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Sampler Manual v1.0
Sampler Manual v1.0
Sampler Manual v1.0
4ms Company
All
Start Pos. Length
SAMPLER
The Sampler is a high fidelity, two-channel stereo audio recorder and playback module. The Sampler can record
and play back high quality stereo WAV files. A maximum of 600 samples can be loaded at one time from the
removable microSD card, in a variety of formats up to 96kHz/32-bit/stereo WAV. All sample parameters (pitch,
sample file selection, length, bank, and start position) are CV controllable, and trigger jacks for play/record, and
reverse allow for synchronization.
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Setting up your Sampler
1. Remove the Sampler from the box and anti-static bag.
2. Connect the larger end of the power cable to a 16-pin Eurorack power header on your power
supply distribution system, with the red stripe towards the -12V. The other end of the power cable
is a 10-pin connector which should be connected to the Sampler so the red stripe on the power
cable is orientated towards the bottom of the module (the bottom is marked by a white stripe and
“-12V”). Note: The Sampler is reverse-polarity protected, but other modules being incorrectly
connected could damage anything on the power bus.
3. Backup your microSD card before you first power the Sampler on! We recommend you
perform a full backup of the microSD card by using a computer (use the included SD card adaptor
if needed). This will be useful if the card ever becomes damaged or you wish to restore the
Sampler to the original factory settings and samples.
4. Securely screw the Sampler to the rails of your case. Power the system on.
5. When the Sampler first turns on, it will scan the SD Card for WAV files. The lights will flash purple,
yellow, and other colors. When the lights stop flashing and just the Bank light is on, the Sampler is
ready to play.
Overview
• Up to 600 samples loaded at one time (10 samples per bank)
• Includes a microSD card with over 200 samples
• Extremely quiet, low noise and low jitter design
• Firmware can be updated by playing an audio file into the Sampler
Playback channel:
• Mono or stereo output through Out Left and Out Right jacks
• Play button/trigger jack: Tapping the button or receiving a trigger starts/re-starts the sample
• When Length is set to “All”, the Play button starts/stops the sample (set in System Settings
File, see page 15)
• Sample CV/knob: selects a sample from the bank
• Pitch CV/knob: playback pitch (-9 to +4 octave range)
• Tracking: +/- 0.4cents over four octave range (C0–C3)
• Pitch jack can be calibrated to an external keyboard or sequencer
• Start Pos CV/knob: position in the sample to begin playback (loop start point)
• Length CV/knob: playback time (loop end point)
• Length knob at max: entire file is played
• Length knob 50%-99%: 200ms - 5s of the sample is played (beginning at the Start Position)
• Length knob <50%: Percussive decay envelope is applied to the playback (attack-only
envelope if playing Reverse)
• Length <1%: Tiny grains are played (can be used to sweep through sample file data
manually)
• Reverse button/jack: toggles forward/backwards
• Bank button/jack: selects channel's bank
Tip: Hold Bank and turn the Sample and/or Length knob for fast selection of bank
• Reverse+Start Pos button/knob combo allows for setting volume of each channel
independently.
• Maximum file size for playback: 4GB per file (6.2 hours per file at 48kHz/16b/stereo)
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Recording channel:
• Stereo recording can be simultaneous to operation of playback channels
• Easily record output of sample playback, “bouncing” a play session into a new sample file
• Recording initiated by button or trigger
• Record into any sample slot in any bank
• Every recording is saved as a WAV file on the microSD Card
• Recording can be disarmed to prevent accidental recordings
• 48kHz/16-bit or 48kHz/24-bit stereo recording. Future firmware versions will support 96kHz
• “Unlimited” recording time (records continuously until card is full)
• 256GB card = 16+ days of continuous recording (~400 hours)
• Long recordings are split into 4GB WAV files
File Organization:
• Includes a high-speed 16GB microSD card, loaded with over 200 samples
• Record new samples directly to banks with the Record input jacks
• Load WAV files using a computer and the intuitive bank/color organization system
• Drag folders of WAV files onto the microSD card, and each folder will become a bank
• No need to rename WAV files
• Folders starting with a color name will be loaded into that color bank
• Example "Blue - Frooty Loops" will load into the Blue bank
• Sub-folders are ignored, only folders in the root directory are scanned for WAV files
• Works best with “UHS Speed Class 3” cards with this symbol printed on the card:
Page 4 of 20
Tutorial 1: Basic Playback
Tap the PLAY button to play the currently selected sample in the currently selected
bank. Tap it multiple times to re-trigger the sample.
