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“Chess Game”

Real Time Research Project(CS456PC)


Submitted

in partial fulfillment of the requirements for completion of


Bachelor of Technology IVth Semester in
Computer Science and Engineering by
Mahammad Fardeen Ahmed(22261A0530)

Under the guidance

of Dr. Meera Alphy

(Assistant Professor)

Ms. K. Shirisha

(Assistant Professor)

DEPARTMENT OF COMPUTER SCIENCE AND ENGINEERING


MAHATMA GANDHI INSTITUTE OF TECHNOLOGY
(Affiliated to Jawaharlal Nehru Technological University Hyderabad)
GANDIPET, HYDERABAD-500075, TELANGANA (INDIA)
2023-2024
MAHATMA GANDHI INSTITUTE OF TECHNOLOGY
Gandipet, Hyderabad-500075, Telangana (India)
CERTIFICATE

This is to certify that the Real Time Research (CS456PC) entitled “Chess Game” is
being submitted by Mahammad Fardeen Ahmed bearing Roll No: 22261A0530 in
the partial fulfillment for the award of Bachelor of Technology in Computer Science
and Engineering to Jawaharlal Nehru Technological University Hyderabad is a
record of bonafide work carried out under the guidance and supervision.The results
embodied in this project have not been submitted to any other University or Institute
for the award of any degree or diploma.

Supervisor Head of the Department

Dr. Meera Alphy Dr. C. R. K. Reddy

Asst. Professor Professor & Head

Ms K Shirisha

Asst.Professor

External Examiner
DECLARATION

This is to certify that the work reported in this project titled “Chess Game” is a
record of work done by me in the Department of Computer Science and

Engineering, Mahatma Gandhi Institute and Technology, Hyderabad. No part of the

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work is copied from books/journals/internet and wherever the portion is taken, the
same has been duly referred to in the text. The report is based on the work done
entirely by me and not copied from any other source.

Mahammad Fardeen Ahmed

22261A0530

ACKNOWLEDGEMENT

The satisfaction that accompanies the successful completion of any task would be
incomplete without the mention of people who made it possible because success is
the abstract of hard work and perseverance, but steadfast of all is encouraging
guidance. So, I acknowledge all those whose guidance and encouragement served
as a beacon light and crowned my efforts with success.

I would like to express my sincere thanks to Prof. G. Chandra Mohan Reddy,


Principal, MGIT, for providing the working facilities in the college.

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I wish to express my sincere thanks and gratitude to Dr. C. R. K. Reddy, Professor
and HOD, Department of CSE, MGIT for all the timely support and valuable

suggestions during the period of project.

I am extremely thankful to Dr. Meera Alphy Assistant Professor & Ms K Shirisha


Assistant Professor, Department of CSE, MGIT, Real-Time Research Project
Coordinators for their encouragement and support throughout the project.

Finally, I would also like to thank all the faculty and staff of the CSE Department who
helped us directly or indirectly for completing this project.

MAHAMMAD FARDEEN AHMED

22261A0530

TABLE OF CONTENTS
CERTIFICATE 1DECLARATION
2ACKNOWLEDGEMENT2LIST OF FIGURES
5LIST OF TABLES 7ABSTRACT
81. INTRODUCTION
11.1 Problem Statement11.2 Objectives
11.3 Existing System and its Disadvantages11.4 Proposed System and its
Advantages21.5 System Requirements
41.5.1 Software Requirements41.5.2 Hardware Requirements
42.LITERATURE SURVEY
5
2.1 Previously implemented Techniques

3
2.2 Tabular Representation
3. DESIGN AND METHODOLOGY
63.1 System Architecture
63.2 Algorithms and Metrics
93.2.1 Mean Squared Error
93.2.2 Brute-force matching with SIFT descriptors and ratio test (BFSIFT)
93.2.3 Brute- Force Matching with ORB Descriptors(BFOD)
123.2.4 K-Nearest Neighbors (KNN)
133.3 Library Used
143.3.1 Fast Library for Approximate Nearest Neighbors (FLANN)
153.4 UML Diagrams 163.4.1 Class Diagram 163.4.2 Use Case
Diagram 163.4.3 Sequence Diagram
174.
Testing and Results
174.1 Testing 174.2 Results
174.2.1 Login Page 174.2.2 Home Page
174.2.3 Select Eye Image 174.2.4 Select method
174.2.5 Using Mean Square Error(MSE) method
174.2.6 Using Brute Fore matching with ORB Descriptors(BFOD)
184.2.7 Using Brute Force Matching with SIFT Descriptors and Ratio Test

(BFSIFT) method 21
4.2.8 Using Fast Library for Approximate Nearest Neighbors (FLANN)
method 185. CONCLUSION AND FUTURE SCOPE 205.1 Conclusion
205.2 Future Scope 20BIBLIOGRAPHY 21APPENDIX 22

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LIST OF FIGURES

FIGURE FIGURE NAME PAGE NO.


