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Maure School of Defense
Maure School of Defense
Maure School of Defense
version 1.1
Art and Science Failure to pay the time unit and tuition costs
results in the student’s expulsion from the
of Defense school.
by Mike Dowd
edited by Jonathan Ingram and James Home Region
Zwiers
After completing their initial studies at the
Established in CY324 in Seltaren, the Maure
school, students are encourage to explore both
School of the Art and Science of Defense has for
the Duchy of Urnst and the nations surrounding
generations been widely regarded as a finishing
school for the Duchy’s elite nobility. Only open it and are free to change their home region as
they see fit. However, if the student’s home
to those who can provide proof of their purity,
region is not the Duchy of Urnst at the beginning
the exclusivity of the academy is palpable in the
atmosphere. of the year, she must pay an additional two time
units (with full lifestyle costs) to represent time
The regimen within these walls teaches the spent traveling back to the Duchy of Urnst to
courtly arts and how to defend oneself with the fulfill her obligations to the school.
elegance befitting one of noble blood. Training
with the rapier emphasizes the use of parries and General Benefits
the use of quick thought to seize the initiative. For each full year of study at the Maure School,
students are entitled to these benefits:
Joining the Maure School of
• A +1 competence bonus to Craft
Defense (Calligraphy), Knowledge (Duchy of Urnst),
In order to join the Maure School of Defense, a Knowledge (nobility and royalty),
prospective student must meet all of these Knowledge (History, Duchy of Urnst), and
qualifications: Perform (oration) skill checks
• A +1 competence bonus to Diplomacy and
• +1 Base Attack Bonus. Gather Information skill checks when
• 100% Suel and at least 50% Maure Suel. dealing with nobles (and retainers of noble
• Member of an honored and esteemed noble houses) from the Duchy of Urnst
house (i.e., a registered noble character). These bonuses continue accruing until they reach
• Knowledge (nobility and royalty), 4 ranks. a total bonus of +4.
• Two influence points from Duchy of Urnst
Students at the Maure School are continually
noble houses.
training in combat techniques while they
• Must not have been, currently be, or have improve their courtly skills; as such, they may
graduated from the Leukish School of the learn a feat from this list at a regular opportunity
Rapier. to select a new feat:
Upon acceptance, an entrance fee of 300gp is • Chink in the Armor (Song and Silence)
required. The student must then spend 12 time
units in intensive study and exercise. The cost of • Expert Tactician (Song and Silence)
Adventurer’s Standard lifestyle is included in • Fleet of Foot (Song and Silence)
this fee, but many students choose to supplement • Hold the Line (Sword and Fist)
the provided room and board with additional • Knock-Down (Sword and Fist)
funds of their own.
• Obscure Lore (Song and Silence)
Continuing Studies at the Maure • Off-Hand Parry (Sword and Fist)
School of Defense • Pin Shield (Sword and Fist)
At the beginning of each subsequent calendar • Snatch Weapon (Song and Silence)
year, the student must pay six time units and a
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The Maure School of the Art and Science of Defense
version 1.0
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