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June 3rd - 4th

WELCOME TO THE TEXAS MASTERS TOURNAMENT! TOURNAMENT SCHEDULE


The Texas Masters Weekend is the culmination of our year round series
that started in August 2022. We will be hosting 2 Tournaments at the same FRIDAY
time. The Texas Masters Grand Tournament is our invitational 2,000 point 3:00 PM - 8:00 PM. . . . . . . . . . . . Set up, Registration, and Open Play
tournament for the top 32 players of the Texas Masters season. Our second 8:00 PM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hall Closed
tournament is the Texas Masters Open, a 2,000 point tournament for
those that didn't finish in the top 32 and just want to come out and play at SATURDAY
8:30 PM - 9:00 PM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Registration
a great event. If you are interested in playing Age of Sigmar in a tournament
9:00 PM - 12:00 PM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Game 1
setting, the Texas Masters Open this is a great first event to attend. 12:00 PM - 12:15 PM. . . . . . . . . . . . . . . . . . . . . . Set up for Paint Judging
12:15 PM - 1:30 PM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Lunch
Whether you are attending to represent Austin, Dallas, Houston, or San 1:30 PM - 4:30 PM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Game 2
Antonio and wish to hold aloft the Come and Take it hammer for your 4:30 PM - 5:00 PM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Break
city, or if you just want to make five new friends, see some beautifully 5:00 PM - 8:00 PM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Game 3
painted miniatures, and enjoy a great weekend of Age of Sigmar with an 8:00 PM - 8:15 PM. . . . . . . . . . . . . . . . . . . . . . . . . Army Showcase Setup
amazing community, you’re bound to have an awesome weekend and 8:15 PM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hall Closed
we hope you'll join us!
SUNDAY
It really does take a village. Special thanks to those on the Texas Master's 8:30 AM - 9:00 AM. . . . . . . . . . . . . . . . . . . . . . . . . Army Showcase Setup
9: 00 AM - 9:30 PM. . . . . . . . . . . . . . . . . . . . . . . . . . . . .Best Army Voting
council for making this event possible.
9:30 AM - 12:30 PM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Game 4
12:30 PM - 1:30 PM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Lunch
Lead Coordinator/Judge/Pack: Jeff Visgaitis 1:30 PM - 4:30 PM. . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Game 5
Master of Ceremonies/Registration/Social Media: Matt Taylor 4:30 PM - 5:00 PM. . . . . . . . . . . . . . . . Tournament Results Tabulating
Terrain/Trophies: Spencer Miller 5:00 PM - 5:30 PM. . . . . . . . . . . . . . . . . . . . . . . . . . Awards Presentation
Paint Masters/Army Judging: Michael Wynn
Swag: Brian Henderson WHAT SHOULD I BRING?
Players are expected to have the following with them:
TOURNAMENT VENUE ■ A Fully Painted Army ■ Dice & Tape Measure
Waco Convention Center ■ Army Book & General's Handbook ■ Ability Tokens
100 Washington Ave, Waco, TX 76701
254.750.5810 It is recommended you also bring the following:
Tickets for the Texas Masters GT are available on Eventbrite. ■ A tray or cart to carry your models ■ Combat Gauges
■ Wound Markers ■ Rules Cheat Sheet
If you are utilizing an electronic device for rules reference, ensure it is
charged and available to reference. Also read and become familiar with
the Player's Code on the following page.

TOURNAMENT DISCORD
We have a Texas Master's GT Discord Server which is
the best place to get up to date information on the event.
The Discord includes channels for announcements, rules
questions, and trash talk. Join the Discord by clicking here.

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THE PLAYER’S CODE
CARDINAL RULES
■ Always be polite and respectful.
■ Always tell the truth and never cheat.
PRINCIPLES
■ Arrive on time with all of the things you need to play the game. ■ Ask permission before touching any of your opponent’s
■ Make a respectful, non-touching, gesture to your opponent before miniatures.
and after the game, such as offering a salute or air-fist bump. ■ Remind your opponent about rules they may have forgotten to use
■ Avoid using language your opponent might find offensive. or that they have used incorrectly, especially when doing so is to
■ Offer your opponent a chance to examine your army roster before your opponent’s advantage rather than your own.
the battle starts. ■ Never deliberately waste time during a game.
■ Answer any questions your opponent has about your army and the ■ Avoid distracting an opponent when they are trying to
rules that apply to your army. concentrate, and be careful to respect their personal space.
■ Measure moves and distances carefully and accurately. ■ Never complain about your bad luck or your opponent’s good
■ Give your opponent the chance to examine your dice rolls before luck.
picking up the dice. ■ Never collude with an opponent to fix the outcome of a game.

