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ID_LANGUAGE ##Ingilizce##

ID_VERSION ##Tarih: 2005/5/18 Version: 1.12##


HUD_INGAME_QUIT ##Cikis##
HUD_SINGLEPLAYER_STARTGAME ##Oyuna Basla##
HUD_HELP_GAMEPLAY_climbLadder ##Tirmanmak icin yukari bakin.##
HUD_HELP_VEHICLE_GENERAL_CONTROLS_enterVehicle##Press the '|C1001#PIUse#|C1001' Key
to |C1001Enter|C1001 the Vehicle##
HUD_HELP_WEAPON_STATIONARY_CONTROLS_enterStationaryWeapon##Press the '|
C1001#PIUse#|C1001' Key to |C1001Enter|C1001 the nearby Stationary Weapon##
HUD_HELP_VEHICLE_CONTROLS_exitVehicle##Press the '|C1001#PIUse#|C1001' Key to |
C1001Exit|C1001 the Vehicle##
HUD_HELP_PLAYER_CONTROLS_parachute##Hit the '|C1001#GIMenuSelect9#|C1001' Key to
use the |C1001Parachute|C1001##
HUD_HELP_COMMANDER_commanderApply##You have Applied to be Commander. You will be
receive a response shortly.##
HUD_HELP_SQUAD_squadCreated ##Yeni bir birlik olusturdun. ##
HUD_HELP_SQUAD_squadJoined ##Birlige katildin. ##
HUD_HELP_MENU_CONTROLS_callMedicWhenManDown##Call a |C1001Medic|C1001 by pressing
the |C1001Left Mouse Button|C1001. Open the |C1001Spawn Screen|C1001 by pressing
the |C1001Right Mouse Button|C1001.##
HUD_HELP_MENU_CONTROLS_COMMOROSE_slcommoRoseAvailable##Send |C1001Orders|C1001 to
your Squad by holding down the '|C1001#GITacticalComm#|C1001' Key, selecting with
the |C1001Mouse|C1001 and clicking the |C1001Left Mouse Button|C1001##
HUD_HELP_MENU_COMMOROSE_slCommoRoseFirstUse##Move, Defend or Attack Orders are
placed where your Crosshair is pointing.##
HUD_HELP_SQUAD_LEADER_mainMapRightMouseMenu##To place distant order markers, click
the |C1001Right Mouse Button|C1001 on the |C1001Map|C1001.##
HUD_HELP_PLAYER_CONTROLS_moveForwardsBackwards##|C1001Move|C1001 Forwards and
Backwards using the '|C1001#PIThrottle_1#|C1001' and '|C1001#PIThrottle_2#|C1001'
Keys##
HUD_HELP_PLAYER_CONTROLS_moveMouseToLook##Move the Mouse to look around##
HUD_HELP_PLAYER_CONTROLS_strafeLeftRight##|C1001Strafe|C1001 Left and Right using
the '|C1001#PIYaw_1#|C1001' and '|C1001#PIYaw_2#|C1001' Keys##
HUD_HELP_PLAYER_CONTROLS_fireLeftMouse##|C1001Fire|C1001 using the |C1001Left Mouse
Button|C1001##
HUD_HELP_PLAYER_CONTROLS_zoomAltFire##|C1001Zoom|C1001 using the |C1001Right Mouse
Button|C1001##
HUD_HELP_PLAYER_CONTROLS_lieDown##|C1001Lie Down|C1001 using the '|C1001#PILie#|
C1001' Key##
HUD_HELP_PLAYER_CONTROLS_jump ##|C1001Jump|C1001 using the '|C1001#PIAction#|
C1001'##
HUD_HELP_PLAYER_CONTROLS_crouch##|C1001Crouch|C1001 by pressing the '|
C1001#PICrouch#|C1001' Key##
HUD_HELP_PLAYER_CONTROLS_sprint##|C1001Sprint|C1001 by double tapping the '|
C1001#PIThrottle_1#|C1001' Key##
HUD_HELP_MENU_CONTROLS_scoreBoard##To check the |C1001Scoreboard|C1001 hold down
the '|C1001#PIShowScoreBoard#|C1001' Key##
HUD_HELP_MENU_CONTROLS_largeMap##To check the |C1001Large Map|C1001 press the '|
C1001#GIMapSize#|C1001' Key##
HUD_HELP_MENU_CONTROLS_zoomMap##|C1001Zoom|C1001 the Map by pressing the '|
C1001#GIMapZoom#|C1001' Key##
HUD_HELP_MENU_CONTROLS_changeWeapon##Change Weapon using the Number Keys or the
Mouse Wheel##
HUD_HELP_MENU_CONTROLS_COMMOROSE_generalCommoRose##Send |C1001Radio Messages|C1001
by holding down the '|C1001#GIRadioComm#|C1001' Key, selecting with the |
C1001Mouse|C1001 and clicking the |C1001Left Mouse Button|C1001.##
HUD_HELP_MENU_CONTROLS_spawnScreen##To see the |C1001Spawn Screen|C1001 press the
'|C1001#GIEnter#|C1001' Key.##
HUD_HELP_GAMEPLAY_captureFlag ##To capture the Control Point stand close to the
Flag. The more players your team has near the flag, the faster it will be
captured.##
HUD_HELP_MENU_applyForCommanderOrSquadHere##Here you can Apply to be the Commander,
Start your own Squad or Join an existing one.##
HUD_HELP_VEHICLE_APC_DRIVER_CONTROLS_fireSecondaryWeapon##Press the |C1001Right
Mouse Button|C1001 to fire the |C1001Secondary Weapon|C1001##
HUD_HELP_VEHICLE_APC_PASSENGER_CONTROLS_firePassengerWeapon##Press the |C1001Left
Mouse Button|C1001 to fire from the |C1001Gun Port|C1001##
HUD_HELP_VEHICLE_HELO_PILOT_CONTROLS_deployFlares##Press the '|C1001#PIFlareFire#|
C1001' Key to deploy Missile |C1001Countermeasures|C1001##
HUD_HELP_VEHICLE_HELO_PASSENGER_CONTROLS_switchToGuidedMissiles##Press the |
C1001Right Mouse Button|C1001 to switch to |C1001TV-Guided Missiles|C1001##
HUD_HELP_VEHICLE_JET_PILOT_CONTROLS_toggleWeaponsShortcut##Use the '|
C1001#PIToggleWeapon#|C1001' Key shortcut to quickly |C1001Change Weapons|C1001##
HUD_HELP_VEHICLE_AA_DRIVER_CONTROLS_fireSecondaryWeapon##Press the |C1001Right
Mouse Button|C1001 to Launch Heatseeking |C1001Missiles|C1001##
HUD_HELP_WEAPON_STATIONARY_AA_CONTROLS_lockOnTone##A |C1001Clear Tone|C1001
indicates you are |C1001Locked-On|C1001 to a Heatsource##
HUD_HELP_WEAPON_STATIONARY_AT_CONTROLS_guideMissile##Move your Crosshair to guide
the missile while it is in flight##
HUD_HELP_VEHICLE_F35_PILOT_CONTROLS_engageHoverEngines##Hold the '|
C1001#PIThrottle_2#|C1001' Key to |C1001Hover|C1001##
HUD_HELP_VEHICLE_LCAC_DRIVER_CONTROLS_raiseLowerRamp##Use the |C1001#PIPitch_1# and
#PIPitch_2#|C1001 Keys to |C1001Raise and Lower|C1001 the Ramp##
HUD_HELP_WEAPON_HANDHELD_AMMOBAG_CONTROLS_throwAmmoBagDown##Press the |C1001Left
Mouse Button|C1001 to |C1001Throw|C1001 the Ammo Bag##
HUD_HELP_WEAPON_HANDHELD_C4_CONTROLS_switchToDetonator##After you have placed the
C4, press the |C1001Right Mouse Button|C1001 to switch to the |C1001Detonator|
C1001##
HUD_HELP_WEAPON_HANDHELD_CLAYMORE_GENERAL_mineHasDirectionalBlast##This Mine
explodes when someone passes infront of it, avoid walking in front of a deployed
mine##
HUD_HELP_WEAPON_HANDHELD_HANDGRENADE_CONTROLS_rollGrenade##Press and hold the |
C1001Right Mouse Button|C1001 to control the |C1001Power|C1001 of the throw. The
longer you hold the button, the further it will be thrown.##
HUD_HELP_WEAPON_HANDHELD_SIMRAD_CONTROLS_transmitTargetCoordinates##Hold the |
C1001Left Mouse Button|C1001 to |C1001Send|C1001 a Target's Coordinates to
Aircraft##
HUD_HELP_WEAPON_HANDHELD_SHOCKPADDLES_CONTROLS_reviveTeamMates##Use the Shock
Paddles to |C1001Revive|C1001 unconscious team mates by pressing the |C1001Left
Mouse Button|C1001##
HUD_HELP_WEAPON_HANDHELD_HEALBAG_GENERAL_holdHealBagToHealLocally##Keep the Medic
Bag in your hands to Heal nearby players automatically##
HUD_HELP_WEAPON_HANDHELD_ASSAULTRIFLE_CONTROLS_toggleFireModes##Press the '|
C1001#PIWeaponSelect3#|C1001' Key again to |C1001Switch Firing Modes|C1001##
HUD_HELP_WEAPON_HANDHELD_ASSAULTRIFLE_CONTROLS_switchToGrenades##Tap the '|
C1001#PIWeaponSelect4#|C1001' Key to switch to the |C1001Grenade Launcher|C1001##
HUD_HELP_WEAPON_HANDHELD_ASSAULTRIFLE_CONTROLS_switchToRifle##Tap the '|
C1001#PIWeaponSelect3#|C1001' Key to switch to the |C1001Rifle|C1001##
HUD_HELP_WEAPON_HANDHELD_LMG_GENERAL_watchTempGauge##You won't be able to fire when
the Temperature Gauge is full. Wait for the weapon to cool, before firing again.##
HUD_HELP_WEAPON_HANDHELD_SNIPERRIFLE_CONTROLS_switchToScopeView##Press the |
C1001Right Mouse Button|C1001 to use the |C1001Scope|C1001. Hold the Fire Button
after shooting to stay zoomed.##
HUD_HELP_WEAPON_HANDHELD_AT_CONTROLS_guideMissile##Move your Crosshair to guide the
missile while it is in flight##
HUD_HELP_WEAPON_HANDHELD_SUBMACHINEGUN_CONTROLS_toggleFireModes##Press the '|
C1001#PIWeaponSelect3#|C1001' Key again to |C1001Switch Firing Modes|C1001##
HUD_TEXT_MENU_SPAWN_ARMY_USMC ##ABD##
HUD_TEXT_MENU_SPAWN_ARMY_MEC ##MEC##
HUD_TEXT_MENU_SPAWN_ARMY_CHINA##CIN##
HUD_TEXT_MENU_SPAWN_KIT_SPECIALFORCES##OZEL KUVVETLER##
HUD_TEXT_MENU_SPAWN_KIT_SNIPER##KESKIN NISANCI##
HUD_TEXT_MENU_SPAWN_KIT_ASSAULT##KIRICI BIRLIK##
HUD_TEXT_MENU_SPAWN_KIT_SUPPORT##YARDIM##
HUD_TEXT_MENU_SPAWN_KIT_ENGINEER##MUHENDIS##
HUD_TEXT_MENU_SPAWN_KIT_MEDIC ##DOKTOR##
HUD_TEXT_MENU_SPAWN_KIT_ANTITANK##TANK-SAVAR##
HUD_TEXT_MENU_SPAWN_KIT_KIT ##MALZEME TAKIMI##
HUD_TEXT_MENU_SPAWN_SQUAD_SQUAD##BIRLIK##
HUD_TEXT_MENU_SPAWN_SQUAD_SQUADS##BIRLIKLER##
HUD_TEXT_MENU_SPAWN_SQUAD_UNASSIGNED##UNASSIGNED##
HUD_TEXT_MENU_SPAWN_SQUAD_COMMANDER##KOMUTAN##
HUD_TEXT_MENU_SPAWN_SQUAD_APPLY##ONAYLA##
HUD_TEXT_MENU_SPAWN_SQUAD_CREATESQUAD##OTO. BIRLIK##
HUD_TEXT_MENU_SPAWN_SQUAD_MANAGESQUAD##BITLIK YONET##
HUD_TEXT_MENU_SPAWN_SQUAD_LEAVE##AYRIL##
HUD_TEXT_MENU_SPAWN_SQUAD_CANCEL##IPTAL ET##
HUD_TEXT_MENU_SPAWN_SQUAD_SQUADNAME##BIRLIK ISMI##
HUD_TEXT_MENU_SPAWN_SQUAD_PASSWORD##Sifre##
HUD_TEXT_MENU_SPAWN_SUICIDE ##INTIHAR##
HUD_TEXT_MENU_SPAWN_DONE ##Bitir##
HUD_TEXT_MENU_SPAWN_PROMPT_PRESSDONETOSPAWN##DOGMAK ICIN 'BITIR' E BASIN##
HUD_TEXT_MENU_TIME_TO_RESPAWN ##SU SUREDE YENIDEN DOGACAKSIN:##
HUD_TEXT_MENU_MAP_QUICKMENU_MOVE##HAREKET ET##
HUD_TEXT_MENU_MAP_QUICKMENU_DEFEND##KORU##
HUD_TEXT_MENU_MAP_QUICKMENU_ATTACK##SALDIR##
HUD_TEXT_MENU_MAP_QUICKMENU_ARTILLERY##TAKVIYE BOMBA##
HUD_TEXT_MENU_MAP_QUICKMENU_UAV##UAV##
HUD_TEXT_MENU_MAP_QUICKMENU_SUPPLIES##LEVAZIM##
HUD_TEXT_MENU_MAP_QUICKMENU_ZOOMIN##Yakinlastir##
HUD_TEXT_MENU_MAP_QUICKMENU_ZOOMOUT##Uzaklastir##
HUD_TEXT_MENU_SCORE_PLAYERS ##OYUNCULAR##
HUD_TEXT_MENU_SCORE_SQUADS ##BIRLIKLER##
HUD_TEXT_MENU_SCORE_MANAGE ##YONET##
HUD_TEXT_MENU_SCORE_ROUNDSWON ##KAZANILAN TURLAR##
HUD_TEXT_MENU_SCORE_PLAYERNAME##OYUNCU ISMI##
HUD_TEXT_MENU_SCORE_TOTALPLAYERS##BUTUN OYUNCULAR##
HUD_TEXT_MENU_SQUAD_MANAGE_BUDDY##Arkadas##
HUD_TEXT_MENU_SQUAD_MANAGE_VOIP##VoIP##
HUD_TEXT_MENU_SQUAD_MANAGE_KICKVOTE##ATMA OYU##
HUD_TEXT_MENU_SQUAD_MANAGE_MAPVOTE##HARITA OYU##
HUD_HELP_COMMANDER_FUNCTIONS_SATELLITESCAN##Click to start a Satellite Scan. Your
map will show the position of every enemy.##
HUD_HELP_COMMANDER_FUNCTIONS_FIREARTILLERY##Click this button, then the point on
the map you want the Artillery to fire at.##
HUD_HELP_COMMANDER_FUNCTIONS_UAV##Click this button, then the location on the map
you want the UAV to survey.##
HUD_HELP_COMMANDER_FUNCTIONS_SUPPLYDROP##Click this button, then the location on
the map you want the Supplies dropped. A Supply Drop will Heal, Repair and Rearm
nearby Soldiers.##
HUD_HELP_COMMANDER_MAP_FILTERS##The Filters at the bottom of the map are useful for
finding teammates of a particular Kit or a specific friendly Vehicle on the Map.##
HUD_HELP_COMMANDER_COMMUNICATION_VOIPTOGGLE##Toggles Mute for this Radio On or
Off##
HUD_HELP_COMMANDER_MAP_QUICKMENU##To issue an Order click the Right Mouse Button on
the large Map. Then select the order from the Order Menu that appears.##
HUD_TEXT_COMMANDER_SCAN ##TARA##
HUD_TEXT_COMMANDER_ARTILLERY ##TAKVIYE BOMBA##
HUD_TEXT_COMMANDER_UAV ##UAV##
HUD_TEXT_COMMANDER_SUPPLIES ##LEVAZIM##
HUD_TEXT_COMMANDER_COMMUNICATION_ALL##HEPSI##
HUD_TEXT_COMMANDER_COMMUNICATION_TEAM##TAKIM##
HUD_TEXT_COMMANDER_COMMUNICATION_SQUAD##BIRLIK##
HUD_TEXT_COMMANDER_COMMUNICATION_SELECTED##Secildi##
HUD_TEXT_COMMANDER_FILTERS_FILTERS##Filtreler##
HUD_TEXT_COMMANDER_FILTERS_KITS##MALZEME TAKIMLARI##
HUD_TEXT_COMMANDER_FILTERS_VEHCILES##ARACLAR##
HUD_TEXT_COMMANDER_HELP ##Yardim##
HUD_TEXT_COMMANDER_RESIGN ##AYRIL##
HUD_TEXT_COMMANDER_TIMELEFT ##Kalan Zaman##
HUD_TEXT_COMMANDER_ACCEPT ##KABUL ET##
HUD_TEXT_COMMANDER_DENY ##REDDET##
HUD_TEXT_COMMANDER_REGROUP ##Yeniden Gruplan##
HUD_TEXT_COMMANDER_MINE ##MAYIN##
HUD_TEXT_COMMANDER_REPAIR ##TAMIR ET##
HUD_TEXT_COMMANDER_DESTROY ##YOK ET##
HUD_TEXT_COMMANDER_ATTACK ##SALDIR##
HUD_TEXT_COMMANDER_MOVE ##HAREKET ET##
HUD_TEXT_COMMANDER_DEFEND ##KORU##
HUD_TEXT_COMMANDER_CANCEL ##IPTAL ET##
HUD_HELP_VEHICLE_TANK_TURRET_CONTROLS_duckInTurret##Press the '|C1001#PICrouch#|
C1001' Key to |C1001Duck|C1001##
HUD_HELP_VEHICLE_HELO_PASSENGER_CONTROLS_TVGUIDED_clickToGuide##Move the crosshair
and click the |C1001Left Mouse Button|C1001 to guide the missile to a target##
HUD_HELP_VEHICLE_JET_GUNNER_CONTROLS_switchToLaserMissiles##Press the |C1001Right
Mouse Button|C1001 to switch to the Laser Guided |C1001Missile Camera|C1001##
HUD_HELP_VEHICLE_JET_GUNNER_CONTROLS_LASERGUIDED_clickToFire##A |C1001Tone|C1001
indicates you have a |C1001Laser-lock|C1001 on a target##
HUD_TEXT_MENU_SPAWN_INITIATE_MAP_VOTE##INITIATE MAP VOTE##
HUD_TEXT_MENU_SPAWN_MAP_VOTE_NOOFPLAYERS##OYUNCU NUMARALARI:##
HUD_TEXT_MENU_SPAWN_MAP_VOTE_YESVOTES##EVET OYLARI: ##
HUD_TEXT_MENU_SPAWN_MAP_VOTE_NOVOTES##HAYIR OYLARI: ##
HUD_TEXT_MENU_TIME_TO_RESPAWN ##Su surede yeniden dogacaksin: ##
HUD_TEXT_MENU_YOU_WERE_KILLED ##Olduruldun##
HUD_TEXT_MENU_END_OF_ROUND ##TUR SONU##
HUD_TEXT_COMMANDER_LOCATION ##KONUM:##
HUD_TEXT_COMMANDER_STRIKE ##TAKVIYE BOMBA##
HUD_TEXT_COMMANDER_PLAYERS ##OYUNCULAR##
HUD_TEXT_CHOICE_ACCEPT ##Kabul Et##
HUD_TEXT_CHOICE_REJECT ##Reddet##
HUD_TEXT_CHAT_SAY_TEAM ##Takima Soyle: ##
HUD_TEXT_CHAT_SAY_ALL ##Herkese Soyle: ##
HUD_TEXT_CHAT_SAY_SQUAD ##Birlige soyle: ##
HUD_TEXT_LASERTARGET_TARGET_AQUIRED##TARGET AQUIRED##
HUD_HUD_NEW_UNLOCK ##Bir unlock'unuz var##
HUD_HUD_FIRST_UNLOCK ##Ilk unlock'unuzu kazandiniz, silah bolumunden bunu
kullanabilirsin##
HUD_TEXT_CHAT_SQUAD ##<§1SQUAD§0>##
HUD_TEXT_CHAT_COMMANDER ##<§1COMMANDER§0>##
HUD_TEXT_CHAT_TEAM ##<§1TEAM§0>##
HUD_HUD_REPLENISH_GOT_HEALING_POINT##Iyilestirme puani kazandiniz!##
HUD_HUD_REPLENISH_GOT_REPAIR_POINT##Tamir etme puani kazandiniz!##
HUD_HUD_REPLENISH_GOT_AMMO_POINT##Mermi vermek puani kazandiniz!##
HUD_HUD_REPLENISH_DRIVER ##Surucu yetenegi puani kazandiniz!##
HUD_HUD_REPLENISH_REVIVE_SCORE##Canlandirma puani kazandiniz!##
HUD_HUD_CONQUEST_DEFENDED_FLAG##Bayrak korunuldu!##
HUD_HUD_CONQUEST_FULL_CAPTURE ##Bayrak ele gecirme puani kazandiniz!##
HUD_HUD_CONQUEST_CAPTURE_ASSIST##Ele gecirmeye yardim puani kazandiniz!##
HUD_HUD_CONQUEST_NEUTRALIZE ##Etkisiz hale getirme puani kazandiniz!##
HUD_HUD_CONQUEST_NEUTRALIZE_ASSIST##Etkisiz hale getirme yardimi puani aldiniz!##
HUD_HUD_TEAM_DAMAGE_PLAYER ##Arkadasina vurdun! Takim arkadaslarina zarar verme!
##
HUD_HUD_TEAM_DAMAGE_VEHICLE ##Takim aracina zarar veriliyor!##
HUD_HUD_ASSIST_KILL_DRIVER_PASSENGER##Surucu, oldurme asistiniz var!##
HUD_HUD_ASSIST_KILL_KILL_DAMAGE##Oldurme hasarı asistiniz var!##
HUD_HUD_ASSIST_KILL_TARGETING ##Hedefleme asistiniz var!##
HUD_HUD_KILLEDBY_KILLS ##§0#PLAYERNAME1# [§1#WEAPON#§0] #PLAYERNAME2###
HUD_HUD_KILLEDBY_TEAMKILLS ##§0#PLAYERNAME1# [§1Teamkills§0] #PLAYERNAME2###
HUD_HUD_CP_CHANGED_TEAM ###TEAMNAME# takimi kontrol noktasini ele gecirdi##
HUD_HUD_SQUAD_NO_SQUAD_SELECTED##Need to select squad to issue order!##
HUD_HUD_SQUAD_ALIVE_TO_ORDER ##Need to be alive to issue order!##
HUD_HUD_SQUAD_ALIVE_TO_REQUEST##Need to be alive to issue request!##
HUD_HUD_SQUAD_DENIED_TO_ACCESS_SQUAD##§0#PLAYERNAME#§1 has been denied access to
your squad##
HUD_HUD_COMMANDER_ACCEPTED ###TEAMNAME# takimina komutan olarak kabul
edildiniz##
HUD_HUD_COMMANDER_NO_LONGER ##Artik #TEAMNAME# takiminin komutani degilsiniz##
HUD_HUD_SQUAD_FULL ###TEAMNAME# §0#SQUADNAME#§1 birligi dolu##
HUD_HUD_SQUAD_EXISTS ##§0#SQUADNAME#§1 birligi zaten var##
HUD_HUD_SQUAD_HAS_ASKED_TO_JOIN##§0#PLAYERNAME#§1 birligine katilmak istiyor##
HUD_HUD_SQUAD_JOIN_DENIED ##§0#SQUADNAME#§1 birligine katilma isteginiz
reddedildi##
HUD_HUD_SQUAD_JOIN_ACCEPTED ##§0#SQUADNAME#§1 birligine katilma isteginiz kabul
edildi##
HUD_HUD_SQUAD_INVITED_TO ##§0#SQUADNAME#§1 birligine davet edildiniz##
HUD_HUD_SQUAD_PRIVATE_REQUEST_JOIN##§0#SQUADNAME#§1 squad is private, a request to
join has been sent to the squadleader##
HUD_HUD_SQUAD_RECIEVED_NEW_ORDER_SQUADLEADER##You have received a new order from
your squadleader##
HUD_HUD_SQUAD_ORDER_SENT_MEMBERS##Order sent to squadmembers##
HUD_HUD_SQUAD_RECIEVED_NEW_ORDER_COMMANDER##You have received a new order from your
Commander##
HUD_HUD_SQUAD_RECIEVED_AUTOACCEPT##PgDwn - to disable autoaccept##
HUD_HUD_SQUAD_RECIEVED_ACCEPT_REJECT_AUTO##Del/End/PgDwn to accept/reject/auto##
HUD_HUD_SQUAD_ORDER_SENT_SQUAD##Order sent to §0#SQUADNAME#§1 squad##
HUD_HUD_SQUAD_REQUEST_TO_COMMANDER##Request sent to commander##
HUD_HUD_SQUAD_IS_KICKED ##Birlikten atildiniz##
HUD_HUD_SQUAD_HAS_LEFT ##§0#PLAYERNAME#§1 birliginizden ayrildi##
HUD_HUD_SQUAD_HAS_JOINED ##§0#PLAYERNAME#§1 birliginize katildi##
HUD_HUD_SQUAD_NEW_SQUADLEADER ##§0#PLAYERNAME#§1 sizin yeni birlik lideriniz##
HUD_HUD_SQUAD_MUST_LEAVE_TO_JOIN##§0#SQUADNAME2#§1 birligine katilmak icin
§0#SQUADNAME1#§1 birliginden ayrilmalisin!##
HUD_HUD_SQUAD_MAX_REACHED ##En cok birlik sayisina ulasildi##
HUD_HUD_COMMANDER_APPLIED ###TEAMNAME# takiminin komutani secildiniz##
HUD_HUD_COMMANDER_CANNOT_APPLY_FOR_MINUTES##§0#MINUTES#§1 dk.(sn.) gecmeden baska
bir komutan olmayi onaylayamazsiniz##
HUD_HUD_COMMANDER_CANNOT_APPLY_FOR_MINUTE##§0#MINUTES#§1 dk.(sn.) gecmeden baska
bir komutan olmayi onaylayamazsiniz##
HUD_HUD_REQUEST_RECIEVED_FROM_SQUAD##§0#SQUADNAME#§1 birligi #REQUESTNAME# icin
rica ediyor##
HUD_HUD_RANK_PRIVATE_FIRST ##Congratulations, you have been promoted to Private
First Class##
HUD_HUD_RANK_LANCE_CORPORAL ##Congratulations, you have been promoted to Lance
Corporal##
HUD_HUD_RANK_RANK_DEFAULT ##Congratulations, you have been promoted! (Rank:
#RANK#)##
HUD_HUD_RANK_PROMOTED ##§0#PLAYERNAME#§1 terfi etti. (Seviye: #RANK#)##
HUD_HUD_KICKVOTE_UNABLE_TO_ISSUE##Unable to issue another vote for another
§0#MINUTES#§1 minute(s)##
HUD_HUD_KICKVOTE_IN_PROGRESS ##Another vote is currently in progress##
HUD_HUD_KICKVOTE_CANNOT_KICK_HOST##You cannot kick the host##
HUD_HUD_KICKVOTE_CANNOT_KICK_SELF##Kendinize yeniden oy veremezsiniz##
HUD_HUD_KICKVOTE_PLAYER_START_LOCAL##§0#PLAYERNAME1#§1 has initiated a Kick vote
against §0#PLAYERNAME2#§1. This vote will end in §0#MINUTES#§1 minute(s).##
HUD_HUD_KICKVOTE_PLAYER_START_REMOTE##§0#PLAYERNAME1#§1 has initiated a Kick vote
against §0#PLAYERNAME2#§1. Press #GIYes# to vote For kicking or #GINo# to vote
Against kicking. This vote will end in §0#MINUTES#§1 minute(s).##
HUD_HUD_KICKVOTE_COMMANDER_START_LOCAL##§0#PLAYERNAME1#§1 has initiated a Mutiny
vote against Commander §0#PLAYERNAME2#§1. This vote will end in §0#MINUTES#§1
minute(s).##
HUD_HUD_KICKVOTE_COMMANDER_START_REMOTE##§0#PLAYERNAME1#§1 has initiated a Mutiny
vote against Commander §0#PLAYERNAME2#§1. Press #GIYes# to vote For Mutiny or
#GINo# to vote Against Mutiny. This vote will end in §0#MINUTES#§1 minute(s).##
HUD_HUD_KICKVOTE_MAP_START_LOCAL##§0#PLAYERNAME#§1 has initiated a Map vote for
§0#MAPNAME#§1 map to be played next. This vote will end in §0#MINUTES#§1
minute(s).##
HUD_HUD_KICKVOTE_MAP_START_REMOTE##§0#PLAYERNAME#§1 has initiated a Map vote for
§0#MAPNAME#§1 map to be played next. Press #GIYes# to vote For or #GINo# to vote
Against. This vote will end in §0#MINUTES#§1 minute(s).##
HUD_HUD_KICKVOTE_PLAYER_STAT ##§0#YESVOTES#§1 vote(s) for kicking
§0#PLAYERNAME#§1, §0#NEEDED#§1 vote(s) are needed.##
HUD_HUD_KICKVOTE_COMMANDER_STAT##§0#YESVOTES#§1 vote(s) for mutiny against
§0#PLAYERNAME#§1, §0#NEEDED#§1 vote(s) are needed.##
HUD_HUD_KICKVOTE_MAP_STAT ##§0#YESVOTES#§1 vote(s) for Map §0#MAPNAME#§1,
§0#NEEDED#§1 vote(s) are needed.##
HUD_HUD_KICKVOTE_PLAYER_KICKED##§0#YESVOTES#§1 vote(s) for kicking
§0#PLAYERNAME#§1, §0#NEEDED#§1 vote(s) needed. Player §0#PLAYERNAME#§1 kicked.##
HUD_HUD_KICKVOTE_COMMANDER_KICKED##§0#YESVOTES#§1 vote(s) for mutiny against
§0#PLAYERNAME#§1, §0#NEEDED#§1 vote(s) needed. Commander §0#PLAYERNAME#§1 is
demoted.##
HUD_HUD_KICKVOTE_MAP_CHANGE ##§0#YESVOTES#§1 vote(s) for Map §0#MAPNAME#§1,
§0#NEEDED#§1 vote(s) needed. Map §0#MAPNAME#§1 will now be loaded.##
HUD_HUD_KICKVOTE_PLAYER_STAYS ##§0#YESVOTES#§1 vote(s) for kicking
§0#PLAYERNAME#§1, §0#NEEDED#§1 vote(s) needed. Player §0#PLAYERNAME#§1 stays.##
HUD_HUD_KICKVOTE_COMMANDER_STAYS##§0#YESVOTES#§1 vote(s) for mutiny against
§0#PLAYERNAME#§1, §0#NEEDED#§1 vote(s) needed. Commander §0#PLAYERNAME#§1 stays.##
HUD_HUD_KICKVOTE_MAP_STAYS ##§0#YESVOTES#§1 vote(s) for Map §0#MAPNAME#§1,
§0#NEEDED#§1 vote(s) needed. The current Map will continue.##
HUD_HELP_COMMANDER_placeArtillery##Click on the map to designate a target for an
artillery strike.##
HUD_HELP_COMMANDER_placeSupplies##Click on the map to designate a supply drop
zone.##
HUD_HELP_COMMANDER_placeUAV ##Click on map to assign the UAV to survey a
location.##
HUD_HELP_COMMANDER_artilleryFired##Wait for the artillery button to light up to
fire again.##
HUD_HELP_COMMANDER_UAVplaced ##Wait for the UAV button to light up to survey
again.##
HUD_HELP_SQUAD_callForTarget ##You have received a call for a target##
HUD_HELP_SQUAD_recievedTarget ##Use Fire to shoot at laserpainted target##
HUD_TEXT_MENU_SPAWN_SQUAD_JOIN##KATIL##
HUD_TEXT_MENU_SPAWN_SQUAD_SOLDIER##ASKER##
HUD_TEXT_MENU_SPAWN_SQUAD_SQUADLEADER##BIRLIK LIDERI##
HUD_TEXT_MENU_SPAWN_SQUAD_MUTINITY##ISYAN##
HUD_HUD_MEDALS_TYPE_BASIC ##temel##
HUD_HUD_MEDALS_TYPE_VETERAN ##kidemli##
HUD_HUD_MEDALS_TYPE_EXPERT ##uzman##
HUD_HUD_MEDALS_BADGE_ARMOR ## #MEDAL# silah rozeti kazandiniz.##
HUD_HUD_MEDALS_BADGE_AVIATOR ## #MEDAL# pilot rozeti kazandiniz.##
HUD_HUD_MEDALS_BADGE_AIRDEFENSE## #MEDAL# hava koruma rozeti kazandiniz.##
HUD_HUD_MEDALS_BADGE_HELICOPTER## #MEDAL# helikopter rozeti kazandiniz.##
HUD_HUD_MEDALS_BADGE_TRANSPORT## #MEDAL# tasima rozeti kazandiniz.##
HUD_HUD_MEDALS_BADGE_KNIFE ## #MEDAL# bicak rozeti kazandiniz.##
HUD_HUD_MEDALS_BADGE_PISTOL ## #MEDAL# tabanca rozeti kazandiniz.##
HUD_HUD_MEDALS_BADGE_EXPLOSIVES## #MEDAL# patlayici rozeti kazandiniz.##
HUD_HUD_MEDALS_BADGE_TARGETING## #MEDAL# hedefleme rozeti kazandiniz.##
HUD_HUD_MEDALS_BADGE_DEFENSE ## #MEDAL# toprak koruma rozeti kazandiniz.##
HUD_HUD_MEDALS_BADGE_ANTITANK ## #MEDAL# tank-savar rozeti kazandiniz.##
HUD_HUD_MEDALS_BADGE_ASSAULT ## #MEDAL# ani saldiri rozeti kazandiniz.##
HUD_HUD_MEDALS_BADGE_ENGINEER ## #MEDAL# muhendis rozeti kazandiniz.##
HUD_HUD_MEDALS_BADGE_MEDIC ## #MEDAL# doktor rozeti kazandiniz.##
HUD_HUD_MEDALS_BADGE_SPECOPS ## #MEDAL# ozel kuvvet rozeti kazandiniz.##
HUD_HUD_MEDALS_BADGE_SUPPORT ## #MEDAL# yardim rozeti kazandiniz.##
HUD_HUD_MEDALS_BADGE_SNIPER ## #MEDAL# keskin nisanci rozeti kazandiniz.##
HUD_HUD_MEDALS_BADGE_PURPLE ##You have received the purple heart.##
HUD_TEXT_MENU_SPAWN_SQUAD_NUMBER_OF_SQUADS##SQUADS #ACTIVE#/#TOTAL###
HUD_TEXT_MENU_SPAWN_SQUAD_NUMBER_OF_UNASSIGNED##UNASSIGNED #UNASSIGNED#/#TOTAL###
HUD_TEXT_MENU_SCOREBOARD_NUMBER_OF_PLAYERS##TOTAL PLAYERS: #PLAYERS###
HUD_HUD_CHAT_KIT_MESSAGE ##kit-#KITNUMBER###
HUD_HUD_WIN_STRING ###TEAMNAME# takimi turu kazandi!##
HUD_HUD_DRAW_STRING ##Tur berabere...##
HUD_HUD_RANGE_TO_TARGET_TEXT ##Sira: #RANGE###
HUD_HELP_SQUAD_LEADER_VOIP_commanderChannel##Press and hold your '|
C1001#GIVoipUseLeaderChannel#|C1001' key to talk to the Commander and other Squad
Leaders##
HUD_HELP_KIT_MEDIC_NAMETAG_indicatorBar##The bar you see above friendly soldiers
indicates their health status ##
HUD_HELP_KIT_SUPPORT_NAMETAG_indicatorBar##The bar you see above friendly soldiers
and vehicles indicates their ammo status ##
HUD_HELP_KIT_ENGINEER_NAMETAG_indicatorBar##The bar you see above friendly vehicles
indicates their armor status ##
HUD_HELP_WEPAON_HANDHELD_GENERAL_reloadWeapon##To |C1001Reload|C1001 the weapon
press the '|C1001#PIReload#|C1001' key##
HUD_HELP_COMMANDER_VOIP_allSquadLeadersChannel##Press and hold your '|
C1001#GIVoipUseLeaderChannel#|C1001' key to talk to all Squad Leaders at once##
HUD_TEXT_MENU_MAP_QUICKMENU_SPOTTED##SPOTTED##
HUD_TEXT_MENU_CHANGED_TEAM ##Takim degistirdiniz##
HUD_TEXT_MENU_COMMITTED_SUICIDE ##OLDURULDUNUZ##
HUD_TEXT_MENU_COMMANDER_ORDER_TIMED_OUT##Komutanin isteginin suresi doldu##
HUD_TEXT_MENU_COMMANDER_APPLICATION_TIMED_OUT##Commander application timed out##
HUD_TEXT_MENU_INVITE_PROPOSAL_TIMED_OUT##Invitation to squad timed out##
HUD_TEXT_MENU_INVITE_REQUEST_ACCEPTED_TIMED_OUT##Squad Leader has not responded##
HUD_TEXT_MENU_INVITE_REQUEST_TIMED_OUT ##Invite request timed out##
HUD_HUD_MENU_TEAMS_EQUALIZE ##Sunucu tarafindan diger takima tasindiniz##
HUD_TEXT_MENU_YOU_ARE_IN_MAN_DOWN##KRiTiK DERECEDE HASAR GORDUNUZ##
HUD_HUD_MENU_COMMANDER_RESIGN ##You have resigned as commander##
HUD_HUD_MENU_CHAT_SPAM_MESSAGE##Blocked for §0#SEC#§1 second(s).##
LOCERROR_nomapsselected ##You must select a map prior to creating a server.##
HUD_TEXT_TEAMKILLED_CHOICE ##Takim hainini affetmek istiyor musunuz?##
HUD_TEXT_TEAMKILL_PUNISH ##Affetmemeyi sectiniz, takim haini
cezalandirilacak.##
HUD_TEXT_TEAMKILL_FORGIVE ##Takim hainini affetmeyi sectiniz.##
HUD_HELP_WORLD_PLAYER_ARTILLERY_friendly##The Artillery nearby belongs to your
Team. If this is destroyed your Commander will not be able to give you Artillery
support##
HUD_HELP_WORLD_PLAYER_ARTILLERY_enemy##The Artillery nearby belongs to your Enemy.
Destroy it to prevent the enemy Commander from using strikes on your team.##
HUD_HELP_WORLD_PLAYER_UAV_TRAILER_friendly##The UAV Trailer nearby belongs to your
Team. If this is destroyed your Commander will not be able to give you UAV
Support##
HUD_HELP_WORLD_PLAYER_UAV_TRAILER_enemy##The UAV Trailer nearby belongs to your
Enemy. Destroy it to prevent the enemy Commander from using the UAV to spot your
teammates.##
HUD_HELP_WORLD_PLAYER_RADAR_friendly##The Radar Station nearby belongs to your
Team. If this is destroyed your Commander will not be able to track the Enemy so
easily##
HUD_HELP_WORLD_PLAYER_RADAR_enemy##The Radar Station nearby belongs to your Enemy.
Destroy it to prevent the enemy Commander from tracking your movements.##
HUD_HELP_SPAWNSCREEN_spawnOnSL##The Green Spawn Point Icon you see on the Map is
your Squad Leader. Select this to Spawn at their position.##
HUD_HELP_VEHICLE_JET_LOWHEALTH_useFriendlyRepairStation##To repair your Aircraft,
land at a friendly Airfield and taxi to the Repair Station##
HUD_HELP_VEHICLE_JET_LOWAMMO_flyOverFriendlyAirField##To rearm your Aircraft, fly
slowly over a friendly Airfield##
HUD_HELP_VEHICLE_HELO_LOWHEALTH_useFriendlyRepairStation##To rearm and repair, land
on a Helipad at a friendly base##
HUD_HELP_KIT_ENGINEER_inVehicle##As an engineer you will automatically Repair
vehicles that are near to your vehicle.##
HUD_HELP_KIT_MEDIC_inVehicle ##As a Medic you will automatically Heal teammates
that are next to your Vehicle, as well as other passengers in the vehicle.##
HUD_HELP_KIT_SUPPORT_inVehicle##As Support you will automatically re-arm teammates
next to your Vehicle, as well as other passengers in the vehicle##
HUD_HELP_COMMANDER_SQUADLIST_squadList##The Squad List on the left side of the
screen shows all Squads on your Team.##
HUD_HELP_COMMANDER_SQUADLIST_clickSquadList##Click a Squad in the Squad List to
select the Squad Leader you would like to send orders to.##
HUD_HELP_COMMANDER_MAP_QUICKMENU##Click the Right Mouse Button over the map to
access the quick menu.##
HUD_HELP_COMMANDER_MAP_ZOOM_inOut##Use your #GIMapZoom_1# and #GIMapZoom_2# keys to
Zoom the map in and out##
HUD_HELP_COMMANDER_SATELLITESCAN_description##The Scan button, at the top left of
the Main Map, will start a Satellite Scan. All enemies will be displayed on the map
during the scan.##
HUD_HELP_COMMANDER_radarDamaged##The Radar Station Damage Meter is on the Scan
button. When this bar is empty, your Scan ability will not be available.##
HUD_HELP_COMMANDER_ARTILLERY_description##The Artillery button will allow you to
launch an Artillery strike at a point you select on the map.##
HUD_HELP_COMMANDER_artilleryDamaged##The Artillery Damage Meter is on the Artillery
button. When this bar is empty your Artillery will be unavailable, so be sure to
assign a squad to protect the artillery.##
HUD_HELP_COMMANDER_UAV_description##The UAV button will place a UAV drone at a
point you designate on the map. It will reveal enemy movements in the area.##
HUD_HELP_COMMANDER_uavDamaged ##The UAV Trailer Damage Meter is on the UAV button.
When this bar is empty your UAV will be unavailable.##
HUD_HELP_COMMANDER_SUPPLIES_description##The Supplies button drops a supply crate
which will Heal, Repair and Rearm nearby Soldiers and Vehicles.##
HUD_HELP_COMMANDER_MAP_REQUESTS_received##The Yellow Icon on the Main Map indicates
a Request from a Squad Leader. Respond by clicking your Right Mouse Button over it,
and selecting Accept or Deny.##
HUD_HELP_COMMANDER_MAP_SATELLITEVIEW_moveKeys##Track the Satellite View Left,
Right, Up and Down by using your #GILeft#, #GIRight#, #GIUp# and #GIDown# Keys##
HUD_HELP_COMMANDER_SQUADLIST_commoMenu##Press the Right Mouse Button over a Squad
in the Squad List to send Radio Messages.##
HUD_HELP_COMMANDER_MINIMAP_description##The MiniMap is in the top left corner of
the screen. This allows you to quickly get an overview of the state of the
battle.##
HUD_HELP_COMMANDER_SQUADLIST_orderIcon##The yellow flashing '|C1101!|C1101' in the
Squad List indicates that the Leader of that Squad is requesting new orders.##
HUD_HELP_SPAWNSCREEN_KITTAB_pickArmyAndKit##Select your Army and Kit by clicking
the buttons on the left side of the screen.##
HUD_HELP_SPAWNSCREEN_KITTAB_pickSpawnPoint##The white icons you can see on the Map
are |C1001Spawn Points|C1001. Select one with the |C1001Left Mouse Button|C1001,
and then click '|C1001Done|C1001' to start playing.##
HUD_HELP_SPAWNSCREEN_KITTAB_useUnlock##To use your newly unlocked weapon, press the
Weapon Toggle button on to the kit you chose in BFHQ.##
HUD_HELP_SPAWNSCREEN_SQUADTAB_joinSquad##The list on the left shows the Squads on
your Team. To join a Squad, simply click the |C1001Join|C1001 button for that
Squad.##
HUD_HELP_SPAWNSCREEN_SQUADTAB_createSquad##Try commanding your own Squad. Click the
|C1001Create Squad|C1001 button to get started##
HUD_HELP_SPAWNSCREEN_SQUADTAB_applyCommander##Try Commanding the entire battle.
Click the |C1001Apply|C1001 button in the Commander section on the left side of the
screen##
HUD_HELP_SPAWNSCREEN_KITTAB_trySquads##Click the |C1001Squad Tab|C1001 on the left
side of the screen to Join a Squad.##
HUD_COMRADIO_BUTTON_commendsquad##Commend Squad##
HUD_COMRADIO_BUTTON_rebukesquad##Rebuke Squad##
HUD_COMRADIO_BUTTON_followorders##Emirleri Takip Et!##
HUD_COMRADIO_BUTTON_moveartillery##Hareketlen! Gokten bomba yagiyor!##
HUD_COMRADIO_BUTTON_artilleryavailable##Artillery Available##
HUD_COMRADIO_BUTTON_suppliesavailable##Supplies Available##
HUD_COMRADIO_BUTTON_uavavailable##UAV Available##
HUD_COMRADIO_BUTTON_sorry ##Uzgunum##
HUD_COMRADIO_BUTTON_dividesquad##Birligi bol##
HUD_COMROSE_GRUNT_needneworders##GOREV ISTENIYOR##
HUD_COMROSE_GRUNT_needreinforcements##DESTEGE IHTIYACIM VAR##
HUD_COMROSE_GRUNT_needpickup ##ARACA IHTIYACIM VAR##
HUD_COMROSE_GRUNT_getin ##ATLA ICERI##
HUD_COMROSE_GRUNT_rogerthat ##ANLASILDI##
HUD_COMROSE_GRUNT_thankyou ##TESEKKURLER##
HUD_COMROSE_GRUNT_spotted ##TESPIT EDILDI##
HUD_COMROSE_GRUNT_negative ##OLUMSUZ##
HUD_COMROSE_GRUNT_sorry ##UZGUNUM##
HUD_COMROSE_GRUNT_needmedic ##DOKTOR LAZIM##
HUD_COMROSE_GRUNT_needrepairs ##TAMIRCI LAZIM##
HUD_COMROSE_GRUNT_needammo ##CEPHANE LAZIM##
HUD_COMROSE_GRUNT_retreat ##GERI CEKIL##
HUD_COMROSE_GRUNT_bailout ##BAIL OUT##
HUD_COMROSE_SL_move ##HAREKET ET##
HUD_COMROSE_SL_needuav ##UAV'A IHTIYAC VAR##
HUD_COMROSE_SL_needsupplies ##LEVAZIM GEREK##
HUD_COMROSE_SL_repairthis ##BURAYI TAMIR ET##
HUD_COMROSE_SL_attack ##SALDIR##
HUD_COMROSE_SL_minethis ##BURAYA MAYIN DIZ##
HUD_COMROSE_SL_needartillery ##TAKVIYE BOMBA##
HUD_COMROSE_SL_needorders ##GOREV ISTE##
HUD_COMROSE_SL_defend ##KORU##
HUD_HELP_MENU_CONTROLS_COMMOROSE_specificSpotted##If you click the |C1001Right
Mouse Button|C1001 on |C1001Spotted|C1001, you can choose the spotted enemy type
from a list.##
HUD_HELP_MENU_CONTROLS_COMMOROSE_SQUADLEADER_spawnScreenShortcut##Press the |
C1001Right Mouse Button|C1001 anywhere in this Menu to open the |C1001Main Map|
C1001##
HUD_HELP_PLAYER_CONTROLS_radioMessages##Send |C1001Radio Messages|C1001 by holding
down the '|C1001#GIRadioComm#|C1001' Key, selecting with the |C1001Mouse|C1001 and
clicking the |C1001Left Mouse Button|C1001.##
HUD_HELP_WEAPON_HANDHELD_ATMINE_vehicles##This Mine will explode when a Vehicle
drives over it.##
HUD_HELP_WEAPON_HANDHELD_WRENCH_fixStuff##Use the Wrench to |C1001Repair|C1001
damaged Vehicles by pressing the |C1001Left Mouse Button|C1001##
HUD_HUD_SQUAD_RECIEVED_ACCEPT_REJECT##Press '|C1001#GIYes#|C1001' to |C1001Accept|
C1001 or '|C1001#GINo#|C1001' to |C1001Reject|C1001##
HUD_MENU_HELP_MENU_IS_LOADING ##Menu loading##
HUD_HUD_SQUAD_RECIEVED_DISABLE##The order was auto-accepted, press PageDown to
disable autoaccept##
HUD_HUD_MEDALS_BADGE_CONDUCT ##You have received the Good Conduct medal##
HUD_HUD_SQUADLEADER_ACCEPTED ##Do you want to become Squad Leader for this Squad?
##
HUD_HUD_YESNO ##Press '|C1001#GIYes#|C1001' for |C1001Yes|C1001 or
'|C1001#GINo#|C1001' for |C1001No|C1001##
HUD_HUD_DECLINED_COMMANDER ##You declined to take Commander position##
HUD_HUD_SQUAD_GRANTED_TO_ACCESS_SQUAD##§0#PLAYERNAME#§1 has been granted access to
your squad##
HUD_HUD_SQUAD_MUST_LEAVE_TO_CREATE##You must leave §0#SQUADNAME#§1 before you can
create a new squad##
HUD_HUD_DEMO_PLAYER_CAM ##OYUNCU KAMERASI##
HUD_HUD_DEMO_FREE_CAM ##SERBEST KAMERA ##
HUD_HUD_DEMO_NEXT_PLAYER ##SONRAKI OYUNCU ##
HUD_HUD_DEMO_PREV_PLAYER ##ONCEKI OYUNCU ##
HUD_HUD_DEMO_PAUSE ##DURDUR ##
HUD_HUD_DEMO_PLAY ##OYNA##
HUD_HUD_DEMO_RESTART ##YENIDEN BASLAT##
HUD_HUD_DEMO_FAST_1 ##HIZLI 150% *##
HUD_HUD_DEMO_FAST_2 ##HIZLI 300% *##
HUD_HUD_DEMO_FAST_3 ##HIZLI 1000% *##
HUD_HUD_DEMO_QUIT ##CIKIS##
HUD_HUD_DEMO_SLOW_1 ##YAVAS 50%##
HUD_HUD_DEMO_SLOW_2 ##YAVAS 25%##
HUD_HUD_DEMO_SLOW_3 ##YAVAS 5%##
HUD_CENTERINFOBOX_selectspawnpoint##DOGUM NOKTASI SEC##
HUD_CENTERINFOBOX_invalidspawnpoint##GECERSIZ DOGUM NOKTASI##
HUD_CENTERINFOBOX_timetospawn ##DOGMA ZAMANI: #TIME###
HUD_CENTERINFOBOX_instantspawn##CABUK DOGUM##
HUD_CENTERINFOBOX_presstospawn##DOGMAK ICIN "BITIR" E BAS##
HUD_CENTERINFOBOX_timeuntildamage##TIME UNTIL PUNISH: #TIME###
HUD_TEAMNAME_us ##ABD##
HUD_TEAMNAME_mec ##MEC##
HUD_TEAMNAME_ch ##Cin##
HUD_LEVELNAME_Dalian_plant ##Dalian Plant##
HUD_LEVELNAME_Daqing_oilfields##Daqing Oilfields##
HUD_LEVELNAME_Dragon_Valley ##Dragon Valley##
HUD_LEVELNAME_Gulf_of_Oman ##Gulf of Oman##
HUD_LEVELNAME_kubra_dam ##Kubra Dam##
HUD_LEVELNAME_Mashtuur_City ##Mashtuur City##
HUD_LEVELNAME_Operation_Clean_Sweep##Operation Clean Sweep##
HUD_LEVELNAME_Sharqi_Peninsula##Sharqi Peninsula##
HUD_LEVELNAME_Songhua_Stalemate##Songhua Stalemate##
HUD_LEVELNAME_Strike_at_Karkand##Strike at Karkand##
HUD_LEVELNAME_Fushe_pass ##Fushe Pass##
HUD_LEVELNAME_Zatar_Wetlands ##Zatar Wetlands##
HUD_HUD_SQUAD_SQUADLEADER ##Birliginin liderisin##
HUD_COMROSE_gogogo ##GIT##
HUD_COMROSE_followme ##TAKIP ET##
HUD_HUD_GAMESTART_timebeforegamestart##Time until round starts##
HUD_HUD_GAMESTART_commelectionstarted##Commander election has been started, apply
now! Time to final result##
HUD_HUD_GAMESTART_commelectionended##Commander election ended, §0#PLAYERNAME#§1 is
your Commander.##
HUD_HUD_GAMESTART_moreplayersneeded##Players needed until round starts##
HUD_TKPUNISH_kicked ##Player §0#PLAYERNAME#§1 (#KEY#) has been kicked
from server.##
HUD_TKPUNISH_banned ##Player §0#PLAYERNAME#§1 (#KEY#) has been banned
from server.##
HUD_SQUAD_invitationtojoin ##Birligimize katilir misin?##
HUD_SQUAD_requesttojoin ##Birligine katilabilir miyim?##
HUD_SQUAD_ordersheader ##Squad Order##
HUD_SQUAD_squadsneeded ##Squads needed!##
HUD_SQUAD_formsquads ##Form squads, please!##
HUD_LEVELNAME_wetlands ##Zatar Wetlands##
HUD_HUD_SCOREBOARD_HELP_ACTIVATE_MOUSE##Right click to activate mouse##
HUD_HUD_TEXT_EMPTY_SQUAD ##§0EMPTY SQUAD##
HUD_COMROSE_SPOTTED_TANK ##TANK##
HUD_COMROSE_SPOTTED_PLANE ##UCAK##
HUD_COMROSE_SPOTTED_HELICOPTER##HELIKOPTER##
HUD_COMROSE_SPOTTED_SOLDIER ##ASKER##
HUD_COMROSE_SPOTTED_BOAT ##TEKNE##
HUD_COMROSE_SPOTTED_VEHICLE ##ARAC##
HUD_COMROSE_SPOTTED_APC ##APC##
HUD_COMROSE_SPOTTED_AA ##UCAK-SAVAR##
HUD_COMROSE_SPOTTED_SNIPER ##KESKIN NISANCI##
HUD_TEXT_COMMANDER_SCORE ##SKOR##
COUNTRY_ZW ##Zimbabwe##
HUD_COMROSE_SL_destroy ##YOK ET##
AUTO_RULES_cptaken ##Dusman #CPNAME# kontrolunu ele gecirdi##
HUD_HUD_MENU_COMMANDER_HEADING##KOMUTAN##
HUD_HELP_BATTLERECORDER_controlsQ##Press the '|C1001#GIRadioComm#|C1001' Key to
access the |C1001Playback Control|C1001 functions##
HUD_HELP_BATTLERECORDER_controlsT##Press the '|C1001#GITacticalComm#|C1001' Key to
access the |C1001Camera Control|C1001 functions##
HUD_HUD_SQUAD_COMMANDER_MUST_RESIGN##Must resign as commander before creating or
joining a squad!##
HUD_HUD_KICKVOTE_UNABLE_TO_START_VOTE##There are not enough players in the game to
start a vote##
HUD_HUD_KICKVOTE_PLAYER_NOT_IN##You cannot kick a player that is not yet in the
game##
HUD_HUD_KICKVOTE_PLAYER_NOT_IN_GAME##Vote successful by default. Player
#PLAYERNAME# has left the game.##
GAME_MESSAGE_DISCONNECTED ##You have been disconnected from server##
GAME_MESSAGE_PLAYER_DISCONNECTED##§0#PLAYERNAME#§1 has been disconnected from
server##
GAME_MESSAGE_CONNECTION_PROBLEM##There is a problem with your connection##
GAME_MESSAGE_GAME_PAUSED ##DURDURULDU##
HUD_HUD_KICKVOTE_VOTE_YES ##Evet oylandi##
HUD_HUD_KICKVOTE_VOTE_NO ##Hayir oylandi##
HUD_HUD_KICKVOTE_COMMANDER_NOT_IN_GAME##Vote successful by default. Player
#PLAYERNAME# has resigned as commander mid-vote.##
HUD_HELP_MENU_CONTROLS_COMMOROSE_smCommoRoseAvailable##Send requests to your Squad
Leader by holding down the ‘|C1001#GITacticalComm#|C1001’ Key, selecting with the |
C1001Mouse|C1001 and clicking the |C1001Left Mouse Button|C1001##
HUD_HELP_VEHICLE_TANK_DRIVER_CONTROLS_smoke##Press your '|C1001#PIFlareFire#|C1001'
Key to launch a |C1001Smoke Grenade|C1001##
HUD_HELP_MENU_CONTROLS_3dMap ##Press your '|C1001#GI3dMap#|C1001' Key to see the |
C10013D Map|C1001##
HUD_HUD_KILLEDBY_MYSELF ##§0#PLAYERNAME#§1 is no more.##
HUD_HELP_WORLD_PLAYER_CRATE_description##The Supply Crate nearby was dropped by a
Commander. Use it to Heal, Repair and Rearm players or vehicles.##
HUD_HELP_MENU_CONTROLS_CAPSLOCK_orderMapToggle##Press your '|C1001#GILeader#|C1001'
Key, to see a |C1001Large Map|C1001 of the Battlefield##
AWARD_Name_1031406_1 ##Basic Knife Combat##
AWARD_Name_1031619_1 ##Basic Pistol Combat##
AWARD_Name_1031119_1 ##Basic Assault Combat##
AWARD_Name_1031120_1 ##Basic Anti-tank Combat##
AWARD_Name_1031109_1 ##Basic Sniper Combat##
AWARD_Name_1031115_1 ##Basic Spec-Ops Combat##
AWARD_Name_1031121_1 ##Basic Support Combat##
AWARD_Name_1031105_1 ##Basic Engineer Combat##
AWARD_Name_1031113_1 ##Basic Medic Combat##
AWARD_Name_1031923_1 ##Basic Ground Defense##
AWARD_Name_1032415_1 ##Basic Explosive Ordinance##
ARMY_CH ##People's Liberation Army##
AWARD_Name_1190601_1 ##Basic First Aid##
AWARD_Name_1190507_1 ##Basic Engineer##
AWARD_Name_1191819_1 ##Basic Resupply##
AWARD_Name_1190304_1 ##Basic Command##
AWARD_Name_1220118_1 ##Basic Armor##
AWARD_Name_1222016_1 ##Basic Transport##
AWARD_Name_1220803_1 ##Basic Helicopter##
AWARD_Name_1220122_1 ##Basic Aviator##
AWARD_Name_1220104_1 ##Basic Air Defense##
AWARD_Name_3191305 ##Middle East Service Ribbon##
AWARD_Name_3190605 ##Far East Service Ribbon##
AWARD_Name_3240301 ##Combat Action Ribbon##
AWARD_Name_3211305 ##Meritorious Unit Ribbon##
AWARD_Name_3150914 ##Infantry Officer Ribbon##
AWARD_Name_3151920 ##Staff Officer Ribbon##
AWARD_Name_3190409 ##Distinguished Service Ribbon##
AWARD_Name_3242303 ##War College Ribbon##
AWARD_Name_3212201 ##Valorous Merit Ribbon##
AWARD_Name_3241213 ##Legion of Merit Ribbon##
AWARD_Name_3190318 ##Crew Service Ribbon##
AWARD_Name_3190118 ##Armored Service Ribbon##
AWARD_Name_3190105 ##Aerial Service Ribbon##
AWARD_Name_3190803 ##Helicopter Service Ribbon##
AWARD_Name_3040109 ##Air Defense Ribbon##
AWARD_Name_3040718 ##Ground Defense Ribbon##
AWARD_Name_3240102 ##Airborne Ribbon##
AWARD_Name_3240703 ##Good Conduct Ribbon##
AWARD_Name_2051907 ##Gold Star##
AWARD_Name_2051919 ##Silver Star##
AWARD_Name_2051902 ##Bronze Star##
AWARD_Name_2191608 ##Purple Heart##
AWARD_Name_2191319 ##Meritorious Service Medal##
AWARD_Name_2190303 ##Combat Action Medal##
AWARD_Name_2190309 ##Air Combat Medal##
AWARD_Name_2190318 ##Armor Combat Medal##
AWARD_Name_2190308 ##Helicopter Medal##
LOCERROR_invalidaccount ##The account is invalid. Either the name is
incorrect or email address is incorrect or already in use. Please try again.##
AWARD_Name_2190703 ##Good Conduct Medal##
AWARD_Name_2020903 ##Combat Infantry Medal##
AWARD_Name_2020913 ##Marksman Infantry Medal##
AWARD_Name_2020919 ##Sharpshooter Infantry Medal##
AWARD_Name_2021322 ##Medal of Valor##
AWARD_Name_2020419 ##Distinguished Service Medal##
AWARD_Name_2021403 ##Navy Cross##
AWARD_Name_2020719 ##Golden Scimitar##
AWARD_Name_2021613 ##People's Medallion##
AWARDS_MEDALS_basic ##Temel##
AWARDS_MEDALS_veteran ##Kidemli##
AWARDS_MEDALS_expert ##Uzman##
RANK_0 ##Er##
RANK_1 ##Birinci Sinif Er##
RANK_2 ##Lance Corporal##
RANK_3 ##Onbasi##
RANK_4 ##Sergeant##
RANK_5 ##Staff Sergeant##
RANK_6 ##Gunnery Sergeant##
RANK_7 ##Master Sergeant##
RANK_8 ##First Sergeant##
RANK_9 ##Master Gunnery Sergeant##
RANK_10 ##Sergeant Major##
RANK_11 ##Sergeant Major of the Corps##
RANK_TAG_0 ##PVT##
RANK_TAG_1 ##PFC##
RANK_TAG_2 ##LCpl##
RANK_TAG_3 ##Cpl##
RANK_TAG_4 ##Sgt##
RANK_TAG_5 ##SSgt##
RANK_TAG_6 ##GySgt##
RANK_TAG_7 ##MSgt##
RANK_TAG_8 ##1stSgt##
RANK_TAG_9 ##MgySgt##
RANK_TAG_10 ##SgtMaj##
RANK_TAG_11 ##SgtMajC##
KILLMESSAGE_WEAPON_m16a2 ##M16A2##
KILLMESSAGE_WEAPON_m203 ##M203##
KILLMESSAGE_WEAPON_ak101 ##AK-101##
KILLMESSAGE_WEAPON_gp30 ##GP-30##
KILLMESSAGE_WEAPON_g3 ##G3##
KILLMESSAGE_WEAPON_g36c ##G36C##
KILLMESSAGE_WEAPON_m4 ##M4##
KILLMESSAGE_WEAPON_ak74u ##AK-74U##
KILLMESSAGE_WEAPON_type95 ##QBZ-97##
KILLMESSAGE_WEAPON_beretta92 ##92FS##
KILLMESSAGE_WEAPON_qsz-92 ##QSZ-92##
KILLMESSAGE_WEAPON_bageera ##MR-444##
KILLMESSAGE_WEAPON_mp5 ##MP5##
KILLMESSAGE_WEAPON_type85 ##Type 85##
KILLMESSAGE_WEAPON_bizon ##PP-19##
KILLMESSAGE_WEAPON_m249 ##M249 SAW##
KILLMESSAGE_WEAPON_rpk74 ##RPK-74##
KILLMESSAGE_WEAPON_type95mg ##Type 95##
KILLMESSAGE_WEAPON_m240 ##M240G##
KILLMESSAGE_WEAPON_pkm ##PKM##
KILLMESSAGE_WEAPON_m2hb ##M2HB##
KILLMESSAGE_WEAPON_kord ##KORD##
KILLMESSAGE_WEAPON_minigun ##M134##
KILLMESSAGE_WEAPON_predator ##SRAW##
KILLMESSAGE_WEAPON_eryx ##Eryx##
KILLMESSAGE_WEAPON_m24 ##M24##
KILLMESSAGE_WEAPON_dragunov ##SVD##
KILLMESSAGE_WEAPON_type88 ##Type 88##
KILLMESSAGE_WEAPON_barret95 ##M95##
KILLMESSAGE_WEAPON_nsv ##NSV##
KILLMESSAGE_WEAPON_remington1187##M11-87##
KILLMESSAGE_WEAPON_norinco982 ##NOR982##
KILLMESSAGE_WEAPON_saiga12 ##S12K##
KILLMESSAGE_WEAPON_jackhammer ##MK3A1##
KILLMESSAGE_WEAPON_protecta ##DAO-12##
KILLMESSAGE_WEAPON_handgrenade##Hand Grenade##
KILLMESSAGE_WEAPON_claymore ##Claymore##
KILLMESSAGE_WEAPON_c4 ##C4##
KILLMESSAGE_WEAPON_antitankmine##AT Mine##
KILLMESSAGE_WEAPON_lw155 ##Takviye Bomba##
KILLMESSAGE_WEAPON_d30 ##Takviye Bomba##
KILLMESSAGE_WEAPON_stinger ##Stinger##
KILLMESSAGE_WEAPON_igla ##IGLA##
KILLMESSAGE_WEAPON_tow ##TOW##
KILLMESSAGE_WEAPON_hj8 ##HJ-8##
COUNTRY_ZR ##Zaire##
KILLMESSAGE_VEHICLE_lav25 ##LAV-25##
KILLMESSAGE_VEHICLE_wz551 ##WZ551##
KILLMESSAGE_VEHICLE_btr90 ##BTR-90##
KILLMESSAGE_VEHICLE_m1a2 ##M1A2##
KILLMESSAGE_VEHICLE_t90 ##T-90##
KILLMESSAGE_VEHICLE_type98 ##Type 98##
KILLMESSAGE_VEHICLE_m6linebacker##Linebacker##
KILLMESSAGE_VEHICLE_tunguska ##Tunguska##
KILLMESSAGE_VEHICLE_type95 ##PGZ-95##
KILLMESSAGE_VEHICLE_hmmwv ##HMMWV##
KILLMESSAGE_VEHICLE_vodnik ##Vodnik##
KILLMESSAGE_VEHICLE_nanjing2046##NJ2046##
KILLMESSAGE_VEHICLE_faav ##DPV##
KILLMESSAGE_VEHICLE_paratroopervehicle##FAV##
KILLMESSAGE_VEHICLE_blackhawk ##Black Hawk##
KILLMESSAGE_VEHICLE_z8 ##Z-8##
KILLMESSAGE_VEHICLE_mi17 ##Mi-17##
KILLMESSAGE_VEHICLE_cobra ##AH-1Z##
KILLMESSAGE_VEHICLE_havok ##Mi-28##
LOCERROR_noplaynowservers ##Unable to find a valid Play Now server##
KILLMESSAGE_VEHICLE_z10 ##Z-10##
KILLMESSAGE_VEHICLE_mig29 ##MiG-29##
KILLMESSAGE_VEHICLE_j10 ##J-10##
KILLMESSAGE_VEHICLE_f15 ##F-15##
KILLMESSAGE_VEHICLE_su34 ##Su-34##
KILLMESSAGE_VEHICLE_su30 ##Su-30##
KILLMESSAGE_VEHICLE_f35 ##F-35B##
KILLMESSAGE_VEHICLE_rib ##RIB##
KILLMESSAGE_VEHICLE_lcac ##LCAC##
LEGAL_brandscreen ##EA GAMES™ is an Electronic Arts™ brand.##
LEGAL_titlescreen ##© 2005 Digital Illusions CE AB. All rights
reserved.##
LEGAL_endscreen ##Battlefield 2 is a trademark of Digital Illusions
CE AB.
This product contains software technology licensed from GameSpy Industries, Inc. ©
1999-2004 GameSpy Industries, Inc. GameSpy and the “Powered by GameSpy” design are
trademarks of GameSpy Industries, Inc. All rights reserved.##
LEGAL_poweredbygamespy ##Powered by GameSpy##
LEGAL_esbr ##ESRB NOTICE:

