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MU SEM 3 Comps
SEM-3 COMPS
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Computer Graphics
1. What is the basic difference between Rasterization and Rendering?
2. What are the algorithms used in Circle Drawing?
3. What is DDA (Digital Differential Analyzer) Line Drawing Algorithm?
4. What do you mean by Aliasing & anti-aliasing?
5. Describe a)Scan Line Algorithm b)Flood Fill Algorithm c) Boundary Fill Algorithm
6. Define a) translation b) scaling c) rotation
7. What is shearing? explain x-shear y-shear and xy-shear
8. Describe Cohen-Sutherland Line Clippings.
9. What is Weiler Atherton Polygon Clipping Algorithm?
10. What are the Properties of Bezier Curves?
11. What are the Properties of B-spline Curves?
12. What is Depth-Buffer Method (Z-Buffer Method) ?
JAVA
1. What is JVM?
2. What is the most important feature of Java?
3. What do you mean by platform independence?
4. What is the difference between a JDK and a JVM?
5. What is the base class of all classes?
6. What are the access modifiers in Java?
7. What are packages?
8. What is meant by Inheritance and what are its advantages?
9. What is the difference between superclass and subclass?
10. What is an abstract class?
11. What are the states associated in the thread?
12. What is synchronization?
13. What is deadlock?
14. What is encapsulation, and why is it important in OOP?
15. What is data abstraction, and how is it achieved in OOP?
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