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Catch These Hands
Catch These Hands
Version 1.28
by Ski Anderson (ski@yahoo.com) Version 1.00
Began work using DC Adventures PDF.
Version 1.01
Added in custom equipment framework. Added in Complications. Complet
Version 1.02
Ski's CharGen 3E is designed for use with the DC Adventures/Mutants & Finished the Power Effects in the Data page.
Masterminds RPG (Third Edition) by Green Ronin Publishing. Ownership
of the appropriate books is required. Green Ronin Publishing can be Finished calculations for Power and Equipment component matrixes.
found on the web at www.greenronin.com or
www.mutantsandmasterminds.com. Created the Macros to clear the work sheets.
Version 1.03
Added Enhanced Dodge, Fortitude, Parry, and Willpower as powers effects.
Added Standard Equipment to Equipment page and Chararacter Sheet 1.
Finished Enhanced Trait calculations for Ability and Defense scores.
Version 1.04
Extended the Advantages list to 34 (Batman has 33!).
Instructions Fixed a bug on the calculations page that didn't take advantages into consid
Fill out the information in the GREEN boxes. Version 1.05
Everything else should auto-populate. Added forums output. Still a work in progress.
Fixed Improved Initiative calculation.
Version 1.06
Changed Expertise to be able to use any Ability, not just INT.
Version 1.07
Special Thanks Converted to Excel 97-2003 version.
Psistrike from the Forums for posting the chart of DCA character stat Version 1.08
benchmarks.
Bombaatu for catching the Improved Initiative and Expertise problems. Changed the formatting on the Forums Output.
Suggestions concerning Enhanced Advantages.
Shadowchaser for improvement suggestions for the forums output, Fixed "toughess" type.
volunteering characters for testing, and help with Growth/Shrinking. Added power points to the power output for the Forums Output.
Arknight for catching the Equipment Component mistake. I didn't
populate the pull-downs right. He also caught Enhanced Defenses, Version 1.09
Enhanced Willpower, and Protection Equipment errors for me. He also
spotted the problem with Limited abilities and defenses, and the total Added a "Custom" Power Effect for things like devices or other misc. catego
ability scores not being on the custom output. Version 1.10
scc for catching a mistake in the math logic for custom components.
CelticREI for catching a number of calculation mistakes, typos and a Caught a math error with Effect Base Cost + Extras - Flaws being a negative
suggestion for keeping the macros from scrolling the screen. Keeping
me honest about the Alt: and Dyn: additions from version 1.19. properly so that 0 = 1/2, -1 = 1/3, -2 = 1/4, -3 and lower = 1/5.
Suggestion for making Enhanced Advantages italicized. Fixed Enhanced Strength. Misssed a formula.
demongg for all his work in figuring out how to make the DCA sheet
work. Added basic error checking to the calculations page.
charlieluce for catching the equipment protection error.
Version 1.11
Fixed the negative costs for custom powers issue. I added custom powers t
and then immediately made it impossible to use correctly.
Fixed Equipment page - some had component pull-downs for powers, not e
Added Output Information to the Basics sheet. You can now choose if you w
to show just the Description Modifier or also the Extras/Flaws/Flats.
Version 1.12
Emergency release to fix some terrible lookup error in Power Component co
Version 1.13
Added a calculation to show how many ranks in skills and warn about remai
Fixed a toughness calculation on the main character sheet.
Fixed a math error on the calculations page when determining final attack v
Version 1.14
Added the Ranged Damage power component since they seem to like using
instead of Blast (which is the same thing).
Renamed and colorized the tabs. Got tired of scrolling back and forth betw
Added the DCA style character sheets. Makes this file a LOT bigger. I'll prob
of the sheet for download from now on. Do not try to change the view scal
It will make them look funny and you'll panic! The sheets only work becaus
of Custom Header Images and background images sized just right.
Corrected Enhanced Defenses math, equipment protection, and Enhanced
Version 1.15
While waiting for feedback about the DCA Character sheet, I'm working on
Read the directions above and to the right.
Version 1.16
Finished the XML stuff for Equipment.
Version 1.17
Power Components that have limited in the Description (or Flaws if you hav
turned on) will not add to your ability, defense, or protection values.
Custom Sheet ability scores point towards total value, not the base value.
Removed the DCA sheet for now. Working on it using a different spreadshe
serious issues with the formatting and I don't want to include it for public re
on it in the background.
Fixed typo for Advantages on the Forums Output.
Version 1.18
Fixed a bug in the skill ranks math that was introduced when I added XML im
Version 1.19
Completely re-did the logic for power and equipment output. Tried to mak
powers more apparent. If you use Custom, it will always skip to the next lin
or Dynamic, it will print "Alt" or "Dyn" before the power. If you use None, i
line. If you use Normal, it will look to see if the previous power was Alterna
it was, it will skip a line. If it wasn't, it will print on the same line. Sound con
Added a Reference Sheet you can print. I made it mostly for my playgroup
Version 1.20
Corrected a rounding error for powers that cost less than 1 per rank.
