Professional Documents
Culture Documents
Mechs - Longbow and Others
Mechs - Longbow and Others
Overview Variants:
The LGB-OW Longbow is a popular design used by all the The two models of Longbows shown in this article are the
houses of the inner sphere. The exact number of those pro- most common, but there are several other variants built on
duced is unknown, but they are found in the regiments of this chassis. Some of these variants trade off armor for
nearly all armies. Limited production of the two models medium-range weapons while others have been modified to
shown here continues to this day in most of the Successor incorporate more heat sinks and provide greater maneuvera-
States. bility. Such variants are very limited in number and therefore
The Longbow was designed to act as a heavy support unit are not covered here in detail.
for assault groups. With its long range missiles it is capable of
standing off at long range and launching a devastating pre-
paratory attack against enemy positions and cities. Notable MechWarriors:
Capabilities: MechWarriors Muzakka and Smallberry
The Longbow is a late model BattleMech that utilizes the One of the most famous hunter-killer teams of all time
O/P 1560 Laser Directed Missile Targeting and Tracking consisted of a Locust and a Longbow serving with the regular
System. Using a Locust or Flea equipped with the targeting army forces of House Marik. The Locust, piloted by Oshira
system as a spotter, the Longbow is capable of acquiring a Muzakka, operated as the target acquisition scout for a
target that it cannot see and delivering a barrage of missiles Longbow piloted by Jon Smallberry. When Muzakka would
with the same accuracy as if it had sighted the target visually. find his prey, he would `paint' the target with his laser target-
This ability has made the Longbow a dreaded opponent. ing system so that Smallberry could acquire it and unleash a
The Longbow does not usually suffer from heat buildup due swift missile barrage against the unsuspecting fce. For twelve
to its battlefield mission. When used in a support role where years they worked together destroying their enemies and
movement is not required, it can fire consecutive barrages of finally became so infamous that many regiments put a bounty
missiles while accumulating very little heat. on their h~;ads. They had certainly become one of the most
Even though the OW model has no short-range armament, respected. fighting teams in all the inner sphere.
its weight (85 tons) makes a punch or kick a potent defense. They met their demise in a most uncomplimentary fashion
The later 8C model has medium lasers forward and aft which on the world of Sakhalin. They were attacked while both of
improve the Longbow's close-in defense capabilities. them were out of their 'Meths repairing a foot servo on the
Locust. Taken completely by surprise, Muzakka was severely
Battle History: wounded in the initial burst of fire and Smallberry just barely
The Longbow is half of a very effective `hunter-killer' team, managed to escape back to his Longbow, only to find that he
with specially equipped Fleas or Locusts as the hunters and was confronted by four'Mechs: an Awesome, an Orion and two
the Longbow as the killer. In tactical usage the light 'Meth Thunderbolts. Hopelessly outnumbered and outgunned, he
searches out enemy units and pinpoints their location with its launched a full barrage of missiles at the leading 'Meth, a
laser-directed targeting system. The Longbow then strikes, Thunderbolt, and backed away. Over 30 missiles struck the
its long-range missiles guided to the target by the unseen T-bolt and penetrated the cockpit, killing the pilot.
laser beam. As Smallberry fired a second round of missiles at the Orion,
The true value of this tactic is being able to engage an he was charged by the Awesome. Muzakka entered the fray in
enemy unit without exposing 'Meths. In most cases, the his Locust, engaging the second Thunderbolt in his damaged
`hunter-killer' teams are able to surprise their foes and set the machine though wounded himself. The battle turned into a
balance of power in their favor. It is in this role that the metallic brawl of swirling, spitting machines fighting to the
Longbow is most commonly used, and MechWarriors who death. When the Awesome impacted Smallberry's'Mech,bcth
seek to avoid being hammered by them are advised to be on machines stumbled backwards, towards the lip of a 150-meter
the lookout for hidden light 'Meths. deep crevasse less than 100 meters away, and became locked
The Longbow is also found in regular army units and is in an unequal hand-to-hand combat. In the confusion, a stray
operated in normal BattleMech fashion. Its most common round hit the Awesome in its engine compartment; the crip-
battlefield mission, when used in this manner, is as long- pled larger 'Meth collapsed into the overborne Longbow and
range support unit, much like that performed by the Archer. Smallberry and his machine fell backwards, into the abyss.
