Iz Rail

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Fighter 14 Yukio117

CLASS & LEVEL PLAYER NAME


Izrail, "The Whitch Hammer"
Human Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +14 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +1 Dexterity
• +10 Constitution +9 18 158 --
+9 +0 Intelligence
CLASS
• +7 Wisdom INITIATIVE HIT POINTS
29
+0 Charisma
Total 14d10
Immunities - Critical Hits, SUCCESSES
Saving Throw Modifiers
DEXTERITY Disease, Poison, Poisoned FAILURES

+1 DEFENSES HIT DICE DEATH SAVES

12 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION H +4 Acrobatics DEX Shields
+5 PROFICIENCY BONUS
+5 +2

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

20 E +19 Athletics STR === TOOLS ===


ABILITY SAVE DC Dragonchess Set, Smith's Tools, Vehicles
+0 Deception CHA
(Land)
+0 History INT
INTELLIGENCE
P +7 Insight WIS === LANGUAGES ===
30 ft. (Walking), 30 ft. (Flying) Common, Draconic, Gith
+0 P +5 Intimidation CHA
+0 Investigation INT
10 +2 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +7 Perception WIS


+0 Performance CHA === ACTIONS === halberd, quarterstaff, or spear, you can use a bonus
+2 +0 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
action to make a melee attack with the opposite end of
the weapon that uses the same ability modifier as the
Help, Hide, Ready, Search, Use an Object, primary attack and has a damage die of
+0 Religion INT
14 Opportunity Attack, Grapple, Shove, Improvise, <strong>d4</strong> (bludgeoning).
H +4 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object
Second Wind • 1 / Short Rest
H +4 Stealth DEX === BONUS ACTIONS === Once per short rest, you can use a bonus action to
CHARISMA Great Weapon Master Attack regain 1d10 + 14 HP.
P +7 Survival WIS
On your turn, when you score a critical hit with a
=== REACTIONS ===
+0 melee weapon or reduce a creature to 0 HP with one,
you can make one melee weapon attack as a bonus
action.
Polearm Master - Opportunity Attack
While you are wielding a glaive, halberd, pike,
quarterstaff, or spear, other creatures provoke an
10 Polearm Master - Bonus Attack opportunity attack from you when they enter your
When you take the Attack action with a glaive, reach.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

17 PASSIVE WISDOM (PERCEPTION)


Glaive, +1 +15 1d10+10 Slashing Martial, Heavy, Reach, Two-Handed

Javelin +14 1d6+9 Piercing Simple, Thrown, Range (30/120)


17 PASSIVE WISDOM (INSIGHT)

MWA's Dormant Form +16 1d6+11 Bludgeoning Simple


10 PASSIVE INTELLIGENCE (INVESTIGATION)
Mystryl's Wrathful Admonestation +16 2d6+11 Slashing +2d6 Radiant, 1 Charge, Martial, Heavy, Two-Handed

Blindsight 10 ft., Darkvision 60 ft. Warhammer, +1 +15 1d8+10 Bludgeoning Martial, Versatile

Unarmed Strike +14 10 Bludgeoning

SENSES WEAPON ATTACKS & CANTRIPS

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Fighter 14 Yukio117
CLASS & LEVEL PLAYER NAME
Izrail, "The Whitch Hammer"
Human Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES === | Champion