NO.
3.1 System Architecture 8

3.2 Class Diagram 15

3.3 Use Case Diagram 16

3.4 Sequence Diagram 16

4.2.1 Login Page 17

4.2.2 Home Page 18

4.2.3 Select Eye Image 18

4.2.4 Select Eye Method 19

4.2.5.1 MSE Method 19

4.2.5.2 MSE Output 20

4.2.6.1 BFOD Method 20

4.2.6.2 BFOD Output 21

4.2.7.1 BFSIFT Method 21

4.2.7.2 BFSIFT Output 22

4.2.8.1 FLANN Method 22

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4.2.8.2 FLANN Output 23

LIST OF TABLES

TABLE TABLE NAME PAGE NO.


NO.
2.1 Literature Survey 7

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ABSTRACT

ChessMaster is an innovative web application designed to revolutionize the way players


engage with the timeless game of chess. Our platform offers a user-friendly interface
combined with advanced features to cater to both casual players and seasoned chess
enthusiasts. Through ChessMaster, users can enjoy playing chess online with friends,
challenge AI opponents of varying difficulty levels, participate in tournaments, analyze their
games with in-depth statistics, and access a vast library of educational resources to improve
their skills. With its intuitive design and comprehensive features, ChessMaster aims to foster
a vibrant community of chess lovers and elevate the chess-playing experience for all. Join us
on ChessMaster and embark on a journey to master the ancient game of strategy and
intellect.

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1. INTRODUCTION
2. Chess is a two-player strategy board game that has captivated minds for
centuries, originating in India around the 6th century AD. The game is played
on an 8x8 grid, where each player begins with 16 pieces: one king, one queen,
two rooks, two bishops, two knights, and eight pawns. The objective is to
checkmate the opponent's king, placing it in a position where it cannot escape
capture. Each piece has unique movement capabilities, adding layers of
complexity and strategy. The game progresses through opening moves, where
players develop their pieces and control the board's center, into the
middlegame of tactical maneuvers, and finally to the endgame, where precise
calculations are crucial. Special moves like castling, en passant, and pawn
promotion add depth, making chess a rich and challenging pursuit that blends
tactical prowess and strategic planning.

1.1 Problem Statement


2 chess game is to determine the sequence of moves that leads to victory, either by
checkmating the opponent's king, achieving a stalemate, or drawing by other
means within the rules. Players must navigate the 8x8 board, each controlling an
army of 16 pieces with distinct movements and capabilities. The challenge lies in
strategically positioning pieces, anticipating the opponent's moves, and executing
tactics to gain material advantage or positional superiority. The complexity
increases with special rules like castling, en passant, and pawn promotion.
Ultimately, the goal is to outmaneuver the opponent, ensuring their king is unable
to evade capture, while safeguarding one's own king from similar threats. This
requires a blend of strategic foresight, tactical precision, and adaptability to
changing board dynamics.

2.1 Objectives
chess is to checkmate the opponent's king, rendering it unable to escape capture. This
requires players to strategically position their pieces, create threats, and control key areas of
the board. Additionally, players aim to gain material advantage by capturing opponent's
pieces while preserving their own. Secondary objectives include achieving positional
superiority by controlling important squares and creating weaknesses in the opponent's
defense. Players must also manage the tempo of the game, making moves that force the
opponent into reactive positions. In some cases, the goal may shift to achieving a draw,
especially when in a disadvantaged position, through tactics like stalemate, perpetual check,
or the fifty-move rule. The overarching objective is to blend offensive and defensive
strategies to outmaneuver the opponent and secure a winning or advantageous position.