Game Experience May Change During Online Play##


LEGAL_onlineplayofferedbygamespy##Online play is offered through GameSpy. There is
no requirement to create an EA Online Account to play online, although users will
need to register through a GameSpy registration process##
PUNKBUSTER_notempty ##BOS DEGIL##
CREDITS_EA_EAKOREA ##EA KOREA##
PUNKBUSTER_enable ##AKTIF ET##
PUNKBUSTER_punkbusteronly ##PUNKBUSTER ONLY##
PUNKBUSTER_connectionrejected ##CONNECTION REJECTED##
PUNKBUSTER_couldnotbeenabled ##PUNKBUSTER COULD NOT BE ENABLED. PLEASE REINSTALL
THE LATEST BATTLEFIELD EXECUTABLE OR PATCH.##
PUNKBUSTER_disable ##DISABLE PUNKBUSTER##
PUNKBUSTER_willbedisabled ##PUNKBUSTER WILL BE DISABLED THE NEXT TIME
BATTLEFIELD IS STARTED.##
PUNKBUSTER_mustbeenabled ##PUNKBUSTER MUST BE ENABLED BEFORE JOINING THIS
SERVER.##
PUNKBUSTER_protected ##PunkBuster Protected##
LEGAL_large ##© 2005 Digital Illusions CE AB. All rights
reserved. Battlefield 2 is a trademark of Digital Illusions CE AB. Electronic Arts,
EA, EA GAMES and the EA GAMES logo are trademarks or registered trademarks of
Electronic Arts Inc. in the U.S. and/or other countries. GameSpy and the "Powered
by GameSpy" design are trademarks of GameSpy Industries, Inc. All rights
reserved. NVIDIA, the NVIDIA logo, and The way it's meant to be played are
trademarks and/or registered trademarks of NVIDIA Corporation. All other trademarks
are the property of their respective owners. EA GAMES™ is an Electronic Arts™
brand.##
1_1_KITDESC_0 ##Heavy soldier equipped to take out vehicles at
long-range

Sprint: Short
Armor: Heavy
Abilities: Guided anti-vehicle rocket##
1_1_KITDESC_1 ##Standard Soldier who balances offensive and
defensive capabilities

Sprint: Short
Armor: Heavy
Abilities: Smoke Grenade##
1_1_KITDESC_2 ##Specialist equipped to repair vehicles as well as
destroy them

Sprint: Long
Armor: None
Abilities: Repairs vehicles & landmines##
1_1_KITDESC_3 ##Field medic tasked with healing and reviving team-
mates

Sprint: Long
Armor: None
Abilities: Heal\Revive team-mates##
1_1_KITDESC_4 ##Elite soldier specializing in stealth and sabotage
Sprint: Long
Armor: None
Abilities: C-4 remote explosive##
1_1_KITDESC_5 ##Heavy gunner equipped to suppress enemy and
resupply team-mates

Sprint: Short
Armor: Heavy
Abilities: Resupplies ammunition to team##
1_1_KITDESC_6 ##Stealthy loner who excels at the long range kill

Sprint: Long
Armor: None
Abilities: Claymore anti-personal mine##
AWARD_DESCRIPTION_1031105_1 ##The Basic Engineer Combat Badge is awarded to
engineer personnel who have proven themselves during any period the unit was
engaged in active combat.

