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Texas Masters GT 2023 1
Texas Masters GT 2023 1
TOURNAMENT DISCORD
We have a Texas Master's GT Discord Server which is
the best place to get up to date information on the event.
The Discord includes channels for announcements, rules
questions, and trash talk. Join the Discord by clicking here.
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THE PLAYER’S CODE
CARDINAL RULES
■ Always be polite and respectful.
■ Always tell the truth and never cheat.
PRINCIPLES
■ Arrive on time with all of the things you need to play the game. ■ Ask permission before touching any of your opponent’s
■ Make a respectful, non-touching, gesture to your opponent before miniatures.
and after the game, such as offering a salute or air-fist bump. ■ Remind your opponent about rules they may have forgotten to use
■ Avoid using language your opponent might find offensive. or that they have used incorrectly, especially when doing so is to
■ Offer your opponent a chance to examine your army roster before your opponent’s advantage rather than your own.
the battle starts. ■ Never deliberately waste time during a game.
■ Answer any questions your opponent has about your army and the ■ Avoid distracting an opponent when they are trying to
rules that apply to your army. concentrate, and be careful to respect their personal space.
■ Measure moves and distances carefully and accurately. ■ Never complain about your bad luck or your opponent’s good
■ Give your opponent the chance to examine your dice rolls before luck.
picking up the dice. ■ Never collude with an opponent to fix the outcome of a game.
Late Arrival
PAIRINGS
If more than one player arrives late for the first round, they will be
Texas Masters GT: A bracket system will be used and posted the day of
paired against each other. If there is an odd number of late arrivals in the
the event. After you have lost, your next opponent will be determined
first round, that player will receive 0 points. If a player arrives more than
using the Best Coast Pairings app. If someone drops, we will attempt to
15 minutes late for a subsequent round, they will receive a score of 0
backfill any open spots from the Texas Masters Open.
and their opponent will get a bye (see below).
Texas Masters Open: Pairings will be done using the Best Coast Bye
Pairings app. Matchups will be randomly determined round 1. Players Players who receive a bye can elect to take a 15-5 win, or they can play
from the same club should ensure club names are identical to best avoid against a ringer to attempt to get a better score if a ringer is available.
matching up during the first round.
SPORTSMANSHIP
ROUND SCORING Win By Scored As We expect our players to conduct themselves appropriately and to
Games will be scoring using differential 20+ 20/0 follow the Player's Code at all times. The tournament organizer retains
scoring in Best Coast Pairings and will be 18-19 19/1 the right to enforce a battle point reduction to your current game if any
submitted by players via the app at the end 16-17 18/2 infractions such as the following occur:
of the round. Players will input their total 14-15 17/3
victory points, number of battle tactics 12-13 16/4 ■ Unpainted Models ■ Cheating
completed, and if they completed their grand 10-11 15/5 ■ Unsportsmanlike Conduct ■ Being Late
strategy. Best Coast Pairings will automatically 8-9 14/6 ■ Intentional Slow Play ■ List Errors
calculate the score using the table to the right. 6-7 13/7 Votes for favorite game will occur after game 5.
Be aware that games will result in a tie unless 1 4-5 12/8
player wins by 2 or more. 2-3 11/9
0-1 10/10
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June 3rd: 8:00 AM - 8:15 PM
Paint Masters is an Age of Sigmar painting competition that provides you JUDGING CRITERIA
with an opportunity to show off your best painted miniatures. You do not Miniature entries are judged on their own artistic and technical merits
need to be playing in either Texas Master's tournament to participate. and scored using the following categories:
■ Paint: How well is the miniature painted? Are the elements clean
DETAILS with detail? Are advanced techniques like osl and nmm properly
■ The entry fee for Paint Masters is $5.00 per category. Entries are executed?
accepted Saturday from 8:00 AM until 1:30 PM. ■ Basing: Is the miniature’s base given adequate attention? Does it
■ Models must be picked up Saturday evening by 8:15 PM. accentuate the miniature?
■ Entries are submitted into one of two catergories: Galletian ■ Customization: Is the entry converted? Does it utilize freehand,
Champion and Monster. decals, or sculpted elements?