2.2 Existing System and its Disadvantages


3 The existing system of chess, primarily governed by traditional over-the-board play
and online platforms, has several disadvantages despite its rich history and global
popularity. Over-the-board play requires physical presence, limiting accessibility
for players who are geographically distant or have scheduling conflicts. It also

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necessitates substantial time investment for tournaments and practice sessions. On
the other hand, online chess platforms, while more accessible, often face issues
like internet connectivity problems, cheating through computer assistance, and
inconsistent player behavior due to anonymity. Additionally, both systems can be
intimidating for beginners due to the steep learning curve and the vast amount of
theoretical knowledge required. Furthermore, the traditional rating systems may
not accurately reflect a player's current skill level, as they are slow to adjust to
rapid improvement or decline in performance. These factors combined can hinder
the overall chess-playing experience, limiting participation and enjoyment for
many potential enthusiasts.

Disadvantages:

• Steep Learning Curve: Chess has a complex set of rules and a vast amount of
strategic and tactical knowledge, making it difficult for beginners to learn and
improve quickly.

• Time-Consuming: Games can be very time-consuming, especially in classical


formats, requiring significant time investment which may not be feasible for all
players.

• Mental Strain: The intense focus and mental effort required can lead to
fatigue and stress, particularly during long games or competitive play.

• Accessibility Issues: Traditional over-the-board play necessitates physical


presence, which can limit participation due to geographical and scheduling
constraints.

• Cheating in Online Play: Online platforms, while more accessible, are


susceptible to cheating through the use of computer assistance, undermining fair play.

1.4 Proposed System and its Advantages

• AI-Driven Training Tools:

• Personalized coaching through AI that adapts to individual player strengths


and weaknesses.
• Interactive tutorials and exercises tailored to different skill levels.
• Real-time analysis and feedback on games to help players improve their tactics
and strategy.

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• Adaptive Learning Platforms:
• Gamified learning modules that make the process of mastering chess more
engaging and less intimidating.
• Skill-based matchmaking to ensure players are paired with opponents of
similar ability, promoting balanced and competitive games.
• Progress tracking to visualize improvement over time and identify areas
needing focus.

• Enhanced Online Security Measures:

• Advanced anti-cheating algorithms to detect and prevent the use of computer


assistance during online play.
• Secure authentication processes to maintain the integrity of player identities
and ratings.
• Regular audits and updates to ensure the system remains robust against
emerging threats.

• Accessibility and Inclusivity:

• Cross-platform compatibility to allow players to engage in games from various


devices, including smartphones, tablets, and PCs.
• Multi-language support to cater to a global audience, breaking down language
barriers.
• Options for shorter game formats to accommodate players with limited time.

Advantages

• Cognitive Enhancement:

• Problem-Solving Skills: Chess requires players to think ahead, anticipate


consequences, and plan strategically, enhancing their problem-solving
abilities.
• Critical Thinking: Analyzing and evaluating different moves and their
outcomes fosters critical thinking.
• Memory Improvement: Remembering complex positions, opening
sequences, and tactical patterns improves both short-term and long-term
memory.

• Improved Concentration and Patience:

• Chess demands sustained focus and patience, as players must concentrate


deeply on their own moves and their opponent's strategies.

• Strategic Thinking:

• The game encourages strategic planning and foresight, as players must


consider both immediate and long-term implications of their moves.

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• Creativity and Imagination:

• Players often need to devise creative solutions and innovative tactics to


outmaneuver their opponents.

1.5 System Requirements


Hardware Requirements

1. For Development:
o Processor: Intel i5 or equivalent AMD processor, with at least 2.0 GHz
clock speed.
o Memory (RAM): Minimum of 8 GB, recommended 16 GB. o Storage:
SSD with at least 256 GB of available space. o Graphics Card: Integrated
graphics are generally sufficient, but a dedicated GPU can be beneficial for
graphical user interface (GUI) development and testing.
o Display: 1920x1080 resolution monitor or higher. o Peripherals:
Standard keyboard and mouse, and possibly additional input devices like a
touch screen for testing different user interfaces.

For Users:

• Processor: Dual-core processor with at least 1.5 GHz clock speed.


• Memory (RAM): Minimum of 4 GB.
• Storage: At least 100 MB of free space for the chess game application.
• Graphics Card: Integrated graphics sufficient for basic 2D rendering.
• Display: 1366x768 resolution or higher.
• Peripherals: Standard keyboard and mouse, or touch screen if on a mobile
device.

1.5.1 Software Requirements

• Operating System:

• Development Environment: Windows 10/11, macOS, or a popular Linux


distribution.
• User Environment: Windows 7/8/10/11, macOS, Linux, Android, or iOS.