Criteria:
Combat Rating: Satisfactory##
AWARD_DESCRIPTION_1031105_2 ##The Veteran Engineer Combat Badge is awarded to
engineer personnel who distinguished themselves during any period the unit was
engaged in active combat.

Criteria:
Combat Proficiency: Skilled
Combat Rating: Good##
AWARD_DESCRIPTION_1031105_3 ##The Expert Engineer Combat Badge is awarded to
engineer personnel who served with excellence during any period the unit was
engaged in active combat.

Criteria:
Combat Proficiency: Outstanding
Combat Rating: Skilled##
AWARD_DESCRIPTION_1031109_1 ##The Basic Sniper Combat Badge is awarded to sniper
personnel who have proven themselves during any period the unit was engaged in
active combat.

Criteria:
Combat Rating: Satisfactory##
AWARD_DESCRIPTION_1031109_2 ##The Veteran Sniper Combat Badge is awarded to
sniper personnel who distinguished themselves during any period the unit was
engaged in active combat.

Criteria:
Combat Proficiency: Skilled
Combat Rating: Good
##
AWARD_DESCRIPTION_1031109_3 ##The Expert Sniper Combat Badge is awarded to sniper
personnel who served with excellence during any period the unit was engaged in
active combat.

Criteria:
Combat Proficiency: Outstanding
Combat Rating: Skilled##
AWARD_DESCRIPTION_1031113_1 ##The Basic Medic Combat Badge is awarded to medical
personnel who have proven themselves during any period the unit was engaged in
active combat.
Criteria:
Combat Rating: Satisfactory##
AWARD_DESCRIPTION_1031113_2 ##The Veteran Medic Combat Badge is awarded to
medical personnel who distinguished themselves during any period the unit was
engaged in active combat.

Criteria:
Combat Proficiency: Skilled
Combat Rating: Good##
AWARD_DESCRIPTION_1031113_3 ##The Expert Medic Combat Badge is awarded to medical
personnel who served with excellence during any period the unit was engaged in
active combat.

Criteria:
Combat Proficiency: Outstanding
Combat Rating: Skilled##
AWARD_DESCRIPTION_1031115_1 ##The Basic Spec Ops Combat Badge is awarded to spec
ops personnel who have proven themselves during any period the unit was engaged in
active combat.

Criteria:
Combat Rating: Satisfactory##
AWARD_DESCRIPTION_1031115_2 ##The Veteran Spec Ops Combat Badge is awarded to
spec ops personnel who distinguished themselves during any period the unit was
engaged in active combat.

Criteria:
Combat Proficiency: Skilled
Combat Rating: Good##
AWARD_DESCRIPTION_1031115_3 ##The Expert Spec Ops Combat Badge is awarded to spec
ops personnel who served with excellence during any period the unit was engaged in
active combat.

Criteria:
Combat Proficiency: Outstanding
Combat Rating: Skilled##
AWARD_DESCRIPTION_1031119_1 ##The Basic Assault Combat Badge is awarded to
assault personnel who have proven themselves during any period the unit was engaged
in active combat

Criteria:
Combat Rating: Satisfactory##
AWARD_DESCRIPTION_1031119_2 ##The Veteran Assault Combat Badge is awarded to
assault personnel who distinguished themselves during any period the unit was
engaged in active combat

Criteria:
Combat Proficiency: Skilled
Combat Rating: Good##
AWARD_DESCRIPTION_1031119_3 ##The Expert Assault Combat Badge is awarded to
assault personnel who served with excellence during any period the unit was engaged
in active combat.

Criteria:
Combat Proficiency: Outstanding
Combat Rating: Skilled##
AWARD_DESCRIPTION_1031120_1 ##The Basic Anti-tank Combat Badge is awarded to
anti-tank personnel who have proven themselves during any period the unit was
engaged in active combat

Criteria:
Combat Rating: Satisfactory##
AWARD_DESCRIPTION_1031120_2 ##The Veteran Anti-tank Combat Badge is awarded to
anti-tank personnel who distinguished themselves during any period the unit was
engaged in active combat

Criteria:
Combat Proficiency: Skilled
Combat Rating: Good##
AWARD_DESCRIPTION_1031120_3 ##The Expert Anti-tank Combat Badge is awarded to
anti-tank personnel who served with excellence during any period the unit was
engaged in active combat.

Criteria:
Combat Proficiency: Outstanding
Combat Rating: Skilled##
AWARD_DESCRIPTION_1031121_1 ##The Basic Support Combat Badge is awarded to
support personnel who have proven themselves during any period the unit was engaged
in active combat.

Criteria:
Combat Rating: Satisfactory##
AWARD_DESCRIPTION_1031121_2 ##The Veteran Support Combat Badge is awarded to
support personnel who distinguished themselves during any period the unit was
engaged in active combat.

Criteria:
Combat Proficiency: Skilled
Combat Rating: Good##
AWARD_DESCRIPTION_1031121_3 ##The Expert Support Combat Badge is awarded to
support personnel who served with excellence during any period the unit was engaged
in active combat.

Criteria:
Combat Proficiency: Outstanding
Combat Rating: Skilled##
AWARD_DESCRIPTION_1031406_1 ##The Basic Knife Combat Badge is awarded to
personnel who have proven themselves with a knife during any period the unit was
engaged in active combat

Criteria:
Weapon Rating: Satisfactory##
AWARD_DESCRIPTION_1031406_2 ##The Veteran Knife Combat Badge is awarded to
personnel who distinguished themselves using a knife during any period the unit was
engaged in active combat.

Criteria:
Weapon Proficiency: Skilled
Weapon Rating: Good##
AWARD_DESCRIPTION_1031406_3 ##The Expert Knife Combat Badge is awarded to
personnel who excelled in the use of a knife during any period the unit was engaged
in active combat

Criteria:
Weapon Proficiency: Outstanding
Weapon Rating: Skilled##
AWARD_DESCRIPTION_1031619_1 ##The Basic Pistol Combat Badge is awarded to
personnel who have proven themselves with a handgun during any period the unit was
engaged in active combat

Criteria:
Weapon Rating: Satisfactory##
AWARD_DESCRIPTION_1031619_2 ##The Veteran Pistol Combat Badge is awarded to
personnel who distinguished themselves using a handgun during any period the unit
was engaged in active combat

Criteria:
Weapon Proficiency: Skilled
Weapon Rating: Good##
AWARD_DESCRIPTION_1031619_3 ##The Expert Pistol Combat Badge is awarded to
personnel who excelled in the use of a handgun during any period the unit was
engaged in active combat

Criteria:
Weapon Proficiency: Outstanding
Weapon Rating: Skilled##
AWARD_DESCRIPTION_1031923_1 ##The Basic Ground Defense Badge is awarded to
personnel who have been exposed to enemy fire while performing their duties in a
ground defense vehicle.

Criteria:
Combat Qualification: Satisfactory##
AWARD_DESCRIPTION_1031923_2 ##The Veteran Ground Defense Badge is awarded to
personnel who during combat situations have distinguished themselves while
performing their duties in a ground defense vehicle.

Criteria:
Combat Qualification: Good
Combat Rating: Skilled##
AWARD_DESCRIPTION_1031923_3 ##The Expert Ground Defense Badge is awarded to
personnel who during combat situations have excelled while performing their duties
in a ground defense vehicle.

Criteria:
Combat Qualification: Skilled
Combat Rating: Outstanding
Combat Proficiency: Excellent##
AWARD_DESCRIPTION_1032415_1 ##The Basic Explosives Ordinance Badge is awarded to
personnel who have proven themselves with explosive ordinance during any period the
unit was engaged in active combat.

Criteria:
Weapon Rating: Satisfactory##
AWARD_DESCRIPTION_1032415_2 ##The Veteran Explosives Ordinance Badge is awarded
to personnel who distinguished themselves using explosive ordinance during any
period the unit was engaged in active combat.

Criteria:
Weapon Proficiency: Skilled
Weapon Rating: Good##
AWARD_DESCRIPTION_1032415_3 ##The Expert Explosives Ordinance Badge is awarded to
personnel who excelled in the use of explosive ordinance during any period the unit
was engaged in active combat.

Criteria:
Weapon Proficiency: Outstanding
Weapon Rating: Skilled##
AWARD_DESCRIPTION_1190304_1 ##The Basic Command Badge is awarded on the basis of
proven skill in the area of command.

Criteria:
Command Rating: Satisfactory##
AWARD_DESCRIPTION_1190304_2 ##The Veteran Command Badge is awarded on the basis
of distinguished skill in the area of command.

Criteria:
Command Proficiency: Skilled
Command Qualification: Outstanding##
AWARD_DESCRIPTION_1190304_3 ##The Expert Command Badge is awarded on the basis of
excellence in the area of command.

Criteria:
Command Proficiency: Outstanding
Command Qualification: Excellent##
AWARD_DESCRIPTION_1190507_1 ##The Basic Engineer Badge is awarded to engineering
personnel on the basis of proven skill in the area of repair.

Criteria:
Specialist Rating: Satisfactory##
AWARD_DESCRIPTION_1190507_2 ##The Veteran Engineer Badge is awarded to
engineering personnel on the basis of distinguished skill in the area of repair.

Criteria:
Specialist Qualification: Good
Specialist Rating: Skilled##
AWARD_DESCRIPTION_1190507_3 ##The Expert Engineer Badge is awarded to engineering
personnel on the basis of excellence in the area of repair.

Criteria:
Specialist Proficiency: Outstanding
Specialist Qualification: Skilled
Specialist Rating: Excellent##
AWARD_DESCRIPTION_1190601_1 ##The Basic First Aid Badge is awarded to medical
personnel on the basis of proven skill in the area of field medicine.

Criteria:
Specialist Rating: Satisfactory##
AWARD_DESCRIPTION_1190601_2 ##The Veteran First Aid Badge is awarded to medical
personnel on the basis of distinguished skill in the area of field medicine.

Criteria:
Specialist Qualification: Good
Specialist Rating: Skilled##
AWARD_DESCRIPTION_1190601_3 ##The Expert First Aid Badge is awarded to medical
personnel on the basis of excellence in the area of field medicine.

Criteria:
Specialist Proficiency: Outstanding
Specialist Qualification: Skilled
Specialist Rating: Excellent##
AWARD_DESCRIPTION_1191819_1 ##The Basic Resupply Badge is awarded to support
personnel on the basis of proven skill in the area of ammo resupply.

Criteria:
Specialist Rating: Satisfactory##
AWARD_DESCRIPTION_1191819_2 ##The Veteran Resupply Badge is awarded to support
personnel on the basis of distinguished skill in the area of ammo resupply.

Criteria:
Specialist Qualification: Good
Specialist Rating: Skilled##
AWARD_DESCRIPTION_1191819_3 ##The Expert Resupply Badge is awarded to support
personnel on the basis of excellence in the area of ammo resupply.

Criteria:
Specialist Proficiency: Outstanding
Specialist Qualification: Skilled
Specialist Rating: Excellent##
AWARD_DESCRIPTION_1220104_1 ##The Basic Air Defense Badge is awarded to personnel
who have been exposed to enemy fire while performing their duties in an air defense
vehicle.

Criteria:
Combat Qualification: Satisfactory##
AWARD_DESCRIPTION_1220104_2 ##The Veteran Air Defense Badge is awarded to
personnel who during combat situations have distinguished themselves while
performing their duties in an air defense vehicle.

Criteria:
Combat Qualification: Good
Combat Rating: Skilled##
AWARD_DESCRIPTION_1220104_3 ##The Expert Air Defense Badge is awarded to
personnel who during combat situations have excelled while performing their duties
in an air defense vehicle.

Criteria:
Combat Qualification: Skilled
Combat Rating: Outstanding
Combat Proficiency: Excellent##
AWARD_DESCRIPTION_1220118_1 ##The Basic Armor Badge is awarded to personnel who
have been exposed to enemy fire while performing their duties in an armored
vehicle.

Criteria:
Combat Qualification: Satisfactory##
AWARD_DESCRIPTION_1220118_2 ##The Veteran Armor Badge is awarded to personnel who
during combat situations have distinguished themselves while performing their
duties in an armored vehicle.

Criteria:
Combat Qualification: Good
Combat Rating: Skilled##
AWARD_DESCRIPTION_1220118_3 ##The Expert Armor Badge is awarded to personnel who
during combat situations have excelled while performing their duties in an armored
vehicle.

Criteria:
Combat Qualification: Skilled
Combat Rating: Outstanding
Combat Proficiency: Excellent##
AWARD_DESCRIPTION_1220122_1 ##The Basic Aviator Badge is awarded to personnel who
have been exposed to enemy fire while performing their duties in an airplane,

Criteria:
Combat Qualification: Satisfactory##
AWARD_DESCRIPTION_1220122_2 ##The Veteran Aviator Badge is awarded to personnel
who during combat situations have distinguished themselves while performing their
duties in an airplane.

Criteria:
Combat Qualification: Good
Combat Rating: Skilled##
AWARD_DESCRIPTION_1220122_3 ##The Expert Aviator Badge is awarded to personnel
who during combat situations have excelled while performing their duties in an
airplane.

Criteria:
Combat Qualification: Skilled
Combat Rating: Outstanding
Combat Proficiency: Excellent##
AWARD_DESCRIPTION_1220803_1 ##The Basic Helicopter Badge is awarded to personnel
who have been exposed to enemy fire while performing their duties in a helicopter.

Criteria:
Combat Qualification: Satisfactory##
AWARD_DESCRIPTION_1220803_2 ##The Veteran Helicopter Badge is awarded to
personnel who during combat situations have distinguished themselves while
performing their duties in a helicopter.

Criteria:
Combat Qualification: Good
Combat Rating: Skilled##
AWARD_DESCRIPTION_1220803_3 ##The Expert Helicopter Badge is awarded to personnel
who during combat situations have excelled while performing their duties in a
helicopter.

Criteria:
Combat Qualification: Skilled
Combat Rating: Outstanding
Combat Proficiency: Excellent##
AWARD_DESCRIPTION_1222016_1 ##The Basic Transport Badge is awarded to personnel
who have been exposed to enemy fire while performing their duties in a transport
vehicle.

Criteria:
Combat Qualification: Satisfactory##
AWARD_DESCRIPTION_1222016_2 ##The Veteran Transport Badge is awarded to personnel
who during combat situations have distinguished themselves while performing their
duties in a transport vehicle.

Criteria:
Combat Qualification: Good
Combat Rating: Skilled
Driver Rating: Outstanding##
AWARD_DESCRIPTION_1222016_3 ##The Expert Transport Badge is awarded to personnel
who during combat situations have excelled while performing their duties in a
transport vehicle.

Criteria:
Combat Qualification: Skilled
Combat Rating: Outstanding
Driver Rating: Excellent##
AWARD_DESCRIPTION_2020419 ##The Distinguished Service Medal is awarded to an
individual who distinguishes themselves by exceptionally meritorious service in a
duty of great responsibility

Criteria:
Command Qualification: Outstanding
Squad Leader Qualification: Outstanding
Squad Member Qualification: Outstanding
Team Player Rating: Excellent##
AWARD_DESCRIPTION_2020719 ##The Golden Scimitar is awarded to members of the
Middle Eastern Coalition for extraordinary heroism in action while engaged in
military operations involving conflict with an opposing foreign force

Criteria:
Army Service: Outstanding
Army Combat Rating: Excellent
Army Combat Effectiveness: Excellent##
AWARD_DESCRIPTION_2020903 ##The Combat Infantry Medal is awarded to individuals
who have distinguished themselves above and beyond that normally expected of
infantry in a combat situation.

Criteria:
Time in Service: Good
Combat Qualified: Basic Infantry##
AWARD_DESCRIPTION_2020913 ##The Marksman Infantry Medal is awarded to
individuals who have distinguished themselves by sustained meritorious achievement
during combat situations.

Criteria:
Time in Service: Good
Combat Qualified: Veteran Infantry##
AWARD_DESCRIPTION_2020919 ##The Sharpshooter Infantry Medal is awarded to
individuals who have excelled in every action expected of the infantry in a combat
situation

Criteria:
Time in Service: Good
Combat Qualified: Expert Infantry##
AWARD_DESCRIPTION_2021322 ##The Medal of Valor is awarded to the individual who
distinguishes themselves by gallantry and intrepidity at the risk of their life
above and beyond the call of duty; the deed performed must have been one of
personal bravery or self sacrifice so conspicuous as to clearly distinguish the
individual above his/her comrades and must have involved the risk of life.

Criteria:
Time in Service: Excellent
Team Player Rating: Excellent##
AWARD_DESCRIPTION_2021403 ##The Navy Cross is awarded to members of the United
States Armed Forces for extraordinary heroism in action while engaged in military
operations involving conflict with an opposing foreign force

Criteria:
Army Service: Outstanding
Army Combat Rating: Excellent
Army Combat Effectiveness: Excellent##
AWARD_DESCRIPTION_2021613 ##The People's Medallion is awarded to members of the
People's Liberation Army for extraordinary heroism in action while engaged in
military operations involving conflict with an opposing foreign force

Criteria:
Army Service: Outstanding
Army Combat Rating: Excellent
Army Combat Effectiveness: Excellent##
AWARD_DESCRIPTION_2051902 ##The Bronze Star is awarded to those individuals who
have distinguished themselves through proven skill and teamwork

Criteria:
Combat Qualification: Good
Battlefield Commendation##
AWARD_DESCRIPTION_2051907 ##The Gold Star is awarded to those individuals who
have distinguished themselves through excellent skill and teamwork

Criteria:
Combat Qualification: Outstanding
Battlefield Commendation##
AWARD_DESCRIPTION_2051919 ##The Silver Star is awarded to those individuals who
have distinguished themselves through superior skill and teamwork

Criteria:
Combat Qualification: Skilled
Battlefield Commendation##
AWARD_DESCRIPTION_2190303 ##The Combat Action Medal is awarded to any person
who has distinguished themselves by superior achievement while participating in
infantry combat.

Criteria:
Time in Service: Outstanding
Combat Rating: Outstanding##
AWARD_DESCRIPTION_2190308 ##The Helicopter Combat Medal is awarded to any
person who has distinguished themselves by superior achievement while participating
in helicopter combat.

Criteria:
Vehicle Qualification: Outstanding
Vehicle Combat Rating: Outstanding
Vehicle Proficiency: Excellent##
AWARD_DESCRIPTION_2190309 ##The Air Combat Medal is awarded to any person who
has distinguished themselves by superior achievement while participating in aerial
combat.

Criteria:
Vehicle Qualification: Outstanding
Vehicle Combat Rating: Outstanding
Vehicle Proficiency: Excellent##
AWARD_DESCRIPTION_2190318 ##The Armor Combat Medal is awarded to any person who
has distinguished themselves by superior achievement while participating in armored
combat.

Criteria:
Vehicle Qualification: Outstanding
Vehicle Combat Rating: Outstanding##
AWARD_DESCRIPTION_2190703 ##The Good Conduct Medal is awarded to those
individuals who, through exemplary conduct to their comrades, have shown themselves
to be models of efficiency and fidelity

Criteria:
Time in Service: Outstanding
Conduct Rating: Excellent
Combat Rating: Excellent##
AWARD_DESCRIPTION_2191319 ##The Meritorious Service Medal is awarded to an
individual for exceptional conduct in the performance of outstanding services and
achievements in support of their comrades

Criteria:
Time in Service: Skilled
Medic Specialist Rating: Outstanding
Engineer Specialist Rating: Outstanding
Support Specialist Rating: Outstanding##
AWARD_DESCRIPTION_2191608 ##The Purple Heart is awarded to any member of the
armed forces who has been killed in any action with an opposing armed force of a
foreign country

Criteria:
Combat Rating: Outstanding
Battlefield Commendation##
AWARD_DESCRIPTION_3040109 ##The Air-Defense Ribbon is awarded to recognize the
individual who performed their duty while engaged in active air-defense combat

Criteria:
Vehicle Qualification: Satisfactory
Vehicle Combat Rating: Satisfactory##
AWARD_DESCRIPTION_3040718 ##The Ground Defense Ribbon is awarded to recognize
the individual who participated in sustained ground combat

Criteria:
Vehicle Qualification: Satisfactory
Vehicle Combat Rating: Satisfactory##
AWARD_DESCRIPTION_3150914 ##The Infantry Officer Ribbon is awarded to recognize
the superior dedication of unit leaders during combat situations

Criteria:
Team Player Rating: Good
Squad Leader Qualification: Satisfactory##
AWARD_DESCRIPTION_3151920 ##The Staff Officer Ribbon is awarded to recognize
superior achievement by unit commanders during sustained combat situations

Criteria:
Command Qualification: Good
Command Rating: Satisfactory##
AWARD_DESCRIPTION_3190105 ##The Aerial Service Ribbon is awarded to recognize
the individual who performed their duty while engaged in active aerial combat

Criteria:
Vehicle Qualification: Satisfactory
Vehicle Combat Rating: Satisfactory##
AWARD_DESCRIPTION_3190118 ##The Armored Service Ribbon is awarded to recognize
the individual who performed their duty while engaged in active armored combat

Criteria:
Vehicle Qualification: Satisfactory
Vehicle Combat Rating: Satisfactory##
AWARD_DESCRIPTION_3190318 ##The Crew Service Ribbon is awarded to recognize the
individual who performed satisfactory duty while on flying status as a crewmember.

Criteria:
Driver Rating: Skilled
Combat Rating: Good##
AWARD_DESCRIPTION_3190409 ##The Distinguished Service Ribbon is awarded to
recognize the superior achievement of an individual in all aspects of unit command.

Criteria:
Squad Member Qualification: Good
Squad Leader Qualification: Good
Command Qualification: Good
Team Player Rating: Good##
AWARD_DESCRIPTION_3190605 ##The Far East Service Ribbon is awarded to recognize
service in the Far East Theater.

Criteria:
Time in Theater
Time in Service##
AWARD_DESCRIPTION_3190803 ##The Helicopter Service Ribbon is awarded to
recognize the individual who performed their duty while engaged in active
helicopter combat

Criteria:
Vehicle Qualification: Satisfactory
Vehicle Combat Rating: Satisfactory##
AWARD_DESCRIPTION_3191305 ##The Mid-East Service Ribbon is awarded to recognize
service in the Middle East Theater

Criteria:
Time in Theater
Time in Service##
AWARD_DESCRIPTION_3211305 ##The Meritorious Unit Ribbon is awarded to recognize
an individual's contribution to their unit during sustained combat situations

Criteria:
Squad Member Qualification: Satisfactory
Team Player Rating: Satisfactory##
AWARD_DESCRIPTION_3212201 ##The Valorous Unit Ribbon is awarded to recognize
extraordinary heroism in action against an armed enemy.

Criteria:
Squad Member Qualification: Skilled
Squad Leader Qualification: Skilled
Team Player Rating: Outstanding##
AWARD_DESCRIPTION_3240102 ##The Airborne Ribbon is awarded to recognize
individuals who have participated in sustained airborne operations during combat
situations

Criteria:
Parachute Qualification: Good##
AWARD_DESCRIPTION_3240301 ##The Combat Action Ribbon is awarded to recognize
active participation in ground or air combat

Criteria:
Combat Rating: Skilled
Combat Qualification: Good##
AWARD_DESCRIPTION_3240703 ##The Good Conduct Ribbon is awarded to recognize
exemplary behavior, efficiency, and fidelity in active service

Criteria:
Time in Service: Satisfactory
Combat Rating: Satisfactory
Conduct Rating: Outstanding##
AWARD_DESCRIPTION_3241213 ##The Legion of Merit Ribbon is awarded to recognize
the individual who, through gallantry, determination and esprit de corps, succeeds
in his/her mission while under difficult and hazardous conditions

Criteria:
Time in Service: Good
Combat Rating: Skilled
Team Player Rating: Outstanding##
AWARD_DESCRIPTION_3242303 ##The War College ribbon is awarded to recognize
achievements which, through their dedication and gallantry, have set the individual
apart and above other commanders.