TWO TOURNAMENTS, ONE SET OF RULES PAINTING


The following rules for Armies, List Submission, Battleplans, Painting, All models intended to be used in play
Battlefield, Pairings, Round Scoring, etc. will be used for BOTH (including summoned units) must be
tournaments. Whether you are attending the Texas Masters GT or the fully painted, mounted on a round/oval
Texas Masters Open, the rules are the same unless otherwise noted. base, and adhere to the base sizes listed in
Battlescroll: Galletian Champions. Models
ARMIES that are not painted will be removed
Each player will bring a 2,000 point army utilizing the Battlepack: Pitched from play! See the example model pictured
Battles 2022-23 - Season 2 from the General’s Handbook. We are using below. Proxies and 3D printed models
Battlescroll: Galletian Champions, any Tome Celestial army updates from are fine provided they clearly resemble
White Dwarf, and the warscroll for Krondspine Incarnate of Ghur from the official model and are mounted on
Season of War: Thondia. Battletomes must be released by Sunday, May 21st the appropriately sized base. All alternate
to be eligible for play. Battletome: Seraphon must be in wide release by this models need to be approved by the Tournament Organizer prior to
date to be eligible. Sorry! Otherwise we will use the previous battletome. the event. Send photos via a direct message to The Harrower#4410 on
FAQs will be implemented on a case-by-case basis, but an FAQ is not Discord or send an email to: bignob@weirdnobz.com
required to use a battletome. Battletome and tome celestial grand strategies
and battle tactics are available and worth full points. Display Boards
There are no points awarded for bringing a display board, but armies on
LIST SUBMISSION a display board will likely place higher during paint judging (see below).
We will be using the Best Coast Pairings app for this event. Lists need
to be submitted by Sunday, May 28th at 11:59 PM. Lists can be Paint Judging
submitted using either the WH AoS App or Warscroll Builder and must Armies will be set up for paint judging after round 1. Judges will pick
submitted in text format. If using Warscroll Builder, click on the ?, select their top favorite 16 armies drawn from both tournaments. After
“Full,” and hit “Copy” and paste into the app. All Factions, Subfactions, round 3, the top 16 armies will be set up on Saturday night. The hall
Enhancements, Reinforced Units, Allies, and Drops need to be listed and will be locked and secure so rest assured your models will be safe.
accurate. We will do our best to vet and ensure list accuracy, but you are If you don't want to leave your miniatures overnight, there is time
ultimately responsible for your own list. Players who are found to have allotted on Sunday morning for set up. All players and attendees will
won a game with an inaccurate list will suffer a loss for that game. be able to vote for their favorite army on Sunday morning between
9:00 AM – 9:30 AM.
BATTLEPLANS
We are using battleplans from both General's Handbook Season 1 and BATTLEFIELD
General's Handbook Season 2. The battleplans are as follows: Games will be played on a 60” x 44” surface and have approximately 6-12
pieces of terrain. Mats that are 72” x 48” will have the short edge taped
■ Close to the Chest – Season 1 off. Remember to remove 2” from the long edge on each player's side.
■ The Silksteel Nests – Season 1
■ Ours for the Taking – Season 2 Setup
■ Position Over Power – Season 2 Players will roll off and the winner will choose to be the Attacker or
■ The Nidus Paths – Season 2 Defender. The Defender will set up the terrain per the core rules. Each
terrain feature must be set up more than 3” from the battlefield edge, more
The season 1 battleplans will be split up over both days. The battleplans for than 6” from all other terrain features, and more than 3” from all objectives.
each day will be revealed at the beginning of rounds 1 and 4 respectively. Defensible terrain must be more than 6” from all objectives (see below).
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Mysterious Terrain Conceding
Each table will have tokens with one instance of Arcane, Damned, Conceding is defined as not wanting to play in a particular match up or
Deadly, Inspiring, Mystical, and Sinister terrain. Any additional terrain quitting a game out of frustration before a clear winner is determined. We
features will not have Mysterious Terrain rules. After the battlefield is set, all have bad turns or face a match up that heavily favors an opponent, but
the Defender will choose where to place the Mysterious Terrain tokens. we are all here to throw dice and have fun. It is our hope that everyone
plays out all of their games to the natural conclusion.
There will be extra tokens on the table to mark Defensible, Impassable,
and Obscuring terrain features. Use your best judgement as to what In the event that a player does wish to concede, they forfeit their Grand
rule a terrain piece should have. For example, buildings should be either Strategy and all remaining battle tactics. A judge should be contacted to
Defensible or Impassable, pillars, walls, and crags that cannot support assist in calculating victory points for the remaining player; at a minimum,
models standing on them should be Impassable, forests should be that player will score any available battle tactics as though the opponent's
Obscuring, etc. If you aren't sure where these should be placed, talk it units were not on the battlefield and the game had gone a full 5 turns. At
out with your opponent before alerting a judge. If a player is unable to the judge's discretion, additional battle tactics which require interacting
deploy their faction terrain after the battlefield has been set, please alert with an opponent's units may also be awarded.
a judge and they will adjust it for you.
Talk it Through
■ Defensible: These terrain features can be garrisoned (see 17.2) by A game may get to the point where rolling dice is no longer necessary.
up to 10 models. You cannot move models over a defensible terrain Players can offer to talk it through provided there is a clear winner
feature unless the model can fly, and you cannot move a model onto a with no path to victory for the opponent. Score all remaining points
defensible terrain feature (even if it can fly) unless it is garrisoning the including battle tactics, objectives held, and grand strategies.
terrain feature.
■ Impassable: You cannot move models over this terrain feature unless If both players have not completed all 5 turns by the end of a round, you
the model can fly, and you cannot set up or move a model onto this are required to talk through the remainder of the game. Call a judge over
terrain feature (even if it can fly). to assist and help expedite getting your score submitted.
■ Obscuring: Visibility between 2 models is blocked if a straight line
1mm wide drawn between the closest point of the two models passes Tabled
across more than 3” of an Obscuring terrain feature. Visibility to If all of a player's models are slain and that player has no mechanism for
or from models with a Wounds characteristic of 10 or more is not returning them to the table or interacting with the game, calculate the
blocked by Obscuring terrain features. remaining victory points and score any available battle tactics for both
players as if the game had gone a full 5 turns. Keep in mind a player
Deployment that was tabled can still score victory points for objectives that were
The Attacker chooses his deployment zone and takes the first drop. previously under their control.