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3. LITERATURE SURVEY
4. The literature on chess spans a broad spectrum, reflecting the game's rich
history, cultural significance, and intellectual challenge. Early studies focused
on chess as a model for human cognition and problem-solving. Researchers
like Adriaan de Groot and Herbert Simon used chess to explore the limits of
human thinking, memory, and expertise, leading to foundational insights in
cognitive psychology. With the advent of computers, chess became a
benchmark for artificial intelligence (AI) research. Alan Turing's early work on
computer chess paved the way for subsequent developments, culminating in
IBM's Deep Blue defeating world champion Garry Kasparov in 1997, marking
a milestone in AI. Recent literature has delved into online chess platforms,
examining their impact on player behavior, learning, and community
dynamics. Studies have also highlighted the educational benefits of chess,
demonstrating improvements in students' cognitive and academic skills.
Moreover, the integration of AI in modern chess engines like Stockfish has
revolutionized game analysis, providing players and researchers with powerful
tools to study and enhance their play. Overall, the literature underscores
chess's multifaceted role as a subject of scientific inquiry, educational tool, and
enduring cultural pastime.

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7. DESIGN AND METHODOLOGY
3.1 System Architecture
The system architecture for a modern chess game, especially one that includes both
local and online functionalities, is typically composed of several key components.

These components work together to ensure a smooth, scalable, and secure gaming
experience. Here’s an overview of a typical system architecture for a chess game:

1. Client Application

This is the front-end part of the chess game that users interact with. It can be a web
application, mobile app, or desktop application. The client application handles user
input, displays the game state, and provides graphical user interfaces (GUIs) for
gameplay, user authentication, settings, and other features.

Key Features:

• User Interface (UI): Displays the chessboard, pieces, timer, and other game-related
information.
• User Interaction Handlers: Processes user actions like moving pieces, starting new
games, etc.
• Local Game Engine: May include a lighter version of the chess engine for offline play.

2. Chess Engine

This is the backend logic of the game where the actual game processing happens. It
calculates legal moves, game status (check, checkmate, stalemate), and handles AI for
single-player games.

Key Features:

• Move Validation: Ensures all moves adhere to the rules of chess.


• AI Algorithm: Computes the best moves in single-player modes using algorithms like
minimax or more advanced techniques leveraging neural networks.

3. Server Application

In an online chess game, the server application plays a critical role. It handles
multiplayer game management, user authentication, and data persistence.

Key Features:

• Matchmaking Service: Pairs players of similar skill levels for games.


• Game State Management: Maintains the state of ongoing games and synchronizes it
between players.
• User Management: Handles user accounts, authentication, and leaderboards.

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• Database Connection: Manages storage and retrieval of user data, game history, etc.

The system architecture for a modern chess game, especially one that includes both
local and online functionalities, is typically composed of several key components.
These components work together to ensure a smooth, scalable, and secure gaming
experience. Here’s an overview of a typical system architecture for a chess game:

Figure 3.1 System Architecture

• Microservices Architecture: Often used for scalability, allowing different


parts of the application (e.g., matchmaking, game state management) to scale
independently.
• RESTful APIs/WebSocket: Used for communication between the client and
server. WebSocket may be favored for its real-time capabilities.
• Cloud Services: Platforms like AWS, Azure, or Google Cloud can host
servers, databases, and provide additional services like load balancing.
• Containerization: Docker or Kubernetes can be used for deploying and
managing application components.

Workflow:

• Start Application:  The player opens the chess game application on their
device.

• Select Game Mode:

• The player chooses to play against the computer (AI).

• Set Game Parameters:

• The player selects difficulty levels, game timer settings, and optionally,
chessboard and piece styles.

• Game Initialization:

• The system initializes the game board with the standard chess starting position.

• Player Move:

• The player makes a move by selecting a piece and specifying its destination on
the board. The system validates the move's legality.

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Significance:

chess transcends mere entertainment; it stands as a symbol of human intellect,


strategy, and creativity. Rooted in centuries of tradition and refinement, chess serves
as a timeless test of mental acuity and strategic prowess. Its intricate rules and
limitless combinations challenge players to think critically, plan ahead, and adapt to
ever-changing game dynamics. Beyond its gameplay, chess fosters valuable skills
such as problem-solving, decision-making, and concentration, making it a powerful
educational tool. Moreover, chess carries cultural and social significance, serving as a
universal language that transcends borders and connects people from diverse
backgrounds. It promotes camaraderie, sportsmanship, and mutual respect, whether
played casually among friends or competitively on a global stage. As an enduring
symbol of human ingenuity, chess continues to inspire, engage, and enrich the lives of
countless individuals worldwide, leaving an indelible mark on history and culture.