Criteria:
Command Qualification: Skilled
Command Proficiency: Good
Command Rating: Outstanding##
BFHQ_1_army ##ORDU##
BFHQ_1_currentrank ##Current rank##
BFHQ_1_dateearned ##DATE EARNED##
BFHQ_1_kitequipment ##MALZEME DONANIMI##
BFHQ_1_kitunlock ##MALZEME TAKIMI UNLOCK##
BFHQ_1_latestaward ##SON ODUL##
BFHQ_1_nextrank ##Sonraki Seviye##
BFHQ_1_noawards ##Play on Battlefield 2 Ranked Servers in order to
earn awards.##
BFHQ_1_personalinfo ##KISISEL BILGI##
BFHQ_2_playerstats ##OYUNCU ISTATISTIKLERI##
BFHQ_1_profilename ##OYUNCU ISMI##
BFHQ_1_rank ##SEVIYE##
BFHQ_1_rankprogress ##Progress towards next rank##
BFHQ_1_stats ##OYUNCU BILGISI##
BFHQ_1 ##MALZEME TAKIMI BILGISI##
BFHQ_1_threelatestawards ##SON UC ODUL##
BFHQ_2 ##ISTATISTIKLER##
BFHQ_2_armystats ##ORDU ISTATISTIKLERI##
BFHQ_2_combat ##MUCADELE ##
BFHQ_2_handweapons ##MALZEME DONANIMI##
BFHQ_2_kits ##MALZEME TAKIMLARI##
BFHQ_2_mapstats ##HARITA ISTATISTIKLERI##
BFHQ_2_mostplayed ##EN COK OYNANAN##
BFHQ_2_mostplayed_kits ##MALZEME TAKIMLARI##
BFHQ_2_mostplayed_map ##HARITA##
BFHQ_2_mostplayed_vcat ##ARAC KATEGORISI##
BFHQ_2_mostplayed_wep ##SILAH##
BFHQ_2_oacc ##AYRINTI##
BFHQ_2_opponent ###1 OPPONENT##
BFHQ_2_profilename ##OYUNCU ISMI##
BFHQ_2_teamwork ##TAKIM CALISMASI##
BFHQ_2_vcat ##ARAC KATEGORISI##
BFHQ_2_victim ###1 VICTIM##
BFHQ_3 ##LIDER TAHTALARI##
BFHQ_airdefence_desc ##The Air Defense leaderboard ranks you based upon
your skill using all air defense vehicles.##
BFHQ_antitank_desc ##The Anti-tank leaderboard ranks you based upon your
skill using the Anti-tank kit.##
BFHQ_armor_desc ##The Armor leaderboard ranks you based upon your
skill using armored vehicles.##
BFHQ_assault_desc ##The Assault leaderboard ranks you based upon your
skill using the Assault kit.##
BFHQ_assaultrifles_desc ##The Assault Rifle leaderboard ranks you based upon
your skill using the assault rifle.##
BFHQ_ataa_desc ##The Anti-tank Rocket leaderboard ranks you based
upon your skill using the Anti-tank Rocket##
BFHQ_aviator_desc ##The Aviator leaderboard ranks you based upon your
skill using all aircraft.##
BFHQ_carbines_desc ##The Carbine leaderboard ranks you based upon your
skill using the carbine.##
BFHQ_3_categories ##KATEGORI SEC##
BFHQ_lb_combatc_desc ##The Combat Score leaderboard ranks you based upon
your combat skill in Battlefield 2. The combat score is determined by the number
of kills you have in Battlefield 2.##
BFHQ_lb_commander_desc ##The Commander Score leaderboard ranks you based
upon your ability to a command a team. The commander score is based upon the
combined score of everyone on your team while you were playing as commander.##
BFHQ_defibrillator_desc ##The Defibrillator leaderboard ranks you based upon
your skill using the defibrillator.##
BFHQ_engineer_desc ##The Engineer leaderboard ranks you based upon your
skill using the Engineer kit.##
BFHQ_explosives_desc ##The Explosives leaderboard ranks you based upon
your skill using explosives.##
BFHQ_grenadelauncher_desc ##The Grenade launcher leaderboard ranks you based
upon your skill using the grenade launcher.##
BFHQ_grounddefense_desc ##The Ground Defense leaderboard ranks you based upon
your skill using all ground defense weapons.##
BFHQ_handgrenade_desc ##The Hand Grenade leaderboard ranks you based upon
your skill using hand grenades.##
BFHQ_helicopter_desc ##The Helicopter leaderboard ranks you based upon
your skill using all helicopters.##
BFHQ_3_infantrycat ##ALET DONANIMI##
BFHQ_3_kitscat ##MALZEME TAKIMLARI##
BFHQ_knife_desc ##The Knife leaderboard ranks you based upon your
skill using the knife.##
BFHQ_3_lboarddesc ##LEADERBOARD DESCRIPTION##
BFHQ_3_leaderboards ##SELECT LEADERBOARD##
BFHQ_lightmachineguns_desc ##The Light Machine Gun leaderboard ranks you based
upon your skill using the light machine gun.##
BFHQ_medic_desc ##The Medic leaderboard ranks you based upon your
skill using the Medic kit.##
BFHQ_lb_overall_desc ##The Overall Score leaderboard ranks you based upon
your overall score. The overall score is a combination of all scoring events which
occur in Battlefield 2.##
BFHQ_pistols_desc ##The Pistol leaderboard ranks you based upon your
skill using the pistol.##
BFHQ_3_profilename ##OYUNCU ISMI##
BFHQ_lb_risingstar_desc ##The Rising Star leaderboard ranks you based upon
your performance that week. Player ranks are determined by taking your weekly
score and comparing it with your time playing Battlefield 2.##
BFHQ_3_scorescat ##SKORLAR##
BFHQ_shotguns_desc ##The Shotgun leaderboard ranks you based upon your
skill using the shotgun.##
BFHQ_sniper_desc ##The Sniper leaderboard ranks you based upon your
skill using the Sniper kit.##
BFHQ_sniperrifles_desc ##The Sniper Rifle leaderboard ranks you based upon
your skill using the sniper rifle##
BFHQ_specops_desc ##The Spec Ops leaderboard ranks you based upon your
skill using the Spec Ops kit.##
BFHQ_submachineguns_desc ##The Submachine Gun leaderboard ranks you based upon
your skill using the submachine gun.##
BFHQ_support_desc ##The Support leaderboard ranks you based upon your
skill using the Support kit.##
BFHQ_lb_teamwork_desc ##The Teamwork Score leaderboard ranks you based upon
your teamwork score. The teamwork score is determined by all team-based events in
Battlefield 2. ##
BFHQ_3_totalranked ##TOTAL RANKED##
BFHQ_transport_desc ##The Transport leaderboard ranks you based upon your
skill using all transport vehicles.##
BFHQ_3_vehiclecat ##ARACLAR##
BFHQ_3_yourposition ##POZISYONUN##
BFHQ_4 ##ODULLER##
BFHQ_4_awarddesc ##ODUL TANIMI##
BFHQ_4_badges ##ROZETLER##
BFHQ_4_firstawarded ##ILK ODULLENDIRILEN##
BFHQ_4_lastawarded ##SON ODULLENDIRILEN##
BFHQ_4_latestawards ##SON ODULLER##
BFHQ_4_medals ##MADALYALAR##
BFHQ_4_noawards ##Play on Battlefield 2 Ranked Servers in order to
earn awards.##
BFHQ_4_profilename ##OYUNCU ISMI##
BFHQ_4_ribbons ##KURDELELER##
BFHQ_4_selectedaward ##SECILEN ODUL##
BFHQ_airdefence ##Hava koruma##
BFHQ_antitank ##Tank-savar##
BFHQ_armor ##Silah##
BFHQ_assault ##Kirici Birlik##
BFHQ_assaultrifles ##Kirici Silah##
BFHQ_ataa ##Tank-savar##
BFHQ_aviator ##Pilot##
BFHQ_capturecpassist ##Ele Gecirme Asisti##
BFHQ_capturecp ##Ele Gecirilmis CP##
BFHQ_carbines ##Filinta##
BFHQ_combatscore ##Mucadele Skoru##
BFHQ_commanderscore ##Komutan Skoru##
BFHQ_deaths ##Olumler##
BFHQ_deathsperminute ##Dakika basina olumler##
BFHQ_deathsperround ##Tur basina olumler##
BFHQ_deathstreak ##Olum cubugu##
BFHQ_defendcp ##Korunmus CP##
BFHQ_defibrillator ##Defibrilator##
BFHQ_driverscore ##Surucu skoru##
BFHQ_engineer ##Muhendis##
BFHQ_enlisted ##Kaydedildi##
BFHQ_explosives ##Patlayicilar##
BFHQ_globalscore ##Evrensel Skor##
BFHQ_grenadelauncher ##Bomba firlatici##
BFHQ_heal ##Iyilestir##
BFHQ_helicopter ##Helikopter##
BFHQ_killassist ##Oldurme asistleri##
BFHQ_kills ##Oldurmeler##
BFHQ_killsperminute ##Dakika basina oldurmeler##
BFHQ_killsperround ##Tur basina oldurmeler##
BFHQ_killstreak ##Oldurme cubugu##
BFHQ_knife ##Bicak##
BFHQ_lastbattle ##Son Savas##
BFHQ_lightmachineguns ##Light Machinegun##
BFHQ_medic ##Doktor##
BFHQ_pistols ##Tabanca##
BFHQ_repair ##Tamir et##
BFHQ_revive ##Canlandir##
BFHQ_scoreperminute ##Dakika basina skor##
BFHQ_shotguns ##Pompali##
BFHQ_sniper ##Keskin nisanci##
BFHQ_sniperrifles ##Keskin nisanci tufegi##
BFHQ_specops ##Ozel Kuvvetler##
CREDITS_EA_MILLANREV ##Askeri Dil Gozden Geciriliyor##
BFHQ_submachineguns ##Submachinegun##
BFHQ_support ##Yardim##
BFHQ_support ##Yardim##
BFHQ_teamworkscore ##Takim calismasi skoru##
BFHQ_threelatestawards ##SON UC ODUL##
BFHQ_transport ##Tasimacilik##
BUTTON_abort ##DURDUR##
BUTTON_activate ##AKTIF ET##
BUTTON_addmap ##HARITA EKLE >##
BUTTON_apply ##ONAYLA##
BUTTON_applyfilters ##FILTRELERI ONAYLA##
CREDITS_EA_JAPANESEFONT ##Japanese font:
The typefaces included herein are solely developed by DynaComware##
BUTTON_cancel ##IPTAL ET##
BUTTON_chooseprofile ##HESAP SEC##
MISC_SDHOOK_autorun ##Unable to connect to the online validation system.
Please confirm an internet connection is active. If problem persists, please
contact TechSupport.##
MISC_SDHOOK_frontendone ##The Account Creation server is currently offline##
MISC_SDHOOK_frontendtwo ##The Gamespy Browser Server is currently offline##
MISC_SDHOOK_frontendthree ##Unable to initialize sound card. Please check
sound card settings. If this problem persists, please contact TechSupport##
MISC_SDHOOK_server ##The Gamespy Browser Server is currently offline##
MISC_SDHOOK_multiplayerone ##The Gamespy Browser Server is currently offline##
MISC_SDHOOK_multiplayertwo ##Battlefield 2 authentication system is currently
offline##
BF2MODDESCRIPTION ##Return to the intensity and excitement of
Battlefield 2™, blasting into the modern era with enhanced team play and the
latest, most technologically advanced vehicles and weapons systems available.##
MISC_SDHOOK_persistence ##The Stats & Tracking backend is currently offline##
WEAPON_NAME_ammobag ##Mermi cantasi##
WEAPON_NAME_healbag ##Doktor cantasi##
WEAPON_NAME_smokegrenade ##Gaz Bombasi##
WEAPON_NAME_laserpainter ##Lazer cizici##
WEAPON_NAME_shockpaddles ##Shock paddles##
WEAPON_NAME_wrench ##Wrench##
KILLMESSAGE_WEAPON_knife ##Bicak##
KILLMESSAGE_WEAPON_ak47 ##AK-47##
KILLMESSAGE_WEAPON_l85 ##L85A1##
DELETED ##SILINDI##
KILLMESSAGE_VEHICLE_WASP ##USS Essex##
KILLMESSAGE_WEAPON_gp25 ##GP-25##
KILLMESSAGE_WEAPON_hmgtype85 ##Type 85 HMG##
KILLMESSAGE_WEAPON_hmgtype95 ##Type 95 LMG##
KILLMESSAGE_WEAPON_stationaryrpk74##RPK-74 LMG##
KILLMESSAGE_WEAPON_stationarym249##M249 LMG##
KILLMESSAGE_VEHICLE_f18 ##F-18##
AWARD_NAME_1031406_2 ##Veteran Knife Combat##
AWARD_NAME_1031619_2 ##Veteran Pistol Combat##
AWARD_NAME_1031119_2 ##Veteran Assault Combat##
AWARD_NAME_1031120_2 ##Veteran Anti-tank Combat##
AWARD_NAME_1031109_2 ##Veteran Sniper Combat##
AWARD_NAME_1031115_2 ##Veteran Spec-Ops Combat##
AWARD_NAME_1031121_2 ##Veteran Support Combat##
AWARD_NAME_1031105_2 ##Veteran Engineer Combat##
AWARD_NAME_1031113_2 ##Veteran Medic Combat##
AWARD_NAME_1032415_2 ##Veteran Explosive Ordinance##
AWARD_NAME_1190601_2 ##Veteran First Aid##
DELETED ##SILINDI##
AWARD_NAME_1190507_2 ##Veteran Engineer##
AWARD_NAME_1191819_2 ##Veteran Resupply##
AWARD_NAME_1190304_2 ##Veteran Command##
AWARD_NAME_1220118_2 ##Veteran Armor##
AWARD_NAME_1222016_2 ##Veteran Transport##
AWARD_NAME_1220803_2 ##Veteran Helicopter##
AWARD_NAME_1220122_2 ##Veteran Aviator##
AWARD_NAME_1220104_2 ##Veteran Air Defense##
AWARD_NAME_1031923_2 ##Veteran Ground Defense##
AWARD_NAME_1031406_3 ##Expert Knife Combat##
AWARD_NAME_1031619_3 ##Expert Pistol Combat##
AWARD_NAME_1031119_3 ##Expert Assault Combat##
AWARD_NAME_1031120_3 ##Expert Anti-tank Combat##
AWARD_NAME_1031109_3 ##Expert Sniper Combat##
AWARD_NAME_1031115_3 ##Expert Spec-Ops Combat##
AWARD_NAME_1031121_3 ##Expert Support Combat##
AWARD_NAME_1031105_3 ##Expert Engineer Combat##
AWARD_NAME_1031113_3 ##Expert Medic Combat##
AWARD_NAME_1032415_3 ##Expert Explosive Ordinance##
AWARD_NAME_1190601_3 ##Expert First Aid##
AWARD_NAME_1190507_3 ##Expert Engineer##
AWARD_NAME_1191819_3 ##Expert Resupply##
AWARD_NAME_1190304_3 ##Expert Command##
AWARD_NAME_1220118_3 ##Expert Armor##
AWARD_NAME_1222016_3 ##Expert Transport##
AWARD_NAME_1220803_3 ##Expert Helicopter##
AWARD_NAME_1220122_3 ##Expert Aviator##
AWARD_NAME_1220104_3 ##Expert Air Defense##
AWARD_NAME_1031923_3 ##Expert Ground Defense##
BUTTON_connect ##BAGLAN ##
BUTTON_connecttoip ##IP'YE BAGLAN##
BUTTON_continue ##DEVAM ET##
DELETED ##SILINDI##
BUTTON_createprofile ##HESAP OLUSTUR##
BUTTON_delete ##SIL##
BUTTON_deleteprofile ##HESAP SIL##
BUTTON_download ##YUKLE##
DELETED ##SILINDI##
BUTTON_forgotpassword ##SIFREYI UNUT##
BUTTON_gotohomepage ##INTERNET ADRESINE GIT##
BUTTON_join ##KATIL##
BUTTON_login ##BAGLAN##
BUTTON_lookupprofile ##POZISYONA GIT##
BUTTON_movedown ##ASAGI IN##
BUTTON_moveup ##YUKARI CIK##
BUTTON_next ##ILERI##
BUTTON_no ##HAYIR ##
BUTTON_ready ##OYUNA KATIL##
DELETED ##SILINDI##
BUTTON_ok ##TAMAM##
BUTTON_online ##COKLU OYUNCU OYNA##
BUTTON_playdemo ##FILE OYNAT##
BUTTON_previous ##ONCEKI##
BUTTON_refresh ##YENILE##
BUTTON_removemap ##< HARITA SIL##
BUTTON_resettodefault ##ILK AYARA DON##
BUTTON_singleplayer ##TEK OYUNCULU OYNA##
BUTTON_startmictest ##MIKROFON TESTINE BASLA##
BUTTON_stopmictest ##MIKROFON TESTINI DURDUR##
BUTTON_yes ##EVET##
DELETED ##SILINDI##
COMMUNITY_1 ##SAVAS KAYDEDICI##
COMMUNITY_1_abortdownload ##INDIRMEYI DURDUR##
COMMUNITY_1_abortdownloadinformation##Are you sure you want to abort the download?
##
COMMUNITY_1_battlerecorderbookmarks##BattleRecorder Bookmarks##
COMMUNITY_1_battlerecorderlibrary##SAVAS KAYDEDICI KUTUPHANESI##
COMMUNITY_1_date ##TARIH##
COMMUNITY_1_downloadcomplete ##INDIRME TAMAMLANDI##
COMMUNITY_1_downloadinprogress##INDIRME ILERLIYOR##
COMMUNITY_1_file ##DOSYA##
COMMUNITY_1_information ##Click on the bookmarks listed below to download and
view BattleRecorder files.##
COMMUNITY_1_instructions ##INSTRUCTIONS##
COMMUNITY_1_libraryinformation##Add to your library by downloading bookmarked
BattleRecorder files.##
COMMUNITY_1_nobookmarks ##You have no BattleRecorder bookmarks.##
COMMUNITY_2 ##CUSTOM GAMES##
COMMUNITY_2_customgameinformation##CUSTOM GAME INFORMATION##
COMMUNITY_2_customgames ##CUSTOM GAMES##
COMMUNITY_2_information ##Click below on the custom game you want to
activate.##
COMMUNITY_2_instructions ##INSTRUCTIONS##
CONFIRM_activatemod ##OTO. OYUNU AKTIF ET##
CONFIRM_activatemodclosingdown##ACTIVATING CUSTOM GAME##
CONFIRM_activatemod_info ##Are you sure you want to activate this custom game?
Battlefield 2 must restart in order to do this action.##
CONFIRM_browsewebsite ##INTERNET ADRESINE GOZ AT##
CONFIRM_browsewebsite_info ##You need to close Battlefield 2 in order to go to
this website, do you wish to proceed?##
CONFIRM_deletelocalprofile ##HESAP SIL##
CONFIRM_deletelocalprofile_info##Deleting your account will remove all information
from this local machine. Access the ACCOUNT MANAGEMENT screen to retrieve your
deleted account information. Do you want to proceed?##
CONFIRM_disconnect ##BAGLANTIYI KES##
CONFIRM_disconnect_info ##Bu islemin etkin olmasi icin baglantiyi
kesmelisiniz.##
CONFIRM_disconnecting ##BAGLANTI KESILIYOR##
CONFIRM_forgotpassword ##SIFREYI UNUT##
DELETED ##SILINDI##
CONFIRM_forgotpassword_info ##This will close Battlefield 2 and open the Gamespy
Account website. You can retrieve your password here. The password will be sent
to the email address entered at account creation.##
DELETED ##SILINDI##
CONFIRM_notonline ##OTURUM ACILMADI##
DELETED ##SILINDI##
CONFIRM_notonline_info ##Bu sayfaya baglanmaniz icin internete bagli olmaniz
gerek. Internet uzerinden hesap kullanmak ister misiniz?##
DELETED ##SILINDI##
CONFIRM_passwordneeded ##PASSWORD NEEDED##
CONFIRM_passwordneeded_password##SIFRE##
CONFIRM_passwordneeded_info ##You need to enter the correct password to play on
this server.##
CONFIRM_quit ##CIKIS##
FOOTER_enablepunkbuster ##ONAYLA##
DELETED ##SILINDI##
CONFIRM_quit_donotaskagain ##YENIDEN SORMA##
DELETED ##SILINDI##
CONFIRM_quit_info ##Cikmak istediginizden emin misiniz?##
DELETED ##SILINDI##
CONFIRM_rentserver ##SUNUCU KIRALA##
DELETED ##SILINDI##
CONFIRM_rentserver_info ##To rent a Battlefield 2 server, click YES This
will close Battlefield 2 and open the server rental website.##
DELETED ##SILINDI##
CONNECT_connecttoip ##IP'YE BAGLAN##
CONNECT_ipaddress ##IP ADRESI##
CONNECT_port ##PORT##
DELETED ##SILINDI##
CONTROLLER_IDFGameController_IDAxis_0##Joy Axis 0##
CONTROLLER_IDFGameController_IDAxis_1##Joy Axis 1##
CONTROLLER_IDFGameController_IDAxis_10##Joy Axis 10##
CONTROLLER_IDFGameController_IDAxis_11##Joy Axis 11##
CONTROLLER_IDFGameController_IDAxis_12##Joy Axis 12##
CONTROLLER_IDFGameController_IDAxis_13##Joy Axis 13##
CONTROLLER_IDFGameController_IDAxis_14##Joy Axis 14##
CONTROLLER_IDFGameController_IDAxis_2##Joy Axis 2##
CONTROLLER_IDFGameController_IDAxis_3##Joy Axis 3##
CONTROLLER_IDFGameController_IDAxis_4##Joy Axis 4##
CONTROLLER_IDFGameController_IDAxis_5##Joy Axis 5##
CONTROLLER_IDFGameController_IDAxis_6##Joy Axis 6##
CONTROLLER_IDFGameController_IDAxis_7##Joy Axis 7##
CONTROLLER_IDFGameController_IDAxis_8##Joy Axis 8##
CONTROLLER_IDFGameController_IDAxis_9##Joy Axis 9##
CONTROLLER_IDFGameController_IDAxis_None##Joy Axis None##
CONTROLLER_IDFGameController_IDButton_0##Joy Button 0##
CONTROLLER_IDFGameController_IDButton_1##Joy Button 1##
CONTROLLER_IDFGameController_IDButton_10##Joy Button 10##
CONTROLLER_IDFGameController_IDButton_11##Joy Button 11##
CONTROLLER_IDFGameController_IDButton_12##Joy Button 12##
CONTROLLER_IDFGameController_IDButton_13##Joy Button 13##
CONTROLLER_IDFGameController_IDButton_14##Joy Button 14##
CONTROLLER_IDFGameController_IDButton_15##Joy Button 15##
CONTROLLER_IDFGameController_IDButton_16##Joy Button 16##
CONTROLLER_IDFGameController_IDButton_17##Joy Button 17##
CONTROLLER_IDFGameController_IDButton_18##Joy Button 18##
CONTROLLER_IDFGameController_IDButton_19##Joy Button 19##
CONTROLLER_IDFGameController_IDButton_2##Joy Button 2##
CONTROLLER_IDFGameController_IDButton_20##Joy Button 20##
CONTROLLER_IDFGameController_IDButton_21##Joy Button 21##
CONTROLLER_IDFGameController_IDButton_22##Joy Button 22##
CONTROLLER_IDFGameController_IDButton_23##Joy Button 23##
CONTROLLER_IDFGameController_IDButton_24##Joy Button 24##
CONTROLLER_IDFGameController_IDButton_25##Joy Button 25##
CONTROLLER_IDFGameController_IDButton_26##Joy Button 26##
CONTROLLER_IDFGameController_IDButton_27##Joy Button 27##
CONTROLLER_IDFGameController_IDButton_28##Joy Button 28##
CONTROLLER_IDFGameController_IDButton_29##Joy Button 29##
CONTROLLER_IDFGameController_IDButton_3##Joy Button 3##
CONTROLLER_IDFGameController_IDButton_30##Joy Button 30##
CONTROLLER_IDFGameController_IDButton_31##Joy Button 31##
CONTROLLER_IDFGameController_IDButton_4##Joy Button 4##
CONTROLLER_IDFGameController_IDButton_5##Joy Button 5##
CONTROLLER_IDFGameController_IDButton_6##Joy Button 6##
CONTROLLER_IDFGameController_IDButton_7##Joy Button 7##
CONTROLLER_IDFGameController_IDButton_8##Joy Button 8##
CONTROLLER_IDFGameController_IDButton_9##Joy Button 9##
CONTROLLER_IDFGameController_IDButton_None##Joy Button None##
CONTROLLER_IDFMouse_IDAxis_0 ##Mouse Axis 0##
CONTROLLER_IDFMouse_IDAxis_1 ##Mouse Axis 1##
CONTROLLER_IDFMouse_IDAxis_10 ##Mouse Axis 10##
CONTROLLER_IDFMouse_IDAxis_11 ##Mouse Axis 11##
CONTROLLER_IDFMouse_IDAxis_12 ##Mouse Axis 12##
CONTROLLER_IDFMouse_IDAxis_13 ##Mouse Axis 13##
CONTROLLER_IDFMouse_IDAxis_14 ##Mouse Axis 14##
CONTROLLER_IDFMouse_IDAxis_2 ##Mouse Axis 2##
CONTROLLER_IDFMouse_IDAxis_3 ##Mouse Axis 3##
CONTROLLER_IDFMouse_IDAxis_4 ##Mouse Axis 4##
CONTROLLER_IDFMouse_IDAxis_5 ##Mouse Axis 5##
CONTROLLER_IDFMouse_IDAxis_6 ##Mouse Axis 6##
CONTROLLER_IDFMouse_IDAxis_7 ##Mouse Axis 7##
CONTROLLER_IDFMouse_IDAxis_8 ##Mouse Axis 8##
CONTROLLER_IDFMouse_IDAxis_9 ##Mouse Axis 9##
CONTROLLER_IDFMouse_IDAxis_None##Mouse Axis None##
CONTROLLER_IDFMouse_IDButton_0##Mouse Button 0##
CONTROLLER_IDFMouse_IDButton_1##Mouse Button 1##
CONTROLLER_IDFMouse_IDButton_10##Mouse Button 10##
CONTROLLER_IDFMouse_IDButton_11##Mouse Button 11##
CONTROLLER_IDFMouse_IDButton_12##Mouse Button 12##
CONTROLLER_IDFMouse_IDButton_13##Mouse Button 13##
CONTROLLER_IDFMouse_IDButton_14##Mouse Button 14##
CONTROLLER_IDFMouse_IDButton_15##Mouse Button 15##
CONTROLLER_IDFMouse_IDButton_16##Mouse Button 16##
CONTROLLER_IDFMouse_IDButton_17##Mouse Button 17##
CONTROLLER_IDFMouse_IDButton_18##Mouse Button 18##
CONTROLLER_IDFMouse_IDButton_19##Mouse Button 19##
CONTROLLER_IDFMouse_IDButton_2##Mouse Button 2##
CONTROLLER_IDFMouse_IDButton_20##Mouse Button 20##
CONTROLLER_IDFMouse_IDButton_21##Mouse Button 21##
CONTROLLER_IDFMouse_IDButton_22##Mouse Button 22##
CONTROLLER_IDFMouse_IDButton_23##Mouse Button 23##
CONTROLLER_IDFMouse_IDButton_24##Mouse Button 24##
CONTROLLER_IDFMouse_IDButton_25##Mouse Button 25##
CONTROLLER_IDFMouse_IDButton_26##Mouse Button 26##
CONTROLLER_IDFMouse_IDButton_27##Mouse Button 27##
CONTROLLER_IDFMouse_IDButton_28##Mouse Button 28##
CONTROLLER_IDFMouse_IDButton_29##Mouse Button 29##
CONTROLLER_IDFMouse_IDButton_3##Mouse Button 3##
CONTROLLER_IDFMouse_IDButton_30##Mouse Button 30##
CONTROLLER_IDFMouse_IDButton_31##Mouse Button 31##
CONTROLLER_IDFMouse_IDButton_4##Mouse Button 4##
CONTROLLER_IDFMouse_IDButton_5##Mouse Button 5##
CONTROLLER_IDFMouse_IDButton_6##Mouse Button 6##
CONTROLLER_IDFMouse_IDButton_7##Mouse Button 7##
CONTROLLER_IDFMouse_IDButton_8##Mouse Button 8##
CONTROLLER_IDFMouse_IDButton_9##Mouse Button 9##
CONTROLLER_IDFMouse_IDButton_None##Mouse Button None##
CONTROLLER_IDJoystickAxis ##Joy axis##
CONTROLLER_IDJoystickThrottle ##Joy throttle##
CONTROLLER_IDKey_0 ##10##
CONTROLLER_IDKey_1 ##1##
CONTROLLER_IDKey_2 ##2##
CONTROLLER_IDKey_3 ##3##
CONTROLLER_IDKey_4 ##4##
CONTROLLER_IDKey_5 ##5##
CONTROLLER_IDKey_6 ##6##
CONTROLLER_IDKey_7 ##7##
CONTROLLER_IDKey_8 ##8##
CONTROLLER_IDKey_9 ##9##
CONTROLLER_IDKey_A ##A##
CONTROLLER_IDKey_Add ##Numeric +##
CONTROLLER_IDKey_Apostrophe ##Apostrophe##
CONTROLLER_IDKey_AppMenu ##Application Menu##
CONTROLLER_IDKey_ArrowDown ##Arrow Down##
CONTROLLER_IDKey_ArrowLeft ##Arrow Left##
CONTROLLER_IDKey_ArrowRight ##Arrow Right##
CONTROLLER_IDKey_ArrowUp ##Arrow Up##
CONTROLLER_IDKey_At ##@##
CONTROLLER_IDKey_Ax ##Ax##
CONTROLLER_IDKey_B ##B##
CONTROLLER_IDKey_Backslash ##Backslash##
CONTROLLER_IDKey_Backspace ##Backspace##
CONTROLLER_IDKey_C ##C##
CONTROLLER_IDKey_Calculator ##Calculator##
CONTROLLER_IDKey_Capital ##Caps Lock##
CONTROLLER_IDKey_Colon ##Colon##
CONTROLLER_IDKey_Comma ##,##
CONTROLLER_IDKey_Convert ##Convert##
CONTROLLER_IDKey_D ##D##
CONTROLLER_IDKey_Decimal ##Numeric ,##
CONTROLLER_IDKey_Delete ##Delete##
CONTROLLER_IDKey_Divide ##Numpad Divide##
CONTROLLER_IDKey_E ##E##
CONTROLLER_IDKey_End ##End##
CONTROLLER_IDKey_Enter ##Enter##
CONTROLLER_IDKey_Equals ##=##
CONTROLLER_IDKey_Escape ##Escape##
CONTROLLER_IDKey_F ##F##
CONTROLLER_IDKey_F1 ##F1##
CONTROLLER_IDKey_F10 ##F10##
CONTROLLER_IDKey_F11 ##F11##
CONTROLLER_IDKey_F12 ##F12##
CONTROLLER_IDKey_F13 ##F13##
CONTROLLER_IDKey_F14 ##F14##
CONTROLLER_IDKey_F15 ##F15##
CONTROLLER_IDKey_F2 ##F2##
CONTROLLER_IDKey_F3 ##F3##
CONTROLLER_IDKey_F4 ##F4##
CONTROLLER_IDKey_F5 ##F5##
CONTROLLER_IDKey_F6 ##F6##
CONTROLLER_IDKey_F7 ##F7##
CONTROLLER_IDKey_F8 ##F8##
CONTROLLER_IDKey_F9 ##F9##
CONTROLLER_IDKey_G ##G##
CONTROLLER_IDKey_Grave ##Grave##
CONTROLLER_IDKey_H ##H##
CONTROLLER_IDKey_Home ##Home##
CONTROLLER_IDKey_I ##I##
CONTROLLER_IDKey_Insert ##Insert##
CONTROLLER_IDKey_J ##J##
CONTROLLER_IDKey_K ##K##
CONTROLLER_IDKey_Kana ##Kana##
CONTROLLER_IDKey_Kanji ##Kanji##
CONTROLLER_IDKey_L ##L##
CONTROLLER_IDKey_LeftAlt ##Left Alt##
CONTROLLER_IDKey_LeftBracket ##Left bracket##
CONTROLLER_IDKey_LeftCtrl ##Left Control##
CONTROLLER_IDKey_LeftShift ##Left Shift##
CONTROLLER_IDKey_LeftWin ##Left Win##
CONTROLLER_IDKey_M ##M##
CONTROLLER_IDKey_Mail ##Mail##
CONTROLLER_IDKey_MediaSelect ##Media Select##
CONTROLLER_IDKey_MediaStop ##Mediastop##
CONTROLLER_IDKey_Minus ##-##
CONTROLLER_IDKey_Multiply ##Multiply##
CONTROLLER_IDKey_Mute ##Mute##
CONTROLLER_IDKey_MyComputer ##My Computer##
CONTROLLER_IDKey_N ##N##
CONTROLLER_IDKey_NextTrack ##Next Track##
CONTROLLER_IDKey_NoConvert ##No Convert##
CONTROLLER_IDKey_None ##No key##
CONTROLLER_IDKey_Numlock ##Num Lock##
CONTROLLER_IDKey_Numpad0 ##Numeric 0##
CONTROLLER_IDKey_Numpad1 ##Numeric 1##
CONTROLLER_IDKey_Numpad2 ##Numeric 2##
CONTROLLER_IDKey_Numpad3 ##Numeric 3##
CONTROLLER_IDKey_Numpad4 ##Numeric 4##
CONTROLLER_IDKey_Numpad5 ##Numeric 5##
CONTROLLER_IDKey_Numpad6 ##Numeric 6##
CONTROLLER_IDKey_Numpad7 ##Numeric 7##
CONTROLLER_IDKey_Numpad8 ##Numeric 8##
CONTROLLER_IDKey_Numpad9 ##Numeric 9##
CONTROLLER_IDKey_NumpadComma ##Numpad Comma##
CONTROLLER_IDKey_NumpadEnter ##Numeric Enter##
CONTROLLER_IDKey_NumpadEquals ##Numeric Equals##
CONTROLLER_IDKey_O ##O##
CONTROLLER_IDKey_OEM_102 ##<##
CONTROLLER_IDKey_P ##P##
CONTROLLER_IDKey_PageDown ##Page Down##
CONTROLLER_IDKey_PageUp ##Page Up##
CONTROLLER_IDKey_Pause ##Pause##
CONTROLLER_IDKey_Period ##.##
CONTROLLER_IDKey_PlayPause ##Play Pause##
CONTROLLER_IDKey_Power ##Power##
CONTROLLER_IDKey_PrevTrack ##Previous Track##
CONTROLLER_IDKey_PrintScreen ##Printscreen##
CONTROLLER_IDKey_Q ##Q##
CONTROLLER_IDKey_R ##R##
CONTROLLER_IDKey_RightAlt ##Right Alt##
CONTROLLER_IDKey_RightBracket ##Right bracket##
CONTROLLER_IDKey_RightCtrl ##Right Control##
CONTROLLER_IDKey_RightShift ##Right Shift##
CONTROLLER_IDKey_RightWin ##Right Win##
CONTROLLER_IDKey_S ##S##
CONTROLLER_IDKey_ScrollLock ##Scroll Lock##
CONTROLLER_IDKey_Semicolon ##Semi colon##
CONTROLLER_IDKey_Slash ##/##
CONTROLLER_IDKey_Sleep ##Sleep##
CONTROLLER_IDKey_Space ##Space##
CONTROLLER_IDKey_Stop ##Stop##
CONTROLLER_IDKey_Subtract ##Numeric -##
CONTROLLER_IDKey_T ##T##
CONTROLLER_IDKey_Tab ##Tab##
CONTROLLER_IDKey_U ##U##
CONTROLLER_IDKey_Underline ##Underline##
CONTROLLER_IDKey_Unknown ##Unknown key##
CONTROLLER_IDKey_Unlabeled ##Unlabeled Key##
CONTROLLER_IDKey_V ##V##
CONTROLLER_IDKey_VolumeDown ##Volume Down##
CONTROLLER_IDKey_VolumeUp ##Volume Up##
CONTROLLER_IDKey_W ##W##
CONTROLLER_IDKey_Wake ##Wake##
CONTROLLER_IDKey_WebBack ##Webback##
CONTROLLER_IDKey_WebFavorites ##Webfavorites##
CONTROLLER_IDKey_WebForward ##Webforward##
CONTROLLER_IDKey_WebHome ##Web Home##
CONTROLLER_IDKey_WebRefresh ##Webrefresh##
CONTROLLER_IDKey_WebSearch ##Websearch##
CONTROLLER_IDKey_WebStop ##Webstop##
CONTROLLER_IDKey_X ##X##
CONTROLLER_IDKey_Y ##Y##
CONTROLLER_IDKey_Yen ##Yen##
CONTROLLER_IDKey_Z ##Z##
CONTROLLER_IDMouseAxis ##Mouse axis##
CONTROLLER_IDMouseWheel ##Mouse wheel##
CREATE_cancel ##VAZGEC##
CREATE_country ##ULKE##
CREATE_createprofile ##HESAP OLUSTUR##
CREATE_email ##E-POSTA ADRESI##
CREATE_internet ##COKLU OYUNCU##
CREATE_internetinfo ##Create an account which can be used to play on the
internet.##
CREATE_network ##TEK OYUNCU##
CREATE_networkinfo ##Create an account which can be used to play
singleplayer or on a local area network. NOTE: You must have a multiplayer account
to play on the internet.##
CREATE_password ##SIFRE##
CREATE_profilename ##HESAP ISMI##
CREATE_rememberpassword ##SIFREYI HATIRLA##
CREATE_repeatpassword ##SIFREYI TEKRARLA##
CREDITS_DICE_additionalart ##Additional Art##
CREDITS_DICE_additionalprogramming##Additional Programming##
CREDITS_DICE_additionalsound ##Additional Sound##
CREDITS_DICE_aiprogramming ##AI Programming##
CREDITS_DICE_animations ##Animasyonlar##
CREDITS_DICE_art ##Art##
CREDITS_DICE_artdirection ##Art Direction##
CREDITS_DICE_assistantproducer##Assistant Producer##
CREDITS_DICE_characterart ##Character Art##
CREDITS_DICE_coreprogramming ##Core Programming##
CREDITS_DICE_credits ##Yapimcilar##
CREDITS_DICE_design ##Design##
CREDITS_DICE_developmentdirectorart##Development Direction - Art##
CREDITS_DICE_developmentdirectorcode##Development Direction - Code##
CREDITS_DICE_environmentartist##Environment Artist##
CREDITS_DICE_execproducer ##Executive Producer##
CREDITS_DICE_graphicsprogramming##Graphics Programming##
CREDITS_DICE_interface ##Interface##
CREDITS_DICE_intromovie ##Intro Movie##
CREDITS_DICE_leadart ##Lead Art##
CREDITS_DICE_leaddesign ##Lead Design##
CREDITS_DICE_leadleveldesign ##Lead Level Design##
CREDITS_DICE_leadprogramming ##Lead Programming##
CREDITS_DICE_leadsounddesigner##Lead Sound Design##
CREDITS_DICE_levelart ##Level Art##
CREDITS_DICE_leveldesign ##Level design##
CREDITS_DICE_music ##Muzik##
CREDITS_DICE_physicsprogramming##Physics Programming##
CREDITS_DICE_producer ##Producer##
CREDITS_DICE_programming ##Programming##
CREDITS_DICE_qa ##QA##
CREDITS_DICE_qalead ##QA Lead##
CREDITS_DICE_sounddesign ##Sound##
CREDITS_DICE_specialeffects ##Special Effects##
CREDITS_DICE_specialthanks ##Special Thanks##
CREDITS_DICE_technicaldirector##Technical Director##
CREDITS_DICE_technicalleadart ##Technical Lead Art##
CREDITS_DICE_testlead ##Test Lead##
CREDITS_DICE_toolsprogramming ##Tools Programming##
CREDITS_DICE_vehicleart ##Vehicle Art##
CREDITS_EA_administrativeassistant##Administrative Assistant ##
CREDITS_EA_administrator ##Administrator##
CREDITS_EA_artintern ##Art Intern##
CREDITS_EA_assistant ##Assistant##
CREDITS_EA_assistantleadtester##Assistant Lead Tester##
CREDITS_EA_assistantproducer ##Assistant Producer##
CREDITS_EA_coordinator ##Coordinator##
CREDITS_EA_customerqualitycontrol##Customer Quality Control##
CREDITS_EA_directorofnastudiooperations##Director of NA Studio Operations##
CREDITS_EA_documentation ##Documentation##
CREDITS_EA_documentationlayout##Documentation Layout##
CREDITS_EA_eamusicsupervisor ##EA Music Supervisor##
CREDITS_EA_eapartners ##EA PARTNERS##
CREDITS_EA_earedwoodshores ##EA REDWOOD SHORES##
CREDITS_EA_earscatlab ##EARS CAT Lab##
CREDITS_EA_earsmasteringlab ##EARS Mastering Lab##
CREDITS_EA_electronicarts ##ELECTRONIC ARTS##
CREDITS_EA_executiveproducer ##Executive Producer##
CREDITS_EA_leadproducer ##Lead Producer##
CREDITS_EA_leadtester ##Lead Tester##
CREDITS_EA_litleadtester ##LIT Lead Tester##
CREDITS_EA_littester ##LIT Tester##
CREDITS_EA_localizationcoordinator##Localization Coordinator##
CREDITS_EA_localizationteam ##LOCALIZATION TEAM##
CREDITS_EA_management ##Management##
CREDITS_EA_marketing ##Marketing##
CREDITS_EA_nacqcmanagement ##NA CQC Management##
CREDITS_EA_nacqcplatformspecialits##NA CQC Platform Specialits##
CREDITS_EA_nacqcprojectleads ##NA CQC Project Leads##
CREDITS_EA_nacqctesters ##NA CQC Testers##
CREDITS_EA_publicrelations ##Public Relations##
CREDITS_EA_qaanalyst ##QA Analyst##
CREDITS_EA_qadirector ##QA Director##
CREDITS_EA_qahardwaresupport ##QA Hardware Support##
CREDITS_EA_qasupport ##QA Support##
CREDITS_EA_qatesters ##QA Testers##
CREDITS_EA_qualityassurance ##Quality Assurance##
CREDITS_EA_scriptwriter ##Scriptwriter##
CREDITS_EA_senioraccountmanager##Senior Account Manager##
CREDITS_EA_seniorqaengineer ##Senior QA Engineer##
CREDITS_EA_seniorqalead ##Senior QA Lead##
CREDITS_EA_seniorqamanager ##Senior QA Manager##
CREDITS_EA_soundengineer ##Sound Engineer##
CREDITS_EA_srhrgeneralist ##Sr. HR Generalist##
CREDITS_EA_srlocalizationprojectmanager##Sr. Localization Project Manager##
CREDITS_EA_studiooperations ##Studio Operations##
CREDITS_EA_technicaldirector ##Technical Director##
CREDITS_EA_vpofworldwidestudiooperations ##VP of Worldwide Studio Operations ##
EOR_1 ##SKOR LISTESI##
EOR_1_commander ##KOMUTAN##
EOR_1_commanderinfo ##Kazanmak icin 2x bonus##
EOR_1_playername ##OYUNCU ISMI##
EOR_1_roundresults ##TUR SONUCLARI##
EOR_1_team1 ##TAKIM 1##
EOR_1_team2 ##TAKIM 2##
EOR_1_top20 ##ILK 20 OYUNCU##
