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Tenkaichi Extra Stuff & Changes
Tenkaichi Extra Stuff & Changes
- find a way to encourage players to follow the law of the tower and seek death
- maybe have the Tower change you like in Heart, and change also comes in
death?
- all beings are marked for death as soon as they enter the Tower; they have
a "Destiny," which is how they think they will die ("destiny" is hidden from
everyone else except the gm and the character who wrote it; death in space rules)
- on death, players can introduce their new character whenever they want;
they just need to answer "how do you show up?" (and how that arrival makes sense)
- maybe something like "Ultraviolet Grasslands"?
(https://imgur.com/a/swTiRBS)
- losing all HP does not lead to immediate death; player must make a choice to
either live or die
- choosing to live must mean that they or someone else must give up something
of important (an item, a trait, a stat, or someone else's life)
- they can give up any one thing on their character sheet (excluding
game title, notes). even the mechanics (an entire stat, all of momentum, a piece of
their identity, a whole trait slot). only the seraph decides what is enough to live
once more
- giving up your stats (BODY, MIND, SOUL) means you can't roll with
that stat anymore; it will always be a failure
- giving up your Health means you heal back up to full, but it's your
last shot at life; you cannot heal and once you die again, you die for real
- maybe some people find the tower as a second chance at life, risking everything
they have to make a new one by living in it; heaven is tantilizing
- Threats & Edges are condensed into decreasing or increasing the Roll Limit or
Target, controlled by succeeding and failing; can only remove them by the same way
- include actual Seraphs/Angels (beings that just sort of...show up and watch the
people in the tower)
- maybe have players become these when they die?
- and when they do, maybe they can influence rolls somehow (maybe by adding
extra dice or rerolling some based on some stat of theirs)
- spearo: "maybe it could be something where like, they pick a specific plot
thread or future event to have influence over, and its something they can even keep
tugging at after rolling up a new character (for as long as it's a relevant plot
thing anyway)?"
- with Mera being connected to a character's life force, maybe they actually hold
all of the power they've obtained while in the Tower?
- checkov's firing squad mechanic like the haunts in betrayal at house on the hill
or the fallout system in heart? maybe players can choose to add to a "pile" that
will eventually result in a cascade of horrific events?
- during a rival fight, all parties will have the same number of turns. if there
are 4 players and 2 rivals, then the 2 rivals get an extra turn each
- Level Ups:
- Get rid of the limits except for Traits/Trait Slots, Archetypes(?)
- Get rid of making a new character be a level up thing
- elaborate on what happens when you die (use the shit written above, player can
choose to make a new character right after)
- maybe dead characters that are sitting out of the action can help somehow?
(control NPCs and force players to make rolls?)
- NPCs need to feel more "in place" besides being enemies (what they do, what's
their importance, how they can help)
- ORDER OF GAINING/USING COOL: roll dice > choose to use cool or not > gain cool >
heat flash/dice explode > repeat (once any heat flashes occur)
NEW STUFF:
- King of Fallen Stars Tournament; add a new super meter system to it?