3.2.1 Mean Squared Error

• Data Preparation:

• Collect a dataset of chess games played by humans, along with the best move
recommended by chess experts or determined through extensive analysis
(ground truth).

• AI Prediction:

• Have the AI generate predictions for the best move in each position encountered
during these games.

• Calculation:

• Calculate the squared differences between the AI's predicted moves and the
actual best moves for each position.

• Mean Squared Error:

• Compute the mean of these squared differences to obtain the Mean Squared
Error, providing an overall measure of the AI's accuracy in predicting humanlike
moves.

• Evaluation:

• Lower MSE values indicate that the AI's predictions are closer to the actual best
moves, while higher MSE values suggest larger discrepancies.

• Iterative Improvement:

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• Use the MSE metric as feedback to refine and improve the AI's decisionmaking
algorithms, aiming to minimize the MSE over time.

3.2.2 Brute-force matching with SIFT descriptors and ratio test (BFSIFT)

Full forms:
● BFSIFT: Brute-Force Matching with SIFT Descriptors and Ratio Test

● SIFT: Scale-Invariant Feature Transform About BFSIFT:

● BFSIFT is a feature-based image matching algorithm


used to find corresponding points between two images.

● It consists of two key components ● Piece Recognition: o Detecting and


identifying chess pieces on a board based on their visual appearance. ● Move
Recognition: o Recognizing moves made by players during a game by
comparing successive board positions.
● Board Alignment:
o Aligning images of a chessboard captured from different angles or perspectives
to facilitate analysis or tracking.

Here's a general overview of how BFSIFT could be applied in a chess game scenario:

1. Image Acquisition:
o Capture images of the chessboard at various stages of the game using a
camera or other imaging device.
2. Preprocessing:
o Preprocess the images to enhance features and reduce noise, if necessary.
This may include resizing, filtering, and/or adjusting brightness/contrast.
3. Feature Extraction:
o Extract SIFT descriptors from key points (features) in the chessboard images.
These descriptors encode information about the local appearance and
geometry of each feature.
4. Feature Matching:
o Perform brute-force matching between the SIFT descriptors of corresponding
features in different images. For each feature in one image, find the closest
match in the other image based on descriptor similarity.
5. Ratio Test:
o Apply a ratio test to filter out ambiguous matches. This involves comparing
the distance ratio between the two best matches for each feature. If the ratio
is below a certain threshold, consider the match valid; otherwise, discard it.
6. Geometric Verification (Optional):

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o Optionally, perform geometric verification to further validate matches by
estimating the transformation (e.g., affine or homography) between matched
feature points and verifying their consistency.
7. Chess-related Tasks:
o Depending on the specific application, utilize the matched features for tasks
such as piece recognition, move recognition, or board alignment.

Implementation Considerations:

• Library/Framework:
o Use a computer vision library or framework that provides implementations
of SIFT feature extraction and matching algorithms, such as OpenCV.
• Parameter Tuning:
o Fine-tune parameters such as the distance ratio threshold for the ratio test to
achieve optimal performance based on the specific characteristics of the
chessboard images and the desired level of matching accuracy. 
Computational Efficiency:
o Consider the computational cost of feature extraction and matching,
especially for real-time applications. Explore optimization techniques to
improve efficiency, such as approximations or parallelization.
• Robustness to Variability:
o Ensure that the BFSIFT approach is robust to variations in lighting conditions,
camera perspectives, occlusions, and other factors commonly encountered in
practical chess game scenarios.

Advantages:

1. Cognitive Development: Chess enhances cognitive abilities such as


problemsolving, critical thinking, and memory retention through its complex
rules and strategic gameplay.
2. Educational Tool: It serves as an effective educational tool, improving
academic performance, particularly in subjects like mathematics and reading,
while fostering skills like patience and concentration.
3. Social Interaction: Chess promotes social interaction, teamwork, and
sportsmanship, providing opportunities for players to connect, compete, and
collaborate both offline and online.

Disadvantages:

• Steep Learning Curve: Chess has a complex set of rules and requires a deep
understanding of strategies and tactics, making it challenging for beginners to
learn and improve quickly.

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• Time-Consuming: Traditional chess games, especially in classical formats, can
be lengthy affairs, requiring significant time investment. This can be a
disadvantage for players with busy schedules or limited time for leisure activities.