Cut and paste the rest of the Alt: / Dyn: formulas to all the powers. Works b
Version 1.21
Added the Misc. column to the Calculations page for the THIRD time. It disa
Version 1.22
A macro in the Calculations page was eating some math.
Version 1.23
Added "Enh?" column on the Advantages sheet. Use this for Advantages pr
Advantage power effect where you don't want the cost calculated on the A
Added the XML support for that same column (what a pain).
Incorporated Close Combat and Ranged Combat advantages into the Skills c
having them seperated.
Version 1.24
Reworked the formulas that controlled if unranked skills print or not.
Made the forums output for Enhanced Advantages italicized instead of prec
Version 1.25
Fixed a cost for Duplication.
For my own personal use, I've added a Wiki-style output to the Forums pag
but I think it would work with others.
Version 1.26
Added calculations for Permanent Growth and Permanent Shrinking effects
Version 1.27
Protection from Equipment no longer stacks. Thanks charlieluce.
Version 1.28
Macro error on the Abilities sheet. Hitting clear cleared the wrong columns
Feature Request
Finish the Benchmarks (add in the rest of the NPC/animals)
Add checks for alternate powers (ensure they don't exceed points allowance)
Create character sheet similar to the DC Adventures one.
Take Growth into consideration for STR and STA checks.
k. Added in Complications. Completed the baseline character sheet. Take Shrinking into consideration (and check for Normal Strength)
Import / Export functionality (possibly using XML)
If you don't see XML options, you may have to enable the Developer ribbon in the Excel 2007 menu
structure. If you're using OpenOffice… I have no idea how to do it. Maybe someone will explain it
ut for the Forums Output. to me and I can give directions here.
Character Details
Name:
Player:
Alternate Identity: Catch these Hands
Type of Alternate Identity:
Gender:
Age:
Height:
Weight:
Eyes:
Hair:
Group Affiliation:
Base of Operations:
Output Information
Print Extras, Flaws, Flats? (Default: YES)
If you choose YES, the character sheet will print the contents of
the Extras, Flaws, and Flats for powers and custom equipment. If
you choose NO, it will only print what is in the description
modifier box.
Ability Scores Defenses and Initiative
Enhanced Growth/ Final Base Purchased
Ranks Cost Trait Shrinking Ranks Value Ranks
Strength 4 8 0 0 4 Dodge 2 1
Stamina 3 6 0 0 3 Fortitude 3 1
Agility 2 4 0 2 Parry 4 1
Dexterity 2 4 0 2 Toughness 3
Fighting 4 8 0 4 Will 2 1
Intellect 2 4 0 2 Base
Awareness 2 4 0 2 Value
Presence 2 4 0 2 Initiative 2
Note: If a specific ability is chosen, this will display examples from the DC Adventures book. If no
Ability Benchmarks ability is chosen, it will reference the generic chart.
Chosen Ability
Agility
-5
-4
-3
-2
-1 Robot, Zombie
0 Solomon Grundy
1 Government Agent, Police Officer, Crime Lord, Thug
2 Captain Marvel, Green Lantern, Martian Manhunter, Superman, Zatanna, Black Adam, Brainiac, Darkseid
3 The Joker, Dolphin, Ape, Hawk, Lion
4 Aquaman, The Flash, Green Arrow, Black Manta, Gorilla Grodd
5 Black Canary, Plastic Man, Robin, Prometheus
6 Nightwing, Catwoman
7 Batman, Cheetah
8
9
10 Wonder Woman
11
12
13
14
15
16
17
18
19
20
ses and Initiative Power Points Used
Purchased Enhanced Growth/
Ranks Cost Trait Shrinking Ranks Ability Scores 42
1 1 0 +0 3 Defenses 4
1 1 0 4 Skills (18 ranks) 9
1 1 0 +0 5 Advantages 5
3 Powers 0
1 1 0 3
Imp Enhanced
Initiative Trait Ranks
0 0 2 TOTAL 60
he DC Adventures book. If no Note: Final Toughness score is calculated later. Points cannot be used to
chart. increase Toughness or Initiative.
Growth/Shrinking from Permanent effects only.
c, Darkseid
Ability Score Matrix
STR 4
STA 3
AGL 2
DEX 2
FGT 4
INT 2
AWE 2
PRE 2
If the skill is untrained, it will not show a Final Value unless you put at least 1 rank into it (unless you have the Jack-of-all-
Trades advantage).
Skills Close Combat and Ranged Combat Base Values will include any levels of the appropriate Advantage.