■ Entrants agree to provide all entries to The Texas Masters for the ■ Theme: Does the entry fit into the Age of Sigmar universe?
purpose of judging, display, video, photography, and/or other Are there storytelling elements conveyed through painting and
digital media without payment or other consideration. modeling?
■ Entrees will be handled with the utmost care, but The Texas Masters ■ Wow: Does the entry catch your eye for the right reasons and
is not responsible for damaged miniatures. stand out among its
competition? Upon
AWARDS closer inspection are
Awards will be given out for the top 3 entries in each category. you drawn into the
model and discovering
ENTRY GUIDELINES additional detail?
■ Entries may be mounted on either a gaming base or display base of
appropriate size.
■ Entries must be entered on the day by the person who painted
them–no one else can hand in your entry for you.
■ Each participant may enter each category once.
■ Conversions are encouraged but must be modeled after the unit in
which you are entering them as.
■ Each entry must have an accompanying entry form filled out and
handed in at registration.
■
CATEGORIES
1. GALLETIAN CHAMPION
Lauka Vai
A model that is defined as a Galletian Champion according to the rules in
by Kit Reisch
the General's Handbook 2022-23 - Season 2. Galletian Champions are
@Bleep_Bloop__
defined as follows: Heroes with a Wounds characteristic of less than 10,
that do not have a mount and that are not Unique gain the Galletian
Champion keyword.
2. MONSTER
A model that is defined as a Monster according to the Age of Sigmar Core
Rules. Monsters are defined as follows: A unit with the Monster keyword.
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BATTLEPLAN
Defender's
Objective
Attacker's Attacker's
Objective Objective
Defender's Defender's
Objective Objective
Attacker's
Objective
DEFENDER’S TERRITORY
This vast cavern is rich in the treasures ALPHA OBJECTIVES BATTLE LENGTH
of Ghur, though your learned advisors The map shows which objectives belong to The battle lasts for 5 battle rounds.
inform you that some are more valuable which player. At the start of each player’s
than others. Seize what you can, and make turn, the opposing player picks 1 of their own GLORIOUS VICTORY
use of your runners to ensure that the objectives to be the alpha objective for that The player with the most victory points at the
most lucrative artefacts do not fall into the turn. For example, if it is attacker’s turn, the end of the battle wins a major victory.
enemy’s hands. defender picks 1 of the defender’s objectives (as
shown on the map) to be the alpha objective that If the players are tied on victory points at
THE ARMIES turn. the end of the battle, then the player that
Each player picks an army and then they roll completed the most battle tactics wins a
off. The winner chooses which player is the VICTORY POINTS minor victory.
attacker and which is the defender. Each player scores victory points at the end of
If both players completed the same number
each of their turns as follows:
THE BATTLEFIELD of battle tactics, then if only one player
■ Score 1 victory point if you control at least completed their grand strategy, that player
The defender sets up the battlefield. First, they one objective.
set up objectives as shown on the map. Then, wins a minor victory. If both players or
■ Score 1 victory point if you control two or neither player completed their grand strategy,
they set up the recommended number of more objectives.
terrain features shown on the Pitched Battles the battle is a draw.
■ Score 1 victory point if you control more
table (GHB, pg 9). objectives than your opponent.
■ Score 1 victory point if you control the
DEPLOYMENT alpha objective.
The attacker picks which territory is their
■ Score 2 victory points if you completed the
territory. The other territory is the defender’s battle tactic you picked that turn.
territory. The players then use alternating
deployment (GHB, pg 11), starting with the GRAND STRATEGY
attacker. Each player must set up their units Each player scores 3 victory points at the end of
wholly within their territory and more than 9" the battle if they completed their grand strategy.
from enemy territory.
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BATTLEPLAN
Centre
Objective
Home
DEFENDER’S TERRITORY Objective
GRAND STRATEGY
Each player scores 3 victory points at the end of
the battle if they completed their grand strategy.