• Mental Strain: The intense focus and mental effort required to play chess,
particularly during competitive matches or prolonged sessions, can lead to fatigue
and stress, potentially affecting the enjoyment of the game and overall well-being.

3.2.3 Brute- Force Matching with ORB Descriptors(BFOD) Full

forms:

● BFOD: Brute-Force Matching with ORB Descriptors

● ORB: Oriented FAST and Rotated BRIEF About BFOD:

● BFOD is a feature-based image matching algorithm used to find corresponding


points between two images.

● It combines two key components:

1. ORB feature extraction:

▪ Oriented FAST: Detects distinctive key points based on intensity


variations using the Features from Accelerated Segment Test
(FAST) algorithm.

▪ Rotated BRIEF: Describes each key point with a Binary Robust


Independent Elementary Features (BRIEF) descriptor, a short
binary string robust to rotations and scale changes.

2. Brute-force matching:

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▪ Compares each ORB descriptor from one image to all descriptors
in the other image.

▪ Identifies potential matches based on the Hamming distance,


which measures the number of differing bits between the binary
strings.

Advantages:

• cognitive Development: Chess enhances critical thinking, problem-solving, and


memory skills.
• Accessible: Chess can be played by people of all ages and backgrounds, requiring
only a board and pieces.

• Social Interaction: Playing chess fosters socialization, sportsmanship, and


community engagement.

Disadvantages:

• Complexity
• Time-consuming

• Mental strain

3.2.4 K-Nearest Neighbors (KNN)

• Move Recommendation: Given a board position, KNN could recommend


potential moves by analyzing similar positions in a database and identifying the
most common or successful moves played in those positions.

• Player Style Classification: KNN could classify players based on their playing
style (e.g., aggressive, defensive) by analyzing their past games and comparing
their moves to those of known player archetypes.

• Board Evaluation: KNN could assess the strength of a given board position by
comparing it to similar positions in a database and assigning a numerical
evaluation based on the outcomes of those similar positions.

1. Data Collection:

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o Gather a dataset of board positions along with corresponding features (e.g.,
piece configurations, material balance) and labels (e.g., best move, game
outcome).
2. Feature Extraction:
o Extract relevant features from the board positions, such as piece placements,
pawn structures, and king safety.
3. Model Training:
o Train the KNN model using the labeled dataset, where the features are the
input and the labels are the output.
4. Model Testing/Evaluation:
o Evaluate the performance of the trained KNN model using a separate test
dataset or through cross-validation techniques.
5. Prediction/Inference:
o Use the trained KNN model to make predictions on new or unseen board
positions, providing move recommendations, player style classifications, or
board evaluations.

Implementation Considerations:

• Distance Metric: Choose an appropriate distance metric (e.g., Euclidean distance,


Manhattan distance) based on the nature of the features and the problem domain.
• Number of Neighbors (K): Experiment with different values of K to find the
optimal balance between bias and variance, considering factors such as dataset
size and complexity.
• Feature Engineering: Carefully select and engineer features to capture relevant
information about the board positions and improve the performance of the KNN
model.
• Dataset Size: Ensure an adequate dataset size to provide sufficient diversity and
coverage of board positions, maximizing the effectiveness of the KNN algorithm.

3.3 Library Used

• python-chess:

• python-chess is a popular Python library for chess programming. It provides a


rich set of functionalities for representing chess positions, generating legal
moves, parsing and exporting PGN (Portable Game Notation) files, and
interfacing with chess engines. It's widely used in both hobbyist projects and
professional applications.

• Pygame:

• Pygame is a cross-platform set of Python modules designed for writing video


games. While not specifically tailored for chess, Pygame can be used to create
custom graphical interfaces for chess games, including board rendering, piece

14
movement animations, and user input handling. It offers flexibility and
customization options for creating visually appealing chess interfaces.

• Stockfish:

• Stockfish is one of the strongest open-source chess engines available. While not
a library per se, it can be integrated into a chess game project as an AI opponent
or for game analysis. Stockfish provides powerful engine capabilities, including
position evaluation, move generation, and search algorithms, making it suitable
for both gameplay and chess engine development.

• Chess.js (for JavaScript):

• Chess.js is a JavaScript library for chess programming, providing similar


functionalities to python-chess but in the JavaScript language. It's commonly
used for web-based chess applications, enabling developers to create interactive
chess interfaces and games that run in web browsers.