Play Try it now! Set the channel controls as shown:
• Pitch knob to center
• Start Pos to 0%
• Length to 100%
• Patch the OUT Left and OUT Right jacks to the left and right channels of your output
mixer. (If you only have a mono speaker, just use OUT Left).
5 6
4 7 The Sample knob selects which sample in the current bank to play. There are 10 slots
3 8 for samples per bank. Try turning the knob now. Notice that when you turn it to a new
2 9 slot number (1–10), the PLAY button flickers. This indicates you selected a new sample.
1 10 Hit the PLAY button again to play the new sample.
Sample
You also can select a sample using the Sample CV jack. It accepts voltage from 0V to
+5V, so a new sample is selected every 0.5V.
Sample
The Bank button changes banks. Tap the button to go to the next bank and notice that
the Bank button’s color changes. Each bank contains 10 samples. Go ahead and listen
to all the samples in this bank using the Sample knob to select a sample and the PLAY
Bank button to play it. Take a moment to explore a few banks, tapping the Bank button to go
to the next bank (you can go back a bank by holding Reverse while tapping Bank). For
the next step, we’re going to want a sample that will loop nicely, so pick a sample that's
at least a couple seconds long.
Bank
You also can select a bank using the Bank CV jack. It accepts voltage from 0V to 5V,
and there are 60 banks, so a new bank is selected every 1/12th of a volt. That means
you can select banks by playing a CV keyboard or sequencer into this jack: each
semitone (note) from C0 to B5 will be a different bank.
Looping
The Sampler is also great for looping Pro tip: When looping, if you move the
Looping
samples. Go to a sample that’s at least a Sample knob it’ll immediately start
Hold 0.5 sec. playing the new sample (as
couple seconds long. Press and hold the
PLAY button for half a second and the opposed to when not looping, you
button will turn blue to indicate it’s looping have to hit PLAY to hear the new
Play (blue = loop). You can let go of the PLAY sample)
button and it’ll keep repeating the sample
over and over. If at any time you want to stop looping, hold PLAY down again for about a
second and it’ll turn green or yellow to indicate the channel is playing but not looping.
Now let’s play with Pitch. Turn this knob up to make the sample play back faster and at
a higher pitch. Turn it down to play back slower and lower in pitch. The Pitch knob has a
range of 8 octaves (4 octaves up, 4 octaves down).
Pitch
The Pitch CV jack accepts voltages from -5V to +5V, which is a 10 octave range. The
jack is calibrated to 1V/oct, but we recommend calibrating to your own equipment (see
CV Calibration, page 14).
Pitch The total amount of pitch shifting when considering the jack and knob is limited to 9
octaves down and 4 octaves up.
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Next, let’s try shortening the loop: turn the Length knob down a bit. As you turn Length
down from 100% to 50%, the length/tempo will go from the full sample file length to
under a second. From 50% to 0%, the length/tempo gets very short (~250ms down to
Length
All
~8ms), and a decay envelope is applied to make it percussive.
The Length CV jack can also be used to change the Length. It accepts voltages from 0V
to +5V.
Length
By now you should see how changing the Length moves the end point of the loop. The
starting point of the loop is set by the Start Pos. Try turning this knob to see how this
changes your loop. The knob works by percentage of sample file time: so setting Start
Start Pos. Pos to 50% will make the sample start from the half-way point. Setting Start Pos to
100% doesn't give you much sample left to play, so you’ll hear a short blip.
The Start Pos. CV jack can also be used to change the Start Pos. It accepts voltages
from 0V to +5V.
Start Pos.
Notice that changing Start Pos does not change your tempo; it shifts the
starting and ending points of the loop together, keeping a constant time.
On the other hand, Length changes the total time by changing the end
position and keeping the starting point constant.
Start Pos shifts entire
sample window (start and
end points) Let’s do an experiment and see how Pitch and Length are related to the
tempo of a loop. Set Length to 75% and turn Pitch to a few different
settings while you loop a sample. Do you see how the tempo of the loop
changes as you change Pitch? It should get shorter as Pitch gets higher.
