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2-Study 2 - Survey
2-Study 2 - Survey
Background
In the previous study, I learned that the majority of young adults have trouble staying motivated,
I also collected some data and key findings about what can help them stay motivated,
But it was time to conduct a survey to validate my findings.
Research Goal
I want to validate that people will benefit from an app that can help them stay motivated throughout
their day-to-day tasks by gamifying a to-do list to add a sense of competition and a rewarding system
based on a virtual character (an avatar).
Research Questions
● How can our app best serve the user’s needs for daily motivation?
○ Which features/functions are useful?