Insight (+2),
Intimidation 2 (+4),
Perception (+2),
Persuasion 2 (+4),
unlets Ranged Combat: So
Ranks Taken
A warning will be displayed if you are Stealth (+2),
using a fraction of a point. Technology 4 (+6),
Ranks 18
Points Used 9
Concatenate and re
Athletics 2 (+6), Clo
Athletics 2 (+6), Clo
Forums Sheet Output
Athletics 2 (+6),
Close Combat: Sonic Gauntlets 4 (+8),
Deception (+2),
Insight (+2),
Intimidation 2 (+4),
Perception (+2),
Persuasion 2 (+4),
Ranged Combat: Sonic Gaunlets 4 (+6),
Stealth (+2),
Technology 4 (+6),
This worksheet is for creating components of powers. You will then group those components together on the
Powers sheet. Each Power must contain at least one component. The component does NOT to have the same name
as the Power Effect (because you may the same Effect from muliple powers).
Example: Superman (from DC Hero's Handbook) has the Power "Invulnerability". It has Protection 4, Impervious
Toughness 18, and Immunity 10 as components. On this worksheet you would create those three seperate
components. On the Powers worksheet, you would then combine them into the "Invulnerability" power.
Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:
Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:
Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:
Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:
Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
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Chosen Flats:
Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:
Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:
Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
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Relevant Extras:
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Relevant Flats:
Description Modifier:
Chosen Extras:
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Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
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Chosen Flats:
Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
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Chosen Flats:
Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
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Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
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Relevant Extras:
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Relevant Flats:
Description Modifier:
Chosen Extras:
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Relevant Extras:
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Relevant Flats:
Description Modifier:
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Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
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Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
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Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
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Chosen Flats:
Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:
Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:
ain a single
rs similar to 2E. Note: There is a component called "Custom". You can use that for any other
category of power. It was specifically designed for devices. For a device, the
component name would be something like "Removable", the Power Effect
r on the "Custom", the Base Cost "-5" (or whatever based on the cost of the power), and the
the same name Rank "1". When building the Power on the next page, it is easiest to understand if
the Custom Component is chosen first.
mpervious For Enhanced Ability Scores or Defenses, if the modify applies only to this character,
erate you should choose the specific Enhance XXX power effect. This is for spreadsheet
wer. calculation purposes.
Cost Calcs
Base Cost: B+E-F 0
Extras: Custom? FALSE
Flaws: Multiplier
Rank: Rank x M
Flat Modifiers: Flats 0
What can be more confusing is that powers can simply stack (like Superman's Invulnerability granting Protection,
Impervious Toughness, and Immunity) or be an Alternate Effect (like Superman's Flight granting both Flight and
Quickness but only one can be used as an Alter). The costs for each component of Invulnerability would be
combined. The alternate effect in the Flight array would only cost a point.
To represent this, when you add a power to an array, you can choose from: Normal (add the cost to the power),
Alternate Effect (add only 1 point), Dynamic (add 2 points), or None (add 0 points for powers calculated elsewhere).
Note: If the first power component in a power needs to be dynamic, you will need to add a flat +1 modifier to pay for
the costs.
Description
Modifier
Description
Modifier
Description
Modifier
Description
Modifier
Description
Modifier
Description
Modifier
Description
Modifier
Description
Modifier
Description
Modifier
Power Points Used
t a Flight Ability Scores 42
uted but Defenses 4
flexibility.
Skills (18 ranks) 9
Protection, Advantages 5
Flight and Powers 0
uld be
he power),
ed elsewhere).
difier to pay for TOTAL 60
Individual Descriptions
Power Effect Description Mod
Total Cost:
Individual Descriptions
Power Effect Description Mod
Total Cost:
Individual Descriptions
Power Effect Description Mod
Total Cost:
Individual Descriptions
Power Effect Description Mod
Total Cost:
Individual Descriptions
Power Effect Description Mod
Total Cost:
Individual Descriptions
Power Effect Description Mod
Total Cost:
Individual Descriptions
Power Effect Description Mod
Total Cost:
Individual Descriptions
Power Effect Description Mod
Total Cost:
Individual Descriptions
Power Effect Description Mod
Total Cost:
Combined Descriptions Character Sheet Output Forums Sheet Output
Combined Descriptions
Combined Descriptions
Combined Descriptions
Combined Descriptions
Combined Descriptions
Combined Descriptions
Combined Descriptions
Combined Descriptions
heet Output Wikispaces Output
Custom Equipment Components
Like Powers, Equipment can be made up of multiple components. Green Arrow's "Bow and Arrows", for example,
contains 6 components: the standard arrow and then the other 5 arrow types as alternate effects.
To build Green Arrow's bow, you would create a Component for the standard arrow (blast 5), a component for the
Cable Arrow (movement: swinging), etc. Then on the Equipment page, you would create "Bow and Arrow", make the
Standard Arrow your first component and the other arrows as Alternates.
The DC Adventures Book contains multiple lists of standard equipment such as guns, armor, vehicles, and gear.