EOR_1_totaltickets ##TOTAL TICKETS##
EOR_1_yourposition ##POZISYONUN##
EOR_2 ##UST OYUNCULAR##
EOR_2_kitsplayed ##MALZEME TAKIMI OYNANAN##
EOR_2_player1 ##ALTIN##
EOR_2_player2 ##GUMUS##
EOR_2_player3 ##BRONZ##
EOR_2_squadleader ##BIRLIK LIDERI##
EOR_2_squadmembers ##BIRLIK UYELERI##
EOR_2_topsquads ##UST BIRLIKLER##
EOR_3 ##EN YUKSEK SKORLAR##
EOR_3_airdefense ##HAVA SAVUNMASI##
EOR_3_antitank ##TANK-SAVAR##
EOR_3_armor ##SILAH##
EOR_3_assault ##ANI SALDIRI##
EOR_3_aviator ##PILOT##
EOR_3_captureassist ##EN IYI ELE GECIRME SKORU##
EOR_3_combat ##EN IYI MUCADELE##
EOR_3_driver ##EN IYI SURUCU SKORU##
EOR_3_engineer ##MUHENDIS##
EOR_3_flagcapture ##EN IYI BAYRAK ELE GECIRME SKORU##
EOR_3_flagdefend ##EN IYI BAYRAK SAVUNMA SKORU##
EOR_3_grounddefense ##KARA SAVUNMASI##
EOR_3_heal ##EN IYI IYILESTIRME SKORU##
EOR_3_helicopter ##HELIKOPTER##
EOR_3_killassist ##EN IYI OLDURME ASISTI SKORU##
EOR_3_medic ##DOKTOR##
EOR_3_repair ##EN IYI TAMIR ETME SKORU##
EOR_3_resupply ##EN IYI BEST CEP. YARDIMI SKORU##
EOR_3_revive ##EN IYI CANLANDIRMA SKORU##
EOR_3_sniper ##KESKIN NISANCI##
EOR_3_specops ##OZEL KUVVETLER##
EOR_3_teamwork ##EN IYI TAKIM CALISMASI##
EOR_3_transport ##TASIYICILIK##
EOR_4 ##HARITA OZETI##
EOR_4_gamemode ##OYUN MODU##
EOR_4_mapbriefing ##HARITA OZETI##
EOR_4_serverinfo ##SUNUCU BILGISI##
EOR_4_servermessage ##SUNUCU MESAJI##
EOR_bookmark ##PREVIOUS ROUND HAS BEEN BOOKMARKED IN YOUR
BATTLERECORDER##
EOR_escapetocancel ##YUKLEMEYI DURDURMAK ICIN ESC'YE BASIN##
EOR_hostmessage ##SUNUCU GRAFIGI##
EOR_joiningserver ##SUNUCUYA GIRILIYOR##
EOR_maploaded ##HARITA YUKLENDI, KATILMA BUTONUNA TIKLA YA DA
ESC'YE BASARAK CIK##
FILTERS_64bit ##64 bit##
FILTERS_battlecom ##BattleCommo##
FILTERS_battlerecorder ##Savas Kaydedici##
FILTERS_largemaps ##Buyuk Haritalar##
FILTERS_mediummaps ##Normal Haritalar##
FILTERS_nopassword ##Sifre Yok##
FILTERS_notfull ##Dolu Olmayan##
FILTERS_populated ##Kalabalik##
FILTERS_punkbuster ##Punkbuster##
FILTERS_ranked ##Ranked##
FILTERS_sameversiononly ##Sadece ayni surum##
FILTERS_smallmaps ##Kucuk Haritalar##
HEADER_accelerate ##HIZLAN##
HEADER_accuracy ##KESINLIK##
HEADER_afterburner ##YAKICI##
HEADER_altfire ##EKS.-ATES##
HEADER_backwark ##GERI##
HEADER_boost ##DESTEK ##
HEADER_closeoff ##KAPAT/KAPALI##
HEADER_comchannel ##KOM. KANALI##
HEADER_countermeasures ##COUNTERMEASURES##
CPNAME_DO_16_oldcity ##Eski Sehir##
CPNAME_DO_16_oilcisterns ##Benzin Sarnici##
CPNAME_DO_16_refinery ##Rafineri##
CPNAME_DO_32_chinesebase ##Cin Ussu##
CPNAME_DO_32_powerstation ##Guc Istasyonu##
CPNAME_DO_32_oldcity ##Eski Sehir##
CPNAME_DO_32_oilcisterns ##Benzin Sarnici##
CPNAME_DO_32_refinery ##Rafineri##
CPNAME_DO_32_gasstation ##Gaz Istasyonu##
CPNAME_DO_32_ustown ##ABD Sehri##
CPNAME_DO_64_chinesebase ##Cin Ussu##
CPNAME_DO_64_powerstation ##Guc Istasyonu##
CPNAME_DO_64_oldcity ##Eski Sehir##
CPNAME_DO_64_oilcisterns ##Benzin Sarnici##
CPNAME_DO_64_refinery ##Rafineri##
CPNAME_DO_64_gasstation ##Gaz Istasyonu##
CPNAME_DO_64_ustown ##ABD Sehri##
CPNAME_DO_64_westoilfield ##Kuzey Oilfield##
CPNAME_DO_64_eastoilfield ##Dogu Oilfield##
CPNAME_DO_64_oilfieldcheckpoint##Oilfield Kontrol Noktasi##
CPNAME_KD_16_powerstation ##Guc Istasyonu##
CPNAME_KD_16_upperdam ##Upper Dam##
CPNAME_KD_16_lowerdam ##Lower Dam##
CPNAME_KD_16_constructionsite ##Insaat Arsasi##
CPNAME_KD_32_powerstation ##Guc Istasyonu##
CPNAME_KD_32_upperdam ##Upper Dam##
CPNAME_KD_32_lowerdam ##Lower Dam##
CPNAME_KD_32_constructionsite ##Construction Site##
CPNAME_KD_32_intake ##Intake##
CPNAME_KD_32_materialstation ##Material Station##
CPNAME_KD_32_refuellingstation##Refueling Station##
CPNAME_KD_32_containerstorage ##Container Storage##
CPNAME_KD_32_bridgebase ##Bridge Base##
CPNAME_KD_32_abandonedhuts ##Abandoned Huts##
CPNAME_KD_64_powerstation ##Power Station##
CPNAME_KD_64_upperdam ##Upper Baraji##
CPNAME_KD_64_lowerdam ##Lower Baraji##
CPNAME_KD_64_constructionsite ##Insaat Arsasi##
CPNAME_KD_64_intake ##Intake##
CPNAME_KD_64_materialstation ##Malzeme Istasyonu##
CPNAME_KD_64_refuellingstation##Refueling Station##
CPNAME_KD_64_containerstorage ##Konteynir Deposu##
CPNAME_KD_64_bridgebase ##Bridge Base##
CPNAME_KD_64_abandonedhuts ##Abandoned Huts##
CPNAME_KD_64_supervisorbase ##Supervisor Base##
CPNAME_KD_64_usairfield ##ABD Hava Alani##
CPNAME_SS_16_centralfront ##Merkezi Us##
CPNAME_SS_16_northisland ##Kuzey Ada##
CPNAME_SS_16_westperimeter ##Bati Bolumu##
CPNAME_SS_32_centralfront ##Merkezi Us##
CPNAME_SS_32_northisland ##Kuzey Ada##
CPNAME_SS_32_westperimeter ##Bati Bolumu##
CPNAME_SS_32_chinesehq ##Cinli Komutan##
CPNAME_SS_32_southisland ##Guney ada Island##
CPNAME_SS_32_fishfactory ##Fish Factory##
CPNAME_SS_64_centralfront ##Central Front##
CPNAME_SS_64_northisland ##North Island##
CPNAME_SS_64_westperimeter ##West Perimeter##
CPNAME_SS_64_chinesehq ##Chinese HQ##
CPNAME_SS_64_southisland ##Guney Ada##
CPNAME_SS_64_fishfactory ##Balik Fabrikasi##
CPNAME_SS_64_northfront ##Kuzey Ussu##
CPNAME_SS_64_northperimeter ##Kuzey Bolumu##
CPNAME_SS_64_southfront ##Guney Ussu##
CPNAME_SS_64_southperimeter ##Guney Bolumu##
CPNAME_OC_16_airfield ##Hava Alani##
CPNAME_OC_16_controlcenter ##Kontrol Merkezi##
CPNAME_OC_16_refuellingstation##Benzin Istasyonu##
CPNAME_OC_16_smallairstrip ##Kucuk Ucak Pisti##
CPNAME_OC_32_airfield ##Hava Alani##
CPNAME_OC_32_controlcenter ##Kontrol Merkezi##
CPNAME_OC_32_refuellingstation##Benzin Istasyonu##
CPNAME_OC_32_smallairstrip ##Kucuk Ucak Pisti##
CPNAME_OC_32_abandonedvillage ##Harab Olmus Kasaba##
CPNAME_OC_32_communicationcentral##Iletisim Merkezi##
CPNAME_OC_64_airfield ##Hava Alani##
CPNAME_OC_64_controlcenter ##Kontrol Merkezi##
CPNAME_OC_64_refuellingstation##Benzin Istasyonu##
CPNAME_OC_64_smallairstrip ##Kucuk Ucak Pisti##
CPNAME_OC_64_abandonedvillage ##Harab olmus kasaba##
CPNAME_OC_64_communicationcentral##Iletisim Merkezi##
CPNAME_OC_64_harbor ##Liman##
CPNAME_OC_64_mecairfield ##MEC Hava Alani##
CPNAME_SP_16_beachhouse ##Sahil Evi##
CPNAME_SP_16_convoy ##Konvoy##
CPNAME_SP_16_constructionsite ##Insaat Arsasi##
CPNAME_SP_16_officebuildings ##Ofis Binalari##
CPNAME_SP_16_tvstation ##TV Istasyonu##
CPNAME_SP_32_beachhouse ##Sahil Evi##
CPNAME_SP_32_outskirts ##Dis Mahalle##
CPNAME_SP_32_clubhouse ##Klup Evi##
CPNAME_SP_32_outpost ##Ileri Karakol##
CPNAME_SP_32_surveillancepost ##Gozetim Karakolu##
CPNAME_SP_32_alley ##Dar Yol##
CPNAME_SP_32_hotel ##Otel##
CPNAME_SP_32_constructionsite ##Insaat Arsasi##
CPNAME_SP_32_officebuildings ##Ofis Binalari##
CPNAME_SP_32_tvstation ##TV Istasyonu##
CPNAME_SP_64_beachhouse ##Sahil Evi##
CPNAME_SP_64_outskirts ##Dis Mahalle##
CPNAME_SP_64_clubhouse ##Klup Evi##
CPNAME_SP_64_roadblock ##Yol Engeli##
CPNAME_SP_64_surveillancepost ##Gozetim Karakolu##
CPNAME_SP_64_alley ##Bina Gecisi##
CPNAME_SP_64_hotel ##Otel##
CPNAME_SP_64_constructionsite ##Insaat Arsasi##
CPNAME_SP_64_officebuildings ##Ofis Binalari##
CPNAME_SP_64_tvstation ##TV Istasyonu##
CPNAME_SP_64_fortification ##Takviye##
CPNAME_SK_16_gasstation ##Gaz Istasyonu##
CPNAME_SK_16_hotel ##Otel##
CPNAME_SK_16_square ##Square##
CPNAME_SK_16_market ##Pazar Yeri##
CPNAME_SK_32_gasstation ##Gaz Istasyonu##
CPNAME_SK_32_hotel ##Otel##
CPNAME_SK_32_square ##Square##
CPNAME_SK_32_trainaccident ##Tren Kazasi##
CPNAME_SK_32_gatehouse ##Giris Evi##
CPNAME_SK_32_cementfactory ##Cimento Fabrikasi##
CPNAME_SK_32_factory ##Fabrika##
CPNAME_SK_64_gasstation ##Gaz Istasyonu##
CPNAME_SK_64_hotel ##Otel##
CPNAME_SK_64_ammodepot ##Mermi Deposu##
CPNAME_SK_64_square ##Square##
CPNAME_SK_64_suburb ##Kent##
CPNAME_SK_64_trainaccident ##Tren Kazasi##
CPNAME_SK_64_gatehouse ##Giris Evi##
CPNAME_SK_64_cementfactory ##Cimento Fabrikasi##
CPNAME_SK_64_warehouse ##Depo##
CPNAME_SK_64_factory ##Fabrika##
CPNAME_GP_64_chineseairfield ##Cin Hava Alani##
CPNAME_GP_64_uppercamp ##Kamp##
CPNAME_GP_64_bridgecamp ##Kopru Kampi##
CPNAME_GP_64_wmineentrance ##Bati Maden Ocagi Girisi##
CPNAME_GP_64_canyonguardpost ##Kanyon Koruma Karakolu##
CPNAME_GP_64_emineentrance ##Dogu Maden Ocagi Girisi##
CPNAME_GP_64_securityhq ##Komutanlarin Guvenligi##
CPNAME_GP_64_mountainlookout ##Dag Gozcusu##
CPNAME_GP_64_powerplant ##Guc Fabrikasi##
CPNAME_GP_64_usairfield ##ABD Hava Alani##
CPNAME_GP_32_uppercamp ##Kamp##
CPNAME_GP_32_bridgecamp ##Kopru Kampi##
CPNAME_GP_32_wmineentrance ##Bati Maden Ocagi Girisi##
CPNAME_GP_32_emineentrance ##Dogu Maden Ocagi Girisi##
CPNAME_GP_32_securityhq ##Komutanlarin Guvenligi##
CPNAME_GP_32_powerplant ##Guc Fabrikasi##
CPNAME_GP_16_wmineentrance ##Bati Maden Ocagi Girisi##
CPNAME_GP_16_emineentrance ##Dogu Maden Ocagi Girisi##
CPNAME_GP_16_island ##Ada##
CPNAME_GO_64_uscarrier ##ABD Kariyer##
CPNAME_GO_64_riverfort ##Nehirden Takviye##
CPNAME_GO_64_olivefort ##Zeytin Tepesi'nden Takviye##
CPNAME_GO_64_rockfort ##Kaya Takviyesi##
CPNAME_GO_64_villagefort ##Kasabadan Takviye##
CPNAME_GO_64_industrialarea ##Endustriyel Alan##
CPNAME_GO_64_constructionsite ##Insaat Arsasi##
CPNAME_GO_64_airfieldcamp ##Hava Alani Kampi##
CPNAME_GO_64_airfieldbase ##Hava Alani Ussu##
CPNAME_GO_32_uscarrier ##ABD Kariyer##
CPNAME_GO_32_riverfort ##Nehir'den Takviye##
CPNAME_GO_32_olivefort ##Zeytin Tepesi'nden Takviye##
CPNAME_GO_32_rockfort ##Kaya Takviyesi##
CPNAME_GO_32_constructionsite ##Insaat Alani##
CPNAME_GO_32_industrialarea ##Endustriyel Alan##
CPNAME_GO_32_airfieldbase ##Hava Alani Ussu##
CPNAME_GO_16_beach ##Sahil Basi##
CPNAME_GO_16_village ##Kasaba##
CPNAME_GO_16_city ##Sehir##
CPNAME_MC_64_mecairfield ##MEC Hava Alani##
CPNAME_MC_64_ngasstation ##Kuzey Gaz Istasyonu##
CPNAME_MC_64_hotel ##Otel##
CPNAME_MC_64_citypark ##Sehir Parki##
CPNAME_MC_64_alleyway ##Bina Gecisi##
CPNAME_MC_64_powerplant ##Guc Fabrikasi##
CPNAME_MC_64_southblock ##Guney Engeli##
CPNAME_MC_64_warehouse ##Depo##
CPNAME_MC_64_backyard ##Avlu##
CPNAME_MC_64_hill ##Tepe##
CPNAME_MC_64_sgasstation ##Guney Gaz Istasyonu##
CPNAME_MC_64_usairfield ##ABD Hava Alani##
CPNAME_MC_32_hotel ##Otel##
CPNAME_MC_32_citypark ##Sehir Parki##
CPNAME_MC_32_powerplant ##Guc Fabrikasi##
CPNAME_MC_32_southblock ##Guney Engeli##
CPNAME_MC_32_backyard ##Avlu##
CPNAME_MC_32_hill ##Tepe##
CPNAME_MC_16_hotel ##Otel##
CPNAME_MC_16_roadconstruct ##Yol Insaasi##
CPNAME_MC_16_southblock ##Guney Engeli##
CPNAME_DP_64_uscarrier ##ABD Kariyer##
CPNAME_DP_64_northdocks ##Guney Limanlari##
CPNAME_DP_64_northbeach ##Kuzey Sahili##
CPNAME_DP_64_warehouse ##Depo##
CPNAME_DP_64_constructionsite ##Insaat Arsasi##
CPNAME_DP_64_mainentrance ##Ana Giris##
CPNAME_DP_64_reactors ##Reaktor Kuleleri##
CPNAME_DP_64_powerplant ##Guc Fabrikasi##
CPNAME_DP_64_maintenancebuilding##Bakim Binalari##
CPNAME_DP_64_southdocks ##Guney Limani##
CPNAME_DP_64_southbeach ##Guney Sahili##
CPNAME_DP_32_uscarrier ##ABD Kariyeri##
CPNAME_DP_32_northdocks ##Guney Limani##
CPNAME_DP_32_warehouse ##Depo##
CPNAME_DP_32_constructionsite ##Insaat Alani##
CPNAME_DP_32_reactors ##Reaktor Kuleleri##
CPNAME_DP_32_mainentrance ##Ana Giris##
CPNAME_DP_32_powerplant ##Guc Fabrikasi##
CPNAME_DP_32_maintenancebuilding##Bakim Binalari##
CPNAME_DP_32_southdocks ##Guney Limani##
CPNAME_DP_16_mainentrance ##Ana Giris##
CPNAME_DP_16_powerplant ##Guc Fabrikasi##
CPNAME_DP_16_constructionsite ##Insaat Arsasi##
CPNAME_DP_16_reactors ##Reaktor Kuleleri##
CPNAME_DV_64_uscarrier ##ABD Kariyeri##
CPNAME_DV_64_docks ##Limanlar##
CPNAME_DV_64_vistapoint ##Uzak Nokta##
CPNAME_DV_64_rivervillage ##Gol Kasabasi##
CPNAME_DV_64_temple ##Tapinak##
CPNAME_DV_64_marketplace ##Pazar Yeri##
CPNAME_DV_64_islandfarmhouse ##Adanin Ciftlik Evi##
CPNAME_DV_64_bridge ##Kopru##
CPNAME_DV_64_woodyard ##Agac Avlusu##
CPNAME_DV_64_waterfall ##Baraj##
CPNAME_DV_64_hillvillage ##Tepe Kasaba##
CPNAME_DV_64_refineryentrance ##Rafineri Girisi##
CPNAME_DV_64_refinery ##Rafineri##
CPNAME_DV_32_marketplace ##Pazar Yeri##
CPNAME_DV_32_islandfarmhouse ##Adanin Ciftlik Evi##
CPNAME_DV_32_bridge ##Kopru##
CPNAME_DV_32_woodyard ##Agac Avlusu##
CPNAME_DV_32_waterfall ##Baraj##
CPNAME_DV_32_hillvillage ##Tepe Kasaba##
CPNAME_DV_32_refineryentrance ##Rafineri Girisi##
CPNAME_DV_32_refinery ##Rafineri##
CPNAME_DV_32_temple ##Tapinak##
CPNAME_DV_16_bridge ##Kopru##
CPNAME_DV_16_woodyard ##Agac Avlusu##
CPNAME_DV_16_waterfall ##Baraj##
CPNAME_DV_16_hillvillage ##Tepe Kasaba##
CPNAME_DV_16_refineryentrance ##Rafineri Girisi##
CPNAME_DV_16_refinery ##Rafineri##
CPNAME_ZW_64_uscarrier ##ABD Kariyer##
CPNAME_ZW_64_beach ##Sahil##
CPNAME_ZW_64_airfield ##Hava Alani##
CPNAME_ZW_64_village ##Kasaba##
CPNAME_ZW_64_factory ##Fabrika##
CPNAME_ZW_64_centralisland ##Merkez Ada##
CPNAME_ZW_64_naturalgasstation##Dogal Gaz Istasyonu##
CPNAME_ZW_64_farm ##Ciftlik##
CPNAME_ZW_64_mecbase ##MEC Ussu##
CPNAME_ZW_32_airfield ##Havaalani##
CPNAME_ZW_32_village ##Kasaba##
CPNAME_ZW_32_factory ##Fabrika##
CPNAME_ZW_32_centralisland ##Merkez Ada##
CPNAME_ZW_32_naturalgasstation##Dogal Gaz Istasyonu##
CPNAME_ZW_32_farm ##Ciftlik##
CPNAME_ZW_32_mecbase ##MEC Ussu##
CPNAME_ZW_16_factory ##Fabrika##
CPNAME_ZW_16_centralisland ##Merkez Ada##
CPNAME_ZW_16_naturalgasstation##Dogal Gaz Istasyonu##
HEADER_crouch ##COMEL##
HEADER_cyclecameras ##KAMERA DEGISTIR##
HEADER_cycleweapons ##SILAH DEGISTIR##
HEADER_date ##ZAMAN ##
HEADER_deaths ##OLUMLER##
HEADER_decelerate ##YAVASLA##
HEADER_enterexit ##GiR/CIK##
HEADER_fire ##ATES##
HEADER_flare ##ISARET##
HEADER_forward ##ILERI##
HEADER_gamemode ##OYUN MODU##
HEADER_gamemode ##OYUN MODU##
HEADER_id ##KIMLIK##
HEADER_invertmouse ##TERS FARE##
HEADER_jump ##ATLA##
HEADER_kdratio ##OLD/OLM ORANI##
HEADER_kills ##OLDURULENLER##
HEADER_losses ##KAYIPLAR##
HEADER_mainradio ##ANA TELSIZ##
HEADER_map ##HARITA##
HEADER_mapname ##HARITA ISMI##
HEADER_maporder ##HARITA ONER##
HEADER_name ##ISIM##
HEADER_openon ##AC/ACIK##
LOADINGSCREEN_MAPDESCRIPTION_songhuastalemate##Newly formed Active Component
brigades of the US Marines advance from the Russian plains into the territories of
the People’s Republic of China where rapidly deployed Chinese forces mass to
counter the assault. The stalemated situation along the Songhua River has
deteriorated into reciprocal assaults by both sides, each seeking to capture this
vital transportation artery. Stakes are high in this double assault that involves
control of a main gateway to Southern Manchuria.##
LOADINGSCREEN_MAPDESCRIPTION_glowingpass##China’s rich mining areas in the
northeastern highland have become contested by rapidly deploying American and
Chinese forces. The narrow canyons carved into this region channel both forces into
inevitable head-on confrontations as each seeks to secure the prized uranium mines
with their advancing forces. In the context of this double assault, success will
favor the bold, given the constrained nature of this rugged battlefield. ##
LOADINGSCREEN_MAPDESCRIPTION_dragonvalley##Ancient legends of this "fairyland on
earth," tell of a yellow dragon that helped a king channel flood waters into the
sea. Currently, American military forces are converging upon this idyllic valley,
to secure a foothold in the Minshan mountain range. Elements of the US Marines are
on the offensive in this sector, while the forces of the People's Republic of China
are called upon to defend ancient ancestral lands, in what promises to be a bitter
engagement.##
LOADINGSCREEN_MAPDESCRIPTION_daqingoilfields##American forces striking south are
now poised to seize this crucial logistic component in China’s ongoing war effort,
seeking to both divert petroleum resources while simultaneously hindering PLA
mechanized efforts in this sector. The stakes are high in this head-on collision
between advancing US brigades and the defending Chinese forces, with both sides
advised to cautiously advance through this volatile landscape.##
LOADINGSCREEN_MAPDESCRIPTION_dalianplant##US Rapid Deployment forces are advancing
to capture the Dalian Plant nuclear facility and force disruptions to the
electrical grid in northern China. Elements of the Second Army of the People’s
Republic of China have moved forward to serve as an improvised defensive force.
This location is of vital strategic importance to both sides, for a major reduction
of the generating capacity of the PLA forces would allow rapid consolidation of US
units dispersed throughout this vast region.##
LOADINGSCREEN_MAPDESCRIPTION_hinganhills##Military planners for both the US and the
People’s Republic of China quickly realized that this sector contains key strategic
bridges that provide easy armored access to the Manchurian heartland and deployed
accordingly. To secure possession of these vital lines of advance elements of both
nations are racing to meet head-on amidst the scattered farms, villages and
industrial areas of this ancient, remote landscape.##
LOADINGSCREEN_MAPDESCRIPTION_mashtuurcity##Leading elements of the US ground force
must capture Mashtuur City, a primary Middle East axis of advance. In response, MEC
units are rushing forward to hold the city at all costs. In this double assault
upon a key urban asset, all elements of modern warfare are likely to be deployed,
attempting to secure vital CPs that dot the city. Victory will go to the side that
controls the majority of Mashtuur when hostilities cease.##
LOADINGSCREEN_MAPDESCRIPTION_zatarwetlands##The Zatar Wetlands along the Red Sea
coastline possess vital natural gas resources, but create a difficult battlefield
for US and MEC forces. Small tributaries break the landscape into isolated islands
whose soggy marshes inhibit heavy vehicles. As American forces advance, MEC forces
possess an initial advantage in the air. Control of an abandoned airfield is
crucial early in the battle, after which supply line protection will become an
additional consideration.##
LOADINGSCREEN_MAPDESCRIPTION_strikeatkarkand##Control of the industrial facility
and harbor at Karkand motivate this assault by US forces, where they find MEC
forces marshalling to defend the industrial city and determined to meet this attack
with stiff resistance. The terrain surrounding Karkand sufficiently opens to allow
for sweeping fields of fire but the open ground increases the danger posed by anti-
vehicle missiles and sniping. It is thus vital for both sides to secure firebases
in Karkand’s sheltered city center. ##
LOADINGSCREEN_MAPDESCRIPTION_sharqipeninsula##This vital position on the Persian
Gulf possesses a TV station with a powerful transmitter, allowing it to aid
propaganda support for the ongoing MEC campaign. US Rapid Deployment forces have
captured this coastal position and now face a determined counterattack by
converging MEC forces. This lazy seaside resort of villas, markets and beach houses
is about to become a modern battlefield as US forces attempt to hold on to their
newly-captured communications prize.##
LOADINGSCREEN_MAPDESCRIPTION_gulfofoman##A USMC Marine Expeditionary Unit (MEU) has
landed on this Persian Gulf beach during the night in the hopes of quickly seizing
the nearby MEC airbase.
The stakes are high for both sides. The Marines face possibly being driven into
the sea and destroyed. The MEC forces could lose a key airbase and open the door
for US forces to take strategic oilfields. Both sides have been using the morning
to prepare for a final assault. ##
LOADINGSCREEN_MAPDESCRIPTION_operationcleansweep##This vital entrance to the
Persian Gulf is held by local MEC forces who have established a strong defensive
presence on the scattered islands of the waterway. For the US Rapid Deployment
force to clear the waterway they must first deploy air assets to disable a key MEC
power station, after which the US force must enter the channel and capture the
islands defended by these determined MEC fighters.##
LOADINGSCREEN_MAPDESCRIPTION_kubradam##Active Component brigades of the US Marines
are deploying toward a key dam site in the Saudi desert, intent upon control of
this strategic location. To counter the threat, MEC forces are advancing their own
mobile brigades to blunt the US spearhead. This rough desert terrain contains a mix
of terrain types, requiring the utmost in tactical flexibility by both US and MEC
soldiers. The ultimate objective of both sides in this battle is to gain control of
the entire Kubra Dam sector.##
DELETED ##SILINDI##
GAMEMODE_assault ##Ani Atak##
GAMEMODE_headon ##Head-on##
GAMEMODE_doubleassault ##Ciftli Saldiri##
GAMEMODE_DESCRIPTION_assault ##This is a Conquest: Assault map. The force that
causes the opponent's tickets to reach zero wins. The defending force can reduce
the attacking force’s tickets gradually by holding all of the control points on the
map. The attacking force can gradually reduce the defending force’s tickets by
holding all of the control points on the map.##
GAMEMODE_DESCRIPTION_headon ##This is a Conquest: Head-on map. Your team will
win if you cause your opponent's tickets to reach zero. You can increase the rate
at which they lose tickets by holding at least half of the control points on this
map.##
GAMEMODE_DESCRIPTION_doubleassault##This is a Conquest: Double assault map. You
reduce opponent’s tickets by holding more than half of the control points on the
map. You win by capturing all control points or by reducing the opponent’s tickets
to zero##
HEADER_parachute ##PARASUT##
HEADER_pause ##DURDUR##
HEADER_pickupkit ##Malzeme Cantasini Al##
HEADER_ping ##PING##
HEADER_pitch ##Zift Etkeni##
HEADER_playername ##OYUNCU ISMI##
HEADER_players ##OYUNCULAR##
HEADER_PRIMARY ##BIRINCI##
HEADER_prone ##SURUN##
HEADER_pushtotalk ##KONUSMAK##
HEADER_rank ##SEVIYE##
HEADER_reload ##MERMI DOLDUR##
HEADER_roadkills ##ROAD KILLS##
HEADER_rollleft ##ROLL LEFT##
HEADER_rollright ##ROLL RIGHT##
HEADER_rudderleft ##RUDDER LEFT##
HEADER_rudderright ##RUDDER RIGHT##
HEADER_sayall ##Herkese Soyle##
HEADER_saysquad ##BIRLIGE SOYLE##
HEADER_sayteam ##TAKIMA SOYLE##
HEADER_score ##SKOR##
HEADER_scoreboard ##SKOR TAHTASI##
HEADER_screenshot ##EKRAN GORUNTUSU##
HEADER_SECONDARY ##IKIN. TELSIZ##
HEADER_sensitivity ##HASSASIYET##
HEADER_servername ##SUNUCU ISMI##
HEADER_smoke ##Patlama Dumani##
HEADER_spawnscreen ##DOGUS EKRANI##
HEADER_sprint ##HIZLI KOSU##
HEADER_squadscreen ##BIRLIK EKRANI##
HEADER_steerleft ##SOLA DON##
HEADER_steerright ##SAGA DON##
HEADER_strafeleft ##SOLA HAREK.##
HEADER_straferight ##SAGA HAREK.##
HEADER_time ##ZAMAN##
HEADER_timeonmap ##HARITADA ZAMAN##
HEADER_timeused ##GECEN ZAMAN##
HEADER_version ##VERSIYON##
HEADER_voteno ##HAYIR'I OYLA##
HEADER_voteyes ##EVET'I OYLA##
HEADER_weapon1 ##SILAH 1##
HEADER_weapon2 ##SILAH 2##
HEADER_weapon3 ##SILAH 3##
HEADER_weapon4 ##SILAH 4##
HEADER_weapon5 ##SILAH 5##
HEADER_weapon6 ##SILAH 6##
HEADER_weapon7 ##SILAH 7##
HEADER_weapon8 ##SILAH 8##
HEADER_wins ##KAZANILANLAR##
HEADER_yaw ##ROTADAN CIKMAK##
HEADER_zoommap ##HARITAYI YAKINLASTIR##
LOGIN_capslock ##NOT: CAPS LOCK SU AN ACIK##
LOGIN_loginusing ##BAGLAN##
LOGIN_other_emailnickname ##E-POSTA/KULLANICI-ADI##
LOGIN_other_usingemail ##KULLANILAN E-POSTA##
LOGIN_other_usingnick ##KULLANICI ADI##
LOGIN_otherinfo ##Hazirdaki e-posta adresini-kullanici adini kullan
veya baska bir bilgisayarda olusturulan e-posta adresini kullan.##
LOGIN_retrieveaccount ##YENI HESAP EKLE##
LOGIN_password ##SIFRE##
LOGIN_recentprofile ##SU ANKI HESAP##
LOGIN_rememberpassword ##SIFRE HATIRLA##
MAIN_activeprofile ##AKTIF HESAP##
MAINBUTTON_1 ##BFHQ##
MAINBUTTON_2 ##COKLU OYUNCU##
MAINBUTTON_3 ##TEK OYUNCU##
MAINBUTTON_4 ##TOPLULUK##
MAINBUTTON_6 ##CIKIS##
BUTTON_logout ##HESAPTAN CIK##
MISC_SDHOOK_autorun ##Unable to connect to the online validation system.
Please confirm an internet connection is active. If problem persists, please
contact TechSupport.##
MISC_SDHOOK_frontendone ##The Account Creation server is currently offline##
MISC_SDHOOK_frontendthree ##Unable to initialize sound card. Please check
sound card settings. If this problem persists, please contact TechSupport##
MISC_SDHOOK_frontendtwo ##The Gamespy Browser Server is currently offline##
MISC_SDHOOK_multiplayerone ##The Gamespy Browser Server is currently offline##
MISC_SDHOOK_multiplayertwo ##Battlefield 2 authentication system is currently
offline##
MISC_SDHOOK_server ##The Gamespy Browser Server is currently offline##
MODAL_activateprofile ##HESABI AKTIF ET##
MODAL_cancel ##YAPILAN AYARLAR IPTAL EDILIYOR##
MODAL_compare ##LOADING COMPARE PLAYER##
MODAL_createaccount ##HESAP OLUSTURULUYOR##
MODAL_disconnect ##BAGLANTI KESILIYOR##
CPNAME_MC_32_mosque ##Cami##
CPNAME_DP_64_ airfield ##Havaalani##
CPNAME_DP_64_ workerbarracks ##Worker Barracks##
CPNAME_DP_64_ mountainpass ##Mountain Pass##
CPNAME_DP_32_ airfield ##Airfield##
CPNAME_DP_32_ workerbarracks ##Worker Barracks##
CPNAME_DP_32_ mountainpass ##Mountain Pass##
MODAL_filters ##FILTRELER ONAYLANIYOR##
MODAL_joinserver ##SUNUCUYA BAGLANILIYOR##
MODAL_loadingleaderboard ##LIDER TAHTASI ISTATISTIKLERI YUKLENIYOR##
MODAL_loadingstats ##OYUNCU ISTATISTIKLERI YUKLENIYOR##
MODAL_playnow ##OYNAMAK ICIN SUNUCU ARANIYOR##
MODAL_reset ##TEMEL AYARLARA DONULUYOR##
MODAL_search ##HESAP ARANIYOR##
MODAL_settings ##AYARLAR ONAYLANIYOR##
MODAL_startingserver ##SUNUCUYA BASLANILIYOR##
MODAL_video ##VIDYO AYARLARI ONAYLANIYOR##
MULTIPLAY_1 ##INTERNETE BAGLAN##
MULTIPLAY_1_internetservers ##INTERNET SUNUCULARI##
MULTIPLAY_2 ##AGA BAGLAN##
MULTIPLAY_2_localservers ##AG SUNUCULARI##
MULTIPLAY_3 ##AG SUNUCUSU OLUSTUR##
MULTIPLAY_3_autobalance ##OTO. DENGELEME##
MULTIPLAY_3_avaliablemaps ##MEVCUT HARITALAR##
MULTIPLAY_3_friendlyfire ##DOST ATESI##
MULTIPLAY_3_information ##To get access to more server options, use the
dedicated server launcher.##
MULTIPLAY_3_maxplayers ##EN F. OYUNCU##
MULTIPLAY_3_roundspermap ##HARITA BASINA TUR##
MULTIPLAY_3_chosenmaps ##SECILMIS HARITALAR##
MULTIPLAY_3_selectedmapdesc ##SECILEN HARITA BILGILERI##
MULTIPLAY_3_servername ##SUNUCU ISMI##
MULTIPLAY_3_serverpassword ##SUNUCU SIFRESI##
MULTIPLAY_3_serversettings ##SUNUCU AYARLARI##
MULTIPLAY_3_spawntime ##DOGUM ZAMANI##
MULTIPLAY_3_ticketratio ##TRAFIK ONAYI##
MULTIPLAY_3_timelimit ##ZAMAN LIMIDI##
MULTIPLAY_4 ##SERVER KIRALA##
MULTIPLAY_chosenmaps ##SECILMIS HARITALAR##
MULTIPLAY_internetserverfilters##INTERNET FILTRELERI##
MULTIPLAY_noserverselected ##Sunucu secilmedi.##
MULTIPLAY_players ##SUNUCUDAKI OYUNCULAR##
MULTIPLAY_serverinfo ##SUNUCU BILGISI##
MULTIPLAY_servermap ##SUNUCU HARITASI##
OPTIONS_1 ##OYUN SECENEKLERI##
OPTIONS_1_autoready ##OTOMATIK HAZIR##
OPTIONS_1_autoreload ##OTOMATIK YENIDEN YUKLE##
OPTIONS_1_blue ##MAVI##
OPTIONS_1_crosshair ##HEDEF ##
OPTIONS_1_crosshaircolor ##Hedef Rengi##
OPTIONS_1_generalsettings ##GENEL SECENEKLER##
OPTIONS_1_green ##YESIL##
OPTIONS_1_hud ##HUD ##
OPTIONS_1_hudsettings ##HUD AYARLARI##
OPTIONS_1_icon ##IKONLAR##
OPTIONS_1_maprotates ##MAP ROTATION FOLLOWS PLAYER##
OPTIONS_1_mapstatic ##DEGISMEYEN HARITA##
OPTIONS_1_minimap ##KUCUK HARITA##
OPTIONS_1_minimaptrans ##KUCUK HARITA##
OPTIONS_1_mousewheelreverse ##MOUSEWHEEL'LERI KABUL ET##
OPTIONS_1_quitconfirm ##DIYALOGLARI IPTAL ET##
OPTIONS_1_red ##KIRMIZI##
OPTIONS_1_transparency ##Saydamlik##
OPTIONS_1_voting ##OPT OUT OF VOTING##
OPTIONS_2 ##KONTROLLER##
OPTIONS_2_1 ##YAYGIN KONTROLLER##
OPTIONS_2_1_communication ##Iletisim##
OPTIONS_2_1_mapsandmisc ##CESITLI##
OPTIONS_2_1_mousesettings ##FARE AYARLARI##
OPTIONS_2_1_movement ##HAREKET##
OPTIONS_2_1_weapon ##SILAH##
OPTIONS_2_2 ##KARA ARACI##
OPTIONS_2_2_movement ##HAREKET##
OPTIONS_2_2_weapon ##SILAH##
OPTIONS_2_3 ##UCAKLAR##
OPTIONS_2_3_movement ##HAREKET##
OPTIONS_2_3_weapon ##SILAH##
OPTIONS_2_4 ##HELIKOPTER##
OPTIONS_2_4_movement ##HAREKET##
OPTIONS_2_4_weapon ##SILAH##
OPTIONS_2_5 ##TEKNE##
OPTIONS_2_5_movement ##MOVEMENT##
OPTIONS_2_5_weapon ##SILAH##
OPTIONS_3 ##VIDYO##
OPTIONS_3_antialiasing ##ANTI-ALIASING##
OPTIONS_3_customquality ##COZUNURLUGU OTO. AYARLA##
OPTIONS_3_displaymode ##GOSTERI MODU##
OPTIONS_3_dynamiclight ##DINAMIK ISIKLAR##
OPTIONS_3_dynamicshadows ##DINAMIK GOLGELER##
OPTIONS_3_effects ##EFEKTLER##
OPTIONS_3_geometry ##GEOMETRI##
OPTIONS_3_lighting ##AYDINLATMA##
OPTIONS_3_overallquality ##AYRINTILI COZUNURLUK##
OPTIONS_3_terrain ##ARAZI##
OPTIONS_3_texture ##KAPLAMA##
OPTIONS_3_texturefiltering ##KAPLAMA FILTRELERI##
OPTIONS_3_videooptions ##VIDYO SECENEKLERI##
OPTIONS_3_viewdistancescale ##GOZ UZAKLIGI MESAFEYI GOSTER##
OPTIONS_4 ##SES##
OPTIONS_4_audiorenderer ##SES CIKISI##
OPTIONS_4_audiosettings ##SES AYARLARI##
OPTIONS_4_boostmicgain ##BOOST MIC GAIN##
OPTIONS_4_effects ##EFEKTLER##
OPTIONS_4_enable ##SAGLA##
OPTIONS_4_englishvoonly ##SADECE INGILIZCE VO##
OPTIONS_4_language ##DIL##
OPTIONS_4_mictest ##MIKROFON TESTI##
OPTIONS_4_music ##MUZIK##
OPTIONS_4_numberofvoices ##HOPARLOR SAYISI##
OPTIONS_4_receive ##KABUL ET##
OPTIONS_4_sendthresholdvolume ##BASLANGIC SESI GONDER##
OPTIONS_4_sounddetail ##SES DETAYI##
OPTIONS_4_soundquality ##SES COZUNURLUGU##
OPTIONS_4_transmit ##GONDER##
OPTIONS_4_voiceover ##VOICE OVER##
OPTIONS_4_voiceoverip ##VOICE OVER IP##
OPTIONS_4_volume ##OYUN SESI##
OPTIONS_5 ##YAPIMCILAR##
OPTIONS_5_credits ##YAPIMCILAR##
OPTIONS_5_legal ##© 2005 Digital Illusions CE AB and EA GAMES™. All
rights reserved. GameSpy™ and PunkBuster™ are properties of their respective
trademark holders.##
RANK_demoted ##RUTBENIZ INDIRILDI##
RANK_demotedinfo ##Another Battlefield 2 player has been promoted to
Sergeant Major of the Corps.##
RANK_demotedrank ##YENI SEVIYE##
RANK_nextrank ##ILERI SEVIYE##
RANK_promoted ##TERFI ETTINIZ##
RANK_promotedinfo ##Your new rank will give you precedence over lower-
ranked players when applying for commander##
RANK_promotedinfowithunlock ##Your new rank will give you precedence over lower-
ranked players when applying for commander. You have also qualified for a new
unlock.##
SINGLEPLAYER_1_easy ##KOLAY##
SINGLEPLAYER_1_hard ##UZMAN##
SINGLEPLAYER_1_medium ##KIDEMLI##
SINGLEPLAYER_1 ##CABUK SAVAS##
SINGLEPLAYER_1_botskill ##BOLUM ZORLUGU ##
SINGLEPLAYER_1_briefing ##OZET##
SINGLEPLAYER_1_choosemap ##HARITA SEC##
SINGLEPLAYER_1_information ##Instant Battle is intense squad-level battles on
maps designed to offer you non-stop action.##
SINGLEPLAYER_1_selectedmap ##SECILEN HARITA ##
SINGLEPLAYER_1_selectedmapdesc##SECILEN HARITA BILGISI##
SINGLEPLAYER_1_settings ##AYARLAR##
SINGLEPLAYER_mapload_news ##Battlefield 2 Haberleri##
SPECIAL_connecting ##HESAP SUNUCUSUNA BAGLANILIYOR##
UNLOCK_unlockinfo ##Kilitleri acmana izin yok .##
UNLOCK_unlocks ##KILIDI ACILMISLAR##
UNLOCK_unlocksremaining ##Kilidi acilmamislar: ##
WEAPON_DESCRIPTION_ak101 ##The gas-operated AK-101 is a modern version of the
classic AK-47. It uses 5.56 NATO ammunition which can be fired at the rate of 600
bullets per minute. It is far more accurate than its predecessor.