Late Arrival
PAIRINGS
If more than one player arrives late for the first round, they will be
Texas Masters GT: A bracket system will be used and posted the day of
paired against each other. If there is an odd number of late arrivals in the
the event. After you have lost, your next opponent will be determined
first round, that player will receive 0 points. If a player arrives more than
using the Best Coast Pairings app. If someone drops, we will attempt to
15 minutes late for a subsequent round, they will receive a score of 0
backfill any open spots from the Texas Masters Open.
and their opponent will get a bye (see below).
Texas Masters Open: Pairings will be done using the Best Coast Bye
Pairings app. Matchups will be randomly determined round 1. Players Players who receive a bye can elect to take a 15-5 win, or they can play
from the same club should ensure club names are identical to best avoid against a ringer to attempt to get a better score if a ringer is available.
matching up during the first round.
SPORTSMANSHIP
ROUND SCORING Win By Scored As We expect our players to conduct themselves appropriately and to
Games will be scoring using differential 20+ 20/0 follow the Player's Code at all times. The tournament organizer retains
scoring in Best Coast Pairings and will be 18-19 19/1 the right to enforce a battle point reduction to your current game if any
submitted by players via the app at the end 16-17 18/2 infractions such as the following occur:
of the round. Players will input their total 14-15 17/3
victory points, number of battle tactics 12-13 16/4 ■ Unpainted Models ■ Cheating
completed, and if they completed their grand 10-11 15/5 ■ Unsportsmanlike Conduct ■ Being Late
strategy. Best Coast Pairings will automatically 8-9 14/6 ■ Intentional Slow Play ■ List Errors
calculate the score using the table to the right. 6-7 13/7 Votes for favorite game will occur after game 5.
Be aware that games will result in a tie unless 1 4-5 12/8
player wins by 2 or more. 2-3 11/9
0-1 10/10