Standard equipment does not need to be created. You can select it from a list.
Relevant Extras: -
Relevant Flaws: -
Relevant Flats: -
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:
Relevant Extras: -
Relevant Flaws: -
Relevant Flats: -
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws: Acrobatics Check Required
Chosen Flats: Full Power
Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:
Relevant Extras:
Relevant Flaws:
Relevant Flats:
Description Modifier:
Chosen Extras:
Chosen Flaws:
Chosen Flats:
Relevant Extras:
Relevant Flaws:
Relevant Flats:
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Relevant Flats:
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Description Modifier:
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Calculations
Component Ranks Cost
1 Sonic Boom 2 4
2 Sonic Fist 1 1
for example, 3 Fisting to the 4 0
4 0
onent for the 5 0
row", make the 6 0
7 0
and gear. 8 0
9 0
10 0
11 0
12 0
13 0
14 0
15 0
16 0
17 0
Attack Base Cost: 2 B+E-F 2 18 0
Standard Extras: Custom? FALSE 19 0
Ranged Flaws: Multiplier 2 20 0
Instant Rank: 2 Rank x M 4
Toughness Flat Modifiers: Flats 0
Eq Protection
does not
Power Cost Ratios stack.
0 0.5
-1 0.333333
-2 0.25
-3 0.2
-4 0.2
-5 0.2
-6 0.2
-7 0.2
-8 0.2
Custom Equipment
Custom equipment is built the same way as custom powers. Name your equipment and then assign it equipment
components. You may choose Normal, Alternate, Dynamic, and None (just as you could with powers).
Standard equipment is from the book and you just need the name and points value.
Description
Modifier
Description
Modifier
Description
Modifier
Description
Modifier
Description
Modifier
Description
Modifier
Description
Modifier
Description
Modifier
Description
Modifier
Equipment Points
equipment Equipment Ranks 1
. Equipment Points 5
Points Used 7
Points Remaining -2
Individual Descriptions
Power Effect Description Mod Sonic Gaunlets
Blast Sonic Boom: Blast 2
Fisting to the Sky: Leaping 4
Strike Sonic Fist: Strike
[Acrobatics Check1 Required; Fu
Leaping Acrobatics Check Required Standard Equipment Power]
Equipment Cost
Noise Canceling Headphones 1
Motoercycle 1
Total Cost: 5
Standard Equipment:
Individual Descriptions
Power Effect Description Mod
Total Cost:
Individual Descriptions
Power Effect Description Mod
Total Cost:
Individual Descriptions
Power Effect Description Mod
Total Cost:
Individual Descriptions
Power Effect Description Mod
Total Cost:
Individual Descriptions
Power Effect Description Mod
Total Cost:
Individual Descriptions
Power Effect Description Mod
Total Cost:
Individual Descriptions
Power Effect Description Mod
Total Cost:
Individual Descriptions
Power Effect Description Mod
Total Cost:
dividual Descriptions Combined Descriptions Character Sheet Output
onic Gaunlets � Sonic Gaunlets
onic Boom: Blast 2 Sonic Boom:
Sonic Boom: Blast
Blast 22, Sonic Sonic Boom: Blast 2, Sonic Fist: Strike 1, Fisting to the Sky:
sting to the Sky: Leaping 4 Sonic
Fist: Boom:
Strike Blastto
1, Fisting 2,the
Sonic
Sky: Leaping 4 [Acrobatics Check Required; Full Power]
onic Fist: Strike Sonic Boom: Blast 2, Sonic
Acrobatics Check1 Required; Full Fist: Strike
Leaping
Fist:
1
4 [Acrobatics
Strike 1, Fisting CheckSky:
ower] Sonic
Required; Boom:
Full Blastto
Power] 2,the
Sonic
Leaping
Fist: 4
Strike[Acrobatics
1, Fisting to Check
the Sky:
Sonic Boom:
Required; Blast 2, Sonic
Full Power]
Leaping
Fist: 4 [Acrobatics
Strike 1, Fisting to Check
the Sky:
Sonic Boom:
Required; Blast 2, Sonic
Full Power]
Leaping
Fist: 4
Strike[Acrobatics
1, Fisting Check
Sonic
Required; Boom: Blastto
Full Power] 2,the Sky:
Sonic
Leaping
Fist: 4 [Acrobatics
Strike 1, Fisting to Check
the Sky:
Sonic Boom:
Required; Blast 2, Sonic
Full Power]
Leaping
Fist: 4 [Acrobatics
Strike 1, Fisting to Check
the Sky:
Sonic Boom:
Required; Blast 2, Sonic
Full Power]
Leaping 4 [Acrobatics Check
Fist: Strike 1, Fisting to the Sky:
Required; Full Power] Check
Leaping 4 [Acrobatics
Required; Full Power]
Standard Equipment: 2
Motoercycle (1 ep)
t (Wikispaces Output) Custom Equipment (Wikispaces Output)
**Sonic Gaunlets**
ent** Sonic Boom: Blast 2, Sonic Fist: Strike 1, Fisting to the Sky:
Headphones (1 ep), Motoercycle (1 ep) Leaping 4 [Acrobatics Check Required; Full Power]
**Sonic Gaunlets**
Sonic Boom: Blast 2, Sonic Fist: Strike 1, Fisting to the Sky:
Leaping 4 [Acrobatics Check Required; Full Power]
**Standard Equipment**
Noise Canceling Headphones (1 ep), Motoercycle (1 ep)
Examples
The power creation system in Mutants and Masterminds gives you unlimited flexibility in designing your powers.