Type: Full Auto / Semi Auto


Damage: High
Accuracy: Medium / High##
WEAPON_DESCRIPTION_ak47 ##The AK-47 is an extremely robust weapon that has
sacrificed some accuracy for reliability. It fires powerful 7.62mm ammunition from
a 30 round magazine.

Type: Full Auto / Semi Auto


Damage: High
Accuracy: Medium##
WEAPON_DESCRIPTION_ak74u ##The AK-74u is a shortened version of the AK-74 and
is intended as a personal defense weapon for tank and helicopter crews. It lacks
accuracy at longer ranges but is easier to handle in confined spaces.

Type: Full Auto / Semi Auto


Damage: Medium
Accuracy: Medium##
WEAPON_DESCRIPTION_ammobag ##Ammo bags are used to refill friendly soldiers'
ammunition stock. Hold the bag when you are near friendly soldiers to gradually
refill their ammunition stock. Alternatively, you can throw one on the ground and
any teammate who runs over it will be resupplied fully.##
WEAPON_DESCRIPTION_autoshotgunmodel12##Imagine an AK-47 limited to semi-automatic
fire with a rebuilt chamber to house shotgun shells and you have this automatic
shotgun. Extremely powerful at short range it loses accuracy at longer ranges.

Type: Semi Auto


Damage: High
Accuracy: Low##
WEAPON_DESCRIPTION_c4 ##C4 is an extremely powerful explosive charge which
can be attached to vehicles and structures. A remote detonator is used to set off
the explosive. It is very effective against vehicles or as a booby-trap, just make
sure you are a safe distance away before you press the detonator as it has a large
blast radius!##
WEAPON_DESCRIPTION_claymore ##The claymore is an anti-personnel mine which
explodes in a cone-shaped pattern. A claymore will explode whenever someone moves
in front of it. Be careful as the claymore does not distinguish between friend or
foe.##
WEAPON_DESCRIPTION_dao12 ##The DAO-12 has a big revolver-style cylinder
holding 12 shots which is a large number compared to other automatic shotguns. This
shotgun is extremely effective in close range encounters.

Type: Semi Auto


Damage: High
Accuracy: Low##
WEAPON_DESCRIPTION_eryx ##The Eryx is a shoulder fired Short Range Anti-Armor
Weapon which can be used to defeat all modern tanks.

Type: Wire-guided
Damage: Armor-piercing
Accuracy: High##
WEAPON_DESCRIPTION_g3 ##The G3 is the big brother to many modern weapons
such as the MP5 and the G36C. It’s heavy and somewhat clumsy but reliable, very
accurate and extremely powerful.
Type: Full Auto / Semi Auto
Damage: High
Accuracy: High.##
WEAPON_DESCRIPTION_g36c ##The G36C is the commando version of the G36
weighing 2.8 kilos and is only 500mm long when the buttstock is folded. In full
auto mode it can fire 750 rounds per minute.

Type: Full Auto / Semi Auto


Damage: Medium
Accuracy: High##
WEAPON_DESCRIPTION_gp25 ##The predecessor to the GP-30, The GP-25 is a muzzle
loaded underbarrel grenade launcher. Intended for lobbing grenades long distances
it is effective against infantry and soft targets but does minimal damage to
armored vehicles.##
WEAPON_DESCRIPTION_gp30 ##The GP-30 is an underbarrel grenade launcher firing
high explosive 40mm rounds. The GP-30 can be used as indirect fire to eliminate
opposition who are hidden behind walls or cover. It is effective against infantry
and soft targets but does minimal damage to armored vehicles.##
WEAPON_DESCRIPTION_handgrenade##The hand grenade, an effective fragmentation
explosive, can be thrown long-distance or rolled for more accurate placement. It
has a four second fuse.##
WEAPON_DESCRIPTION_healbag ##The Medic Bag is used to heal friendly soldiers.
Hold the bag when you are near friendly soldiers to gradually heal them.
Alternatively, you can throw one on the ground and any teammate who runs over it
will be healed fully.##
WEAPON_DESCRIPTION_knife ##This standard issue combat knife is very deadly
when used in hand-to-hand combat. Many soldiers have survived thanks to quick
thinking and fast reflexes when they found themselves suddenly out of ammunition.##
WEAPON_DESCRIPTION_l85 ##The L-85 is part of the SA80 weapons family. It’s a
completely new design and when introduced to the British Army proved so accurate
that they had to redesign their Army Marksmanship tests.

Type: Full Auto / Semi Auto


Damage: Medium
Accuracy: High##
WEAPON_DESCRIPTION_landmine ##The landmine is an anti-vehicle explosive which is
detonated whenever a vehicle passes over it. The landmine does not distinguish
between friend or foe.##
WEAPON_DESCRIPTION_laserpainter##The L1-NU5 laser painter is the latest in laser
targeting weapon technology. It is capable of transmitting target coordinates in
even the worst of weather conditions.##
WEAPON_DESCRIPTION_m16a2 ##The M16A2 was developed as an improvement over the
standard M16A1. It has proven itself superior in many ways.

Type: Burst / Semi Auto


Damage: Medium
Accuracy: High##
WEAPON_DESCRIPTION_m203 ##The M203 is a 40mm under-barrel grenade launcher
mounted on the M16A2. It fires single shot explosive grenades capable of doing
significant damage to both infantry and soft targets. It is not as effective
against armored vehicles. Thanks to its light weight construction the M203 has a
limited impact on the accuracy of the gun to which it is attached.##
WEAPON_DESCRIPTION_m24 ##The M24 sniper rifle replaced the older M21 in the
late 1980's. The United States returned to bolt action sniper rifles with this
lightweight weapon. It has an effective range of nearly 1000 meters.

Type: Bolt-action
Damage: High
Accuracy: Very High##
WEAPON_DESCRIPTION_m249 ##The Squad Automatic Weapon (SAW) is the basis of
firepower for an infantry squad. Its high rate of fire affects accuracy. For best
results the M249 should be fired from a prone position in controlled bursts.

Type: Full Auto


Damage: Medium/High
Accuracy: Medium/High##
WEAPON_DESCRIPTION_m4 ##The M4 is a lightweight version of the M16 and
fires the same type of ammunition. It has similar handling and accuracy but does
less damage. It comes equipped with a red-dot scope.

Type: Full Auto / Semi Auto


Damage: Low/Medium
Accuracy: High##
WEAPON_DESCRIPTION_m9550cal ##The M-95 Barret is the most massive sniper weapon
to date. It fires 12.7mm (.50) ammunition and is one of the few handheld weapons
that is known to penetrate armored glass such as used in helicopter cockpits.

Type: Bolt Action


Damage: Very High
Accuracy: High##
WEAPON_DESCRIPTION_mod982 ##This shotgun has a standard 12 gauge pump action
which has become very popular due to its low fabrication cost. Its internal
magazine has a capacity of five rounds plus one additional round in the chamber.

Type: Pump-action
Damage: High
Accuracy: Low##
WEAPON_DESCRIPTION_mp5 ##The MP5 is a scaled-down version of the G3 assault
rifle. It uses 9mm bullets and is very effective at close range.

Type: Full Auto / Semi Auto


Damage: Low
Accuracy: Low / Medium##
WEAPON_DESCRIPTION_mr444 ##The Russian made MR-444 is a polymer-framed semi-
automatic pistol firing 9mm ammunition. It is sold world-wide and well-known for
its reliability.

Type: Semi Auto


Damage: Low
Accuracy: Low##
WEAPON_DESCRIPTION_pistol92fs ##The 92FS is a 9mm semi-automic pistol which carries
15 rounds in the magazine. The 92FS is used by military and law enforcement all
over the world.

Type: Semi-auto
Damage: Low
Accuracy: Low##
WEAPON_DESCRIPTION_pkm ##The 7.62mm PKM is a 16 kilo machine gun which has
amazing firepower but extremely innaccurate due to its massive recoil. Best results
are achieved when firing from a prone, stationary position.

Type: Full Auto


Damage: High
Accuracy: Medium##
WEAPON_DESCRIPTION_pp12 ##The PP-19 is based on the AKS-74 but uses 9mm
ammunition and a very unconventional magazine solution.

Type: Full Auto / Semi Auto


Damage: Low
Accuracy: Low/Medium##
WEAPON_DESCRIPTION_qsz92 ##The QSZ92 is a recoil-operated semi-automatic
pistol built for the PLA. It fires 5.8mm ammunition and has 15 shots in a clip.

Type: Semi Auto


Damage: Low
Accuracy: Low##
WEAPON_DESCRIPTION_rpk74 ##The RPK is a very efficient squad level light
support weapon using small-caliber ammunition. Due to its high rate of fire, the
RPK is most accurate when fired from a prone, stationary position.

Type: Full Auto


Damage: High
Accuracy: Medium##
WEAPON_DESCRIPTION_shockpaddles##The Defibrillator is standard equipment in all
modern armies. They are used to save mortally wounded soldiers. There are rumors
that medics have used the defibrillator as weapons in close action combat. ##
WEAPON_DESCRIPTION_shotgunmodel1187##This pump-action, magazine fed shotgun takes
six shots plus one in the chamber. It uses 12 gauge Magnum ammunition and comes
with a rubber padded buttstock to reduce recoil.

Type: Pump-action
Damage: High
Accuracy: Low##
WEAPON_DESCRIPTION_smokegrenade##The J4-M35 Smoke Grenade has helped many soldiers
out of dire situations. Simply throw the grenade wait for the smoke to spread and
change firing positions when the enemy can’t see you.##
WEAPON_DESCRIPTION_sraw ##The Mk40 Short Range Assault Weapon (SRAW) is the
US military response to armored vehicles on the battlefield. Explosive reactive
armor is not a problem for this ultra-modern weapon system.

Type: Wire-guided
Damage: Armor-piercing
Accuracy: High##
WEAPON_DESCRIPTION_svd ##The SVD is a lightweight rifle used for mid-range
sharp shooting. It’s slightly less accurate than its American counterpart but
shoots significantly faster.

Type: Semi Auto


Damage: Medium/High
Accuracy: High##
WEAPON_DESCRIPTION_type85 ##The Type 85 can be fired on full automatic fire and
is ideal for close quarter battles. It makes a perfect sidearm for the anti-armor
soldier.

Type: Full Auto / Semi Auto


Damage: Low
Accuracy: Low/Medium##
WEAPON_DESCRIPTION_type88 ##The Type 88 is a member of the same family of guns
as the Type 95 rifles. It fires a similar type of 5.8mm ammunition. It is semi-
automatic and loaded from a 10 round box magazine.

Type: Semi Auto


Damage: Medium/High
Accuracy: High##
WEAPON_DESCRIPTION_type95car ##The Type 95 carbine is the latest addition to the
PLA armoury. It is a light-weight, air-cooled assault rifle built of polymer
materials which fires 5.8mm rounds from a 30 round magazine.
Type: Full Auto / Semi Auto
Damage: Low/Medium
Accuracy: High##
WEAPON_DESCRIPTION_type95mg ##The Type 95 is the light machinegun version of the
Type 95 carbine. It uses the same ammunition but has a slightly longer barrel and
is drum-loaded.

Type: Full Auto


Damage: Medium/High
Accuracy: Medium/High##
WEAPON_DESCRIPTION_wrench ##The HOFF-3 wrench was adopted by modern day armies
in the late 90’s. It’s one of the most comprehensive tools designed as it can be
used to repair everything from damaged vehicles to destroyed bridges.##
WELCOME_welcome ##Hos Geldin, Acemi Er!##
WELCOME_singleinfo ##Kolay ayarlarda cabuk tek oyunculu savasa baslamak
icin, buraya tiklayin. ##
WEAPON_DESCRIPTION_jackhammer ##The Jackhammer is a gas-operated heavy shotgun
loaded with 7 round revolver type cylinders. Due to its long reload time it’s
important to be careful when firing on the full auto setting or you will find
yourself out of ammunition at an inconvenient moment.

