Tremblay Dan (L'animal)

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1920S ERA INVESTIGATOR

Name
Tremblay Dan (L’animal)
Birthplace
Dawson Pronoun
Occupation Lumberjack Residence Boston Age 42

       

STR 64 32 12 SIZ 55 27 11 Hit Points 23 11


CHARACTERISTICS

       

CON 63 31 12 POW 61 30 12 Magic Points 12 12


       

DEX 62 31 12 APP 61 30 12 Luck 55


         

INT 62 31 12 EDU 33 16 6 Sanity 61 46


IDEA KNOW

Max Sanity 84 Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) 5 2 1 Firearms 35 17 7 Persuade (10%) 10 5 2


(Rifle/Shotgun) (25%)
Anthropology (01%) 1 0 0 None 1 0 0 None (01%) 1 0 0
Firearms Pilot
SKILLS

Appraise (05%) 5 2 1 First Aid (30%) 56 28 11 Psychoanalysis (01%) 1 0 0


Archaeology (01%) 1 0 0 History (05%) 5 2 1 Psychology (10%) 13 6 2
None (05%) 5 2 1 Intimidate (15%) 70 35 14 Ride (05%) 5 2 1
Art / Craft
None 5 2 1 Jump (20%) 60 30 12 None (01%) 1 0 0
Science
Charm (15%) 30 15 6 None (01%) 1 0 0 None 1 0 0
Language (Other)
Climb (20%) 41 20 8 None 1 0 0 None 1 0 0
Credit Rating (00%) 27 13 5 None 1 0 0 Sleight of Hand (10%) 10 5 2
Cthulhu Mythos (00%) 15 7 3 English (EDU) 32 16 6 Spot Hidden (25%) 25 12 5
Language (Own)
Disguise (05%) 5 2 1 Law (05%) 5 2 1 Stealth (20%) 20 10 4
Dodge (half DEX) 46 23 9 Library Use (20%) 20 10 4 None (10%) 10 5 2

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) 25 12 5 Listen (20%) 20 10 4 Swim (20%) 20 10 4
Elec. Repair (10%) 10 5 2 Locksmith (01%) 1 0 0 Throw (20%) 21 10 4
Fast Talk (05%) 5 2 1 Mech. Repair (10%) 12 6 2 Track (10%) 10 5 2
Fighting (Brawl) (25%) 61 30 12 Medicine (01%) 1 0 0 None 1 0 0
None
Fighting
1 0 0 Natural World (10%) 15 7 3 None 1 0 0
None 1 0 0 Navigate (10%) 10 5 2 None 1 0 0
Firearms 5 2 1 None 1 0 0
(Handgun) (20%) 20 10 4 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 8


COMBAT

Brawl 61 30 12 1D3 + DB 1 - - - Build 0  

Dodge 46 23 9
Damage Bonus None
MY STORY

BACKSTORY
Personal Description Traits

Ideology & Beliefs Injuries & Scars

Significant People Phobias & Manias

Meaningful Locations Arcane Tomes & Spells

Treasured Possessions Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Spending Level $10.00
Cash $54.00
Assets
$1350.00

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Etreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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