Maure School of Defense

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The Maure School of the Art and Science of Defense

version 1.1

150gp membership fee to the school. This fee


covers the cost of Adventurer’s Standard
The Maure lifestyle cost for the character during the time
School of the units spend studying.

Art and Science Failure to pay the time unit and tuition costs
results in the student’s expulsion from the
of Defense school.
by Mike Dowd
edited by Jonathan Ingram and James Home Region
Zwiers
After completing their initial studies at the
Established in CY324 in Seltaren, the Maure
school, students are encourage to explore both
School of the Art and Science of Defense has for
the Duchy of Urnst and the nations surrounding
generations been widely regarded as a finishing
school for the Duchy’s elite nobility. Only open it and are free to change their home region as
they see fit. However, if the student’s home
to those who can provide proof of their purity,
region is not the Duchy of Urnst at the beginning
the exclusivity of the academy is palpable in the
atmosphere. of the year, she must pay an additional two time
units (with full lifestyle costs) to represent time
The regimen within these walls teaches the spent traveling back to the Duchy of Urnst to
courtly arts and how to defend oneself with the fulfill her obligations to the school.
elegance befitting one of noble blood. Training
with the rapier emphasizes the use of parries and General Benefits
the use of quick thought to seize the initiative. For each full year of study at the Maure School,
students are entitled to these benefits:
Joining the Maure School of
• A +1 competence bonus to Craft
Defense (Calligraphy), Knowledge (Duchy of Urnst),
In order to join the Maure School of Defense, a Knowledge (nobility and royalty),
prospective student must meet all of these Knowledge (History, Duchy of Urnst), and
qualifications: Perform (oration) skill checks
• A +1 competence bonus to Diplomacy and
• +1 Base Attack Bonus. Gather Information skill checks when
• 100% Suel and at least 50% Maure Suel. dealing with nobles (and retainers of noble
• Member of an honored and esteemed noble houses) from the Duchy of Urnst
house (i.e., a registered noble character). These bonuses continue accruing until they reach
• Knowledge (nobility and royalty), 4 ranks. a total bonus of +4.
• Two influence points from Duchy of Urnst
Students at the Maure School are continually
noble houses.
training in combat techniques while they
• Must not have been, currently be, or have improve their courtly skills; as such, they may
graduated from the Leukish School of the learn a feat from this list at a regular opportunity
Rapier. to select a new feat:
Upon acceptance, an entrance fee of 300gp is • Chink in the Armor (Song and Silence)
required. The student must then spend 12 time
units in intensive study and exercise. The cost of • Expert Tactician (Song and Silence)
Adventurer’s Standard lifestyle is included in • Fleet of Foot (Song and Silence)
this fee, but many students choose to supplement • Hold the Line (Sword and Fist)
the provided room and board with additional • Knock-Down (Sword and Fist)
funds of their own.
• Obscure Lore (Song and Silence)
Continuing Studies at the Maure • Off-Hand Parry (Sword and Fist)
School of Defense • Pin Shield (Sword and Fist)
At the beginning of each subsequent calendar • Snatch Weapon (Song and Silence)
year, the student must pay six time units and a

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The Maure School of the Art and Science of Defense
version 1.0

Students of the Maure School may learn up to


two of these feats through the Maure School Graduating From the Maure
during their first full calendar year. One School
additional feat may be obtained through the
Maure School after each subsequent calendar To graduate from the Maure School, a student
year has passed. must meet all of these criteria:
• Base attack bonus +6
Using Class Guidebooks
• Dodge and Run feats
Members of the school who use equipment, • Skill Focus feat with one of these skills:
feats, prestige classes, spells, or other materials Craft (Calligraphy), Diplomacy, Knowledge
described in the Sword and Fist, Defenders of (Duchy of Urnst), Knowledge (history,
the Faith, Tome and Blood, Song and Silence, or Duchy of Urnst), Knowledge (nobility and
Masters of the Wild class guidebooks must carry royalty), Perform (Oration)
a copy of the relevant publications with them and
• Tumble, 7 ranks
make them available for the DM to examine
upon request. Failure to provide the DM with a • 7 ranks in three of these skills: Craft
copy of the material upon request allows the DM (Calligraphy), Diplomacy, Knowledge
to deny the player any and/or all access to the (Duchy of Urnst), Knowledge (history,
material in question. Duchy of Urnst), Knowledge (nobility and
royalty), Perform (Oration)
You must also carry a copy of this document • 3 ranks in each additional skill emphasized
with you if possible. by the school
Getting a Membership Certificate • Proficient with the rapier
Graduates of the Maure School receive the
You can download an enrollment package for the
following benefits:
Maure School of Defense from the Files area of
the Duchy of Urnst’s Yahoo! discussion group. • May wear the Mastiff and Hippocampus
Print the package on a color printer and have badge of the Maure School.
your next DM complete the enrollment • May purchase masterwork bladed gauntlets
instructions. (as described in the Sword and Fist class
guidebook) at a 10% discount, but only in
Leaving the Maure School pairs. Non-masterwork versions of the
Students who leave the Maure School suffer bladed gauntlet are not available.
several consequences: • A +2 circumstance bonus to Diplomacy and
Gather Information skill checks when
• All time-based benefits stop accruing, but dealing with students and graduates of the
are retained at their present level. Maure School of Defense.
• The student is no longer able to learn feats • A -2 circumstance penalty to Diplomacy and
from the access list for the school. Gather Information skill checks when
• The student suffers a -2 circumstance dealing with students and graduates of the
penalty to all Charisma-based skill checks Leukish School of Rapier.
when dealing with nobles from the Duchy of
The Maure School requires its graduates to
Urnst.
return each year and spend time instructing
Questions students. Six time units must be spent in this
way; lifestyle cost (at Rich level) for the
This is a metagame organization for the Duchy graduate is covered by the tuition of the students
of Urnst region of the Living Greyhawk he instructs. If a graduate is too busy to carry out
campaign. If you have questions about this these duties, a small gift of 50gp per time unit
organization, you may ask questions on the usually buys a waiver of this responsibility.
Duchy of Urnst region’s Yahoo! discussion
group (duchyofurnst@yahoogroups.com). The graduate is also expected to make an annual
yearly contribution to the school in the sum of
You may also contact James Zwiers 250gp.
(macabail@shaw.ca) with questions.

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