57
His luck run out, Smallberry did not live to see what his last 'Meth toppled heavily to the ground. The T-bolt, recovered
missile barrage had done. The Orion he fired at took over 30 from the stun, stepped up to the fallen hunter and fired one
hits in its legs, blowing one off completely and disjointing the last aimed shot to the head. Muzakka never felt it; the crush-
other at the knee. As it fell, still firing, one of its shots may ing fall had already killed him.
have been the one that hit the Awesome. Moments after the final shot, the Awesome suffered an
Muzakka, in the meantime, had escaped the fire of the internal ammunition explosion that destroyed it and dam-
second Thunderbolt and was dealing out some punishment of aged the remaining T-bolt, which fled, conceding the field.
his own. The first shot from his medium laser blasted off the After the battle the damaged Thunderbolt, Orion, and Locust
T-bolt's left hand and the second struck the cockpit. The were recovered, and the Awesome and Smallberry's Longbow
stunned pilot wavered, and this allowed Muzakka to break scavenged for a few still-usable parts. There were not many.
away and move towards Smallberry's position. Stepping over Muzakka's Locust is reportedly being used by one of Liao's
an obstacle, the Locust's damaged foot servo went out and the regiments and still carries a bounty for its destruction.
STATS
59
t3~1~lEMECH
TECH
~T~~iDp►TE 4
Mass: :?0 tons Mass: 20 tons
Chassis: Earthwork Trooper Chassis: Earthwerk Trooper
Power Plant: GM 120 Power Plant: GM 120
Cruising Speed: 63. i kph Cruising Speed: 62.9 kph
Ma~cimum Speed: 98.3 kph Maximum Speed: 97.6 kph
Armor: Livingston Ceramics Armor: Livingston ;eramics
Arm a xr~ en t: Armament:
2 Martell Medium Lasers 1 114art.ell Large ;user
2 SperryBroK-ning 141aehine Guns 1 Olympian Flamer
1 Ulyml.ian Flamer 2 A4arte]1 Small Lasers
2 Martell Small Lasers Manufacturer: Earthwork Inc.
Manufacturer: Earthwork Inc. Communications S,y-stem: 1~'eil 2000
Com~rnux~ications System: Neil 2000 Targeting And Tracking System: Dalban Hi-Rez-B
Targeting and Tracking Systems: Type: FLE-4 FLEA Formerly TRP-1 TROUPER
I3a l ban HiR.ez-B Tons
Tonnage: 55 tons55
Type: FI1E-15 FLEA ]rbrmerly TRP-1 TROUPER Tons
Internal Structure: 2
Tannage: 20 tons 2U
Engine: GM 120 4
Internal Structure: 2 Walking :VIPs 6
Engine: GM 120 4
Running MPs 9
Walking MPs: 6
Jumping IVPs 0
Running MPs: 9 Heat. Sinks: 30 0
Jum ing MPs: 00
Heat Sinks: Gym:
Gyro: 2 Cockpit: 3
Cxkpit: 3 ArrrYor Factor: 32 2
Arar►or Factor: 48 3 Zna ternal Armor
Structure Value
Internal Ar*nor
Head: 3 5
Sti^scture V:~lue
Center Torso: 6 5~'2
Head: 3 5 3~`1
Rt.rZt. Torso: 5
Center Torso: 6 5
Rt.~~Lt. Arm: 3 3
Rt.,n~.t. Torso: 5 813
Rt.,'Lt. Leg: 4 3
Rt.~Zt. Arm: 3 6i3
Rt.!Lt. Leg: 4 4 Weapons:
~Neapons and Ammo: ~'Pe Loc. Criti~ca1 Tans
Type Loc. Critical Tons Large Laser F.A 2 5
Small Laser LA 1 .5
Medium Laser RA 1 1
Medium Laser LA 1 1 Small Laser LA 1 .5
Flamer CT(R) I 1
Machine Gun RA 1 .5
Machine Gun LA 1 .5
~'iamer CT 1 1
$m.al] Laser FiT(R) 1
Small Laser LT(R) 1 .5 ~I~i~AL ~►R14A
ammo (MG) 200 CT 1 1 Spiral Arm is our latest pray-by-mai! game of
strategic galactic conquest. uesigrsed by The
Australian ~tJizard, Spiral Arm feats;res a map
of over 650 stars, up to 50 players per game,
econor:iic prod~:ction, 7 ship classes, 8 racial
types, 4 modes of space movAment, space
and planetary combat, colonization, and
iechnoaogical devr~lopment. You can name
your Empire and new stars. The customized
;urr:sheet is in a convenient "fill-in-the-blank
forr*at" for aasy ut~e in submitting orders.