Now set Length to about 40% and play with Pitch. Do you see how the
tempo of the loop does not change? That’s because with Length under
Length changes end point
50% the playback time is constant (regardless of Pitch). With Length
over 50%, the audio sample data that's played is constant, even though
it's stretched or shrunk. So if you set Start Pos and Length to capture a
particular part of a sample (let’s say it’s a human voice saying the word
“hello”), then as long as Length is over 50%, it will always play the word
Pitch stretches window when “hello” even as you adjust the Pitch.
Length > 50%
Pro tip: The tempo of a loop can be
Reverse harnessed by using the End
The Sampler can also play samples backwards. Out jack. This jack will fire a
Simply tap the Reverse button to toggle reverse trigger whenever the sample
Reverse or forward playback. The button will be blue loops, restarts, or stops
when it's in reverse mode, and off when it's in playing. Try patching End
forward mode. In reverse mode, it plays from the Out to a clock divider (such
ending position towards the starting position. as the RCD or QCD) for a
You also can fire a trigger into the Reverse jack sample-based master clock!
Reverse
to toggle forward/backwards play.
Try this: hit Reverse while a long sample is playing forwards. The sound will reverse
immediately and start playing backwards towards the start position. You can even keep
hitting Reverse rapidly to keep a sample “up in the air”.
When playing in reverse while Length is less than 50%, an attack-only envelope will be
applied to the playback (as opposed to the decay-only envelope applied to forward
playback with Length under 50%)
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Tutorial 2: Navigating Banks
In the first tutorial you learned that tapping the Bank button moves you to the next bank. What if you
went too far and want to go back a bank?
Bank Organization
The banks on the Sampler are arranged by colors. The colors are arranged somewhat like a rainbow:
White Red Orange Yellow Green Cyan Blue Magenta Lavender Pearl
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left Bank button is blinking 2 times. Release the left Bank button and it’ll jump to Yellow-2. Note that if
you turn either knob to select an empty bank, the bank button won’t change color or blinks.
The Bank CV jack can also be used to select banks. The jack responds to voltage between 0V and 5V,
which when using a keyboard, translates to 5 octaves. Since there are 60 notes (semitones) in 5
octaves, and there are 60 possible banks, the jack is essentially mapped such that each note between
C0 and C5 selects a different bank.
Note: using Quick Bank Select and Bank CV simultaneously can sometimes lead you to be on an
empty bank. If you find this happening, simply tap the Bank button to go to the next bank containing
samples.
Stereo/Mono Mode
Normally a stereo file will play the left channel out of Out Left and the right channel out of Out Right.
However, if you are using a mono signal path in your patch, you may want to use Mono Mode. In this
mode, the Sampler mixes the left and right channels together and sends that to both output jacks.
Note that regardless of Stereo or Mono Mode, if you play a mono file, both jacks will output the mono
sample.
Tip: if you don’t want to start/restart playback when changing modes, press the Bank button first
before pressing Play.
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Start/Stop Recording: Start/Stop Recording
Tap button Tap the Play button to begin recording (or fire a trigger into the Play/Rec jack). To
stop recording, tap the Play button again (or fire another trigger). Congratulations!
You just made a sample! If you were to put the microSD card into a computer now,
Play you’d see a new WAV file with your sounds on it. But let’s try playing it back first.
Exit Record mode by holding down Play and Reverse for two seconds. You
should see the Play button turn off.
Press the Play button to play what you just recorded. Levels: The Sampler is made for modular-
level signals. For the best quality,
Where is my recording? use a line-to-modular level
The sample you recorded is automatically loaded into converter module. Even a low-cost
whatever bank the Bank button was displaying and “input” module such as the 4ms
whatever slot the Sample knob was pointing to when you Listen IO will greatly increase the
started recording. So, if you happened to change banks or quality of line-level recordings from
turn the Sample knob while recording, you need to go a desktop synth, guitar pedal, etc.
back in order to play your sample.
Save Changes To save the sample bank/slot assignment information, hold down all
to sample slots and settings three buttons for three seconds. When the lights turn white, you can
Hold all buttons 3 seconds
release them. The buttons will go back to their normal colors after
the operation is complete.
Why doesn’t the Sampler just save your sample slot assignment
+ + information automatically when you record? The reason is that you
Play might have recorded over a slot that you didn’t mean to, or you
Bank Reverse might not like any of your takes and decide not to keep them.