• Chessboard.js (for JavaScript):

• Chessboard.js is a JavaScript library for creating interactive chessboards on web


pages. It's often used in conjunction with Chess.js to build web-based chess
applications with customizable board layouts, piece styles, and user interaction
features.

• C++ Chess Engine Libraries (e.g., Bitboard, Polyglot):

• For developers looking to create chess engines or low-level chess programming


in C++, libraries like Bitboard and Polyglot offer optimized data structures and
algorithms for efficient board representation, move generation, and search.
These libraries are used in engine development for their speed and performance.

3.3.1 Fast Library for Approximate Nearest Neighbors (FLANN) Move


Recommendation:

FLANN could be used to efficiently search a large database of previously played


chess games to find positions similar to the current board state. By identifying similar
positions and analyzing the moves played in those positions, FLANN could provide
recommendations for the current player's next move based on the moves played in
similar positions by strong players or by analyzing the outcomes of those moves.

Player Classification:

FLANN could be employed to classify players based on their playing styles or


patterns. By analyzing the moves made by a player in their past games and comparing

15
them to moves made by known player archetypes, FLANN could classify the player
into a specific category, such as aggressive, defensive, positional, or tactical player.

Board Evaluation:

FLANN could assist in evaluating the strength of a given board position by searching
for similar positions in a database of annotated games and analyzing the outcomes of
those positions. By identifying patterns and trends in similar positions, FLANN could
provide insights into the potential strengths and weaknesses of the current board state
and suggest strategic plans or candidate moves.

Implementation Considerations:

• Feature Representation: Represent the chess board positions as feature


vectors suitable for FLANN's nearest neighbor search algorithm. This could
involve encoding information about piece placements, pawn structures, king
safety, and other relevant features.
• Database Construction: Build a database of chess board positions along with
relevant annotations or labels, such as the moves played in those positions,
game outcomes, or player classifications.
• Indexing Strategy: Choose appropriate indexing strategies and parameters for
FLANN to efficiently search the database of board positions and find
approximate nearest neighbors.
• Evaluation and Validation: Evaluate the performance of FLANN-based
algorithms for move recommendation, player classification, and board
evaluation using test datasets or cross-validation techniques.

3.4 UML Diagrams

3.4.1 Class Diagram

Figure 3.4.1 Class Diagram

3.4.2 Use Case Diagram

Figure 3.4.2 Use Case diagram

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3.4.3 Sequence Diagram

Figure 3.4.3 Sequence Diagram

8. Testing and Results


4.1 Testing 4.2 Results

4.2.1 Login Page

Figure 4.2.1 Login page

4.2.2 Home Page

4.2.3 Select Eye Image

Figure 4.2.3 Select eye image

4.2.4 Select method

Figure 4.2.4 Select Method

4.2.5 Using Mean Square Error(MSE) method

Figure 4.2.5.1 MSE method

Figure 4.2.5.2 MSE output

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4.2.6 Using Brute Force matching with ORB Descriptors(BFOD)

Figure 4.2.6.1 BFOD Method

Figure 4.2.6.2 BFOD Output


In Figure 4.2.6.1 and 4.2.6.2, it illustrates that the BFOD method is applied on the
input eye image and after successfully testing the eye image the results are displayed
through the interface. The predicted result is not a accurate one .

4.2.7 Using Brute Force Matching with SIFT Descriptors and Ratio Test
(BFSIFT) method

Figure 4.2.7.1 BFSIFT method

Figure 4.2.7.2 BFSIFT Output


In Figure 4.2.7.1 and 4.2.7.2, it illustrates that the BFSIFT method is applied on the
given input eye image. After successful testing of the eye image, it displayed the
results which are accurate and correct. The given input eye image is a healthy eye.

4.2.8 Using Fast Library for Approximate Nearest Neighbors (FLANN) method

Figure 4.2.8.1 FLANN method

Figure 4.2.8.2 FLANN output


In the Figure 4.2.8.1 and 4.2.8.2, it illustrates that the FLANN method is used to test
the given input eye image. After successful testing of the eye image, it displayed the
result. This method in user profile eye disease detection, it shows amount of matches
and similarity percentage.