Cants: F7ules52.50
Turn tees: $4.50 per turn
Came Enter: $15.00
(Set-up ar'd 3 (urns)
FE~a~AL LORDS
FE~udal Lords is our original, and most
popular, play-by-.mai! game of medieval
power poiiP:~'cs. Fifteor players sirus~gle to
become King of Errglartd after the depth of
King Arthur dY means of medieval economic
cleveio,~ment, military conquest, and
diplomatic intrigue. Feudal Lords. features
agriculture, trade, knights, mercenaries,
ships, ribas, spies, anr~ mucr~ more.
~,osts: Rules $2.50
Turn t$es: $3.D0 per turn,
Cams Entry: $'0.00
(Rules, set-up, and 3 turns)
For further info►-rnation on our gart~es,
evr=te to:
CFtAAF 5!MU~.ATIOt'1S
27530 HarRer
St. Clair Shores, Pool
48081-19'~ 4
BATTLEMECHANICS
Mass: 70 tons
Chassis: Earthwerks BTX
Power Plant: VOX 280
Cruising Speed: 42.9 kph
Maximum Speed: 64.3 kph
Jump Jets: Rawlings 58
Jump Capacity: 120 meters
Armor: Kemplar 5000
Armament:
2 Donal Type II PPCs
2 Doombud Long Range Missile Five-Packs
1 Holly Short Range Missile Six-Packs
Manufacturer: Earthwerks, Incorporated
Communications System: Neil 9500
Targeting and Tracking System: RCA Instatrac Mark SV
Variants:
There are no known variants at this
3~
-J~~---_ ~~:~ ~..~,
time.
Mass: 35 tons
~_ Chassis: Arc-Royal KH/3
Power Plant: 210 GM
e Cruising Speed: 64.8 kph
o Maximum Speed: 95.1 kph
s Jump Jets: None
~, Jump Capacity: None
~o Armor: Durallex Medium
,g Armament:
In ~ 1 Setanta Heavy Laser
in 4 Defiance B3M Medium Lasers
Manufacturer: Eire Mech Co., Arc-Royal
~d Communications System: O/P COM-22/H47
ly Targeting and Tracking System: Digital Scanlok 347
'd
to Type: Wolfhound WLF-1 Tons
3s Tonnage: 35 Tons 35
as Internal Structure: 3.5
its Engine: 210 GM 9
is Walking MPs: 6
e- Running MPs: 9
an Jumping MPs: 0
ed Heat Sinks: 10 0
ity Gyro: 3
?'s Cockpit: 3
;,) Armor Factor: 120 7.5
Internal Armor
Structure Value
as Head 3 9
ht. Center Torso: 11 16/6
es Rt./Lt. Torso: 8 11/5
ed Rt./Lt. Arm: 6 12/12 R/L
~nt. Rt./Lt. Leg: 3 16
es
~If- Weapons and Ammo:
Type ~ Critical
hy, Large Laser RA 2 5
,nd Medium Laser CT 1 1
the Medium Laser CT(R) 1 1
the Medium Laser RT 1 1
ten Medium Laser LT 1 1
ers
pti-
the
Auld
e it
:ted
'olf-
ort- .~
but
vet-
ield
hi-
~ted
nd.
this