* Ability Score Increase • BR 31
* Hit Points • PHB 71 * Improved Critical • PHB
Your weapon attacks score a critical hit on a roll of 19 * Languages • BR 31
* Proficiencies • PHB 71 or 20. You can speak, read, and write Common and one
extra language.
* Fighting Style • PHB 72 * Ability Score Improvement • PHB 72
You adopt a fighting style specialty.
* Extra Attack • PHB 72 === FEATS ===
| Unarmed Fighting • TCoE 42 You can attack three times whenever you take the
Your unarmed strikes can deal bludgeoning damage Attack action on your turn. * Alert • PHB 165
equal to <strong>1d6</strong>+9 on a hit. If you aren’t You gain a +5 bonus to initiative, you can't be
wielding any weapons or a shield when you make the | Special surprised while you are conscious, and other creatures
attack roll, the <strong>d6</strong> becomes a don’t gain advantage on attack rolls against you as a
<strong>d8</strong>. * Remarkable Athlete • PHB result of being unseen by you.
At the start of each of your turns, you can deal You can add +3 to any STR, DEX, or CON check you
<strong>1d4</strong> bludgeoning damage to one make that doesn’t already use your proficiency bonus * Resilient (Wisdom) • PHB
creature grappled by you. and when you make a running long jump, you add +9 Increase your WIS score by 1 and you gain proficiency
ft. to the distance. in WIS saving throws.
| Fighting Style: Unarmed Fighting: 1 Action
* Indomitable • PHB 72 * Sentinel • PHB 169
| Fighting Style: Unarmed Fighting (grapple): You can reroll a saving throw that you fail - you must When you hit a creature with an opportunity attack, the
Special use the new roll. You can use this 2 times per long creature's speed becomes 0 for the rest of the turn.
rest. Creatures provoke opportunity attacks from you even if
| Fighting Style: Unarmed Fighting (armed): 1 they take the Disengage action. When a creature
Action | 2 / Long Rest • Special within 5 ft. of you makes an attack against a target
other than you, you can use your reaction to make a
* Second Wind • PHB 72 * Additional Fighting Style • PHB melee weapon attack against the attacking creature.
Once per short rest, you can use a bonus action to You can choose a second option from the Fighting
regain 1d10 + 14 HP. Style class feature. | Sentinel Attack: 1 Reaction

| 1 / Short Rest • 1 Bonus Action | Blind Fighting • TCoE 41 * Great Weapon Master • PHB 167
You have blindsight with a range of 10 ft. Within that On your turn, when you score a critical hit with a melee
* Action Surge • PHB 72 range, you can effectively see anything that isn’t weapon or reduce a creature to 0 HP with one, you
You can take one additional action on your turn. This behind total cover, even if you’re blinded or in can make one melee weapon attack as a bonus
can be used 1 times per short rest. darkness. Moreover, you can see an invisible creature action. Before you make a melee attack with a heavy
within that range, unless the creature successfully weapon that you are proficient with, you can choose to
| 1 / Short Rest • Special hides from you. take a -5 penalty to the attack roll to add +10 to the
attack's damage.
* Martial Archetype • PHB 72
=== HUMAN RACIAL TRAITS === | Great Weapon Master Attack: 1 Bonus Action

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 11 Bag of Holding 1 15 lb. Blessing of Health 1 --

Efficient Quiver 1 2 lb. Decanter of Endless Water 1 2 lb.

SP 15 Gem of Brightness 1 -- Eyes of Minute Seeing 1 --

Periapt of Health 1 -- Goggles of Night 1 --


EP 3 Periapt of Proof against Poison 1 -- Manual of Bodily Health 1 --

Ring of Water Walking 1 -- Manual of Gainful Exercise 1 --


GP 12 Winged Boots 1 -- Sentinel Shield 1 6 lb.

Belt of Storm Giant Strength 1 -- Climber's Kit 1 12 lb.


PP 3 Adamantine Plate 1 65 lb. Lantern, Bullseye 1 2 lb.

MWA's Dormant Form 1 4 lb. Mirror, Steel 1 0.5 lb.


WEIGHT CARRIED

196.5 lb. Heward's Handy Haversack 1 5 lb. Smith's Tools 1 8 lb.