Sometimes though, that can be a little overwhelming. On this worksheet, you can use the pull-down menu to see
examples of how others have implmented powers.
These are not intended to be "standards" for any types of powers. Each campaign is different and you should feel
free to modify these powers however best suits your game.
Currently there is no way to cut-and-paste from this sheet to the power components or equipment components
pages. That may be a future option. Right now though, you unfortunately just have to keep flipping back and forth
(or have a much better short-term memory than mine).
Sample Power:
Source:
ur powers.
menu to see
u should feel
mponents
back and forth
Complications
Design Notes Note: Used for output for the forums or just notes for yourself.
Character Sheet Output
rself.
Offensive Abilities
Close Combat or
Offensive Ability Range Power Ability Value Advantage Ranged Combat Skill
Sonic Gaunlets Close +4 +0 Sonic Gauntlets
Sonic Boom Ranged +2 +0 Sonic Gaunlets
Notes:
Unarmed Damage is equal to your current Strength (4)
Power refers to Effect Rank.
Advantage refers to either the Close Attack or Ranged Attack advantages.
Close Combat or Ranged Combat Skill refers to the specialization that you choose when you take that skill.
If you do not have a Close Combat or Ranged Combat skill with a particular weapon, leave it blank and the spreadsheet will use eith
The Misc. column can be used for things like Accurate, Inaccuate, or Limited.
Error Checking
Maximum Value
Skill Modifier Pass Ability Rank + Skill Rank + Advantage Modifiers <= PL + 10
Attack and Effect Pass Total of Attack Bonus and Effect Rank <= PL x 2
Dodge and Toughness Pass Total of Dodge and Toughness <= PL x 2
Parry and Toughness Pass Total of Parry and Toughness <= PL x 2
Fortitude and Will Pass Total of Fortitude and Will <= PL x 2
Close Combat or Misc To-Hit Final Value
Ranged Combat Skill Skill Value Modifiers To-Hit Other Notes
Sonic Gauntlets +8 +8
Sonic Gaunlets +6 +6
+0
+0
+0
+0
Modifiers <= PL + 10
Attack + Effect
Character Sheet Output
Sonic Gaunlets +8, Damage +8
Sonic Boom +6, Damage +6
+0
+0
+0
+0
Concatenate
Sonic Gaunlets +8, Damage
Sonic Boom +6, Damage
HERO PLAYER
DC ADVENTURES IDENTITY
Catch these Hands
TYPE OF IDENTITY
POWER LEVEL 4
INITIATIVE
STRENGTH 4 DODGE 3 PARRY 5 ABILITIES 42
+2
STAMINA 3 FORTITUDE 4 WILLPOWER 3 POWERS 0
PRESENCE 2
POWERS
SKILLS
Athletics +6
Close Combat [Sonic Gauntlets] +8
EQUIPMENT
Deception +2
� Sonic Gaunlets
Sonic Boom: Blast 2, Sonic Fist: Strike 1, Fisting to the Sky: Leaping 4 [Acrobatics Check
Required; Full Power]
� Standard Equipment
Noise Canceling Headphones (1 ep), Motoercycle (1 ep)
Insight +2
Intimidation +4
Perception +2
Persuasion +4
Rng Combat [Sonic Gaunlets] +6
Stealth +2
Technology +6
Complications
60
Note: Depending on your OS, you may end up with some extra quotation marks ("). You may have to manually remove these after you pe
[b]Abilities[/b]
Strength 4, Stamina 3, Agility 2, Dexterity 2, Fighting 4, Intellect 2, Awareness 2, Presence 2
[b]Powers[/b]
[b]Sonic Gaunlets[/b]
Sonic Boom: Blast 2, Sonic Fist: Strike 1, Fisting to the Sky: Leaping 4 [Acrobatics Check Required; Full Power]
[b]Equipment[/b]
[b]Standard Equipment[/b]
Noise Canceling Headphones (1 ep), Motoercycle (1 ep)
[b]Advantages[/b]
Equipment 1, Inventor, Attractive 3
[b]Skills[/b]
Athletics 2 (+6), Close Combat: Sonic Gauntlets 4 (+8), Deception (+2), Insight (+2), Intimidation 2 (+4), Perception (+2), Persuasion 2 (+4)
[b]Offense[/b]
Initiative +2
Sonic Gaunlets +8, Damage
[b]Defense[/b]
Dodge 3, Parry 5
Toughness 3 (Def Roll 0), Fortitude 4, Will 3
[b]Power Points[/b]
[b]Abilities 42 + Powers 0 + Advantages 5 + Skills 9 + Defenses 4 = Total 60[/b]
[b]Complications[/b]
[b]Design Notes[/b]
Wikispaces Output
Begin Cut-and-Paste Here
==
===PL4===
===Abilities===
Strength 4, Stamina 3, Agility 2, Dexterity 2, Fighting 4, Intellect 2, Awareness 2, Presence 2
===Powers===
===Equipment===
