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DE2118, v: 31 (Android)

1.11.35a (11135), p:false

java.lang.OutOfMemoryError: Failed to allocate a 1048592 byte allocation with


3630104 free bytes and 3545KB until OOM, target footprint 536870912, growth limit
536870912; giving up on allocation because <1% of heap free after GC.

java.lang.OutOfMemoryError: Failed to allocate a 1048592 byte allocation with


3630104 free bytes and 3545KB until OOM, target footprint 536870912, growth limit
536870912; giving up on allocation because <1% of heap free after GC.
at
info.flowersoft.theotown.components.power.PowerWorker.<init>(PowerWorker.java:73)
at
info.flowersoft.theotown.components.DefaultPower.bind(DefaultPower.java:96)
at info.flowersoft.theotown.city.City.applyComponent(City.java:465)
at
info.flowersoft.theotown.creation.CityCreator.prepareCity(CityCreator.java:852)
at
info.flowersoft.theotown.creation.RegionCreator.addRegionMap(RegionCreator.java:239
)
at
info.flowersoft.theotown.stages.CreateCityStage$5.run(CreateCityStage.java:280)
at info.flowersoft.theotown.stages.WaitingStage.work(WaitingStage.java:240)
at
info.flowersoft.theotown.stages.WaitingStage.onUpdate(WaitingStage.java:172)
at info.flowersoft.theotown.stages.BaseStage.update(BaseStage.java:283)
at io.blueflower.stapel2d.gamestack.GameStack.update(GameStack.java:154)
at info.flowersoft.theotown.TheoTownX.render(TheoTownX.kt:179)
at
info.flowersoft.theotown.util.ProtectedApplicationAdapter.render(ProtectedApplicati
onAdapter.kt:28)
at
com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:
505)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1593)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1272)

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