Javiero Rosales Character Sheet

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Character Index Artha and Epiphanies

Name Stock Age Lifepaths Deeds


Epiphany (permanent shade shift)
Fate Persona 3 Deeds points, 10 Persona points and 20 Fate points
Javiero Rosales Man 43 Son Of A Gun, Sailor, Open-end 6s F +1D per point P Double dice or
reroll a failed dice
D Aristeia (temporary shade shift)
Navigator, Pilot, First Mate, 1 Deeds points, 3 Persona points and 5 Fate points
Alias Homeland Features _____________
Ship's Captain, Ship's Skill Skill _____________ Skill _____________ Skill _____________
Captain
Beliefs
Total Artha Total Artha Total Artha Total Artha
Spent F P D Spent F P D Spent F P D Spent F P D

Belief 1
(F: ❍ P: ❍ D: ❍) | Skill _____________
Total Artha
Skill _____________ Skill _____________ Skill _____________
Total Artha Total Artha Total Artha
Spent F P D Spent F P D Spent F P D Spent F P D
Belief 2
(F: ❍ P: ❍ D: ❍) |
Belief 3
|
Notes, Spells and Other Miscellanea
(F: ❍ P: ❍ D: ❍)

Belief Special
(F: ❍ P: ❍ D: ❍)
|

Instincts
Instinct 1
(F: ❍ P: ❍ D: ❍) |
Instinct 2
(F: ❍ P: ❍ D: ❍) |
Instinct 3
(F: ❍ P: ❍ D: ❍) |

Traits Skills Being Learned


Character Traits Die Traits Call-On Traits Aptitude equals 10 minus Stat:
Drunk, Blisters, Stern Commanding Aura, Light (Describe trait and the skill it affects) 5 4 7 7 6
Perception Aptitude ___ | Will Aptitude ___ | Agility Aptitude ___ | Speed Aptitude ___ | Power Aptitude ___ | Forte Aptitude ___ 7
Demeanor Sleeper Sea Legs Skill Name Aptitude Tests toward Aptitude
❍❍❍❍ ❍❍❍❍
❍❍❍❍ ❍❍❍❍
❍❍❍● ❍❍❍●
❍❍❍❍ ❍❍❍❍
❍❍❍❍ ❍❍❍❍

Relationships Circles
Relationships Named Circles Enemy Circles
❍❍❍●
❍❍❍❍
❍❍❍❍
❍❍❍●
❍❍❍❍
❍❍❍❍
❍❍❍● ❍❍❍●
Kali Cahum ❍❍❍❍ ❍❍❍❍
❍❍❍❍ ❍❍❍❍
Reliable Captain 2D ❍❍❍● ❍❍❍●
Grey Sparrow Crew 1D ❍❍❍❍
❍❍❍❍
❍❍❍❍
❍❍❍❍
Isla de Anclas ❍❍❍● ❍❍❍●
Merchants Guild 2D
Local Cartographer's
Guild OfficeGear, Practice Log
1D Possessions and Property

© 2011 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwheel.com
Stats Skills
Will 6
B ___ F Power 4
B ___ F Agility 3
B ___ F Seamanship R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍ Observation R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍
tests for advancement D D D
B ___
2 C❍ ❍ ❍ ● B ___
4 C❍ ❍ ❍ ●
___ Difficult: ❍ ❍ ❍ ❍ ___ ___ Difficult: ❍ ❍ ❍ ❍ ___
___ Difficult: ❍ ❍ ❍ ❍ ___ ___ Challenge: ❍ ❍ ❍ ● ___ ___ Challenge: ❍ ❍ ❍ ● ___
P P P R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
___ Challenge: ❍ ❍ ❍ ● ___ Rigging B ___
4 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
Shoal-wise B ___
2 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
Perception 5
B ___ Forte 3
B ___ Speed 3
B ___ R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
F
D ___ Difficult: ❍ ❍ ❍ ❍ ___
F
D ___ Difficult: ❍ ❍ ❍ ❍ ___
F
D
Knots B ___
2 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
Intimidation B ___
3 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Challenge: ❍ ❍ ❍ ● ___ P ___ Challenge: ❍ ❍ ❍ ● ___ P ___ Challenge: ❍ ❍ ❍ ● ___ P R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍

7
Brawling B ___
2 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
Command B ___
7 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
Stride: _____ Mounted Stride:_____

Attributes
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
Sing B ___
3 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
Conspicuous B ___
3 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●

