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Intermediate CFOP method 3x3 Rubik's Cube
Intermediate CFOP method 3x3 Rubik's Cube
Intermediate CFOP method 3x3 Rubik's Cube
CFOP Method
3x3x3 speedcubing
Designed by Tommy and Terry Hou
Acknowledgements & Sources cited:
Cubeskills.com
Jperm.net
Table of contents:
1. Introduction to speedcubing
2. Advanced PLL algorithms and look-ahead trick
3. F2L and 24+ useful algorithms
4. 2-look OLL and some 1-look cases
5. Intermediate practice scrambles
6. PB sheet, scrambles and notes pages
7. Winter Variation notes and cross algs
1
Introduction
There are 6 faces of 9 pieces on a cube; there are 12 edges, 8 corners and 6
centrepieces on the regular 3x3x3. The arrangement of colours has been
standardized with white opposite yellow, blue opposite green, orange opposite red,
arranged clockwise. The colour scheme is blue, orange, green and red. Most cubes
now are stickerless, making the cube less dirty and dented.
An algorithm is a list of well-defined instructions for performing a task from a given
initial state, through well-defined successive states, to the desired end state. Each
method of solving the Cube employs its own set of algorithms and varied cases.
Many speedcubers continue to practise it and similar puzzles, and compete for the
fastest times in various categories. Since 2003, the WCA, the international governing
body of the Rubik's Cube, has organized competitions worldwide.
One of the most renowned speedcubers in WCA is Feliks Zemdegs. The Australian
speedcuber is the only one to win the World Championship twice. He set 121 world
records, 210 continental records, and 6 national records.
Discovered by Jessica Fridrich, the CFOP method stands for "cross, F2L, OLL, PLL".
It is similar to the Beginner’s Method. Fridrich's solution requires learning roughly 270
algorithms but allows the Cube to be solved in only 60 moves on average.
The Gan and MoYu cube companies are the biggest speedcubing manufacturers.
The Gan 12 Maglev shows the newest and most flexible magnetic technology in a
Rubik’s Cube. Additionally, the MoYu RS3M WR 2020 is one of the smoothest and
fastest cubes ever made, revolutionizing the quality of the puzzles.
The purpose of this tutorial is to thoroughly guide you through the intermediate
techniques of the CFOP method. With practice, you can achieve sub-30 seconds with
all the knowledge!
2
Full PLL algorithms
Ua M2 U M U2 M’ U M2 M2 U M’ U2 M U M2 (one bar,
counterclockwise)
Ub M2 U’ M U2 M’ U’ M2 M2 U’ M’ U2 M U’ M2 (one bar,
clockwise)
3
Ra: headlight and its adjacent bar, edge left and top swap
Rb: headlight and its adjacent bar, edge right and top swap
Ja: one line; swap on the left side
Jb: one line; swap on the right side
T: opposite bars, with one headlight joining them adjacently
F: one complete line, edge and corner swap in the same direction
4
Na: 4 bars each with one opposite color; corner swap from bottom left
Nb: 4 bars each with one opposite color; corner swap from bottom right
Week 1
Week 2
Week 3
Week 4
Week 5
5
24 Fundament F2L Algorithms
A: direct slot insert on U face, corner white colour facing RIGHT side
6
U (R U’ R’) U’ (R U2 R’) d (R’ U’ R)
C: direct slot insert on U face, corner white colour facing the TOP
U (R U2 R’) U (R U’ R’) F’ L’ U2 L F
7
Some extra notation in case of cube rotations:
(seen with yellow on top, red at the front side)
1. F' U F R U' R' F' U2 F R U R' U2 F' U2 F R U' R' U' F' U F U' R U2 R' F'
U F R U2 R' F' U' F R U2 R'
2. R U' R' F' U' F U' F' U F U2 F' U' F U2 F' U' F U' R U2 R' F' U' F U2 F' U2
F U2 R U2 R'
3. R U R' U' F' U' F R U R' F' U' F U2 R U2 R' U R U' R' U F' U' F U' R U' R'
U R U' R'
TERRY TOMMY
Week 1
Week 2
Week 3
Week 4
Week 5
Week 6
8
Intermediate OLL 1-look cases
9
TERRY TOMMY
Week 1
Week 2
Week 3
Week 4
Week 5
10
PB sheet and average (AO of 5) sheet
2x2x2
3x3x3
4x4x4
5x5x5
Mirror
Pyraminx
Last Words
Growth, knowledge, and effort come together and develops together. I hope, by
mastering this tutorial booklet, you - the cuber, can renew your personal best and
grasp the nucleus of the CFOP techniques. Please check back for the Advanced
speedcubing method book to attain sub-20! Bye~ :)
11
Cross algorithms
12