Type: Full Auto


Damage: High
Accuracy: Low##
BFHQ_1_latestawards ##SON UC ODUL##
BUTTON_back ##GERI##
BUTTON_accept ##SARTLARI KABUL ET##
CREATE_terms ##By clicking ACCEPT TERMS, you will register with
GameSpy and you are sending account data directly to GameSpy. You agree that the
use of your account data is subject to the IGN Entertainment, Inc. Privacy Policy
and the IGN Entertainment, Inc. User Agreement. You also acknowledge that IGN will
share your information with EA so that EA may operate the service you have elected
to receive. Game play is also subject to the EA Terms of Service.##
CREATE_privacy ##IGN Gizlilik Politikasi##
CREATE_user ##IGN Kullanici Anlasmasi##
CREATE_ea ##EA'nın Sartları##
BFHQ_timeascommander ##Komutan##
BFHQ_timeassquadleader ##Birlik Lideri##
BFHQ_timeassquadmember ##Birlik Uyesi##
BFHQ_timeaslonewolf ##Yalniz Kurt##
BFHQ_1_timeinposition ##DOGUM ZAMANI##
BFHQ_leaderboardscores ##SKORLAR##
BFHQ_leaderboardkits ##ALET TAKIMLARI##
BFHQ_leaderboardvehicles ##ARACLAR##
BFHQ_leaderboardinfantryequipment##ALET DONANIMI##
BFHQ_lb_risingstar ##Parlayan Yildiz##
BFHQ_lb_overall ##Ayrintili ##
BFHQ_lb_commander ##Komutan##
BFHQ_lb_teamwork ##Takim Calismasi##
BFHQ_lb_combatc ##Carpisma##
BFHQ_grounddefense ##Toprak Koruması##
BFHQ_handgrenade ##El Bombasi##
BFHQ_wins ##Galibiyetler##
BFHQ_losses ##Kaybedilenler##
BFHQ_next ##ILERI ##
BUTTON_gofirst ##ILK##
MAINBUTTON_5 ##SECENEKLER##
BUTTON_manageaccount ##HESAPLARI YONET##
LOGIN_manageaccount ##HESAPLARI YONET##
LOGIN_manageinfo ##Here you can manage your existing accounts,
retrieve accounts created on other computers, or create a new account.##
BUTTON_chooselater ##SONRA SEC##
BUTTON_retrieve ##HESABI YENIDEN EDIN##
LOGIN_loginmanagement ##HESAP YONETIMI##
MULTIPLAY_1_rankedservers ##Seviyeli Sunucu##
MULTIPLAY_1_punkbuster ##Punkbuster##
MULTIPLAY_1_operatingsystem ##Isletim Sistemi##
MULTIPLAY_1_cpuload ##CPU Yukle##
MULTIPLAY_1_battlecommo ##BattleCommo##
MULTIPLAY_1_battlerecorder ##Savas Kaydedici##
MULTIPLAY_1_passwordrequired ##Sifre Gerekli##
WELCOME_onlineinfo ##To enlist in the online ranks, click here.##
BUTTON_retrieveaccount ##YENIDEN HESAP AL##
CREATE_termstitle ##IGN PRIVACY POLICY, USER AGREEMENT & EA TERMS OF
SERVICE##
MODAL_training ##TEK OYUNCULU BASLATILIYOR##
BUTTON_startsingleplayer ##TEK OYUNCULU BASLA##
EOR_2_firstposition ##BIRINCI##
EOR_2_secondposition ##IKINCI##
EOR_2_thirdposition ##UCUNCU##
EOR_2_gold ##ALTIN##
EOR_2_silver ##GUMUS##
EOR_2_bronze ##BRONZ##
EOR_bestussquad ##EN IYI ABD BIRLIGI##
EOR_bestchinesesquad ##EN IYI CIN BIRLIGI##
EOR_bestmecsquad ##EN IYI MEC BIRLIGI##
BUTTON_unlock ##KILIDI AC##
EOR_4_gamemode ##OYUN MODU:##
EOR_4_mapsize ##HARITA BOYUTU:##
MULTIPLAY_sponsorgraphic ##SPONSOR GRAFIGI##
HEADER_name ##ISIM##
HEADER_score ##SKOR##
EOR_3_teamwork ##EN IYI TAKIM CALISMASI##
EOR_3_support ##YARDIM FAALIYETLERI##
EOR_3_flags ##BAYRAKLAR##
EOR_3_combat ##Mucadele##
EOR_3_vehicles ##ARACLAR##
EOR_3_kits ##MALZEME TAKIMLARI##
BFHQ_eor_teamworkscore ##TAKIM CALISMALARI##
BFHQ_eor_skillscore ##Mucadele##
BFHQ_eor_captures ##Bayrak Ele Geciris ##
BFHQ_eor_assists ##Bayrak Ele Geciris Asisti##
BFHQ_eor_defends ##Bayrak Savunması##
BFHQ_eor_killassist ##Oldurme Asisti##
BFHQ_eor_heal ##İyileştirmek##
BFHQ_eor_revive ##Canlandirmak##
BFHQ_eor_replenish ##Donanim Yardimi##
BFHQ_eor_repairs ##Onarim##
BFHQ_eor_driver ##Surucu##
SERVERINFO_friendlyfire ##Dost Atesi##
SERVERINFO_roundspermap ##Harita Basina Tur##
SERVERINFO_spawntime ##Dogus Zamani##
SERVERINFO_timelimit ##Zaman limidi##
SERVERINFO_ticketratio ##Trafik Orani##
SERVERINFO_teamratio ##Takim Orani##
SERVERINFO_autobalance ##Oto Dengeleyici##
HEADER_autoready ##OTO. HAZIRA AL##
BUTTON_disconnect ##BAGLANTIYI KES##
BUTTON_joinserver ##SUNUCUYA BAGLAN##
HEADER_pitchforward ##PITCH FWD##
HEADER_pitchbackward ##PITCH BACK##
HEADER_weapon9 ##SILAH 9##
HEADER_firstperson ##PILAT KABINI##
HEADER_behind ##ON KAMERA##
HEADER_infront ##ARKA KAMERA##
HEADER_static ##FLY BY##
OPTIONS_2_camera ##KAMERA POZİSYONLARI##
MULTIPLAY_1_totalservers ##BUTUN SUNUCULAR:##
BUTTON_startserver ##SUNUCUYA BASLA##
MESSAGEHANDLER_error ##OYUN MESAJI##
MESSAGEHANDLER_settingssaved ##Ayarlariniz kaydedildi.##
DELETED ##SILINDI##
BUTTON_jumptoplayer ##OYUNCUYA GIT##
EOR_playername ##OYUNCU ISMI##
EOR_teamworkscore ##TAKIM CALISMASI##
EOR_commanderscore ##KOMUTAN##
EOR_mostplayedkit ##EN COK KULLANILAN ALET TAKIMI##
EOR_mostplayedvehicle ##EN COK KULLANILAN ARAC##
HEADER_kitsplayed ##ALET TAKIMLARI ILE OYNANILDI##
EOR_combatscore ##MUCADELE##
HEADER_commander ##KOMUTAN##
MULTIPLAY_3_selectedmap ##SECILMIS HARITA##
UNLOCK_description ##BILGI KILIDINI AC##
OPTIONS_4_voipvolume ##VOIP SES##
HEADER_mapsize ##HARITA BOYUTU ##
HEADER_mapsizes ##HARITA BOYUTLARI: ##
HEADER_filename ##DOSYA ADI##
EOR_mapsettings ##HARITA BILGILERI##
MESSAGEHANDLER_videoingame ##Vidyo ayarlarinizi etkinlestirmek icin oyunu
yeniden baslatmalisiniz.##
OPTIONS_4_audiofailure ##SES BASARISIZ##
OPTIONS_4_failure_info ##Ses kartiniz, sectiginiz ayarlar ile uyumsuz.
Lutfen butun muzik ve sesleri duyabilmek icin baslangic ayarlarina donun.##
VIDEOSETTINGS_2Samples ##2x##
VIDEOSETTINGS_3Samples ##3x##
VIDEOSETTINGS_4Samples ##4x##
VIDEOSETTINGS_5Samples ##5x##
VIDEOSETTINGS_6Samples ##6x##
VIDEOSETTINGS_7Samples ##7x##
VIDEOSETTINGS_8Samples ##8x##
VIDEOSETTINGS_9Samples ##9x##
VIDEOSETTINGS_10Samples ##10x##
VIDEOSETTINGS_11Samples ##11x##
VIDEOSETTINGS_12Samples ##12x##
VIDEOSETTINGS_13Samples ##13x##
VIDEOSETTINGS_14Samples ##14x##
VIDEOSETTINGS_15Samples ##15x##
VIDEOSETTINGS_16Samples ##16x##
VIDEOSETTINGS_Low ##Dusuk##
VIDEOSETTINGS_Medium ##Normal##
VIDEOSETTINGS_High ##Yuksek##
VIDEOSETTINGS_Ultra High ##Cok Yuksek##
VIDEOSETTINGS_Custom ##Otomatik##
VIDEOSETTINGS_Off ##Kapali##
AUDIOSETTINGS_Low ##Dusuk##
AUDIOSETTINGS_Medium ##Normal##
AUDIOSETTINGS_High ##Yuksek##
AUDIOSETTINGS_UltraHigh ##Cok Yuksek##
AUDIOSETTINGS_Custom ##Otomatik##
OPTIONS_2_positions ##POZISYONLAR##
HEADER_position1 ##POZISYON 1##
HEADER_position2 ##POZISYON 2##
HEADER_position3 ##POZISYON 3##
HEADER_position4 ##POZISYON 4##
HEADER_position5 ##POZISYON 5##
HEADER_position6 ##POZISYON 6##
HEADER_position7 ##POZISYON 7##
HEADER_position8 ##POZISYON 8##
EOR_onescape ##UNLOADING RESOURCES##
MESSAGEHANDLER_driver ##In order to have an optimal graphical experience,
please update your current video driver.##
MESSAGEHANDLER_shader ##Ayarlar kaydedildi. NOT: Vidyo ayarlariniz, asil
ayarlarindan degistirildi. Bu haritalari yukleme zamaninizi etkileyecek.##
EOR_shadersinprogress ##Optimizing shaders for the best performance on your
system. This may take a few minutes. NOTE: This optimization will occur each time
video settings are changed.##
OPTIONS_1_connection ##BAGLANTI AYARLARI##
OPTIONS_1_t1 ##T1 (LAN)##
OPTIONS_1_cable ##CABLE 256KPBS OR BETTER##
CREDITS_EA_MODSUPPORTCOORDINATOR##Mod Support Coordinator##
DUMMY_COMPLETE_A-Z0-
9_DO_NOT_TRANSLATE##ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789#
#
CREDITS_EA_SRACCOUNTMANAGER ##Sr. Account Manager##
CREDITS_EA_SRVIDEOSPECIALIST ##Sr. Video Specialist##
CREDITS_EA_RECORDINGSTUDIO ##Recording Studio##
CREDITS_EA_SOUNDENGINEERS ##Sound Engineers##
CREDITS_EA_SCRIPTWRITER ##Scriptwriter##
CREDITS_EA_EAPGM ##EAP GM##
CREDITS_EA_EAPCFO ##EAP CFO##
CREDITS_EA_EAREDWOODSHORES ##EA REDWOOD SHORES##
CREDITS_EA_DIRECTOROFMARKETING##Director of Marketing##
CREDITS_EA_PR ##PR##
CREDITS_EA_SENIORPUBLICIST ##Senior Publicist##
CREDITS_EA_PRMANAGER ##PR Manager##
CREDITS_EA_DIRECTOROFPR ##Director of PR##
CREDITS_EA_DOCUMENTATIONANDPACKAGING##Documentation and Packaging##
CREDITS_EA_CREATIVESERVICES ##Creative Services##
CREDITS_EA_PACKAGEDESIGN ##Package Design##
CREDITS_EA_COMMUNITYMANAGER ##Community Manager##
CREDITS_EA_OPERATIONSANDSUPPORT##Operations and Support##
CREDITS_EA_MASTERINGLAB ##Mastering Lab##
CREDITS_EA_NACQCPLATFORMSPECIALISTS##NA CQC Platform Specialists##
CREDITS_EA_CATLABMANAGER ##CAT LAB MANAGER##
CREDITS_EA_CATLABSUPERVISOR ##CAT LAB SUPERVISOR##
CREDITS_EA_CATLABPROJECTLEAD ##CAT LAB PROJECT LEAD##
CREDITS_EA_CATLABSTAFF ##CAT LAB STAFF##
CREDITS_EA_QALEADTESTER ##QA Lead Tester##
CREDITS_EA_QAASSISTANTLEADTESTER##QA Assistant Lead Tester##
CREDITS_EA_QACOMPLIANCYLEAD ##QA Compliancy Lead##
CREDITS_EA_QACOMPLIANCYASSISTANTLEAD##QA Compliancy Assistant Lead##
CREDITS_EA_QACOMPLIANCYTESTERS##QA Compliancy Testers##
CREDITS_EA_SENIORSOFTWARETESTLEAD##Senior Software Test Lead##
CREDITS_EA_LOCALIZATION ##Localization##
CREDITS_EA_LOCALIZATIONMANAGER##Localization Manager##
CREDITS_EA_LANGUAGEINTEGRATIONTESTLEAD##Language Integration Test Lead##
CREDITS_EA_LANGUAGEINTEGRATIONTESTERS##Language Integration Testers##
CREDITS_EA_VOICETALENT ##Voice Talent##
CREDITS_EA_COMMANDERS ##Commanders##
CREDITS_EA_COMMCENTRAL ##Comm Central##
CREDITS_EA_GRUNTS ##Grunts##
CREDITS_EA_SQUADLEADERS ##Squad Leaders##
CREDITS_EA_ARTILLERYMEN ##Artillerymen##
CREDITS_EA_EAEUROPE ##EA EUROPE##
CREDITS_EA_EACHERTSEY ##EA Chertsey##
CREDITS_EA_MARKETINGDIRECTOREAP##Marketing Director EAP##
CREDITS_EA_PRODUCTMANAGER ##Product Manager##
CREDITS_EA_CQCOPERATIONSMANAGER##CQC Operations Manager##
CREDITS_EA_CQCTESTMANAGER ##CQC Test Manager##
CREDITS_EA_CQCSUPERVISORS ##CQC Supervisors##
CREDITS_EA_CQCPROJECTLEADS ##CQC Project Leads##
CREDITS_EA_CQCSENIORTESTERS ##CQC Senior Testers##
CREDITS_EA_CQCTESTERS ##CQC Testers##
CREDITS_EA_CQCPLATFORMMANAGER ##CQC Platform Manager##
CREDITS_EA_CQCPLATFORMSPECIALISTS##CQC Platform Specialists##
CREDITS_EA_MASTERINGMANAGER ##Mastering Manager##
CREDITS_EA_MASTERINGSUPERVISOR##Mastering Supervisor##
CREDITS_EA_MASTERINGTECHNICIANS##Mastering Technicians##
CREDITS_EA_LOCALIZATIONPROJECTMANAGER##Localization Project Manager##
CREDITS_EA_EAITALY ##EA Italy##
CREDITS_EA_TRANSLATION ##Translation##
CREDITS_EA_LTCOORDINATOR ##LT Coordinator##
CREDITS_EA_TESTING ##Testing##
CREDITS_EA_SPANISHLOCALIZATION##Spanish Localization##
CREDITS_EA_EAGERMANY ##EA Germany##
CREDITS_EA_DIRECTOR ##Director##
CREDITS_EA_TALENTS ##Talents##
CREDITS_EA_EAFRANCE ##EA France##
CREDITS_EA_TRANSLATIONMANAGER ##Translation Manager##
CREDITS_EA_LTMANAGER ##LT Manager##
CREDITS_EA_RECORDINGSTUDIOS ##Recording Studios##
CREDITS_EA_AUDIODIRECTORS ##Audio Directors##
CREDITS_EA_EASWEDEN ##EA Sweden##
CREDITS_EA_EAPOLAND ##EA Poland##
CREDITS_EA_EANETHERLANDS ##EA Netherlands##
CREDITS_EA_EAASIAPACIFIC ##EA ASIA PACIFIC##
CREDITS_EA_TRADITIONALCHINESELOCALIZATIONTEAM##Traditional Chinese Localization
Team##
CREDITS_EA_LOCALIZATIONPRODUCER##Localization Producer##
CREDITS_EA_EATHAILANDLOCALIZATIONTEAM##EA Thailand Localization Team##
CPNAME_SP_16_hotel ##Otel##
CPNAME_SK_32_market ##Pazar##
CPNAME_SK_32_suburb ##Kent##
CREDITS_EA_TRANSLATOR ##Tercuman##
CREDITS_EA_TESTER ##Deneyici##
CREDITS_EA_EAJAPAN ##EA JAPON##
CREDITS_EA_AUDIOENGINEER ##Audio Engineer##
CREDITS_EA_AUDIODIRECTOR ##Audio Director##
CREDITS_EA_VOICEACTOR ##Voice Actor##
CREDITS_EA_QAMANAGER ##QA Manager##
CPNAME_GO_64_VILLAGE ##Kasaba##
MENU_MISC_MIDDLEEASTERNCOALITION##Middle Eastern Coalition (MEC)##
CREDITS_EA_WEB ##Web##
CREDITS_EA_PACKAGESOFTWAREMANUALDESIGNER##Package / Software Manual Designer##
CREDITS_EA_SOFTWAREMANUALEDITOR##Software Manual Editor##
CONFIRM_activatemod_closingdown##Battlefield 2 will now close down.##
RANK_12 ##2nd Lieutenant##
UNLOCK_info ##You have qualified for a new weapon unlock. Cycle
through the available unlocks using the arrow buttons above.##
MESSAGEHANDLER_duplicatekeymsg##Duplicate Key Binding##
EOR_finishedloading ##Yukleme tamamlandi. Veriler dogrulaniyor.##
OPTIONS_4_micteststart ##MIK. TESTINE BASLA##
OPTIONS_4_micteststop ##MIK. TESTINI DURDUR ##
OPTIONS_4_enableEAX ##EAX'I ONAYLA##
CREDITS_EA_ADDITIONALTESTING ##Additional Testing##
HUD_TEXT_TEAMKILL_PUNISHED ##Takim arkadasinizi oldurdugunuz icin
cezalandirildiniz!##
HUD_HUD_DEMO_NORMAL ##NORMAL 100%##
HUD_HUD_DEMO_SLOW_3 ##YAVAS 10%##
MESSAGEHANDLER_locerror ##OYUN MESAJI##
LOCERROR_kicked ##Idare tarafindan veya takim arkadaslarinizi
oldurdugunuz icin basarili bir oylama sonucunda atildiniz.##
LOCERROR_banned ##Idare tarafindan bu sunucuya girisiniz
yasaklandi.##
LOCERROR_connection ##Sunucuyla olan baglantiniz kaybedildi.##
LOCERROR_cdkey ##CD-anahtari kullandimda. CD-Anahtarinizin
calindigini dusunuyorsaniz, lutfen Electronic Arts musteri destegine basvurun.##
LOCERROR_modifiedcontent ##Bu sunucu sadece Bf2 oyununu gelistirmemis
oyuncuları kabul eder. Oynamak istiyorsaniz BF2 nizi ilk ayarlarina geri
dondurun.##
LOCERROR_invalidexe ##Calistirilamayan bir BF2 kullaniyorsunuz.##
LOCERROR_olderversion ##Sunucudakinden eski bir surum kullaniyorsunuz.##
LOCERROR_newerversion ##Sunucudakinden daha yeni bir surum
kullaniyorsunuz.##
LOCERROR_serverreset ##Sunucu Yeniden Baslatilsin mi?##
LOCERROR_invalidsrvpassword ##Bu sunucunun sifre korumasi var. Yanlis bir sifre
girdiniz.##
LOCERROR_invalidsrvpassword2 ##Gecersiz sunucu sifresi##
LOCERROR_serverfull ##Bu sunucu dolu. Lutfen baska bir sunucu seciniz.##
LOCERROR_srvpunkbuster ##Bu sunucu punkbuster gerektirmektedir.##
LOCERROR_connectionfailed ##Baglantinizi kaybettiniz. Ag baglantinizi kotrol
edip yeniden deneyin.##
LOCERROR_mapmissing ##You do not have the map which is currently in
rotation on this game server.##
LOCERROR_nameshort ##Girdiginiz hesap ismi cok kisa, lutfen daha fazla
karakter iceren bir isim girin.##
LOCERROR_namelong ##Girdiginiz hesap ismi cok uzun, lutfen daha kisa
bir isim girin..##
LOCERROR_passwordminimum ##Sifreniz en az 3 karakterli olmali, lutfen yeni bir
sifre girin.##
LOCERROR_nopassword ##Sifre girilmedi, lutfen bir sifre girin.##
LOCERROR_noemail ##E-Posta adresi girmediniz. Lutfen gecerli bir e-
posta adresi yaziniz.##
LOCERROR_noname ##Bir hesap ismi girilmedi, lutfen bir hesap ismi
girin.##
LOCERROR_nameexists ##Bu e-posta adresi/sifre icin daha once hesap ismi
alinmis. Lutfen baska bir e-posta adresi/sifre ile tekrar deneyiniz.##
LOCERROR_checksize ##Ag profili olusturmak icin bellege ihtiyaciniz var.
Belleginizde yeterince yer olup olmadigini kontrol edin. Bir profil olusturmak
icin en az 100 kb ye ihtiyaciniz var.##
LOCERROR_invalidnamespace ##Hesap isminiz gecersiz. Hesap isimlerinde bosluk
birakilamaz. Lutfen baska bir isim girin.##
LOCERROR_invalidnamecharacter ##Hesap isminiz gecersiz. Hesap isminizdeki bazi
karakterler kabul edilmedi. Lutfen baska bir isim girin.##
LOCERROR_invalidnamethree ##Hesap isminiz gecersiz. Ilk uc karakter sunlari
icermemeli: @ + #. Lutfen baska bir isim girin.##
LOCERROR_serveroffline ##BF2 sunuculari su anda kapali; bir problemi
gidermek icin calisiyoruz. Lutfen daha sonra tekrar deneyiniz.##
ACCOUNT_online ##Bagli##
ACCOUNT_offline ##Bagli Degil##
HEADER_mouselook ##Fare Bakisi##
MODAL_disclaimer ## ##
CREDITS_DICE_CANADA ##DICE CANADA##
CREDITS_DICE_CANADA_leadart ##Lead Art##
CREDITS_DICE_CANADA_weaponart ##Weapon Art##
CREDITS_DICE_CANADA_additionalart##Additional Art##
MESSAGEHANDLER_videoneedreboot##Vidyo ayarlarinizin gecerli olmasi icin oyunu
bastan baslatmalisiniz.##
MODAL_selectunlock ##Kilidi Acilacak Oge Seciliyor##
EOR_winningteam_us ##TURU ABD TAKIMI KAZANDI##
EOR_winningteam_ch ##TURU CIN TAKIMI KAZANDI##
EOR_winningteam_mec ##TURU MEC TAKIMI KAZANDI##
EOR_winningteam_draw ##TUR BERABERE##
LOCERROR_noprovider ##Ses kartiniz, sectiginiz ayarlar ile uyumsuz.
Lutfen butun muzik ve sesleri duyabilmek icin baslangic ayarlarina donun.##
LOCERROR_noproviderdll ##Ses kartiniz, sectiginiz ayarlar ile uyumsuz.
Lutfen butun muzik ve sesleri duyabilmek icin baslangic ayarlarina donun.##
LOCERROR_openaldenied ##Ses kartiniz, sectiginiz ayarlar ile uyumsuz.
Lutfen butun muzik ve sesleri duyabilmek icin baslangic ayarlarina donun.##
LOCERROR_openalerror ##Ses kartiniz, sectiginiz ayarlar ile uyumsuz.
Lutfen butun muzik ve sesleri duyabilmek icin baslangic ayarlarina donun.##
MULTIPLAY_punkbuster ##Punkbuster##
MULTIPLAY_64bit ##64-bit##
MULTIPLAY_ranked ##Ranked##
MULTIPLAY_password ##Password Protected##
MULTIPLAY_battlerecorder ##Savas Kaydedici##
MULTIPLAY_battlecommo ##BattleCommo##
MULTIPLAY_winos ##WinOS##
MULTIPLAY_linux ##Linux##
MULTIPLAY_browser icons ##TARAYICI IKONLARI##
LOCERROR_punkbuster ##Punkbuster tarafindan sunucudan atildiniz.##
CPNAME_MC_16_northbridge ##North Bridge##
MODDESC_TITLE ##Battlefield-2##
MODDESC_TEXT ##Return to the intensity and excitement of
Battlefield 2™, blasting into the modern era with enhanced team play and the
latest, most technologically advanced vehicles and weapons systems available.##
OPTIONS_esccontrols ##Secilen tusu silmek icin ESC tusuna basin.##
LEADERBOARD_updated ##SON GELISTIRILEN:##
AUDIOSETTINGS_software ##Yazilim ##
AUDIOSETTINGS_hardware ##Donanim##
ARMY_pla ##People's Liberation Army##
ARMY_mec ##Middle Eastern Coalition##
ARMY_usmc ##United States Marine Corps##
LOCERROR_invalidip ##Gecersiz bir IP adresi girdiniz.##
COMMUNITY_1_confirmdelete ##Do you want to delete this BattleRecorder file?##
LOCERROR_driverincompatible ##In order to have an optimal graphical experience,
you need to update your current video driver. You can upgrade to the minimum
required driver version, by clicking the 'Install NVIDIA Drivers' button, on the
Battlefield 2 splash screen.##
LOCERROR_playnowoffline ##Using Play Now requires an online account. ##
CONNECT_password ##SIFRE##
MESSAGEHANDLER_punkbuster ##PUNKBUSTER HATASI##
MESSAGEHANDLER_punkbusterinfo ##Punkbuster tarafindan sunucudan atildiniz.##
MESSAGEHANDLER_punkbustertitle##PUNKBUSTER HATA MESAJI##
LOCERROR_joinserverselected ##Sunucu secilmedi##
LOCERROR_dataacritical ##Agda bozulma var. Lutfen tekrar deneyin.##
LEGAL_creative ##EAX is either a trademark or registered trademark
of Creative Technology Ltd in the United States and/or other countries.##
LOCERROR_settings ##Secenekleriniz kaydedildi.##
OPTIONS_3_ingame ##Bir haritadayken bu secenekleri uygulayamazsiniz.
Vidyo ayarlarinin geceli olmasi icin haritayla baglantiyi kesmelisiniz.##
LOCERROR_dup_InfantryPlayerInputControlMap##Duplicate key found in Common
controls.##
LOCERROR_dup_LandPlayerInputControlMap##Duplicate key found in Land controls.##
LOCERROR_dup_AirPlayerInputControlMap##Duplicate key found in Air controls.##
LOCERROR_dup_HelicopterPlayerInputControlMap##Duplicate key found in Helicopter
controls.##
LOCERROR_dup_SeaPlayerInputControlMap##Duplicate key found in Boat controls.##
LOCERROR_dup_defaultGameControlMap##Duplicate key found in Common controls.##
LOCERROR_dup_defaultPlayerInputControlMap##Duplicate key found in Common
controls.##
COMMUNITY_1_downloadfailed ##INDIRME BOZULDU##
COMMUNITY_1_downloadfailed_info##The download did not complete. Please try
again.##
AUDIOSETTINGS_creative ##Creative X-Fi##
COUNTRY_US ##United States##
COUNTRY_UK ##United Kingdom##
COUNTRY_DE ##Almanya##
COUNTRY_SE ##Isvec##
ARMY_US ##United States Marine Corps##
COUNTRY_AF ##Afganistan##
COUNTRY_AL ##Arnavutluk##
COUNTRY_DZ ##Cezayir##
COUNTRY_AS ##American Samoa##
COUNTRY_AD ##Andorra##
COUNTRY_AO ##Angola##
COUNTRY_AI ##Anguilla##
COUNTRY_AG ##Antigua and Barbuda##
COUNTRY_AR ##Arjantina##
COUNTRY_AM ##Ermenistan##
COUNTRY_AW ##Aruba##
COUNTRY_AU ##Avusturalya##
COUNTRY_AT ##Avusturya##
COUNTRY_AZ ##Azerbeycan##
COUNTRY_BH ##Bahrain##
COUNTRY_BD ##Banglades##
COUNTRY_BB ##Barbados##
COUNTRY_BY ##Belarus##
COUNTRY_BE ##Belcika##
COUNTRY_BZ ##Belize##
COUNTRY_BJ ##Benin##
COUNTRY_BM ##Bermuda##
COUNTRY_BT ##Bhutan##
COUNTRY_BO ##Bolivya##
COUNTRY_BA ##Bosna-Hersek##
COUNTRY_BW ##Botswana##
COUNTRY_BV ##Bouvet Island##
COUNTRY_BR ##Brezilya##
COUNTRY_IO ##British Indian Ocean##
COUNTRY_BN ##Brunei##
COUNTRY_BG ##Bulgaria##
COUNTRY_BF ##Burkina Faso##
COUNTRY_BI ##Burundi##
COUNTRY_KH ##Cambodia##
COUNTRY_CM ##Kamerun##
COUNTRY_CA ##Kanada##
COUNTRY_CV ##Cape Verde##
COUNTRY_KY ##Cayman Adalari##
COUNTRY_CF ##Central African Republic##
COUNTRY_TD ##Chad##
COUNTRY_CL ##Chile##
COUNTRY_CN ##Cin##
COUNTRY_CX ##Yilbasi Adasi##
COUNTRY_CC ##Cocos (Keeling Islands##
COUNTRY_CO ##Kolombiya##
COUNTRY_KM ##Comoros##
COUNTRY_CG ##Kongo##
COUNTRY_CK ##Cook Adalari##
COUNTRY_CR ##Costa Rica##
CPNAME_SP_64_outpost ##Outpost##
COUNTRY_HR ##Croatia##
COUNTRY_CU ##Kuba##
COUNTRY_CY ##Kibris##
COUNTRY_CZ ##Cek Cumhuriyeti##
COUNTRY_DK ##Danimarka##
COUNTRY_DJ ##Djibouti##
COUNTRY_DM ##Dominica##
COUNTRY_DO ##Dominican Republic##
COUNTRY_EC ##Ecuador##
COUNTRY_EG ##Misir##
COUNTRY_SV ##El Salvador##
COUNTRY_GQ ##Equatorial Guinea##
COUNTRY_ER ##Eritrea##
COUNTRY_EE ##Estonia##
CPNAME_SS_16_Temple ##Tapinak##
PLAYER_CONFIRM_C_rogerthat ##Olumlu##
PLAYER_CONFIRM_C_rogerthat_alt##Seni anladim##
PLAYER_CONFIRM_SL_rogerthat ##Anlasildi##
PLAYER_CONFIRM_SL_rogerthat_alt##Anlasildi-Tamam##
PLAYER_CONFIRM_TM_rogerthat ##Tamam##
PLAYER_CONFIRM_TM_rogerthat_alt##Olmus bil##
PLAYER_CONFIRM_C_negative ##Olumsuz##
PLAYER_CONFIRM_C_negative_alt ##Imkansiz##
PLAYER_CONFIRM_SL_negative ##Olumsuz##
PLAYER_CONFIRM_SL_negative_alt##Yapamam##
PLAYER_CONFIRM_TM_negative ##Yapamam, efendim##
PLAYER_CONFIRM_TM_negative_alt##Olmaz dostum.##
PLAYER_CONFIRM_C_thankyou ##Harika, tesekkurler##
PLAYER_CONFIRM_C_thankyou_alt ##Tesekkurler, Allah razi olsun##
PLAYER_CONFIRM_SL_thankyou ##Hey, tesekkur ederim##
PLAYER_CONFIRM_SL_thankyou_alt##Guzeldi, tesekkur ederim##
PLAYER_CONFIRM_TM_thankyou ##Tesekkurler dostum##
PLAYER_CONFIRM_TM_thankyou_alt##Tesekkurler, gorusmek uzere##
PLAYER_CONFIRM_C_sorry ##Ozur dilerim##
PLAYER_CONFIRM_C_sorry_alt ##Ozur dilerim, benim kotulugum##
PLAYER_CONFIRM_SL_sorry ##Ozur dilerim, dostum##
PLAYER_CONFIRM_SL_sorry_alt ##Ozur dilerim##
PLAYER_CONFIRM_TM_sorry ##Ozur dilerim kaptan##
PLAYER_CONFIRM_TM_sorry_alt ##Ozur dilerim, ne yapacagimi sasirdim##
PLAYER_SPOTTED_SL_enemycarspotted##Dusman Araci Goruldu##
PLAYER_SPOTTED_SL_enemycarspotted_alt##Supheli arac tespit edildi, tamam##
PLAYER_SPOTTED_TM_enemycarspotted##Dusman araci##
PLAYER_SPOTTED_TM_enemycarspotted_alt##Supheli yolun ustunde##
PLAYER_SPOTTED_SL_enemyapcspotted##Dusman APC araci tespit edildi##
PLAYER_SPOTTED_SL_enemyapcspotted_alt##Dusman APC araci belirlendi##
PLAYER_SPOTTED_TM_enemyapcspotted##Dusman APC##
PLAYER_SPOTTED_TM_enemyapcspotted_alt##Dusman APC##
PLAYER_SPOTTED_SL_enemytankspotted##Dusmanin mermisi bitti, tamam##
PLAYER_SPOTTED_SL_enemytankspotted_alt##Dusman silahi tespit edildi##
PLAYER_SPOTTED_TM_enemytankspotted##Bir dusman silahini ele gecirdik##
PLAYER_SPOTTED_TM_enemytankspotted_alt##Dusman tanki yaklasiyor, tamam##
PLAYER_SPOTTED_SL_enemyaaspotted##Dusman AA-araci tespit edildi##
PLAYER_SPOTTED_SL_enemyaaspotted_alt##Supheli AA araci goruldu, tamam##
PLAYER_SPOTTED_TM_enemyaaspotted##Bir AA gordum, tamam##
PLAYER_SPOTTED_TM_enemyaaspotted_alt##Dusman anti-ucagi##
PLAYER_SPOTTED_SL_enemyhelicopterspotted##Dusman Helikopteri tespit edildi##
PLAYER_SPOTTED_SL_enemyhelicopterspotted_alt##Supheli mini-araci goruldu, tamam##
PLAYER_SPOTTED_TM_enemyhelicopterspotted##Dusmanin mini-araci tespit edildi##
PLAYER_SPOTTED_TM_enemyhelicopterspotted_alt##Dusman araci yaklasiyor, tamam##
PLAYER_SPOTTED_SL_enemyjetspotted##Supheli Jet goruldu, tamam##
PLAYER_SPOTTED_SL_enemyjetspotted_alt##Dusman hava kuvvetleri goruldu, tamam##
PLAYER_SPOTTED_TM_enemyjetspotted##Dusman ucagi##
PLAYER_SPOTTED_TM_enemyjetspotted_alt##We got company overhead, over##
PLAYER_SPOTTED_SL_enemyboatspotted##Dusman teknesi goruldu##
PLAYER_SPOTTED_SL_enemyboatspotted_alt##Enemy water vehicle spotted##
PLAYER_SPOTTED_TM_enemyboatspotted##Enemy boat spotted##
PLAYER_SPOTTED_TM_enemyboatspotted_alt##Dusman su araci tespit edildi##
PLAYER_SPOTTED_SL_enemyinfantryspotted##Dusman piyadesi goruldu, tamam##
PLAYER_SPOTTED_SL_enemyinfantryspotted_alt##Dusman askerleri tespit edildi, tamam##
PLAYER_SPOTTED_TM_enemyinfantryspotted##Dusman askerleri##
PLAYER_SPOTTED_TM_enemyinfantryspotted_alt##Supheliler zeminde hareket etmekte##
PLAYER_SPOTTED_SL_enemysniperspotted##Dusman keskin nisancisi goruldu, tamam##
PLAYER_SPOTTED_SL_enemysniperspotted_alt##Tetikciler senin alaninda##
PLAYER_SPOTTED_TM_enemysniperspotted##Keskin nisanci##
PLAYER_SPOTTED_TM_enemysniperspotted_alt##Dusmanin keskin nisancisi##
PLAYER_SPOTTED_SL_enemyminespotted##Dusman mayinlari tespit edildi, tamam##
PLAYER_SPOTTED_SL_enemyminespotted_alt##Mayinlar yolumuzu kesti, tamam##
PLAYER_SPOTTED_TM_enemyminespotted##Dusman mayinlari##
PLAYER_SPOTTED_TM_enemyminespotted_alt##Yere serilmis mayinlar tespit ettik,
tamam##
PLAYER_SPOTTED_SL_enemyforcesspotted##Dusman kuvvetleri goruldu, tamam##
PLAYER_SPOTTED_SL_enemyforcesspotted_alt##Dusman birlikleri, tamam##
PLAYER_SPOTTED_TM_enemyforcesspotted##Dusman birlikleri harekete gecti##
PLAYER_SPOTTED_TM_enemyforcesspotted_alt##Dusman hareketlendi##
PLAYER_REQUEST_SL_requestorders##Yeni gorev isteniyor##
PLAYER_REQUEST_SL_requestorders_alt##Oneriniz nedir efendim?##
PLAYER_REQUEST_TM_requestorders##Requesting orders, over!##
PLAYER_REQUEST_TM_requestorders_alt##Yeni emirlere ihtiyacimiz var!##
PLAYER_REQUEST_SL_requestpickup##Araca ihtiyacim var, tamam!##
PLAYER_REQUEST_SL_requestpickup_alt##Araca ihtiyacim var!##
PLAYER_REQUEST_TM_requestpickup##Hey, bir araca ihtiyacim var!##
PLAYER_REQUEST_TM_requestpickup_alt##Beni buradan cikar!##
PLAYER_REQUEST_SL_getin ##Atla iceri!##
PLAYER_REQUEST_SL_getin_alt ##Cabuk! Atla!##
PLAYER_REQUEST_TM_getin ##Araca bin!##
PLAYER_REQUEST_TM_getin_alt ##Atla!##
PLAYER_REQUEST_SL_requestreinforcements##Takviye kuvvetleri gerekiyor, tamam!##
PLAYER_REQUEST_SL_requestreinforcements_alt##Takviyeye ihtiyacimiz var!##
PLAYER_REQUEST_TM_requestreinforcements##Yardima ihtiyacimiz var!##
PLAYER_REQUEST_TM_requestreinforcements_alt##Yardim edebilecek misiniz?##
PLAYER_REQUEST_SL_requestartillery##Bu noktaya bomba takviyesi isteniyor...##
PLAYER_REQUEST_SL_requestartillery_alt##Dusman harekete gecti. Buraya bir baraj
gerek.##
PLAYER_REQUEST_SL_requestuav ##UAV overflight yardimina ihtiyacimiz var, tamam.##
PLAYER_REQUEST_SL_requestuav_alt##Bomba takviyesi isteniyor, tamam.##
PLAYER_REQUEST_SL_requestmedic##Doktar gerekiyor##
PLAYER_REQUEST_SL_requestmedic_alt##Doktora ihtiyacim var##
PLAYER_REQUEST_TM_requestmedic##Burada bir doktora ihtiyacim var!##
PLAYER_REQUEST_TM_requestmedic_alt##Acilen doktora ihtiyacim var!##
PLAYER_REQUEST_SL_requestrepairs##Tamirci isteniyor...##
PLAYER_REQUEST_SL_requestrepairs_alt##Tamir yardimi gerekiyor.##
PLAYER_REQUEST_TM_requestrepairs##Burada tamirciye ihtiyac var!##
PLAYER_REQUEST_TM_requestrepairs_alt##Acilen tamirciye ihtiyacimiz var!##
PLAYER_REQUEST_SL_requestammo ##Cephane tukendi, yardim edin, tamam##
PLAYER_REQUEST_SL_requestammo_alt##Cephaneye ihtiyacimiz var!##
PLAYER_REQUEST_TM_requestammo ##Mermimiz bitiyor. Yardim edin##
PLAYER_REQUEST_TM_requestammo_alt##Mermi sorunu cekiyorum!##
PLAYER_REQUEST_SL_requestsupplies##Yardim cantasi istiyoruz, tamam##
PLAYER_REQUEST_SL_requestsupplies_alt##Bu kordinata yardim cantasi birakilmasini
istiyoruz##
PLAYER_TACTICS_SL_gogogo ##Hadi, Hadi, Hadi!##
PLAYER_TACTICS_SL_gogogo_alt ##Hareketlen!##
PLAYER_TACTICS_TM_gogogo ##Hadi gidelim!##
PLAYER_TACTICS_TM_gogogo_alt ##Vur onu!##
PLAYER_TACTICS_SL_retreat ##Geri donun!##
PLAYER_TACTICS_SL_retreat_alt ##Geri donun! Acele edin!##
PLAYER_TACTICS_TM_retreat ##Ustumuz geliyorlar! Geri cekilin! ##
PLAYER_TACTICS_TM_retreat_alt ##Zor duruma dustuk! Herkes geriye!##
PLAYER_TACTICS_SL_bailout ##Cik oradan!##
PLAYER_TACTICS_SL_bailout_alt ##Cik disari!##
PLAYER_TACTICS_TM_bailout ##In asagi!##
PLAYER_TACTICS_TM_bailout_alt ##Atla disari!##
PLAYER_TACTICS_SL_getout ##Atla disari##
PLAYER_TACTICS_TM_getout ##Cik disari##
PLAYER_TACTICS_SL_abandonship ##Abandon gemi##
PLAYER_TACTICS_TM_abandonship ##Abandon gemi##
AUTO_RULES_losingcontrol ##Pozisyonumuz saldiri altinda!##
AUTO_RULES_losingcontrol_alt ##Dusman saldiriyor##
AUTO_RULES_welostacp ###CPNAME# bolgesinin kontrolunu kaybettik##
AUTO_RULES_welostacp_alt ###CPNAME# bolgesi elden gidiyor!##
AUTO_RULES_wecapturedacp ##§0#PLAYERNAME#§1, #CPNAME# - i koruma puani aldi##
AUTO_RULES_wecapturedacp_alt ##§0#PLAYERNAME#§1, #CPNAME# - i koruma puani aldi##
AUTO_RULES_youbeenrecommendedforaward##Odul verilmesi icin onerildiniz##
AUTO_RULES_youbeenrecommendedforpromotion##Terfi etmek icin onerildiniz!##
AUTO_RULES_youbeenrecommendedforpromotion_alt##Tavsiye kararini kabul ettiniz##
AUTO_RULES_runningreallylowonreinforcements##We’re running low on reinforcements!##
AUTO_RULES_runningreallylowonreinforcements_alt##Askerlerimizi kaybediyoruz,
anlasildi mi?##