___ R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
Health 4
B ___ ________ Reflexes 3
B ___ Sea-wise D❍ ❍ ❍ ❍ Seaman-wise D❍ ❍ ❍ ❍
tests for advancement
B ___
3 C❍ ❍ ❍ ● B ___
2 C❍ ❍ ❍ ●
F ___ Routine: ❍ ❍ ❍ ❍ ___ F Average of Per, Agl, Spd. Round down.
___ Routine: ❍ ❍ ❍ ❍ ___ ___ Difficult: ❍ ❍ ❍ ❍ ___ R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Challenge: ❍ ❍ ❍ ● ___ P
D ___ Challenge: ❍ ❍ ❍ ● ___
P
D Reflexes advances as the stats do.
Gambling B ___
2 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
Sword B ___
4 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
Steel 4
B ___ ________ ___
Mortal
9
Navigation B ___
2 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
Oratory B ___
3 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
___ Routine: ❍ ❍ ❍ ❍ ___
F F Wound B ___ R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
___ Difficult: ❍ ❍ ❍ ❍ ___ D ___ Routine: ❍ ❍ ❍ ❍ ___ D Cartography D❍ ❍ ❍ ❍ Ship Management D❍ ❍ ❍ ❍
___ Challenge: ❍ ❍ ❍ ● ___ P ___ Difficult: ❍ ❍ ❍ ❍ ___ P
Average of Power and Forte (plus 6),
round down. MW advances as the stats do.
B ___
2 C❍ ❍ ❍ ● B ___
6 C❍ ❍ ❍ ●
___ Challenge: ❍ ❍ ❍ ● ___
Hesitation ____ 4 Astrology R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍
R❍ ❍ ❍ ❍
D❍ ❍ ❍ ❍
(Hesitation = 10 - Will exp) B ___
2 C❍ ❍ ❍ ● ___ C ❍ ❍ ❍ ●
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
Circles 3
B ___ Reputation Affiliation Current-wise B ___
2 D❍ ❍ ❍ ❍ D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
C❍ ❍ ❍ ●
tests for advancement F
___ Routine: ❍ ❍ ❍ ❍ ___ Reputation Affiliation R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
D
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Challenge: ❍ ❍ ❍ ● ___ P Reputation Affiliation
Pilot B ___
5 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
R❍ ❍ ❍ ❍ R❍ ❍ ❍ ❍
Resources 4
B ___ Tax Cash Ship-wise B ___
2 D❍ ❍ ❍ ❍
C❍ ❍ ❍ ●
D❍ ❍ ❍ ❍
___ C ❍ ❍ ❍ ●
F
tests for advancement
___ Routine: ❍ ❍ ❍ ❍ ___
___ Difficult: ❍ ❍ ❍ ❍ ___
___ Challenge: ❍ ❍ ❍ ● ___
P
D Funds/Property
Loans/Debt
Weapons and Armor
Incidental— 1/2 Mark (round up) Mark— Power stat exponent + Weapon Power exponent.
Superb— 1.5x Mark (round down)
PHYSICAL TOLERANCES GRAYSCALE
Tolerance Su Li Mi Se Tr Mo MELEE I M S Add VA WS Length
Coordinate B1 B2 B3 B4 B5 B6 B7 B8 B9 B10 B11 B12 B13 B14 B15 B16 Bare fist 2 - 3 Shortest
❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍
Injury ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍
❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍ ❍

Obstacle Wounded Injury Injury Injury


Wound Penalty
Penalties Dice Recovery Recovery Recovery MISSILE WEAPONS ARMOR
Superficial +1 Ob/2, -1D/3* Dice Location Type
❍❍❍❍❍❍ Head _________
Light -1D I M S VA ammunition
❍❍❍❍❍❍❍ Torso _________
Midi -2D ❍❍❍❍❍❍ Right Arm _________
Range Dice: Optimal___ Extreme ___ | DOF: I___ M___ S___ ❍❍❍❍❍❍ Left Arm _________
Severe -3D
❍❍❍❍❍❍ Right Leg _________
Traumatic -4D ❍❍❍❍❍❍ Left Leg _________
I M S VA ammunition
❍❍❍❍❍ Shield _________
Mortal Incapacitated
*The first Superficial wound gives a +1 Ob penalty. The second does not give another +1 Ob. If a third Superficial wound is Clumsy Weight
Range Dice: Optimal___ Extreme ___ | DOF: I___ M___ S___ Stealthy: ____ Speed: ____
­suffered, the obstacle penalty is replaced with a -1D penalty.
Perception: ____ Agility: ____

© 2011 Luke Crane Burning Wheel is a Registered Trademark of Luke Crane. Permission granted to make copies for personal use. www.burningwheel.com
Traits Does the character live in a really clean
and happy place, like the hills in the
Sound of Music? No.
Blisters
Character Steel
Has the character ever been severely
Commanding Aura wounded? No.
Die
Has the character ever murdered or
This character possesses an imperious killed with his own hand more than
and imposing demeanor. His merest once? No.
words seem like fiat and his statements
like edicts. His lessers feel compelled to Has the character been tortured,
obey. Add +1D to the character's enslaved or beaten terribly over time?
Command skill. He may also help all No.
those in his presence with any Steel Has the character lead a sheltered life,
tests they are compelled to make. free of violence and pain? No.
Has the character been raised in a
Drunk competitive (but non-violent) culture -
Character sports, debate, strategy games,
courting? No.
Light Sleeper
Has the character given birth to a
Die
child? No.
Light sleepers are easily roused from
slumber. They are always allowed the
benefit of a Perception test to wake up
when a noise is heard or someone is
creeping about their room. Make the
test as if they were awake. If the
character has Observation, that can be
used in place of Perception. If the test is
passed, the character is instantly awake
and ready to go. Also, Light Sleeper
adds +1 Ob to all Health tests for
recovering Tax.

Sea Legs
Call-on

Call-on for Speed when aboard a ship.


Also this characer doesn't get seasick.

Stern Demeanor
Character

Attribute Questions
Health
Does the character live in squalor and
filth? No.
Is the character frail or sickly? No.
Was the character severely wounded in
the past? No.
Has the character been tortured and
enslaved? No.
Is the character athletic and active? No.

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