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Atavista Acólito Nid

Irina Humano Nível 2

Eu passei tanto tempo no templo

0 2
18 2 30 que tenho pouca experiência
lidando com pessoas de fora.
10
19
2
Eu procuro me provar digna de
2

2 5 19 seguir a Trindade, meu


auto-flagelo é único à Elas.
1
14 1
-1 Farei tudo pela minha fé e o
templo que cresci.

3 4 1d8 Eu julgo os demais muito


15 1 fortemente, porém mais ainda à
0 2 mim mesma.
-1

1 -1
2
Chicote +4 1d4+2 Cort
Healer
You are an able physician, allowing you to mend wounds quickly and get your
12 1 allies back in the fight. You gain the following benefits:
When you use a healer's kit to stabilize a dying creature, that creature also
-1 Battleaxe +2 1d8+1 Cort regains 1 hit point.
As an action. you can spend one use of a healer's kit to tend to a creature and
3 restore 1d6 + 4 hit points to it, plus additional hit points equal to the creature's
Scale Mail 14+dex Desv em Furt maximum number of Hit Dice. The creature can't regain hit points from this
1
1
feat again until it finishes a short or long rest.

1 Shelter of the Faithful


Escudo +2 CA As an acolyte, you command the respect of those who share your faith, and
1 you can perform the religious ceremonies of your deity. You and your
13 adventuring companions can expect to receive free healing and care at a
1 temple, shrine, or other established presence of your faith, though you must
provide any material components needed for spells. Those who share your
1 Símbolo Sagrado religion will support you (but only you) at a modest lifestyle.
You might also have ties to a specific temple dedicated to your chosen deity or
-1 pantheon, and you have a residence there. This could be the temple where

-1 4
3
Arco Longo (+4)1d8+4Perf
you used to serve, if you remain on good terms with it, or a temple where you
have found a new home. While near your temple, you can call upon the priests
for assistance, provided the assistance you ask for is not hazardous and you
remain in good standing with your temple.

8 3 Atavist Variant: Painless


There are a couple variants that stem from the standard version: the painless
variant and the painful variant, which make it easier or harder to play. With
your DM’s permission (or ruling), use one of the variants below. Painless. You
have a d8 for your hit dice (8+ CON mod hitpoints at 1st), instead of a d6.
Your rend dice begin as a d4 and progress to 2d4, 3d4, and 4d4.

11 Cobertor, 10 velas, Rend Ichor


You can tap into your raw health to deliver death. You have a rend die which
tinderbox, caixa de powers certain class features, and is a d6.When you rend, you roll this die and
lose hitpoints equal to the result, which can’t be reduced in any way. You can’t

esmola, 2 blocos e 5 rend more than once for a feature unless the effect says so. When a feature

Armaduras Leves, Médias e says that you can rend to a roll, it means that you can rend yourself and add

palitos de incenso, the result of the rend die to the roll. You can rend yourself to any damage roll

Escudos. for an attack with a melee weapon as a part of the Attack action, for a spell

incensário, attack, for a reaction, or for a bonus action. You can rend any amount of times

Armas Simples e Marciais. per turn.

sobrepeliz, 2 dias de Unstopping Heart


Once per turn, when rending yourself would reduce you to 0 hitpoints, you are

15 ração, cantil, livro de instead reduced to 1. Additionally, you are proficient in death saving throws,
Idiomas: Comum, Arlesiano, and if the result of a death saving throw you make is 18 or higher, you regain 1
orações, roupas hitpoint.
Arlesiano Eclesiástico,
comuns. At 2nd level, your body takes on physical traits and aspects
Comum 2. of the toughest people and most resolute populations. You
gain the following benefits:
• While you aren’t wearing heavy armor, you can reduce
any damage you take by 2.
• Your hit point maximum can’t be reduced.
20 1,60 78

Irina Cinzas Pálido Sardento Ruivos

Investigar: *runas*

False Life
Casting Time: 1 action
Range: Self
Components: V, S, M (a small amount of alcohol or distilled spirits)
Duration: 1 hour
Bolstering yourself with a necromantic facsimile of life, you gain 1d4 + 4 temporary hit points for the duration.
At Higher Levels. When you cast this spell using a spell slot of 2nd level or higher, you gain 5 additional temporary hit
points for each slot level above 1st.

Withering Necrosis
1st-level necromancy
Casting Time: 1 action
Range: Touch
Components: S
Duration: Up to 1 round
You extend your hand and attempt to vastly decrease the
health of a creature you grasp. Make a melee spell attack
against the target. On a hit, the target takes 5d6 necrotic
damage at the start of its next turn.
At Higher Levels. When you cast this spell using a spell
slot of 2nd level or higher, the target takes an additional
1d6 damage for each spell slot above 1st.
Irina Constituição 13 5

2 2

False Life
Withering Necrosis

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