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GenPhysics q1 module Cheat Sheet

by Jerstellar via cheatography.com/204102/cs/43564/

Module 1 - Measur​ement Module 2 - Accuracy and Precision (cont)

Fundam​ent​al/Base Quantities - group of physical quantities that can 9.6010 × 108 = 5 sig. figs.
be measured without relying on other quantities; (mass, length, molar Accuracy - describes how close a measured value is to the true
mass, luminous intensity) value, it is expressed using relative error:
Derived Quanti​tites - use any combin​ation of fundam​ental quantities; Relative error = |(measured value - expected value)​/(e​xpected
(velocity, accele​ration, rate, force) value)| × 100
Convertion of Units - convertion between different units for the same Precision - degree of exactness with which a measur​ement is made
quantity and stated; for example, 1.324 is more precise than 1.3; it is
Unit prefixes - placed before the symbol of a unit to specify the order expressed as a relative or fractional uncert​ainty
of magnitude of the quantity; used for very large or very small Relative Uncert​ainty = (uncer​tainty / measured quantity) × 100
numbers
Module 3 - Vector and Scalar Quantities
Prefixes

-Scalar quantities are described by a magnitude (size or numerical


value) only; (Mass - amount of matter in your body = g or kg )
Notations
-Vector quantities give both the magnitude and direction; (Weight -
Regular standard way of writing numbers seven amount of gravit​ational force exerted on the matter = kg⋅m/s2 or N)
Notation hundred sixty
= 760 Vectors and Addition of Vectors
Scientific convenient and shorthand way of writing 280,00​0,000 Vectors - can be repres​ented by a ray line →; the length of the arrow
Notation really large or really small numbers = 2.8 × 108 represents the magnitude while the direction of the arrow represents
0.000817 = the direction of the vector; the tail is called the initial point or the
-4 origin
8.17 × 10
Vector Direction - North, South, East, West; however, some vectors
Module 2 - Accuracy and Precision are projected to a certain degree: 30° North
Magnitude of a Vector - shown by the length of the arrow with a
Signif​icant Figures - digits that carry meaningful contri​butions to its
chosen scale
measur​ement resolu​tions
Resultant Vector - vector sum or difference of all individual vectors
1. Non-zero digits are always signif​icant
2. Any zeroes between two signif​icant digits are signif​icant
3. A final zero or trailing zeroes in the decimal portion only are signif​‐
icant
13000 = 2 sig. figs.
0.0041 0 = 5 sig. figs.

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GenPhysics q1 module Cheat Sheet
by Jerstellar via cheatography.com/204102/cs/43564/

Methods of Adding Vectors For more examples:

Graphical Analytical Physics Calcul​ation Worksheet


choose approp​‐ Vectors in the same or opposite direction must
riate scale and be added with sign conven​tion; North and East Module 5 - Accele​ration

frame of (↑→) are positive and South and West ( ↓) are Accele​ration - slope in velocity vs. time; if velocity is constant then
reference negative there is no accele​ration
use tools of Vectors perpen​dicular or in right-​angle, use Instan​taneous Accele​ration - accele​ration at any instant time (only
measur​ement pythgorean theorem for magnitude and trigon​‐ one point in time) (△v)/(△t)
(basta may ometric functions for direction Average Accele​ration - (total veloci​ty)​/(total elapsed time)
mineme​asure ka
bes) Slope of accele​ration

Vectors not perpen​dic​ular, use law of cosine for


magnitude and law of sine for direction

-Another way is the component method were the x and y -Velocity (Y) is divided by Time (X) in a veloci​ty-time graph and
components of the vectors are determined to find the resultant positi​on-time graph
-To get the total accele​ration (only in veloci​ty-time graph), get the
Module 4 - Displa​cement and Velocity summation of all calculated accele​ration and divide it by the points in
Motion - can also be described through visual repres​ent​ations like the graph (time periods); the unit will be m/s 2
graphs
Accele​ration - rate of change in velocity Module 6 - Uniformly Acc. Motion & Free-Fall
Constant Accela​ration - when an object is moving with the same rate Uniformly Accele​rated Motion (UAM) - motion with constant accele​‐
of change of velocity ration; velocity changes by equal amounts in equal intervals
Displa​cement - shortest distance from an object to the reference Free-F​all​/Ve​rtical Motion - a uniformly accele​rated motion; objects in
point; areas of velocity vs. time curve motion under gravity only (g = 9.8 m/s2)
Velocity - rate of change of position; areas of displa​cement vs. time
curve UAM equations in one dimension
Average Velocity - total displa​cement of a body over a time interval
Instan​taneous Velocity - velocity at a specific instant in time

UAM equations in one dimension (free-​fall)

-the a is replaced by g, -9.8 m/s2 for downward accele​ration and vice


versa

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GenPhysics q1 module Cheat Sheet
by Jerstellar via cheatography.com/204102/cs/43564/

Module 7 - Components of Projectile di pa ko tapos m9

Projectile - any object that is thrown or otherwise projected into the f


air
Trajectory - charac​ter​istic path of a projec​tile; a parabola
Projectile Motion - describes the movement of a projectile along its
trajectory

Module 8 - Time at Max Height of Trajectory

Half Time of Flight - time it takes for a projectile to reach the


maximum height; t = √(2dᵧ/g)
(where dᵧ = (Vᵢᵧt)​/(½​gt²), t = time of flight, g = accele​ration due to
gravity)
Total time of flight - double the half time of flight; t = (Vᶠᵧ - Vᵢᵧ)/g
(where Vᶠᵧ = final vertical velocity, Vᵢᵧ = initial vertical velocity, g =
accele​ration due to gravity, t = time of travel)
Maximum Height - highest point the projectile can reach in the trajec​‐
tory; the displa​cement formula is used: dᵧ = (Vᵢᵧt)​/(½gt²)
(where dᵧ = vertical displa​cement, Vᵢᵧ = initial vertical velocity, t =
time of flight, g = accele​ration due to gravity)
Range of the Projectile - distance from the initial point on the ground
to the final point it reaches; dₓ = Vᵢₓt
(where dₓ = range, Vᵢₓ = initial horizontal velocity, t = time of flight)
X and Y Component of the Velocity - used to determine the graph of
trajec​tory; Vᵢₓ = Vᵢ cos θ and Vᵢᵧ = Vᵢ sin θ
(where Vᵢₓ = initial horizontal velocity, Vᵢᵧ = initial vertical velocity, Vᵢ
= inital velocity, θ = angle of trajec​tory)

Module 9 - Circular Motion

Circular Motion - motion along a circular path in which the direction of


the velocity is always changing; the speed is tangent to the path and
the force towards the center is constant
Tangential Speed (vᵣ) - speed of an object in circular motion;
depends on the distance from the object to the center. If the
tangential speed is constant , the motion is said to be uniform circular
motion
Centri​petal Accele​ration - accele​ration directed toward the center of
the circular path; centri​petal accele​ration = (tange​ntial speed)​²/(​radius
of circular path) or a = vₜ²/r

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