on the
- A color palette is a combination of colors used by ui partially silvered windscreen of an airplane or car.
designers when designing an interface. When used o Head-mounted - used in virtual reality (vr) or
correctly, color palettes form the visual foundation of augmented reality applications that let users see
your brand, help to maintain consistency, and make information even while turning their heads.
your user interface aesthetically pleasing and
enjoyable to use. Paper
- an essential tool that supports human activities across
Consistency numerous domains, from communication and
- Consistency in color usage throughout an application education to creativity and documentation.
or website enhances the overall user experience. - Its adaptability and accessibility have made it a
Users come to associate specific colors with certain cornerstone of human civilization and productivity.
actions or elements, so consistency helps in reducing
confusion.
Output Devices 2. Pointing Devices
- A piece of computer hardware that receives data from Control a cursor or pointer on a screen.
a computer and then translates that data into another Can move and select text, icons, files, and folders
form. in a computer.
Projectors 3D Printers
Haptic Feedback Electronic Paper
Devices Displays
Braille Displays Voice Synthesizers
LESSON 7
Information Visualization
Information Visualization
- Information visualization in HCI is about using
computer programs to represent complex information 3. Voice Recognition Devices
or abstract concepts in a visual form. It often involves Allow users to input voice into a computer system.
transforming data into meaningful insights. Aim to produce text based on spoken input, which
can save time, aid users with physical
Types of Information Visualization impairments, or for hands-on tasks.
1. Cartogram
o a map showing geographically diagrammatic
statistics of various kinds usually by the use of
shades, curves, or dots
2. Heatmap
o a visual representation of data where values in a
matrix are depicted using a range of colors
3. Concept mapping
o a way to visually display the relationships between 4. Imaging and Video Devices
different concepts, ideas, and pieces of Are peripheral devices that allows users to take
information visual input from the real world and transform it
4. Hyperbolic Tree into a digital form.
o a type of interactive visual representation used to Aid in input, visual feedback and interaction, and
display hierarchical information or data in a accessibility.
circular, tree-like structure.
5. Multidimensional Scaling (MDS)
o a statistical technique that accurately represents
the similarity or dissimilarity between objects in a
lower-dimensional space, simplifying geometric
relationships and patterns in data, making analysis
Ergonomics
easier
- The science of how humans interact with their work
environment and the optimization of how we behave,
Importance of Information Visualization
think, and act.
- Information visualization helps us understand
- The term originated from ancient Greek, with “ergon”
complicated data quickly, making it easier to make
meaning work and "nomos" meaning laws; therefore, it
decisions and discover important things in the data.
means "Science of Work."
Types of Ergonomics
LESSON 8 1. Physical Ergonomics
Input Devices & Ergonomics The study of how people interact with their
physical work environment.
Input Devices
- Hardware components or tools that allow users to input
data, information, or instructions to a computer.
- Facilitates communication between users and
computers.
- Assist users in entering human actions by converting
raw data into a format or language that the computer
understands.
2. Cognitive Ergonomics
Types of Input Devices The study of how people interact with information.
1. Keyboard-based Devices Aims to reduce error rates and increase
The primary mode for text entry. productivity by ensuring that information is
Allow users to input data into an electronic device presented in an understandable way.
by pressing physical or virtual keys.
3. Organizational Ergonomics
The study of how people interact with their work
tasks and on optimizing relationships with
coworkers.
Involve building systems that align with the
organization's goals, culture, and human
capabilities.
LESSON 9 LESSON 10
Virtual Reality GOMS & KLM
Virtual Reality
- Is a simulated 3d environment that enables users to
explore and interact with a virtual surrounding in a way
that approximates reality, as it is experience through
the users’ senses.
2. Healthcare
Used in the medical field for training surgeons
and visualizing complex medical procedures.
3. Education
Designed to enhance learning experiences by
creating immersive educational environments.
6. Tourism
Application that offers virtual tours of destinations
and attractions.
2. Evolution of Technology
metaphors may become less relevant or require
adaptation to accommodate new features and
functionalities.
3. Cultural Variations
Some metaphors may not be universally
understandable, as they can be influenced by
cultural or generational differences.
4. Evolution of Metaphors
HCI designers must continually assess the
effectiveness of metaphors in their designs
LESSON 12
Direct Manipulation
Direct Manipulation
- a user interface style where users interact with digital
objects or actions through direct physical manipulation
rather than through intermediary interfaces such as a
command line or menus.
LESSON 11 - Direct Manipulation Interfaces - designed to be
Metaphor intuitive and user-friendly, allowing users to directly
engage with the digital environment in a way that
resembles how they interact with the physical world.
Metaphor
- A design concept or technique that leverages familiar,
real-world concepts or experiences to make digital
Key Principles of User Control
interfaces and interactions more intuitive and user- 1. Visibility of the Object
friendly. 2. Rapid, Incremental, and Reversible Action
3. Incorporation of Physical Actions
4. Exploration
Common Metaphors in HCI
1. Desktop Metaphor
One of the most iconic metaphors in HCI Advantages of Direct Manipulation
represents the computer screen as a physical Intuitiveness
desktop Immediate Feedback
Reduce Learning Curve
2. Document Metaphor Error Prevention and Recovery
Makes digital content resemble physical Increased User Engagement
documents, allowing users to create, edit, and Enhance Accessibility
organize digital files as if they were working with Natural Interaction
paper documents. Efficiency
Mental Model
- A mental model is what a user believes about a system. Drawbacks:
Subject-running technique can be time-consuming and
Empathy Map labor-intensive.
- Is a collaborative visualization used to articulate what It is important to recruit the right participants for the
we know about a particular type of user. It externalizes study, and to design the tasks carefully in order to
knowledge about users in order to: generate reliable and trustworthy results.
o create a shared understanding of user needs, and Subject-running technique can be affected by the
o aid in decision-making. researcher's own biases and expectations.
1. Says LESSON 18
Ideally, it contains verbatim and direct quotes
from research.
Usability Studies
2. Thinks
Captures what the user is thinking throughout the Usability and User Experience (UX)
experience. Usability
3. Does o focuses on the practical aspects of ease, efficiency,
Encloses the actions the user takes. and effectiveness when using a product.
4. Feels o a component of UX, addressing the functional aspects
Is the user’s emotional state
User Experience (UX)
Principles of a Good Mindset o encompasses the overall emotional satisfaction, joy,
and value that users derive from their interactions with
a brand or its products.
Empathy Prototype o encompasses a broader, emotional, and holistic
perspective.
Define Testing
LESSON 21
Types of Error Prevention Heuristic Evaluation
Heuristic Evaluation
- a usability inspection method that involves expert
evaluators examining an interface based on a set of
predefined heuristics or principles.
- involves evaluating an interface's usability against a set
of established principles or heuristics that focus on
user experience and efficient interaction.