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9. CONCLUSION AND FUTURE SCOPE

5.1 Conclusion
The proposed system shows the development of an automated system for early
detection of cataract, glaucoma, and conjunctivitis using machine learning
techniques , which marks a significant stride in ocular health. Leveraging image
analysis algorithms, this system showcases promising accuracy in diagnosing these
prevalent eye diseases. Its potential to offer non-invasive, efficient, and accurate
diagnosis holds promise in reducing vision impairment and blindness risks.
Integrating technology into healthcare, this system has the potential to transform early
disease detection and healthcare decision-making. Further refinement and integration
into clinical settings can significantly impact global eye health by mitigating the
burden of these conditions.

Future Scope

Looking ahead, the future scope for eye disease detection using machine learning
presents several promising avenues for advancement. Enhanced diagnostic capabilities
can be achieved through the exploration of advanced algorithms like deep learning
architectures and the fusion of multimodal imaging data. Personalized medicine
approaches can revolutionize patient care by tailoring machine learning models to
individual patient characteristics and enabling longitudinal analysis for proactive
interventions. Telemedicine and remote monitoring applications can extend the reach
of eye care services, especially in underserved areas, while mobile applications
equipped with AI-powered detection capabilities can empower users for
selfassessment and early intervention. Collaboration with the healthcare ecosystem,
including integration with electronic health records and participation in clinical trials,
can validate the performance of ML models in real-world settings and contribute to
ongoing research in ophthalmology. Ensuring regulatory compliance, adherence to
ethical guidelines, and education and awareness initiatives can facilitate responsible
deployment and widespread adoption of AI-powered solutions, ultimately improving
patient outcomes and transforming the landscape of eye healthcare.

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BIBLIOGRAPHY

[1]. M. S. Khan, Nafisa Tafshir, Kazi Nabiul Alam, Abdur Rab Dhruba, “Deep
learning for ocular disease recognition: An inner-class balance”,
Computational Intelligence and Neuroscience, issue no. 12, vol. 2022, 2022.

[2]. N. Badah, A. Algefes, A. AlArjaniand, R. Mokni, “Automatic eye disease


detection using machine learning and deep learning models”, Pervasive
Computing and Social Networking, Springer Nature Singapore, pp. 773–787,
2023.

[3]. Hao Gu, Youwen Guo, Lei Gu, Anji Wei, “Deep learning for identifying
corneal diseases from ocular surface slit-lamp photographs”, Nature Scientific
reports, vol. 10, article no. 17851, pp. 1-10, 2020.

[4]. Yukun Zhou, Mark A. Chia, Siegfried K. Wagner, Murat S. Ayhan, “A


foundation model for generalizable disease detection from retinal images”,
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[5]. Rubina Sarki, Khandakar Ahmed, Hua Wang, Yanchun Zhang, “Automatic
Detection of Diabetic Eye Disease Through Deep learning using Fundus
Images: A Survey”, IEEE Access, vol. 8, pp. 151133-151149, 2020.

[6]. Xiaomeng Li, Xiaowei Hu, lequan Yu, Lei Zhu, “CANet: Cross-Disease
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Grading”, IEEE Access, issue no. 5, vol. 39, pp. 1483-1493, 2020.

[7]. D Shamia, Shajin Prince, D Bini, “An Online Platform for Early Eye Disease
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[8]. https://www.smartdraw.com/uml-diagram/uml-diagram-tool.html

[9]. https://www.w3schools.com/python.

APPENDIX
# ======================================= # APPENDIX #
======================================= # Additional Information: #
----------------------- # This section provides additional information and references for the chess
game implementation. # Libraries Used: # ---------------- # - python-chess: Python library for
chess programming, used for board representation, move generation, and game analysis. # -
Pygame: Cross-platform set of Python modules for writing video games, used for graphical
user interface (GUI) development. # - FLANN: Fast Library for Approximate Nearest
Neighbors, used for efficient nearest neighbor search in move recommendation and game
analysis. # References: # ------------ # 1. python-chess Documentation:
https://pythonchess.readthedocs.io/en/latest/ # 2. Pygame Documentation:
https://www.pygame.org/docs/ # 3. FLANN Documentation:
https://www.cs.ubc.ca/research/flann/ # 4. Chess Programming Wiki:
https://www.chessprogramming.org/Main_Page # 5. Stockfish Chess Engine:
https://stockfishchess.org/ # Acknowledgements: # ------------------ # We acknowledge the
contributions of the open-source community and the developers of python-chess, Pygame,
and FLANN for their valuable libraries and resources. # Author: # -------- # [Your Name] #
[Your Email Address] # [Your Affiliation/Institution, if applicable] # [Date] # End of Code

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