ENCUMBERED Boon of Irresistible Offense 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

435 lb. Bracelet of Shielding 1 -- Winged Boots 1 --

PUSH/DRAG/LIFT Targe of Flying 1 1 lb. Belt of Storm Giant Strength 1 --

870 lb. Mystryl's Wrathful Admonestation 1 2 lb. Mystryl's Wrathful Admonestation 1 2 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 14 Yukio117
CLASS & LEVEL PLAYER NAME
Izrail, "The Whitch Hammer"
Human Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Polearm Master • PHB 168


When you take the Attack action with only a glaive,
halberd, quarterstaff, or spear, you can use a bonus
action to make a melee attack with the opposite end of
the weapon that uses the same ability modifier as the
primary attack and has a damage die of d4
(bludgeoning). While you are wielding a glaive,
halberd, pike, quarterstaff, or spear, other creatures
provoke an opportunity attack from you when they
enter your reach.

| Polearm Master - Bonus Attack: 1 Bonus Action

| Polearm Master - Opportunity Attack: 1 Reaction

* Prodigy • XGtE 75
You gain one skill proficiency, one tool proficiency, and
learn one language of your choice. You gain expertise
(apply twice your proficiency bonus) with one chosen
skill.

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 14 Yukio117
CLASS & LEVEL PLAYER NAME
Izrail, "The Whitch Hammer"
Human Soldier (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Javelin of Lightning 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.

Battleaxe, +1 1 4 lb. Spyglass 1 1 lb.

Glaive, +1 1 6 lb. Tinderbox 1 1 lb.

Javelin, +1 3 6 lb.

Warhammer, +1 1 2 lb.

Javelin 15 30 lb.

Immovable Rod 1 --

Immovable Rod 1 --

Lantern of Revealing 1 --

Oil of Slipperiness 2 --

Restorative Ointment 1 --

Potion of Healing (Greater) 5 2.5 lb.

Potion of Healing (Superior) 3 1.5 lb.

Healer's Kit 1 3 lb.

Oil (flask) 3 3 lb.

ADDITIONAL EQUIPMENT

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Male 29 Medium 5.9ft 160
GENDER AGE SIZE HEIGHT WEIGHT
Izrail, "The Whitch Hammer"
Neutral Tempus Caucasian Golden Dark Grey
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I can stare down a hell


hound without flinching.

PERSONALITY TRAITS

Fulfill his duties, and join his lost


beloved on Eternity.

IDEALS

My honor is my life.
Someone saved my life on the battlefield. To this day,
I will never leave a friend behind.

BONDS

Very sarcastic/ironic sense of


Humor.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

Início da Vida

Izrail foi adotado quando ainda era


recém-nascido, e seus pais adotivos não tinham
muito mais informações, a não ser que ele foi
encontrado nos escombros de um templo de
Tempus.

Ambos pai e mãe eram guerreiros a serviço


Cormyr, e armeiros muito competentes.

Vida como mercenário

Aos 18, alistou-se na companhia mercenária


Lyonsbane. E, aos 22 foi destacado para o
pelotão prestando serviços para a Igreja de
Mystryl. Aos 25, tendo galgado diversas posições,
ficando diretamente a serviço da Ordem, aos 27
foi nomeado "Alto Executor" da Ordem.

Se por um lado, foi muito bem sucedido como


guerreiro e mercenário, além de altamente
condecorado a serviço da Igreja de Mystryl, sua
vida pessoal não deixou de ter suas tragédias,
algumas vezes por conta do destino, outras por
conta dos inimigos que adquiriu ao longo da
carreira. Seus pais morreram na guerra contra os
Phaerimm, e um atentado no dia do seu
casamento (Flamestrike sobre uma área muito
grande) levou sua esposa Jasmine Silverymoon
(Clériga de Mystryl), além de muitos colegas de
sua Companhia.

Missão e exílio

Em 3520NY (-339 DR) foi incumbido de eliminar


Lord Karsus de Netheril (na época o mago mais
poderoso conhecido) por heresia. No desenrolar

CHARACTER BACKSTORY ADDITIONAL NOTES

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SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

=== 1st LEVEL ===

O Shield Bracelet of Shielding -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

=== 3rd LEVEL ===

O Lightning Bolt Mystryl's Wrathful Admonestation DEX 16 1A Self/100 ft. Line V,S,M Instantaneous PHB 255 1 Charge, 100 ft. Line, V/S/M

SPELLS

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