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June 3rd: 8:00 AM - 8:15 PM
Paint Masters is an Age of Sigmar painting competition that provides you JUDGING CRITERIA
with an opportunity to show off your best painted miniatures. You do not Miniature entries are judged on their own artistic and technical merits
need to be playing in either Texas Master's tournament to participate. and scored using the following categories:
■ Paint: How well is the miniature painted? Are the elements clean
DETAILS with detail? Are advanced techniques like osl and nmm properly
■ The entry fee for Paint Masters is $5.00 per category. Entries are executed?
accepted Saturday from 8:00 AM until 1:30 PM. ■ Basing: Is the miniature’s base given adequate attention? Does it
■ Models must be picked up Saturday evening by 8:15 PM. accentuate the miniature?
■ Entries are submitted into one of two catergories: Galletian ■ Customization: Is the entry converted? Does it utilize freehand,
Champion and Monster. decals, or sculpted elements?
■ Entrants agree to provide all entries to The Texas Masters for the ■ Theme: Does the entry fit into the Age of Sigmar universe?
purpose of judging, display, video, photography, and/or other Are there storytelling elements conveyed through painting and
digital media without payment or other consideration. modeling?
■ Entrees will be handled with the utmost care, but The Texas Masters ■ Wow: Does the entry catch your eye for the right reasons and
is not responsible for damaged miniatures. stand out among its
competition? Upon
AWARDS closer inspection are
Awards will be given out for the top 3 entries in each category. you drawn into the
model and discovering
ENTRY GUIDELINES additional detail?
■ Entries may be mounted on either a gaming base or display base of
appropriate size.
■ Entries must be entered on the day by the person who painted
them–no one else can hand in your entry for you.
■ Each participant may enter each category once.
■ Conversions are encouraged but must be modeled after the unit in
which you are entering them as.
■ Each entry must have an accompanying entry form filled out and
handed in at registration.

CATEGORIES
1. GALLETIAN CHAMPION
Lauka Vai
A model that is defined as a Galletian Champion according to the rules in
by Kit Reisch
the General's Handbook 2022-23 - Season 2. Galletian Champions are
@Bleep_Bloop__
defined as follows: Heroes with a Wounds characteristic of less than 10,
that do not have a mount and that are not Unique gain the Galletian
Champion keyword.

2. MONSTER
A model that is defined as a Monster according to the Age of Sigmar Core
Rules. Monsters are defined as follows: A unit with the Monster keyword.

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BATTLEPLAN

CLOSE TO THE CHEST


ATTACKER’S TERRITORY

Defender's
Objective
Attacker's Attacker's
Objective Objective

Defender's Defender's
Objective Objective
Attacker's
Objective

DEFENDER’S TERRITORY

This vast cavern is rich in the treasures ALPHA OBJECTIVES BATTLE LENGTH
of Ghur, though your learned advisors The map shows which objectives belong to The battle lasts for 5 battle rounds.
inform you that some are more valuable which player. At the start of each player’s
than others. Seize what you can, and make turn, the opposing player picks 1 of their own GLORIOUS VICTORY
use of your runners to ensure that the objectives to be the alpha objective for that The player with the most victory points at the
most lucrative artefacts do not fall into the turn. For example, if it is attacker’s turn, the end of the battle wins a major victory.
enemy’s hands. defender picks 1 of the defender’s objectives (as
shown on the map) to be the alpha objective that If the players are tied on victory points at
THE ARMIES turn. the end of the battle, then the player that
Each player picks an army and then they roll completed the most battle tactics wins a
off. The winner chooses which player is the VICTORY POINTS minor victory.
attacker and which is the defender. Each player scores victory points at the end of
If both players completed the same number
each of their turns as follows:
THE BATTLEFIELD of battle tactics, then if only one player
■ Score 1 victory point if you control at least completed their grand strategy, that player
The defender sets up the battlefield. First, they one objective.
set up objectives as shown on the map. Then, wins a minor victory. If both players or
■ Score 1 victory point if you control two or neither player completed their grand strategy,
they set up the recommended number of more objectives.
terrain features shown on the Pitched Battles the battle is a draw.
■ Score 1 victory point if you control more
table (GHB, pg 9). objectives than your opponent.
■ Score 1 victory point if you control the
DEPLOYMENT alpha objective.
The attacker picks which territory is their
■ Score 2 victory points if you completed the
territory. The other territory is the defender’s battle tactic you picked that turn.
territory. The players then use alternating
deployment (GHB, pg 11), starting with the GRAND STRATEGY
attacker. Each player must set up their units Each player scores 3 victory points at the end of
wholly within their territory and more than 9" the battle if they completed their grand strategy.
from enemy territory.