Unlike many other samplers, you never have to rename your files
for the Sampler. You can simply drag your sample files into
folders and the Sampler will load them into banks. This makes
loading a huge sample library a breeze.
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Create a bank by copying a folder of WAV files
To create a new bank with your own samples, simply drag/copy a folder containing WAV files onto the
root level of the Sampler microSD card. The WAV files must be directly inside the folder. Folders inside
folders (sub-folders) will be ignored by the Sampler.
Above: copying a folder of 10 WAV files onto the Sampler microSD card. The folder
starts with the word “Green” so it will get loaded into the Green bank. The files will be
loaded in alphabetical order into slots 1 – 10.
You can copy as many folders full of WAV files as you like, but only 60 banks can be loaded at once.
You could also copy sample(s) to an existing folder if it has less than 10 samples in it.
If you remove a file from a folder, then the Sampler won’t be able to find that file and will try to find a
new file to fill that slot. The first place it will look is the original file’s folder. What this means is that if
you don’t like a particular sample, you can delete the file and replace it with a new file. The Sampler
won’t find the deleted file, and it will load the new file instead. In complex cases, such as when you
have banks containing samples spanning multiple folders, the Sampler will try to fill the empty slots in
each bank by searching in the folder of the lowest-numbered sample’s file location.
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Folders with color names
If you name the folder starting with a color name from the list on page 7, the folder will automatically
be loaded into the bank of that color! Example: “Orange - My Field Recordings” will be loaded into the
Orange bank. What if there’s already an Orange bank? It’ll get bumped to Orange-1 (that’s Orange
with one blink). And if Orange-1 exists, it’ll get bumped to Orange-2, etc…
Here are the valid color names:
White Red Orange Yellow Green Cyan Blue Magenta Lavender Pearl
You can type the color names in ALL CAPS, all lower case, or with Initial Capital Letters. After the color
name you can write any ASCII characters. The Sampler does not support emojis or unicode ¯\_(ツ)_/¯
_STS.system folder
Inside the _STS.system folder is a file called
settings.txt . This file contains some advanced
settings. You can change the settings using a text
editor. The syntax is simple and documented at
the top of the file.
See the System Settings File section on page 15.
It’s a good idea to backup the _STS.system/ folder onto your computer before making
changes! While no real damage can occur, the worst case is that all your banks have different colors.
Your actual sample files will never be changed.
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Example Patches
The Trigger or Gate output of the Sequencer is patched to the Play/Rec trigger input of the Sampler.
This makes the sample fire on each sequencer step. Some sequencers have gate repeat effects,
which will make the Sampler fire a sample multiple times per step.
The CV output of the sequencer is patched to any of the CV inputs on the Sampler. If you want to use
the sequencer to control pitch (playing a sample at various pitches), patch into the Pitch jack.
If you want a “multi-timbral” effect, patch the CV output into the Sample CV jack. Each step of the
sequencer can trigger a different sample to play.
If you have a sequencer with 2 or more CV outputs, you can even sequence both pitch and sample
selection at once!
You can also select “slices” of a long sample by running the Sequencer into the Start Pos. CV jack.
Each step of the sequencer can thus play a different slice of the original sample.
Note: if the patch seems to run for a moment and then stop, the gate pulse width on the sequencer is
probably preventing it from firing new steps. Either reduce PW to triggers or hold Play on the Sampler
for half a second to loop.
Granular Scrubbing
Since the Sampler can play fragments of a sample as small as a few milliseconds, it can be used for
some basic granular synthesis techniques such as granular scrubbing. This can be used for a variety
of sounds, including time-stretching (without changing pitch), and pitch-shifting (without modifying
playback time).
The simplest way to play with granular scrubbing on the Sampler is to load a familiar sample: a drum
loop or a vocal sample, perhaps. For starters, pick a sample that’s between 1 and 10 seconds long.
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4. Now turn Start Pos down slowly. The sample should play backwards! Notice that no matter how
fast you turn Start Pos, the pitch does not change. That is, you can play the sample faster or
slower without changing its pitch. This is time-stretching in its most basic form.
5. Now turn Length up a tiny bit. Hear how the buzzy overtone changes? Length is setting the size
of the grains.
