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1920S ERA INVESTIGATOR

Name
Millie Baker Birthplace
New Orleans Pronoun
She/Her

Occupation Dilettante Residence New Orleans Age 23

       

STR 55 27 11 SIZ 50 25 10 Hit Points 9


CHARACTERISTICS

       

CON 45 22 9 POW 65 32 13 Magic Points 13


       

DEX 50 25 10 APP 80 40 16 Luck 55


         

INT 45 22 9 EDU 70 35 14 Sanity 65 52 13


IDEA KNOW

Max Sanity Temporary Insanity Indefinite Insanity Major Wound Unconscious Dying
        

Accounting (05%) Firearms Persuade (10%)


(Rifle/Shotgun) (25%)
Anthropology (01%) (01%)
Firearms Pilot
SKILLS

Appraise (05%) First Aid (30%) 45 22 9 Psychoanalysis (01%)

Archaeology (01%) History (05%) Psychology (10%) 50 25 10


Painting (05%) 45 22 9 Intimidate (15%) Ride (05%)
Art / Craft
Jump (20%) (01%)
Science
Charm (15%) 55 27 11 French (01%) 41 20 8
Language (Other)
Climb (20%)

Credit Rating (00%) 60 30 12 Sleight of Hand (10%)

Cthulhu Mythos (00%) English (EDU) 70 35 14 Spot Hidden (25%) 55 27 11


Language (Own)
Disguise (05%) Law (05%) Stealth (20%) 50 25 10
Dodge (half DEX) 45 22 9 Library Use (20%) (10%)

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
Survival
Drive Auto (20%) Listen (20%) Swim (20%)

Elec. Repair (10%) Locksmith (01%) Throw (20%)

Fast Talk (05%) 45 22 9 Mech. Repair (10%) Track (10%)

Fighting (Brawl) (25%) 35 17 7 Medicine (01%)

Natural World (10%)


Fighting
Navigate (10%)
Firearms
(Handgun) (20%) 60 30 12 Occult (05%)

Weapon Skill Damage # of Attacks Range Ammo Malf. Move 8


COMBAT

Brawl 35 17 7 1D3 + DB 1 - - - Build 0


.32 Revolver 60 30 12 1D8 1 (3) 15 y 6 100
  

Dodge 45 22 9
Damage Bonus 0
MY STORY
Millie Baker was a precosious youth. She was always real world, walls, desert, hallway, ballroom
trying to escape that stuffy mansion she lived in. She loves
her mother, really, but she always kept her locked up in
that house. That's why she snuck out one day and hasn't
looked back. On the streets, she met Sal, her current boss
and lover. It wasn't hard for her to engratiate herself into
the gang. She's always looking for the next exciting job.

BACKSTORY
Personal Description
Young and beautiful, short blonde hair, green cat-like
Traits
Bold, adventurous, adrenaline junkie, but always
eyes. Wears flapper dresses and other current fashion somewhat nostalgic.
trends.

Ideology & Beliefs


Nothing should be kept in a cage.
Injuries & Scars
Make the most of everything around you.

Significant People Phobias & Manias


Alicia Baker, loving but controlling mother
Sal, current lover

Meaningful Locations
Old abandoned house in the French Quarter, where she
Arcane Tomes & Spells
often snuck off to.

Treasured Possessions
Mother's handkerchief, which is kept on her at all times.
Encounters with Strange Entities

GEAR & POSSESSIONS WEALTH

© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.
.32 Revolver
Spending Level $50
Small first-aid kit
Cash $300
Alcohol flask
Assets
Electric torch $30,000
Expensive car

FELLOW QUICK REFERENCE RULES


INVESTIGATORS
  
Char.
Player Char. Level of Fumble Fail
Success: 100/96+ > skill
Regular
≤ skill
Hard Extreme Critical
1/2 skill 1/5 skill 01

Player Pushing Rolls: must justify reroll;


cannot push combat or Sanity rolls
Char.  
Player Char. First Aid heals 1 HP Medicine heals 1D3 HP
Player Major Wounds = loss of ≥ ½ max HP in one attack
Reach 0 HP without Major Wound = Unconscious
Char. Reach 0 HP with Major Wound = Dying

Player Char. Dying: First Aid = temp. stabilized; then require Medicine
Player Natural Heal rate (non Major Wound): recover 1 HP per day
Natural Heal rate (Major Wound): weekly healing roll
© 2021 Chaosium Inc. Permission is granted to copy for personal, non-commercial use only.

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