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BATTLEPLAN

OURS FOR THE TAKING


Home ATTACKER’S TERRITORY
Objective

Centre
Objective

Home
DEFENDER’S TERRITORY Objective

A great prize in enemy territory lies DEPLOYMENT BATTLE LENGTH


tantalisingly close; however, your own The attacker picks which territory is their The battle lasts for 5 battle rounds.
resources are equally exposed. You must territory. The other territory is the defender’s
focus your efforts on protecting what’s yours territory. The players then use alternating GLORIOUS VICTORY
while pushing to seize the valuables of the deployment (GHB, pg 11), starting with the The player with the most victory points at the
foe. A capable leader centrally positioned attacker. Each player must set up their units end of the battle wins a major victory.
would be a boon in such a confrontation, wholly within their territory.
as they would provide an anchor for the If the players are tied on victory points at
simultaneous offensive and defence. VICTORY POINTS the end of the battle, then the player that
Each player scores victory points at the end of completed the most battle tactics wins a
THE ARMIES each of their turns as follows: minor victory.
Each player picks an army and then they roll
■ Score 1 victory point if you control your
off. The winner chooses which player is the If both players completed the same number
home objective.
attacker and which is the defender. of battle tactics, then if only one player
■ Score 1 victory point if you control the completed their grand strategy, that player
THE BATTLEFIELD centre objective. wins a minor victory. If both players or
The defender sets up the battlefield. First, they ■ Score 2 victory points if you control the neither player completed their grand strategy,
set up objectives as shown on the map. Then, enemy’s home objective. the battle is a draw.
they set up the recommended number of
terrain features shown on the Pitched Battles ■ Score 1 victory point if you control the
table (GHB, pg 9). centre objective and that objective is
contested by a friendly Galletian
HOME OBJECTIVES Champion.
The objective on the border of each territory is ■ Score 2 victory points if you completed the
the home objective of the relevant player. battle tactic you picked that turn.

GRAND STRATEGY
Each player scores 3 victory points at the end of
the battle if they completed their grand strategy.

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BATTLEPLAN

POSITION OVER POWER


ATTACKER’S TERRITORY

DEFENDER’S TERRITORY

Chunks of amberbone have been exposed in DEPLOYMENT GRAND STRATEGY


the walls of this canyon by a recent tectonic The attacker picks which territory is their Each player scores 3 victory points at the end of
disturbance, but your advisors have warned territory. The other territory is the defender’s the battle if they completed their grand strategy.
that they will soon be swallowed up by the territory. The players then use alternating
hungry bedrock of Gallet. You must dispatch deployment (GHB, pg 11), starting with the BATTLE LENGTH
capable leaders to secure what they can from attacker. Each player must set up their units The battle lasts for 5 battle rounds.
these sites before the land reclaims them. wholly within their territory and more than 9”
from their opponent’s territory. GLORIOUS VICTORY
THE ARMIES The player with the most victory points at the
Each player picks an army and then they roll LOST IN THE LANDSLIDE end of the battle wins a major victory.
off. The winner chooses which player is the At the start of the fourth battle round, the flank
attacker and which is the defender. objectives are removed from play. If the players are tied on victory points at
the end of the battle, then the player that
THE BATTLEFIELD VICTORY POINTS completed the most battle tactics wins a
The defender sets up the battlefield. First, they Each player scores victory points at the end of minor victory.
set up objectives as shown on the map. Then, each of their turns as follows:
they set up the recommended number of If both players completed the same number
■ Score 1 victory point if you control at least
terrain features shown on the Pitched Battles of battle tactics, then if only one player
one objective.
table (GHB21, pg 9). completed their grand strategy, that player
■ Score 1 victory point if you control two or wins a minor victory. If both players or
OBJECTIVES more objectives. neither player completed their grand strategy,
The objectives at the centre of each narrow ■ Score 1 victory point if you control more the battle is a draw.
battlefield edge are the flank objectives. objectives than your opponent.
■ Score 1 victory point if you control any
flank objectives that are contested by a
friendly Galletian Champion.
■ Score 2 victory points if you completed the
battle tactic you picked that turn.