**Sonic Gaunlets**
===Advantages===
Equipment 1, Inventor, Attractive 3
===Skills===
Athletics 2 (+6), Close Combat: Sonic Gauntlets 4 (+8), Deception (+2), Insight (+2), Intimidation 2 (+4), Perception (+2), Persuasion 2 (+4)
===Offense===
Initiative +2
Sonic Gaunlets +8, Damage
===Defense===
Dodge 3, Parry 5
Toughness 3 (Def Roll 0), Fortitude 4, Will 3
===Power Points===
===Abilities 42 + Powers 0 + Advantages 5 + Skills 9 + Defenses 4 = Total 60===
===Complications===
===Design Notes===
Ability Score Benchmarks Note: I'm only listing enough examples to fill out a line on the Abilitie
Advantages
Accurate Attack Trade effect DC for attack bonus.
Agile Feint Feint using Acrobatics skill or Speed rank
All-out Attack Trade active defense for attack bonus.
Animal Empathy Use Interaction skills normally with animals.
Artificer Use Expertise (Magic) to create temporary magical devices.
Assessment Use Insight to learn an opponent's combat capabilities.
Attractive Circumstance bonus to interaction based on your looks.
Beginner's Luck Spend a hero point to gain 5 temporary ranks in a skill.
Benefit Gain a significant perquisite or fringe benefit.
Chokehold Suffocate an opponent you have successfully grabbed.
Close Attack +1 bonus to close attack checks per rank.
Connected Call in assistance or favors with a Persuasion check.
Contacts Make an initial Investigation check in one minute.
Daze Use Deception or Intimidation to daze an opponent.
Defensive Attack Trade attack bonus for active defense bonus.
Defensive Roll +1 active defense bonus to Toughness per rank.
Diehard Automatically stablize when dying.
Eidetic Memory Total recall, +5 circumstance bonus to remember things.
Equipment 5 points of equipment per rank.
Evasion Circumstance bonus to avoid area effects.
Extraordinary Effort Gain two benefits when using extra effort.
Fascinate Use an interaction skill to entrance others.
Fast Grab Make a free grab check after an unarmed attack.
Favored Environment Circumstance bonus to attack or defense in an environment.
Favored Foe Circumstance bonus to certain checks against a type of opponent.
Fearless Immune to fear effects.
Grabbing Finesse Substitute DEX for STR when making grab attacks.
Great Endurance +5 checks involving endurance.
Hide in Plain Sight Hide while observed without need for a diversion.
Improved Aim Double circumstance bonuses for aiming.
Improved Critical +1 to critical threat range with an attack per rank.
Improved Defense +2 bonus to active defense when you take the defend action.
Improved Disarm No penalty for the disarm action.
Improved Grab Make grab attacks with one arm. Not vulnerable while grabbing.
Improved Initiative +4 bonus to initiative checks per rank.
Improved Hold -5 circumstance penalty to escape from your holds.
Improved Smash No penalty for the smash action.
Improved Trip No penalty for the trip action.
Improvised Tools No penalty for using skills without tools.
Improvised Weapon Use Close Combat: Unarmed skill with improvised weapons, +1 damage bonus.
Inspire Spend a hero point to grant allies a +1 circumstance bonus per rank.
Instant Up Stand from prone as a free action.
Interpose Take an attack meant for an ally.
Inventor Use Technology to create temporary devices.
Jack-of-All-Trades Use any skill untrained.
Languages Speak and understand additional languages.
Leadership Spend a hero point to remove a condition from an ally.
Luck Re-roll a die once per rank.
Minion Gain a follower or minion with (15xrank) power points.
Move-by Action Move both before and after your standard action.
Power Attack Trade attack bonus for effect bonus.
Precise Attack Ignore attack check penalties for either cover or concealment.
Prone Fighting No penalties for fighting while prone.
Quick Draw Draw a weapon as a free action.
Ranged Attack +1 bonus to ranged attack checks per rank.
Redirect Use Deception to redirect a missed attack at another target.
Ritualist Use Expertise (Magic) to create and perform rituals.