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BATTLEPLAN
DEFENDER’S TERRITORY
8
BATTLEPLAN
ATTACKER’S
TERRITORY
DEFENDER’S
TERRITORY
This area is riddled with tunnels and holes, THE NIDUS PATH GRAND STRATEGY
as though it were the hive of some colony of The battlefield hosts 4 tunnels called nidus Each player scores 3 victory points at the end of
monstrous insects. Right now, pondering paths. Each nidus path is located at a corner of the battle if they completed their grand strategy.
what may have created them will do you no the battlefield edge as shown on the map.
good, for the enemy approaches. However, BATTLE LENGTH
these twisted paths might well provide the At the end of their movement phase, players The battle lasts for 5 battle rounds.
perfect opportunity to launch a surprise can pick 1 friendly unit wholly within 6" of a
attack… nidus path. If they do so, they must remove GLORIOUS VICTORY
that unit from the battlefield and set it up again The player with the most victory points at the
THE ARMIES wholly within 6" of that nidus path’s twin, more end of the battle wins a major victory.
Each player picks an army and then they roll than 9" from all enemy units.
off. The winner chooses which player is the If the players are tied on victory points at
attacker and which is the defender. For example, if a unit is removed from the the end of the battle, then the player that
battlefield via nidus path B in the top-left completed the most battle tactics wins a
THE BATTLEFIELD corner of the map, that unit must be set up minor victory.
The defender sets up the battlefield. First, they again wholly within 6" of nidus path B in the
set up objectives as shown on the map. Then, bottom-right corner of the map. If both players completed the same number
they set up the recommended number of of battle tactics, then if only one player
terrain features shown on the Pitched Battles VICTORY POINTS completed their grand strategy, that player
table (GHB, pg 9). Each player scores victory points at the end of wins a minor victory. If both players or
each of their turns as follows: neither player completed their grand strategy,
DEPLOYMENT the battle is a draw.
■ Score 1 victory point if you control at least
The attacker picks which territory is their territory.
one objective.
The other territory is the defender’s territory. ■ Score 1 victory point if you control two or
The players then use alternating deployment, more objectives.
starting with the attacker. Each player must set ■ Score 1 victory point if you control more
up their units wholly within their territory. objectives than your opponent.
■ Score 2 victory points if you completed the
battle tactic you picked that turn.
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BATTLEPLAN
DEFENDER’S TERRITORY
Silksteel fetches a hefty price in the markets PILLAGING OBJECTIVES GRAND STRATEGY
of the realms. Your scouts have reported a From the start of the second battle round, after Each player scores 3 victory points at the end of
cavern in the vicinity replete with the stuff, you score victory points, you can pillage 1 the battle if they completed their grand strategy.
and you intend to lay claim to its bounty objective that you control, that is wholly within
before the enemy does the same. Your your opponent’s territory and that is within BATTLE LENGTH
rushed efforts to harvest the resource may 1" of a friendly unit. If you do so, you score 1 The battle lasts for 5 battle rounds.
well draw the attention of its unsettling additional victory point. The objective is then
creators, but this is a risk that you are willing removed from play. You cannot pillage more GLORIOUS VICTORY
to take! than 1 objective per turn. The player with the most victory points at the
end of the battle wins a major victory.
THE ARMIES SCUTTLING HORRORS If the players are tied on victory points at
Each player picks an army and then they roll After an objective has been pillaged, before it the end of the battle, then the player that
off. The winner chooses which player is the is removed from play, the player whose turn is completed the most battle tactics wins a
attacker and which is the defender. taking place must roll 2D6 for each unit within minor victory.
9" of the pillaged objective. If the roll is equal to
THE BATTLEFIELD or greater than the Bravery characteristic of that If both players completed the same number
The defender sets up the battlefield. First, they unit, that unit suffers D3 mortal wounds. of battle tactics, then if only one player
set up objectives as shown on the map. Then, completed their grand strategy, that player
they set up the recommended number of VICTORY POINTS wins a minor victory. If both players or
terrain features shown on the Pitched Battles Each player scores victory points at the end of neither player completed their grand strategy,
table (GHB, pg 9). each of their turns as follows: the battle is a draw.
■ Score 1 victory point if you control at least
DEPLOYMENT one objective.
The attacker picks which territory is their ■ Score 1 victory point if you control two or
territory. The other territory is the defender’s more objectives.
territory. The players then use alternating ■ Score 1 victory point if you control more
deployment (GHB, pg 11), starting with the objectives than your opponent.
attacker. Each player must set up their units
■ Score 1 victory point if you control your
wholly within their territory and more than 9” opponent's vital ground.
from their opponent’s territory.
■ Score 2 victory points if you completed the
battle tactic you picked that turn.
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