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BATTLEPLAN

THE NIDUS PATHS


Nidus Path B Nidus Path A

ATTACKER’S
TERRITORY

DEFENDER’S
TERRITORY

Nidus Path A Nidus Path B

This area is riddled with tunnels and holes, THE NIDUS PATH GRAND STRATEGY
as though it were the hive of some colony of The battlefield hosts 4 tunnels called nidus Each player scores 3 victory points at the end of
monstrous insects. Right now, pondering paths. Each nidus path is located at a corner of the battle if they completed their grand strategy.
what may have created them will do you no the battlefield edge as shown on the map.
good, for the enemy approaches. However, BATTLE LENGTH
these twisted paths might well provide the At the end of their movement phase, players The battle lasts for 5 battle rounds.
perfect opportunity to launch a surprise can pick 1 friendly unit wholly within 6" of a
attack… nidus path. If they do so, they must remove GLORIOUS VICTORY
that unit from the battlefield and set it up again The player with the most victory points at the
THE ARMIES wholly within 6" of that nidus path’s twin, more end of the battle wins a major victory.
Each player picks an army and then they roll than 9" from all enemy units.
off. The winner chooses which player is the If the players are tied on victory points at
attacker and which is the defender. For example, if a unit is removed from the the end of the battle, then the player that
battlefield via nidus path B in the top-left completed the most battle tactics wins a
THE BATTLEFIELD corner of the map, that unit must be set up minor victory.
The defender sets up the battlefield. First, they again wholly within 6" of nidus path B in the
set up objectives as shown on the map. Then, bottom-right corner of the map. If both players completed the same number
they set up the recommended number of of battle tactics, then if only one player
terrain features shown on the Pitched Battles VICTORY POINTS completed their grand strategy, that player
table (GHB, pg 9). Each player scores victory points at the end of wins a minor victory. If both players or
each of their turns as follows: neither player completed their grand strategy,
DEPLOYMENT the battle is a draw.
■ Score 1 victory point if you control at least
The attacker picks which territory is their territory.
one objective.
The other territory is the defender’s territory. ■ Score 1 victory point if you control two or
The players then use alternating deployment, more objectives.
starting with the attacker. Each player must set ■ Score 1 victory point if you control more
up their units wholly within their territory. objectives than your opponent.
■ Score 2 victory points if you completed the
battle tactic you picked that turn.

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BATTLEPLAN

THE SILKSTEEL NESTS


ATTACKER’S TERRITORY

DEFENDER’S TERRITORY

Silksteel fetches a hefty price in the markets PILLAGING OBJECTIVES GRAND STRATEGY
of the realms. Your scouts have reported a From the start of the second battle round, after Each player scores 3 victory points at the end of
cavern in the vicinity replete with the stuff, you score victory points, you can pillage 1 the battle if they completed their grand strategy.
and you intend to lay claim to its bounty objective that you control, that is wholly within
before the enemy does the same. Your your opponent’s territory and that is within BATTLE LENGTH
rushed efforts to harvest the resource may 1" of a friendly unit. If you do so, you score 1 The battle lasts for 5 battle rounds.
well draw the attention of its unsettling additional victory point. The objective is then
creators, but this is a risk that you are willing removed from play. You cannot pillage more GLORIOUS VICTORY
to take! than 1 objective per turn. The player with the most victory points at the
end of the battle wins a major victory.
THE ARMIES SCUTTLING HORRORS If the players are tied on victory points at
Each player picks an army and then they roll After an objective has been pillaged, before it the end of the battle, then the player that
off. The winner chooses which player is the is removed from play, the player whose turn is completed the most battle tactics wins a
attacker and which is the defender. taking place must roll 2D6 for each unit within minor victory.
9" of the pillaged objective. If the roll is equal to
THE BATTLEFIELD or greater than the Bravery characteristic of that If both players completed the same number
The defender sets up the battlefield. First, they unit, that unit suffers D3 mortal wounds. of battle tactics, then if only one player
set up objectives as shown on the map. Then, completed their grand strategy, that player
they set up the recommended number of VICTORY POINTS wins a minor victory. If both players or
terrain features shown on the Pitched Battles Each player scores victory points at the end of neither player completed their grand strategy,
table (GHB, pg 9). each of their turns as follows: the battle is a draw.
■ Score 1 victory point if you control at least
DEPLOYMENT one objective.
The attacker picks which territory is their ■ Score 1 victory point if you control two or
territory. The other territory is the defender’s more objectives.
territory. The players then use alternating ■ Score 1 victory point if you control more
deployment (GHB, pg 11), starting with the objectives than your opponent.
attacker. Each player must set up their units
■ Score 1 victory point if you control your
wholly within their territory and more than 9” opponent's vital ground.
from their opponent’s territory.
■ Score 2 victory points if you completed the
battle tactic you picked that turn.

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