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### Class: Elemental Conduit

#### Overview
The Elemental Conduit is a unique class that harnesses the raw power of the elemental
planes, channeling their energy through their body to cast spells, enhance physical abilities,
and manipulate the environment. Unlike traditional spellcasters, Elemental Conduits merge
the essence of the elements with their physical forms, allowing for versatile and dynamic
combat strategies.

#### Class Features

**Hit Points:**
- Hit Dice: 1d8 per Elemental Conduit level
- Hit Points at 1st Level: 8 + your Constitution modifier
- Hit Points at Higher Levels: 1d8 (or 5) + your Constitution modifier per Elemental Conduit
level after 1st

**Proficiencies:**
- Armor: Light armor, medium armor
- Weapons: Simple weapons
- Tools: Choose one type of artisan's tools
- Saving Throws: Constitution, Wisdom
- Skills: Choose two from Acrobatics, Arcana, Nature, Perception, Survival, and Medicine

**Equipment:**
- (a) a simple weapon or (b) a quarterstaff
- (a) a dungeoneer’s pack or (b) an explorer’s pack
- Light armor and a component pouch

#### Elemental Affinity

At 1st level, choose an elemental affinity: Fire, Water, Earth, or Air. This choice grants you
abilities and spells based on the chosen element.

**Fire Affinity:**
- Cantrip: Produce Flame
- Resistance to fire damage
- Ability: Flame Burst - As a bonus action, you can cause fire to erupt from your body. Each
creature within 5 feet of you must make a Dexterity saving throw (DC = 8 + your proficiency
bonus + your Constitution modifier), taking fire damage equal to your level on a failed save
or half as much on a successful one.

**Water Affinity:**
- Cantrip: Shape Water
- Resistance to cold damage
- Ability: Healing Waters - As a bonus action, you can heal a creature you touch for hit points
equal to your level. You can use this feature a number of times equal to your proficiency
bonus per long rest.
**Earth Affinity:**
- Cantrip: Mold Earth
- Resistance to acid damage
- Ability: Stone Skin - As a bonus action, you can gain temporary hit points equal to your
level. You can use this feature a number of times equal to your proficiency bonus per long
rest.

**Air Affinity:**
- Cantrip: Gust
- Resistance to lightning damage
- Ability: Wind Step - As a bonus action, you can increase your movement speed by 10 feet
and can move through the space of other creatures until the end of your turn. You can use
this feature a number of times equal to your proficiency bonus per long rest.

#### Elemental Channeling

Starting at 2nd level, you can channel elemental energy to cast spells. You gain a pool of
elemental points equal to your Elemental Conduit level. You can use these points to cast
spells from the Elemental Conduit spell list, which includes spells related to your chosen
elemental affinity.

**Spellcasting Ability:** Constitution is your spellcasting ability for your Elemental Conduit
spells. You use your Constitution whenever a spell refers to your spellcasting ability. In
addition, you use your Constitution modifier when setting the saving throw DC for an
Elemental Conduit spell you cast and when making an attack roll with one.

**Spell save DC** = 8 + your proficiency bonus + your Constitution modifier


**Spell attack modifier** = your proficiency bonus + your Constitution modifier

#### Elemental Transformation

At 6th level, you gain the ability to partially transform into your chosen element. You can use
this feature a number of times equal to your Constitution modifier (minimum of 1). When you
transform, you gain benefits based on your elemental affinity for 1 minute.

**Fire Transformation:**
- Immune to fire damage
- Your melee attacks deal an extra 1d6 fire damage

**Water Transformation:**
- Immune to cold damage
- You can move through water as if you had a swim speed of 60 feet

**Earth Transformation:**
- Immune to acid damage
- You gain a +2 bonus to AC
**Air Transformation:**
- Immune to lightning damage
- You gain a fly speed of 30 feet

#### Elemental Mastery

At 14th level, you can fully embody your chosen element. You can use your Elemental
Transformation ability at will, without expending a use. Additionally, you gain a powerful
ability based on your elemental affinity.

**Fire Mastery:**
- Ability: Inferno - As an action, you can create a 20-foot radius sphere of fire centered on a
point within 60 feet. Each creature in the sphere must make a Dexterity saving throw, taking
8d6 fire damage on a failed save or half as much on a successful one. This fire ignites
objects in the area that aren't being worn or carried.

**Water Mastery:**
- Ability: Tidal Wave - As an action, you can create a wave of water that crashes down in a
30-foot line that is 10 feet wide. Each creature in the line must make a Strength saving
throw, taking 6d6 bludgeoning damage and being knocked prone on a failed save, or half as
much damage and not being knocked prone on a successful one.

**Earth Mastery:**
- Ability: Earthquake - As an action, you can create a tremor in the ground in a 30-foot radius
centered on you. Each creature other than you must make a Dexterity saving throw or be
knocked prone and take 4d6 bludgeoning damage. Structures in contact with the ground
take 50 damage.

**Air Mastery:**
- Ability: Tornado - As an action, you can create a tornado in a 20-foot radius, 60-foot high
cylinder centered on a point you can see within 60 feet. Each creature in the cylinder must
make a Strength saving throw, taking 6d6 bludgeoning damage and being flung 30 feet away
from the center on a failed save, or half as much damage and not being flung on a
successful one.

#### Elemental Ascension

At 20th level, you become an elemental being. You gain the following benefits:
- You gain immunity to your chosen element's damage type.
- You no longer age and can't be aged magically.
- You can transform into an elemental of your chosen type as per the *Elemental* spell,
without expending a spell slot or requiring concentration. You can do this once per long rest.

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This new class offers a blend of spellcasting and physical prowess, making it a versatile and
engaging option for players who enjoy dynamic combat and elemental themes.

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