Second Chance Re-roll a failed check against a hazard once.
Seize Initiative Spend a hero point to go first in the initiative order.
Set-up Transfer the benefit of an interaction skill to an ally.
Sidekick Gain a sidekick with (5xrank) power points.
Skill Mastery Make routine checks with one skill under any circumstances.
Startle Use Intimidation to feint during combat.
Takedown Free extra attack when you incapacitate a minion.
Taunt Use Deception to demoralize in combat.
Teamwork +5 bonus to support team checks.
Throwing Mastery +1 damage bonus with thrown weapons per rank.
Tracking Use Perception to follow tracks.
Trance Go into a deathlike trance that slows bodily functions.
Ultimate Effort Spend a hero point to get an effective 20 on a specific check.
Uncanny Dodge Not vulnerable when surprised or caught off-guard.
Weapon Bind Free disarm attempt when you actively defend.
Weapon Break Free smash attack when you actively defend.
Well-Informed Immediate Investigation or Persuasion check to know something.
Power Effects
Name Type Action Range Duration Resistance
Affliction Attack Standard Close Instant Fort or Will
Alternate Form Varies Varies Varies Varies -
Blast Attack Standard Ranged Instant Toughness
Burrow Movement Free Personal Sustained -
Communication Sensory Free Rank Sustained -
Comprehend Sensory None Personal Permanent -
Concealment Sensory Free Personal Sustained -
Create Control Standard Ranged Sustained -
Custom - - - - -
Damage Attack Standard Close Instant Toughness
Dazzle Attack Standard Ranged Instant Fort or Will
Deflect Defense Standard Ranged Instant -
Duplication Control Standard Close Sustained -
Element Control Control Standard Perception Sustained Strength
Elongation General Free Personal Sustained -
Energy Absorption General Free Personal Sustained -
Energy Aura Attack Reaction Close Instant Toughness
Energy Control Attack Standard Ranged Instant Toughness
Enhanced Advantages General Free Personal Sustained -
Enhanced Trait General Free Personal Sustained -
Enhanced Strength General Free Personal Sustained -
Enhanced Stamina General Free Personal Sustained -
Enhanced Agility General Free Personal Sustained -
Enhanced Dexterity General Free Personal Sustained -
Enhanced Fighting General Free Personal Sustained -
Enhanced Intellect General Free Personal Sustained -
Enhanced Awareness General Free Personal Sustained -
Enhanced Presence General Free Personal Sustained -
Enhanced Initiative General Free Personal Sustained -
Enhanced Dodge General Free Personal Sustained -
Enhanced Fortitude General Free Personal Sustained -
Enhanced Parry General Free Personal Sustained -
Enhanced Will General Free Personal Sustained -
Environment Control Standard Rank Sustained -
Extra Limbs General None Personal Permanent -
Feature General None Personal Permanent -
Flight Movement Free Personal Sustained -
Force Field Defense Free Personal Sustained -
Growth General Free Personal Sustained -
Healing General Standard Close Instant -
Illusion Control Standard Perception Sustained Awareness
Immortality Defense None Personal Permanent -
Immunity Defense None Personal Permanent -
Impervious Defense None Personal Permanent -
Impervious Toughness Defense None Personal Permanent -
Insubstantial General Free Personal Sustained -
Invisibility Sensory Free Personal Sustained -
Leaping Movement Free Personal Instant -
Luck Control Control Reaction Perception Instant -
Magic Attack Standard Ranged Instant Toughness
Mental Blast Attack Standard Perception Instant Will
Mimic General Standard Personal Sustained -
Mind Control Attack Standard Perception Sustained Will
Mind Reading Sensory Standard Perception Sustained Will
Morph General Free Personal Sustained -
Move Object Control Standard Ranged Concentration Strength
Movement Movement Free Personal Sustained -
Nullify Attack Standard Ranged Instant Rank/Will
Other Other - - - -
Power-Lifting General Free Personal Sustained -
Protection Defense None Personal Permanent -
Quickness General Free Personal Sustained -
Ranged Affliction Attack Standard Ranged Instant Fort or Will
Ranged Damage Attack Standard Ranged Instant Toughness
Regeneration Defense None Personal Permanent -
Remote Sensing Sensory Free Rank Sustained -
Senses Sensory None Personal Permanent -
Shapeshift General Move Personal Sustained -
Shrinking General Free Personal Sustained -
Sleep Attack Standard Ranged Instant Fortitude
Snare Attack Standard Ranged Instant Dodge
Speed Movement Free Personal Sustained -
Strike Attack Standard Close Instant Toughness
Suffocation Attack Standard Ranged Instant Fortitude
Summon Control Standard Close Sustained -
Super-Speed See desc Free Personal See desc -
Swimming Movement Free Personal Sustained -
Teleport Movement Move Rank Instant -
Transform Control Standard Close Sustained -
Variable General Standard Personal Sustained -
Weaken Attack Standard Close Instant Fort or Will
Power Examples
Power Source Example
Captain America's Shield Taliesin Easily Removable [-1 point per rank, 4 ranks]
Wolverine's Healing Facto Taliesin Enhanced Advantages 2 [Die Hard, Great Endurance]
to fill out a line on the Abilities page. I'm not trying to reference every character or example in the book.