6. Let’s use an LFO to sweep through the sample so you don’t have to do it by hand. Patch a very
slow ramp-up LFO into the Start Pos CV jack. A Pingable Envelope Generator, a MiniPEG, or
any of the EnvVCA family of modules are great for this. The period of the LFO will equal the
playback time, so make the LFO’s period is several seconds long. Make sure the Start Pos knob is
back at 0. For full range, the ramp-up LFO should be 0V to +5V. Attenuate or shift as needed: any
voltage under 0V or over +5V will make playback “hang”. When the LFO is exactly 0V to +5V, you
should hear the entire sample being played forwards. Adjust the LFO speed to adjust the playback
speed. Also, you can attenuate the LFO and/or adjust the Start Pos knob to select certain portions
of the sample to playback.
7. Try different LFO wave shapes: ramp-down will play the sample backwards, triangle will play it
forwards-backwards, curved waves will play it at variable speeds (constant pitch).
8. Next, let’s get rid of that buzzy overtone. Patch a random LFO (or a simple triangle if you don’t
have a random source) into an attenuator module. Attenuate the signal heavily, down to about
+0.5V max. Patch the attenuated random LFO/noise into the Length CV jack. Make sure the
Length knob is turned all the way back down. The overtone should now be randomized enough
that it disappears. Adjust the attenuation and/or random speed and/or Length knob to suit your
taste.
9. To change pitch without changing the playback time, simply adjust the Pitch knob (or use the
Pitch jack). Since the playback time is set by the LFO in Start Pos CV, you can freely adjust Pitch
without changing the timing. Likewise, you can adjust the playback timing without adjusting the
Pitch.
Random Grains
Scrubbing involves playing the grains in order, but you also can play grains in random order. Patch the
random LFO into Start Pos CV instead of Length CV, and don’t attenuate it as much (or at all). Then
you can leave Length CV unpatched, or patch some other LFO into it to vary the grain sizes.
Clock Sync:
Run a clock into the Play Jack to sync the loop to the clock. If the loop is shorter than the clock, the
sample will loop until the next clock.
Shifting Loop:
Patch a very slow LFO into Start Pos CV. Each time the loop ends, it’ll start in a new position, based
on where Start Pos CV is at the moment the sample re-starts.
Ping-Pong:
Patch End Out into Reverse to play the loop forward/backwards/forward/backwards
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Advanced Features
CV Calibration
If you saw the lights turn green, then your calibration has been saved. The calibration will persist even
after power down.
Start-up bank
You can set the default bank to be loaded at start-up by editing the settings.txt file on the SD Card.
Look for a section that looks like this:
Edit the number (15 in the above example, but it might be any number on your unit), setting it to the
number value of the bank you want the Sampler to start-up in.
For an example, See the System Settings File section page 15.
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Adjustable Fade Time (Smoother Looping)
The Sampler performs a fade at the beginning and end of a sample, and a crossfade when looping.
This essentially adds an envelope to the playback. There are two types of envelopes:
• Fade in/out envelopes: this is a very short envelope applied to the beginning and end of
playback when Length is over 50%. It reduces clicks when starting, stopping, or looping,
especially when starting or ending in the middle of a sample file.
• Percussive envelopes: this is the decay envelope applied to playback when Length is less
than 50% (if Reverse is on, it’s an attack envelope). This envelope gives the playback a
“percussive" sound.
You can adjust the amount of Fade Time for the fade in/out envelopes by
Fade Time
holding down Reverse while turning the Length knob. If you turn Length all
Hold… and turn the way down, Fade Time will be 0 and envelopes will be disabled. The Fade
Time will increase as you turn the knob up, until it reaches 39ms when the
+ knob is fully clockwise.
All
No changes to Fade Time will be saved after you power down unless you
Reverse Length perform a Save by holding down all three buttons for five seconds (See Saving
New Samples into slots, page 9).
While the maximum Fade Time you can set by holding down Reverse and turning Length is 39ms,
you can actually set Fade Time to be longer than this by editing the settings.txt file and entering a
value up to 255 (corresponding to 255ms). See the System Settings File section below.
Percussive envelope time is set by the Length knob and CV, not by Fade Time. However, percussive
envelopes will be turned off whenever Fade Time is 0.
Keep in mind that when Fade Time is set to 0, playback may click and pop. This is not normally a
desired setting. However, turning off envelopes is often preferred when doing "Granular" patches (see
page 12), or when playing CV sample files (.wav files with clocks/gates, sequencer CV, or slow LFOs,
etc).