AUTO_RULES_runninglowonreinforcements##Enemy weakening key positions, over##
AUTO_RULES_runninglowonreinforcements_alt##We're taking casualties, over##
AUTO_VOTING_anothervoteisinprogress##Another vote is already in progress##
AUTO_VOTING_votedoutfrombattlefield##You have been voted out of the Battlefield##
AUTO_VOTING_votedoutfromcommander##You have been voted out of the Commander
position##
AUTO_VOTING_votedoutfromcommander_alt##I must inform you that you have been demoted
from the rank of Commander##
AUTO_VOTING_kickvoteinitiated ##Atma oylamasi baslatildi##
AUTO_VOTING_kickvoteisactive ##Atma oylamasi aktif, lutfen oyunuzu veriniz##
AUTO_VOTING_successfulkickvote##Atma oylamasi basarili, oyuncu atildi##
AUTO_VOTING_nonsuccessfulkickvote##Atma oylamasi basarili olamadi, oyuncu kaliyor##
AUTO_VOTING_mutinyvoteinitiated##Komutan icin isyan oyu yeniden baslatildi##
AUTO_VOTING_mutinyvoteisactive##Isyan oylamasi aktif, lutfen oyunuzu verin##
AUTO_VOTING_successfulmutinyvote##Isyan oylamasi basarili##
AUTO_VOTING_nonsuccessfulmutinyvote##Isyan oylamasi basarisiz, komutan kaliyor##
AUTO_VOTING_mapvoteinitiated ##Harita oyu baslatildi##
AUTO_VOTING_mapvoteisactive ##Harita oyu aktif##
AUTO_VOTING_successfulmapvote ##Harita oylamasi basarili##
AUTO_VOTING_nonsuccessfulmapvote##Harita oylamasi basarisiz##
AUTO_MOODGP_SL_friendlyfire ##Hey! Atesi kes asker!##
AUTO_MOODGP_SL_friendlyfire_alt##Ates etmeyi birak! Simdi!##
AUTO_MOODGP_TM_friendlyfire ##Nereye ates ettigine dikkat et!##
AUTO_MOODGP_TM_friendlyfire_alt##Dur! Ates etmeyi kes artik!##
AUTO_MOODGP_SL_throwingfraggrenade##Bomba atiyorum!##
AUTO_MOODGP_SL_throwingfraggrenade_alt##Bomba gidiyooor!##
AUTO_MOODGP_TM_throwingfraggrenade##Bomba!##
AUTO_MOODGP_TM_throwingfraggrenade_alt##Frag bomba!##
AUTO_MOODGP_SL_throwingsmokegrenade##Patliyor!##
AUTO_MOODGP_SL_throwingsmokegrenade_alt##Gas bombasi atiyorum!##
AUTO_MOODGP_TM_throwingsmokegrenade##Gaz bombasi geliyooor!##
AUTO_MOODGP_TM_throwingsmokegrenade_alt##Duman Tutuyor!##
AUTO_MOODGP_SL_sendingtargetcoordinates##Lazer hedefi gonderiliyor##
AUTO_MOODGP_SL_sendingtargetcoordinates_alt##Simdi, laser ile isaretleniyor##
AUTO_MOODGP_TM_sendingtargetcoordinates##Hedef isaretleniyor##
AUTO_MOODGP_TM_sendingtargetcoordinates_alt##Hedef lazerle gosteriliyor##
AUTO_MOODGP_SL_incominggrenade##Uzaklasin! Bomba!##
AUTO_MOODGP_SL_incominggrenade_alt##Bomba geliyooor!##
AUTO_MOODGP_TM_incominggrenade##Bpmba!##
AUTO_MOODGP_TM_incominggrenade_alt##Bomba geliyooor!##
AUTO_MOODGP_SL_reloading ##Mermi dolduruluyor!##
AUTO_MOODGP_SL_reloading_alt ##Mermi dolduruyorum!##
AUTO_MOODGP_TM_reloading ##Mermi doldur!##
AUTO_MOODGP_TM_reloading_alt ##Mermi bitti! Dolduruyorum!##
AUTO_MOODGP_SL_outofmedic ##Bir saniye bekle, bandajlari cikarayim##
AUTO_MOODGP_SL_outofmedic_alt ##Bekle!##
AUTO_MOODGP_TM_outofmedic ##Bir saniye bekle, bandajlari cikarayim##
AUTO_MOODGP_TM_outofmedic_alt ##Uzgunum dostum, we’re 86 on meds. Bir dakika
bekle##
AUTO_MOODGP_SL_outofammo ##Bir dakika bekle, cephanem bitti##
AUTO_MOODGP_SL_outofammo_alt ##Bekle, mermim bitiyor!##
AUTO_MOODGP_TM_outofammo ##Bir saniye bekle, cephanem tukendi##
AUTO_MOODGP_TM_outofammo_alt ##Uzgunum dostum, we’re 86 on ammo. Bir dakika
bekle##
AUTO_MOODGP_SL_recharging ##Mermi dolduruyorum##
AUTO_MOODGP_SL_recharging_alt ##Bekle, mermi dolduruyorum##
AUTO_MOODGP_TM_recharging ##Mermi dolduruyorum##
AUTO_MOODGP_TM_recharging_alt ##Mermi dolduruluyor##
AUTO_MOODGP_SL_gotlock ##Kilitlendim##
AUTO_MOODGP_SL_gotlock_alt ##Ona kilitlendim##
AUTO_MOODGP_TM_gotlock ##Onun uzerine kilitlendim##
AUTO_MOODGP_TM_gotlock_alt ##Onu kilitledim.##
AUTO_MOODGP_SL_missilefired ##Fuze yola cikti!##
AUTO_MOODGP_SL_missilefired_alt##Fuze ateslendi!##
AUTO_MOODGP_TM_missilefired ##Fuze serbest birakildi!##
AUTO_MOODGP_TM_missilefired_alt##Tilki 1, Tilki 1!##
AUTO_MOODGP_SL_usingshockpaddles##Temiz!##
AUTO_MOODGP_TM_usingshockpaddles##Temiz!##
AUTO_MOODGP_leavingcombatarea ##Uyari, savas alanindan ayriliyorsun!##
AUTO_MOODGP_leavingcombatarea_alt##Uyari, savas alanindan ayriliyorsun!##
AUTO_MOODGP_SL_mandownscream ##Doktor!##
AUTO_MOODGP_SL_mandownscream_alt##Oldu, dusman oldu!##
AUTO_MOODGP_TM_mandownscream ##Doktor!##
AUTO_MOODGP_TM_mandownscream_alt##Dusman vuruldu!##
COMMSL_COMMANDER_welcomecommander##Tebrikler, Komutan##
COMMSL_COMMANDER_welcomecommander_alt##Goreve hosgeldin, Komutan##
COMMSL_COMMANDER_newcommander ##Yeni Komutan gorev uzerinde##
COMMSL_COMMANDER_newcommander_alt##Yeni Komutan gorevi bildiriyor##
COMMSL_COMMANDER_commanderposavailable##Yeni bir komutan gerekli##
COMMSL_COMMANDER_commanderposavailable_alt##Yeni komutan araniyor##
COMMSL_COMMANDER_establishcameralink##Kamera kuruluyor##
COMMSL_COMMANDER_establishcameralink_alt##Kamera konuslandirildi. Link
konuslandiriliyor##
COMMSL_SQUAD_joinedsquadone ##Birlik Bir##
COMMSL_SQUAD_joinedsquadtwo ##Birlik Iki##
COMMSL_SQUAD_joinedsquadthree ##Birlik Uc##
COMMSL_SQUAD_joinedsquadfour ##Birlik Dort##
COMMSL_SQUAD_joinedsquadfive ##Birlik Bes##
COMMSL_SQUAD_joinedsquadsix ##Birlik Alti##
COMMSL_SQUAD_joinedsquadseven ##Birlik Yedi##
COMMSL_SQUAD_joinedsquadeight ##Birlik Sekiz##
COMMSL_SQUAD_joinedsquadnine ##Birlik Dokuz##
COMMSL_SQUAD_joinedsquadten ##Birlik On##
COMMSL_SQUAD_newslassigned ##Squad leader assigned. Report in!##
COMMSL_SQUAD_newslassigned_alt##New squad leader assigned##
COMMSL_SQUAD_assignedsl ##Bir birligin var, simdi yonet onu!##
COMMSL_SQUAD_assignedsl_alt ##Congratulations on making squad leader##
COMMSL_SQUAD_squadneedsaleader##Birligin yeni bir lider istiyor##
COMMSL_SQUAD_squadneedsaleader_alt##Birligin icin yeni bir lidere ihtiyacin var##
COMSL_BRIDGES_bridgedestroyed ##Kopru dustu##
COMSL_BRIDGES_bridgedestroyed_alt##Kopru yikildi, tamam##
COMSL_BRIDGES_bridgerepaired ##Kopru Dustu##
COMSL_BRIDGES_bridgerepaired_alt##Kopru tamir edildi##
COMMSL_SCAN_satelliescaninitiated##Initiating satellite scan##
COMMSL_SCAN_satelliescaninitiated_alt##Stand by for satellite transmission##
COMMSL_SCAN_satellitetransmitting##Commencing satellite transmission##
COMMSL_SCAN_satellitetransmitting_alt##Satellite scan commencing##
COMMSL_SCAN_warningenemysatscan##Enemy satellite scan detected##
COMMSL_SCAN_warningenemysatscan_alt##Dusman uydusu bizim bolgemizi tariyor##
COMMSL_SCAN_satscanlinkbreaking##Uydu dusuyor 3-2-1. Uydu dustu##
COMMSL_SCAN_satscanlinkbreaking_alt##Uydu yayını sonlandiriliyor 3-2-1. Yayin
kesildi##
COMMSL_SCAN_satnotreadyforscan##Olumsuz. Satellite repositioning still in progress.
Stand by##
COMMSL_SCAN_satnotreadyforscan_alt##Olumsuz. Awaiting satellite transmission
window. Stand by##
COMMSL_SUPPLIES_dropinitiated ##Roger on the supply drop, over##
COMMSL_SUPPLIES_dropinitiated_alt##Stand by for supply drop, over##
COMMSL_SUPPLIES_suprequestaccepted##Affirmative, supplies are airdropping now,
over##
COMMSL_SUPPLIES_suprequestaccepted_alt##Roger that, be advised of a supply drop in
your sector, over##
COMMSL_SUPPLIES_suprequestdenied##Negative on the supply drop, over##
COMMSL_SUPPLIES_suprequestdenied_alt##Yardim birakilmasi kabul edilmedi##
COMMSL_SUPPLIES_notavailable ##Yardim ucagi hazir degil##
COMMSL_SUPPLIES_notavailable_alt##Yardim ucaginin benzini yok, tamam!##
COMMSL_SUPPLIES_suprequestautodenied##Olumsuz, yardim ucagi benzin doldurmak icin
bekliyor, tamam##
COMMSL_SUPPLIES_suprequestautodenied_alt##Olumsuz, yardim ucagi depolanmak icin
hazir degil##
COMMSL_ARTILLERY_artillerylaunch##Shot over##
COMMSL_ARTILLERY_artillerylaunch_alt##Takviye bombalari atesleniyor##
COMMSL_ARTILLERY_artillerycondred##Bomba Takviyesi kirmizi oldu##
COMMSL_ARTILLERY_artillerycondred_alt##Takviye bombalari saldiri altinda##
COMMSL_ARTILLERY_artillerydestroyed##Olumsuz, takviye bomba yok edildi##
COMMSL_ARTILLERY_artillerydestroyed_alt##Olumsuz, bomba takviyesi hizmet disi##
COMMSL_ARTILLERY_artilleryrepaired##Takviye bomba tamir edildi, tamam##
COMMSL_ARTILLERY_artilleryrepaired_alt##Takviye Bombası tamir edildi, tamam##
COMMSL_ARTILLERY_requestartilleryrepairs##Takviye Bombasi bozuldu. Tamir edin!##
COMMSL_ARTILLERY_requestartilleryrepairs_alt##Takviye Bombalarinin tamir edilmesi
gerekiyor, anlasildi mi?##
COMMSL_ARTILLERY_artrequestaccepted##Takviye Bombasi yolda, tamam##
COMMSL_ARTILLERY_artrequestaccepted_alt##Olumlu. Bomba takviyesi gelecek, tamam.##
COMMSL_ARTILLERY_artrequestdenied##Bomba Takviye istegi reddedildi##
COMMSL_ARTILLERY_artrequestautodenied##Denied. Artillery barrage underway##
COMMSL_ARTILLERY_artrequestautodenied_alt##Artillery strike denied. Mission
currently underway##
COMMSL_UAV_C_uavonline ##UAV in position and sending##
COMMSL_UAV_C_uavonline_alt ##UAV has been launched##
COMMSL_UAV_uavonline ##UAV transmitting on this mark##
COMMSL_UAV_uavonline_alt ##UAV online and transmitting##
COMMSL_UAV_uavoffline ##UAV kullanim disi##
COMMSL_UAV_uavoffline_alt ##UAV is 86 on fuel. Transmission ending##
COMMSL_UAV_uavrequestaccepted ##Roger, UAV deploying overhead##
COMMSL_UAV_uavrequestaccepted_alt##UAV underway to your position, over##
COMMSL_UAV_uavrequestdenied ##UAV surveillance request denied##
COMMSL_UAV_uavrequestdenied_alt##UAV support denied, over##
COMMSL_UAV_uavrequestautodenied##UAV already airborne, request denied##
COMMSL_UAV_uavrequestautodenied_alt##Negative, UAV already airborne, over##
COMMSL_COMORDERS_attackthispos##Attack this coordinate##
COMMSL_COMORDERS_attackthispos_alt##Hit this position!##
COMMSL_COMORDERS_defendthispos##Defend this coordinate. ##
COMMSL_COMORDERS_defendthispos_alt##Hold this map coordinate, over##
COMMSL_COMORDERS_movetothispos##Move to this position##
COMMSL_COMORDERS_movetothispos_alt##Move your men to these coordinates##
COMMSL_COMORDERS_placemineshere##Mine these coordinates##
COMMSL_COMORDERS_repairsneededhere##Get repairs to this position##
COMMSL_COMORDERS_demolitionsneededhere##Set demolitions at these coordinates##
COMMSL_COMORDERS_demolitionsneededhere_alt##Get demolitions to this position,
over##
COMMSL_SLORDERS_movetothispos ##Oraya hareketlenin##
COMMSL_SLORDERS_movetothispos_alt##Buraya yonelin##
COMMSL_SLORDERS_attackthispos ##Oraya saldirin!##
COMMSL_SLORDERS_attackthispos_alt##Move out! Attack here!##
COMMSL_SLORDERS_defendthispos ##Defend this position##
COMMSL_SLORDERS_defendthispos_alt##Burayi daha fazla koruyamiyoruz##
COMMSL_SLORDERS_minethispos ##Buraya mayin doseyin, tamam##
COMMSL_SLORDERS_minethispos_alt##Mine the following position, anlasildi mi?##
COMMSL_SLORDERS_repairthispos ##Repairs needed at this position##
COMMSL_COMMANDER_nocommanderavailable##This support is currently not available
since there is no Commander in your team##
COMMSL_SQUAD_noslresponse ##Birlik lideri cevaplandirmadi##
COMMSL_UAV_trailerdamaged_alt ##UAV trailer is taking damage##
COMMSL_UAV_trailerdamaged ##UAV trailer is under attack##
COMMSL_UAV_requestrepairs ##Request UAV trailer repairs##
COMMSL_UAV_trailerdestroyed ##UAV trailer destroyed##
COMMSL_COMRADIO_commend ##Iyi isti, ekip!##
COMMSL_COMRADIO_commend_alt ##Hadi takim hadi!##
COMMSL_COMRADIO_commend_alt2 ##You're the finest squad I ever set eyes on##
COMMSL_COMRADIO_rebuke ##You are the worst Squad I've ever had the
misfortune to see!##
COMMSL_COMRADIO_rebuke_alt ##My Grandmother could do better##
COMMSL_COMRADIO_rebuke_alt2 ##Next time try following my orders!##
COMMSL_COMRADIO_followorders ##You have your orders soldier!##
COMMSL_COMRADIO_followorders_alt##Proceed as ordered soldier!##
COMMSL_COMRADIO_artilleryheadsup##Takviye bomba bulundugunuz alana geliyor!##
COMMSL_COMRADIO_artilleryavailable##Birlik Lideri, Takviye Bomba kullanilabilir
durumda!##
COMMSL_COMRADIO_supplydropavailable##Squad Leader, re-supply available on your
request##
COMMSL_COMRADIO_uavavailable ##Squad Leader, UAV support is available##
COMMSL_COMRADIO_sorry ##Uzgunum##
COMMSL_COMRADIO_divide ##Takim!, ayrilin ve iki birlik olusturun##
AUTO_RULES_radiospam ##Stop yakking and get off this net!##
AUTO_MOODGP_SL_goodtogo ##Yasayacaksin dostum, simdi savasa geri don!##
AUTO_MOODGP_SL_goodtogo_alt ##Pekala, iyisin artik!##
AUTO_MOODGP_TM_goodtogo ##Yasayacaksin dostum, simdi savasa geri don!##
AUTO_MOODGP_TM_goodtogo_alt ##Pekala, iyisin artik!##
PLAYER_SPOTTED_C_enemycarspotted##Dusman Arabasi Goruldu##
PLAYER_SPOTTED_C_enemyapcspotted##Dusman APC'si Tespit Edildi##
PLAYER_SPOTTED_C_enemywbspotted##Enemy wheelbarrow spotted!##
PLAYER_SPOTTED_SL_enemywbspotted##Enemy wheelbarrow spotted!##
PLAYER_SPOTTED_TM_enemywbspotted##Enemy wheelbarrow spotted!##
PLAYER_SPOTTED_C_enemytankspotted##Enemy armor spotted##
PLAYER_SPOTTED_C_enemyaaspotted##Enemy AA-vehicle Spotted##
PLAYER_SPOTTED_C_enemyhelicopterspotted##Dusman Helikopteri goruldu##
PLAYER_SPOTTED_C_enemyjetspotted##Dusman jeti goruldu##
PLAYER_SPOTTED_C_enemyboatspotted##Dusman Botu Tespit Edildi##
PLAYER_SPOTTED_C_enemyinfantryspotted##Enemy infantry spotted##
PLAYER_SPOTTED_C_enemysniperspotted##Enemy sniper spotted##
PLAYER_SPOTTED_C_enemyminespotted##Enemy mines spotted##
PLAYER_SPOTTED_C_enemyforcesspotted##Enemy forces spotted##
AUTO_MOODGP_SL_targetlost ##Hedef kaybedildi##
AUTO_MOODGP_TM_targetlost ##Hedef kaybedildi##
COMMSL_SCAN_trailercondred ##Satellite trailer is condition Red##
COMMSL_SCAN_trailercondred_alt##The satellite trailer is down.##
COMMSL_SCAN_trailerdestroyed ##Negative, satellite trailer destroyed##
COMMSL_SCAN_trailerdestroyed_alt##Negative, satellite scan is out of commission##
COMMSL_SCAN_trailerrepaired ##Satellite scan trailer has been repaired, over##
COMMSL_SCAN_trailerrepaired_alt##Satellite scan support restored, over##
COMMSL_SCAN_requesttrailerrepairs##Satellite scan trailer compromised. Require
repair##
COMMSL_SCAN_requesttrailerrepairs_alt##We need immediate repair of the satellite
scan trailer, do you copy?##
COMMSL_UAV_uavnotavailable ##UAV unavailable, trailer destroyed##
COMMSL_UAV_trailerrepaired ##UAV trailer repaired##
COMMSL_SLORDERS_demolitionsneededhere##Demolitions needed here!##
PLAYER_TACTICS_SL_followme ##Beni takip et, asker!##
PLAYER_TACTICS_TM_followme ##Beni takip et!##
AUTO_RULES_ticketbleedstart ##Savasi kaybediyoruz, daha hirsli mucadele edin
yoksa ben yapabilecek baska birisini bulacagim##
AUTO_RULES_ticketbleedstart_alt##Dusman kontrolu ele gecirdi, daha cok calisin
askerler!##
AUTO_RULES_ticketbleedend ##Kontrolu yeniden ele gecirdik, iyi isti dostlarim##
AUTO_RULES_ticketbleedend_alt ##Kontrol bizde, tebrikler##
PLAYER_REPORTIN_SL_engineer ##Engineer requesting an objective!##
PLAYER_REPORTIN_SL_medic ##Medic requesting an objective!##
PLAYER_REPORTIN_SL_specops ##Specops requesting an objective!##
PLAYER_REPORTIN_SL_assault ##Assault rifleman requesting an objective!##
PLAYER_REPORTIN_SL_sniper ##Sniper, requesting an objective!##
PLAYER_REPORTIN_SL_antitank ##Anti-tank, requesting an objective!##
PLAYER_REPORTIN_SL_support ##Heavy support requesting an objective!##
PLAYER_REPORTINVEHICLE_SL_tank##I'm in a tank, requesting an objective!##
PLAYER_REPORTINVEHICLE_SL_fighter##Fighterpilot, requesting an objective!##
PLAYER_REPORTINVEHICLE_SL_bomber##Bomberpilot, requesting a target!##
PLAYER_REPORTINVEHICLE_SL_attackheli##Attackhelo, requesting a target!##
PLAYER_REPORTINVEHICLE_SL_transportheli##Transport helo, requesting an objective!##
PLAYER_REPORTINVEHICLE_SL_apc ##APC, requesting an objective!##
PLAYER_REPORTINVEHICLE_SL_jeep##In a jeep, requesting an objective!##
PLAYER_REPORTINVEHICLE_SL_antiair##AA-vehicle, requesting an objective!##
PLAYER_REPORTIN_TM_engineer ##Grease Monkey here, anything broken?##
PLAYER_REPORTIN_TM_medic ##I'm a Medic, where do you want me?##
PLAYER_REPORTIN_TM_specops ##Specops requesting a target!##
PLAYER_REPORTIN_TM_assault ##Assault, requesting an objective!##
PLAYER_REPORTIN_TM_sniper ##Sniper, requesting an objective!##
PLAYER_REPORTIN_TM_antitank ##Anti-tank, requesting an objective!##
PLAYER_REPORTIN_TM_support ##Machinegunner requesting an objective!##
PLAYER_REPORTINVEHICLE_TM_tank##I'm in a tank, requesting an objective!##
PLAYER_REPORTINVEHICLE_TM_fighter##Jet fighter, fangs out!##
PLAYER_REPORTINVEHICLE_TM_bomber##Jet bomber, requesting a target!##
PLAYER_REPORTINVEHICLE_TM_attackheli##Attackhelo, requesting a target!##
PLAYER_REPORTINVEHICLE_TM_transportheli##Transport helo, requesting an objective!##
PLAYER_REPORTINVEHICLE_TM_apc ##APC, requesting an objective!##
PLAYER_REPORTINVEHICLE_TM_jeep##In a jeep, requesting an objective!##
PLAYER_REPORTINVEHICLE_TM_antiair##AA-vehicle, requesting an objective!##
PLAYER_REPORTIN_C_engineer ##I'm an engineer.##
PLAYER_REPORTIN_C_medic ##I'm a Medic##
PLAYER_REPORTIN_C_specops ##I'm Specops##
PLAYER_REPORTIN_C_assault ##I'm Assault##
PLAYER_REPORTIN_C_sniper ##I'm a sniper##
PLAYER_REPORTIN_C_antitank ##I'm anti-tank##
PLAYER_REPORTIN_C_support ##I'm a machinegunner##
PLAYER_REPORTINVEHICLE_C_tank ##I'm in a tank##
PLAYER_REPORTINVEHICLE_C_fighter##I'm a fighterpilot##
PLAYER_REPORTINVEHICLE_C_bomber##I'm a bomberpilot##
PLAYER_REPORTINVEHICLE_C_attackheli##I'm in an attack helo##
PLAYER_REPORTINVEHICLE_C_transportheli##I'm in a transport helo##
PLAYER_REPORTINVEHICLE_C_apc ##I'm in an APC##
PLAYER_REPORTINVEHICLE_C_jeep ##I'm in a jeep##
PLAYER_REPORTINVEHICLE_C_antiair##I'm in a AA-vehicle##
PLAYER_REPORTINVEHICLE_C_bombshelter##I'm in the hole##
AUTO_MOODGP_TM_healhere ##Yardim edin, yaraliyim!##
AUTO_MOODGP_TM_healhere_alt ##Burada yardima ihtiyac var!##
AUTO_MOODGP_SL_healhere ##Ilk yardim cagirin!##
AUTO_MOODGP_SL_healhere_alt ##Yardima ihtiyac var?##
AUTO_MOODGP_TM_ammohere ##Buraya mermi getirin!##
AUTO_MOODGP_TM_ammohere_alt ##Cephane Lazim!##
AUTO_MOODGP_SL_ammohere ##Cephane bitti, yardim edin!##
AUTO_MOODGP_SL_ammohere_alt ##Mermi lazim mi?##
COMMSL_COMRADIO_supplyHeadsUp ##Supply Drop, at your Position!##
CPNAME_GO_16_CONSTRUCTIONSITE ##Construction Site##
CPNAME_GO_SP16_CONSTRUCTIONSITE##Construction Site##
CPNAME_GO_32_HOTEL ##Otel##
CPNAME_GO_64_HOTEL ##Otel##
CPNAME_MC_16_MOSQUE ##Cami##
CPNAME_MC_SP16_MOSQUE ##Cami##
CPNAME_MC_64_MOSQUE ##Cami##
CPNAME_DV_16_POWERSTATION ##Guc Istasyonu##
CPNAME_DV_32_POWERSTATION ##Guc Istasyonu##
CPNAME_DV_64_POWERSTATION ##Guc Istasyonu##
CPNAME_DV_SP16_POWERSTATION ##Guc Istasyonu##
CPNAME_SS_SP16_westperimeter ##Bati Bolgesi##
CPNAME_SS_SP16_northisland ##Kuzey Ada##
CPNAME_SS_SP16_centralfront ##Merkezi Us##
CPNAME_SS_SP16_Temple ##Tapinak##
CPNAME_DP_SP16_powerplant ##Guc Fabrikasi##
CPNAME_DP_SP16_constructionsite##Insaat Arsasi##
CPNAME_DP_SP16_reactors ##Reaktorler##
CPNAME_DP_SP16_mainentrance ##Ana Giris##
CPNAME_DO_SP16_refinery ##Rafineri##
CPNAME_DO_SP16_oldcity ##Eski sehir##
CPNAME_DO_SP16_oilcisterns ##Benzin sarnici##
HUD_MODIFIEDCONTENTNOTALLOWED ##You are not allowed to play with modified content
on this server##
CPNAME_SP_32_City_Entrance ##City Entrance##
CPNAME_SP_64_City_Entrance ##City Entrance##
CPNAME_GP_SP16_wmineentrance ##Batı Maden Ocagi Girisi##
CPNAME_GP_SP16_emineentrance ##Dogu Maden Ocagi Girisi##
CPNAME_GP_SP16_island ##Ada##
CPNAME_SK_SP16_hotel ##Otel##
CPNAME_SK_SP16_market ##Pazar##
CPNAME_SK_SP16_gasstation ##Gaz Istasyonu##
CPNAME_SK_SP16_square ##Square##
CPNAME_ZW_SP16_centralisland ##Merkez Ada##
CPNAME_ZW_SP16_factory ##Fabrika##
CPNAME_ZW_SP16_naturalgasstation##Dogal gaz istasyonu##
PLAYER_REQUEST_TM_requestartillery##Burada bomba takviyesine ihtiyacim var,
efendim!##
PLAYER_REQUEST_TM_requestuav ##I could really use a UAV, sir!##
PLAYER_TACTICS_SL_gather ##Infantry, gather around me!##
PLAYER_TACTICS_SL_moveout ##Hadi!##
PLAYER_TACTICS_SL_cantgothere ##Oraya gidemem, efendim!##
PLAYER_TACTICS_TM_cantgothere ##Oraya gidemem, sir!##
CPNAME_SP_SP16_tvstation ##TV Istasyonlari##
CPNAME_SP_SP16_constructionsite##Insaa Arsasi##
CPNAME_SP_SP16_officebuildings##Ofis Binalari##
CPNAME_SP16_hotel ##Otel##
CPNAME_DV_SP16_refinery ##Rafineri##
CPNAME_DV_SP16_hillvillage ##Tepe Kasaba##
CPNAME_DV_SP16_woodyard ##Agac Avlusu##
CPNAME_GO_SP16_beach ##Sahil##
CPNAME_GO_SP16_city ##Sehir##
CPNAME_GO_SP16_village ##Kasaba##
CPNAME_GO_SP16_constructionsite##Insaat Arsasi##
CPNAME_OC_SP16_airfield ##Hava kirliliği##
CPNAME_OC_SP16_smallairstrip ##Small Airstrip##
CPNAME_OC_SP16_refuellingstation##Refueling Station##
KILLMESSAGE_WEAPON_stationarytype95##TYPE 95 LMG##
HUD_YOUHAVEKICKEDPLAYER ##§0#PLAYERNAME#§1 adli oyuncuyu birliginizden
attiniz.##
HUD_SQUAD_PLAYERKICKEDFROMSQUAD##§0#PLAYERNAME#§1 birlikten atildi.##
HUD_CHAT_DEADPREFIX ##*§1DEAD§0*##
HUD_CHAT_YOUGOTAKILLSCORE ## §0#PLAYERNAME#§1'i oldurdun##
HUD_HUD_MEDALS_MEDAL_PURPLE ##You have received the Purple Heart##
CPNAME_DV_SP16_waterfall ##Selale##
HUD_NEWMAPLOADING ##Yukleniyor##
HUD_HUD_KILLEDBY_KILLED ##§0#PLAYERNAME1# [§1Oldurdu§0] #PLAYERNAME2###
MENU_CREDITS_SRDEVELOPMENTDIRECTOR##Sr. Development Director##
MENU_CREDITS_GRAPPLINGHOOKSPECIALIST##Grappling Hook Specialist##
HUD_COMROSE_GRUNT_go ##GO, GO, GO##
HUD_COMROSE_COMMANDER_artillery##PLACE ARTILLERY##
HUD_COMROSE_COMMANDER_uav ##PLACE UAV##
HUD_COMROSE_COMMANDER_supply ##PLACE SUPPLY DROP##
HUD_COMROSE_SQUADMEMBER_requestartillery##REQUEST ARTILLERY##
HUD_COMROSE_SQUADMEMBER_requestsupplies##REQUEST SUPPLIES##
HUD_COMROSE_SQUADMEMBER_requestorders##REQUEST ORDERS##
SERVERINFO_allowglobalunlocks ##Allow Global Unlocks##
SERVERINFO_deathcamtype ##Deathcam Type##
HUD_ERRORMESSAGE_TKPUNISHONLOCALHOST##Local server hosts cannot be punished for
team killing##
PLAYER_REQUEST_C_requestpickup##Tasiyiciya ihtiyacim var!##
PLAYER_REQUEST_C_getin ##Atla iceri!##
PLAYER_REQUEST_C_requestreinforcements##Buraya yardim edebilir misiniz?##
PLAYER_REQUEST_C_requestmedic ##Burada doktora ihtiyacim var!##
PLAYER_REQUEST_C_requestrepairs##Tamirciye ihtiyacimiz var!##
PLAYER_REQUEST_C_requestammo ##Cephane isteniyor##
PLAYER_TACTICS_C_gogogo ##Hadi, hadi, hadi!##
PLAYER_TACTICS_C_retreat ##Geri Cekilin! ##
PLAYER_TACTICS_C_followme ##Beni takip et dostum!##
PLAYER_TACTICS_C_bailout ##Bail out!##
PLAYER_TACTICS_C_getout ##Get out##
PLAYER_TACTICS_C_abandonship ##Gemiyi terket##
AUTO_MOODGP_C_friendlyfire ##Atesi kes!##
AUTO_MOODGP_C_throwingfraggrenade##Bomba!##
AUTO_MOODGP_C_throwingsmokegrenade##Duman Tutuyor!##
AUTO_MOODGP_C_incominggrenade ##Kac! Bomba!##
AUTO_MOODGP_C_reloading ##Mermi dolduruluyor!##
AUTO_MOODGP_C_healhere ##Buraya ilk yardim cagirin!##
AUTO_MOODGP_C_outofmedic ##Hold on, Meds are running low!##
AUTO_MOODGP_C_ammohere ##Mermi, buraya!##
AUTO_MOODGP_C_outofammo ##Bir dakika bekle, mermim bitiyor!##
AUTO_MOODGP_C_recharging ##Bir dakika bekle, mermi dolduruyorum##
AUTO_MOODGP_C_gotlock ##Ona kilitlendim##
AUTO_MOODGP_C_missilefired ##Tilki bir, Tilki bir!##
AUTO_MOODGP_C_targetlost ##Hedef kaybedildi##
AUTO_MOODGP_C_usingshockpaddles##Temiz!##
AUTO_MOODGP_C_mandownscream ##Olduruldu, olduruldu!##
AUTO_MOODGP_C_goodtogo ##Pekala, simdi iyisin!##
HUD_HUD_AWARDED ##Odullendirildin: #AWARD###
ARMY_chinacap ##CIN##
ARMY_meccap ##MEC##
ARMY_uscap ##ABD##
HUD_HUD_DEMO_NORMALSPEED ##1##
MAINBUTTON_playnow ##SIMDI OYNA##
HUD_SQUADTAB_SQUAD ##BIRLIK##
HUD_SQUADTAB_SQUADFULL ##BIRLIK DOLU##
HUD_SQUADTAB_TEAM ##TAKIM##
HUD_SQUADTAB_KICK ##TEKMELEMEK##
HUD_SQUADTAB_INVITE ##Davet et##
HUD_SQUADTAB_CREATE ##OLUSTUR##
HUD_HUD_SQUADINFO_SQUADMEMBER ##Birlik Uyesi##
HUD_HUD_SQUADINFO_SQUADLEADER ##Birlik Lideri##
HUD_HUD_SQUADINFO_COMMANDER ##KOMUTAN##
HUD_COMROSE_GRUNT_followme ##BENI TAKIP ET##
HUD_COMMANDERAPPLY_POSFILLED ##A player with a higher rank than you has filled the
Commander position##
HUD_STARTOFROUND_NRPLAYERSNEEDED##The game will start when #NROFPLAYERS# more
player(s) join##
HUD_COMMANDERAPPLY_TIMETOSTART##Commander election has started, apply now! Time to
game start: #TIME###
CREDITS_DICE_additionaldesign ##Additional Design##
CREDITS_DICE_srdevelopmentdirectors##Sr. Development Directors##
CREDITS_DICE_sounddesign ##Sound Design##
CREDITS_DICE_testersears ##Testers - EARS##
CREDITS_DICE_testerseala ##Testers - EALA##
CREDITS_DICE_additionalrndtrauma##ADDITIONAL R&D BY TRAUMA STUDIOS##
CREDITS_EA_ELECTRONICARTSPARTNERS##ELECTRONIC ARTS PARTNERS##
CREDITS_EA_PRODUCTION ##PRODUCTION##
HUD_CHAT_YOUWEREKILLEDBY ## §0#PLAYERNAME#§1 seni oldurdu ##
MESSAGEHANDLER_message ##OYUN MESAJI##
JOINNOW_GO_SP16_beach ##Sahil##
JOINNOW_GO_SP16_city ##Sehir##
JOINNOW_GO_SP16_village ##Kasaba##
JOINNOW_go_SP16_constructionsite##Construction Site##
CREDITS_EA_ADDITIONALPRODUCTION##Additional Production##
HEADER_name2 ##ISIM##
COUNTRY_ET ##Ethiopia##
COUNTRY_FK ##Falkland Islands##
COUNTRY_FO ##Faroe Islands##
COUNTRY_FJ ##Fiji##
COUNTRY_FI ##Finland##
COUNTRY_FR ##France##
COUNTRY_GF ##French Guiana##
COUNTRY_PF ##French Polynesia##
COUNTRY_GA ##Gabon##
COUNTRY_GM ##Gambia##
COUNTRY_GE ##Georgia##
COUNTRY_GH ##Ghana##
COUNTRY_GI ##Gibraltar##
COUNTRY_GR ##Greece##
COUNTRY_GL ##Greenland##
COUNTRY_GD ##Grenada##
COUNTRY_GP ##Guadeloupe##
COUNTRY_GU ##Guam##
COUNTRY_GT ##Guatemala##
COUNTRY_GN ##Guinea##
COUNTRY_GW ##Guinea-Bissau##
COUNTRY_GY ##Guyana##
COUNTRY_HT ##Haiti##
COUNTRY_HM ##Heard and McDonald Islands##
COUNTRY_HN ##Honduras##
COUNTRY_HK ##Hong Kong##
COUNTRY_HU ##Hungary##
COUNTRY_IS ##Iceland##
COUNTRY_IN ##India##
COUNTRY_ID ##Indonesia##
COUNTRY_IR ##Iran##
COUNTRY_IQ ##Iraq##
COUNTRY_IE ##Ireland##
COUNTRY_IL ##Israel##
COUNTRY_IT ##Italy##
COUNTRY_JM ##Jamaica##
COUNTRY_JP ##Japan##
COUNTRY_JO ##Jordan##
COUNTRY_KZ ##Kazakhstan##
COUNTRY_KE ##Kenya##
COUNTRY_KI ##Kiribati##
COUNTRY_KW ##Kuwait##
COUNTRY_KG ##Kyrgyzstan##
COUNTRY_LA ##Laos##
COUNTRY_LV ##Latvia##
COUNTRY_LB ##Lebanon##
COUNTRY_LS ##Lesotho##
COUNTRY_LR ##Liberia##
COUNTRY_LY ##Libya##
COUNTRY_LI ##Liechtenstein##
COUNTRY_LT ##Lithuania##
COUNTRY_LU ##Luxembourg##
COUNTRY_MO ##Macau##
COUNTRY_MK ##Macedonia##
COUNTRY_MG ##Madagascar##
COUNTRY_MW ##Malawi##
COUNTRY_MY ##Malaysia##
COUNTRY_MV ##Maldives##
COUNTRY_ML ##Mali##
COUNTRY_MT ##Malta##
COUNTRY_MH ##Marshall Islands##
COUNTRY_MQ ##Martinique##
COUNTRY_MR ##Mauritania##
COUNTRY_MU ##Mauritius##
COUNTRY_YT ##Mayotte##
COUNTRY_MX ##Mexico##
COUNTRY_FM ##Micronesia##
COUNTRY_MD ##Moldova##
COUNTRY_MC ##Monaco##
COUNTRY_MN ##Mongolia##
COUNTRY_MS ##Montserrat##
COUNTRY_MA ##Morocco##
COUNTRY_MZ ##Mozambique##
COUNTRY_MM ##Myanmar##
COUNTRY_NA ##Namibia##
COUNTRY_NR ##Nauru##
COUNTRY_NP ##Nepal##
COUNTRY_AN ##Netherlands Antilles##
COUNTRY_NL ##Netherlands##
COUNTRY_NC ##New Caledonia##
COUNTRY_NZ ##New Zealand##
COUNTRY_NI ##Nicaragua##
COUNTRY_NE ##Niger##
COUNTRY_NG ##Nigeria##
COUNTRY_NU ##Niue##
COUNTRY_NF ##Norfolk Island##
COUNTRY_KP ##North Korea##
COUNTRY_MP ##Northern Mariana Islands##
COUNTRY_NO ##Norway##
COUNTRY_OM ##Oman##
COUNTRY_PK ##Pakistan##
COUNTRY_PW ##Palau##
COUNTRY_PA ##Panama##
COUNTRY_PG ##Papua New Guinea##
COUNTRY_PY ##Paraguay##
COUNTRY_PE ##Peru##
COUNTRY_PH ##Philippines##
COUNTRY_PN ##Pitcairn Islands##
COUNTRY_PL ##Poland##
COUNTRY_PT ##Portugal##
COUNTRY_PR ##Puerto Rico##
COUNTRY_QA ##Qatar##
COUNTRY_RE ##Reunion##
COUNTRY_RO ##Romania##
COUNTRY_RU ##Russia##
COUNTRY_RW ##Rwanda##
COUNTRY_GS ##S. Georgia##
COUNTRY_EH ##Samoa##
COUNTRY_SM ##San Marino##
COUNTRY_ST ##Sao Tome and Principe##
COUNTRY_SA ##Saudi Arabia##
COUNTRY_SN ##Senegal##
COUNTRY_SC ##Seychelles##
COUNTRY_SL ##Sierra Leone##
COUNTRY_SG ##Singapore##
COUNTRY_SK ##Slovak Republic##
COUNTRY_SI ##Slovenia##
COUNTRY_SB ##Solomon Islands##
COUNTRY_SO ##Somalia##
COUNTRY_ZA ##South Africa##
COUNTRY_KR ##South Korea##
COUNTRY_ES ##Spain##
COUNTRY_LK ##Sri Lanka##
COUNTRY_KN ##St Kitts-Nevis##
COUNTRY_LC ##St Lucia##
COUNTRY_SH ##St. Helena##
COUNTRY_PM ##St. Pierre and Miquelon##
COUNTRY_SD ##Sudan##
COUNTRY_SR ##Suriname##
COUNTRY_SJ ##Svalbard and Jan Mayen Islands##
COUNTRY_SZ ##Swaziland##
COUNTRY_CH ##Switzerland##
COUNTRY_SY ##Syria##
COUNTRY_TW ##Taiwan##
COUNTRY_TJ ##Tajikistan##
COUNTRY_TZ ##Tanzania##
COUNTRY_TH ##Thailand##
COUNTRY_TP ##Timor##
COUNTRY_TG ##Togo##
COUNTRY_TO ##Tonga##
COUNTRY_TT ##Trinidad & Tobago##
COUNTRY_TN ##Tunisia##
COUNTRY_TR ##Turkiye##
COUNTRY_TM ##Turkmenistan##
COUNTRY_TC ##Turks & Caicos Islands##
COUNTRY_TV ##Tuvalu##
COUNTRY_UM ##US Minor Outlying Islands##
COUNTRY_UG ##Uganda##
COUNTRY_UA ##Ukraine##
COUNTRY_AE ##United Arab Emirates##
COUNTRY_UY ##Uruguay##
COUNTRY_UZ ##Uzbekistan##
COUNTRY_VU ##Vanuatu##
COUNTRY_VA ##Holy See (Vatican City##
COUNTRY_VE ##Venezuela##
COUNTRY_VN ##Vietnam##
COUNTRY_VG ##Virgin Islands (British##
COUNTRY_VI ##Virgin Islands (US##
COUNTRY_WF ##Wallis and Futuna Islands##
COUNTRY_YE ##Yemen##
COUNTRY_YU ##Yugoslavia##
COUNTRY_ZM ##Zambia##

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