Solomon Grundy
Ranked?
NO
NO
NO
NO
NO
NO
YES
NO
YES
NO
YES
NO
NO
YES
NO
YES
NO
NO
YES
YES
NO
YES
NO
NO
NO
NO
NO
NO
NO
NO
YES
NO
NO
NO
YES
NO
NO
NO
NO
YES
YES
NO
NO
NO
NO
YES
NO
YES
YES
NO
NO
YES
NO
NO
YES
NO
NO
YES
NO
YES
YES
NO
NO
YES
NO
NO
YES
NO
NO
NO
NO
NO
NO
NO
Darkseid
Flaws
sistance (+0), Concentration (+1), Cumulative (+1), Extra CondiInstant Recovery (-1), Limited Degree (-1)
-
-
+1), Ranged (+1 or +2) Limited (-1)
lective (+1) Limited (-1), Sense-Dependent (-1)
Type: Broad (-1), Type: Narrow (-2)
rs (+1), Area (+1), Attack (+1) Blending (-1), Limited (-1), Partial (-1), Passive (-1), Resistible (-1)
+1), Impervious (+1), Movable (+1), Selective (+1), Stationary Feedback (-1), Permanent (+0), Proportional (-1)
-
-
-
Redirect (+1) -
-
-
-
-
-
-
Limited (-1), Permanent (+0)
Limited (-1), Permanent (+0)
Limited (-1), Permanent (+0)
Limited (-1), Permanent (+0)
Limited (-1), Permanent (+0)
Limited (-1), Permanent (+0)
Limited (-1), Permanent (+0)
Limited (-1), Permanent (+0)
Limited (-1), Permanent (+0)
Limited (-1), Permanent (+0)
Limited (-1), Permanent (+0)
Limited (-1), Permanent (+0)
Limited (-1), Permanent (+0)
Limited (-1), Permanent (+0)
Limited (-1), Permanent (+0)
) -
+1), Projection (+1), Sustained (+0) Distracting (-1)
-
+1) Concentration (-1), Distracting (-1), Gliding, (-1), Levitation (-1), Platform (
-
+0) -
Affects Objects (+1), Area (+1), Energizing (+1), Perception (+1 Empathic (-1), Limited (-1), Temporary (-1)
(+1), Selective (+1) Feedback (-1), Limited to One Subject (-1), Ranged (-1), Resistible (-1)
Limited (-1)
rs (+1), Sustained (+0), Ranged (+1), Reflect (+1), Redirect (+1 Limited to Half Effect (-1)
-
-
rs (+0 or +1), Attack (+0 or +1), Continuous (+1), Progressive ( Permanent (+0)
-
rs (+0 or +1) Acrobatics Check Required (-1)
lective (+1) Action (-1), Ranged (-1), Resistible (-1), Side Effect (-1)
-
-
-
-
+1), Effortless (+1), Sensory Link (+1) Close (-1), Feedback (-1), Limited by Language (-1), Limited to Emotions (-
Resistible (-1)
+2), Damaging (+1), Perception (+1), Sustained (+1) Close (-1), Limited Direction (-1), Limited Material (-1)
-
sistance (+0), Area (+1), Broad (+1), Concentration (+1), Simul Side Effect (-1)
-
-
Sustained (0)
Limited to One Type (-1), Limited to One Task (-2)
sistance (+0), Concentration (+1), Cumulative (+1), Extra CondiInstant Recovery (-1), Limited Degree (-1)
-
1) Source (-1)
+1), Simultaneous (+1) Feedback (-1), Medium (-1)
rs (+1), Area (+1), Dimensional (+1), Ranged (+1 or +2) Limited (-1), Unreliable (-1)
-
ngth (+1) -
-
-
-
-
-
Controlled (+1), Heroic (+2), Horde (+1), Multiple Minions (+2) Attitude (-1 or -2), Resistible (-1)
-
-
), Easy (+1), Extended (+1), Portal (+2) Limited to Extended (-1), Medium (-1)
-
2, or +3), Affects Others (+0 or +1), Perception (+1), Ranged ( Limited (-1 or more), Slow (-1)
cts (+1), Broad (+1), Concentration (+1), Progressive (+2), Sele -
Fortitude Parry Will Toughness
Giant Robot
Whale
me Lord, Criminal, G
without ring), Zatanna
ment Agent, Thug
hin, Shark
nter, Whale
Wonder Woman, Sine
Adam
Darkseid
y, Giant Robot