java.lang.OutOfMemoryError: Failed to allocate a 1048592 byte allocation with
3630104 free bytes and 3545KB until OOM, target footprint 536870912, growth limit 536870912; giving up on allocation because <1% of heap free after GC.
java.lang.OutOfMemoryError: Failed to allocate a 1048592 byte allocation with
3630104 free bytes and 3545KB until OOM, target footprint 536870912, growth limit 536870912; giving up on allocation because <1% of heap free after GC. at info.flowersoft.theotown.components.power.PowerWorker.<init>(PowerWorker.java:73) at info.flowersoft.theotown.components.DefaultPower.bind(DefaultPower.java:96) at info.flowersoft.theotown.city.City.applyComponent(City.java:465) at info.flowersoft.theotown.creation.CityCreator.prepareCity(CityCreator.java:852) at info.flowersoft.theotown.creation.RegionCreator.addRegionMap(RegionCreator.java:239 ) at info.flowersoft.theotown.stages.CreateCityStage$5.run(CreateCityStage.java:280) at info.flowersoft.theotown.stages.WaitingStage.work(WaitingStage.java:240) at info.flowersoft.theotown.stages.WaitingStage.onUpdate(WaitingStage.java:172) at info.flowersoft.theotown.stages.BaseStage.update(BaseStage.java:283) at io.blueflower.stapel2d.gamestack.GameStack.update(GameStack.java:154) at info.flowersoft.theotown.TheoTownX.render(TheoTownX.kt:179) at info.flowersoft.theotown.util.ProtectedApplicationAdapter.render(ProtectedApplicati onAdapter.kt:28) at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java: 505) at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1593) at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1272)