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Study 2: Survey

Background
In the previous study, I learned that the majority of young adults have trouble staying motivated,

I also collected some data and key findings about what can help them stay motivated,
But it was time to conduct a survey to validate my findings.

Research Goal
I want to validate that people will benefit from an app that can help them stay motivated throughout
their day-to-day tasks by gamifying a to-do list to add a sense of competition and a rewarding system
based on a virtual character (an avatar).

Research Questions
● How can our app best serve the user’s needs for daily motivation?
○ Which features/functions are useful?

Method & Recruiting


Use surveys to collect data from at least 30 working young adults
Test survey questions with 5 friends and family members
Send surveys to friends and family members via emails

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