[STEREO MODE]
Possible values: stereo, mono
Default value: stereo
Selects Stereo or Mono Mode on startup. See Stereo/Mono Mode section, page 8
[TRIG DELAY]
Possible values: any whole number between 1 and 20, which sets the trigger delay in milliseconds.
Default: 8 (which is 8ms).
This is the amount of delay automatically added after a trigger is received on the Play/Rec trigger
jack, before the Pitch CV and Start Pos CV jacks are read and the sample is played. This delay allows
the Sampler to work with sequencers and keyboards which output a gate before the CV stabilizes at a
voltage.
[FADE TIME]
Possible values: any number between 0 and 255 which translates to a fade time in milliseconds. The
value of 0 means no crossfading will happen.
Default: 24 (which is 24ms).
See the section Adjustable Fade Time on page 15 for an explanation of this feature.
This value can also be controlled on the Sampler by holding Reverse and turning Length.
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Variable Trigger Delay / Latency
You can enable a Trigger Delay for the Play Trig jack. This adds a 1–20ms delay after a trigger is
received on the Play Trig jack. This feature is useful to compensate for slew/lag when using a CV
sequencer with the Sample CV and/or Pitch CV jacks. The Sampler will read the voltages on the
Sample CV and Pitch CV jacks after the Trigger Delay period, and then it will start playback. Adding
this extra delay allows for the voltage to “settle”.
To set the Trigger Delay, edit the settings.txt file and change the number in this section:
1. To enter bootloader mode, power off the Sampler and connect a computer or smart phone
audio output to the Left Record jack. Either a stereo or mono cable is fine. Connect the Out
Right jack to an amp/speakers so you can listen.
2. Set the computer/phone's volume to 50%. You may need to adjust it up or down if this is too
loud or quiet (see step 6). Unlike other 4ms modules, the Sampler’s bootloader is designed to
work with consumer line-level signal (a peak-to-peak voltage of a little under 1V is ideal, or
-10dbV). Turn off all audio notifications that might interrupt playback.
3. Depress the Bank and Reverse buttons while powering on the Sampler. When you see either
button blink, release the buttons.
4. If the Reverse and Play buttons are blinking red, press the Play button. Play will start blinking
slowly (twice per second) to indicate the module is now ready to receive firmware.
5. Begin playing the file. Immediately you should see Bank turn on and Play and Reverse start
flashing blue, white, cyan, and/or purple. Do not interrupt the process!
6. The color of the Bank button tells you if the audio is too loud or quiet. Green is the ideal
volume. Cyan, blue, or off indicates the audio is too quiet. Yellow or red indicates it’s too loud.
7. If there’s an error, Play and Reverse will blink red rapidly. The Bank button will continue to
indicate the audio level, so this is a good time to verify the level is ideal and adjust the output
level as needed. Verify the cable is not loose, all sounds/vibrate/notifications are off, and that
you have downloaded the audio file completely (avoid streaming or playing from the browser).
Stop the audio file, reset it back to the start, and tap the Play button to reset. The Inf. Hold
button should blink slowly. Play the file from the beginning again.
8. If the file loads successfully, Play and Reverse will blink in a rainbow pattern. Press Play start.
The open-source licensed source files (in C++, for compiling with arm-none-eabi-gcc) can be found at
https://www.github.com/4ms/sampler
Page 18 of 20
microSD Card Specifications
• We include the ideal type of card to use with the Sampler. If you need to buy an additional card,
we highly recommend that you purchase the same class of card. The Sampler works best with
a UHS Speed Class 3 card (also known as U3, which is the fastest of the UHS-I type cards).
• Look for this symbol printed on the card:
• Example card: SanDisk Extreme microSDHC UHS-1 Card (advertised as “Read up to 60MB/sec,
Write up to 40MB/sec”)
• If “UHS Speed Class 3” is not available, a “Class 10” card is acceptable (booting will be slower,
and there may be more latency when playing 96kHz/32-bit/stereo files at high Pitch settings)
• A Class 10 card will be slower than a UHS Class 3 card. A class 6 or
class 4 will be even slower than the class 10. If you are not using the
Sampler to record long samples, and you only playback 44.1kHz/16bit
samples, then even the slowest microSD Card available will work fine. However, we still
recommend purchasing a high-quality microSD Card, as cheaper cards are not as reliable and
may result in loss of your data.
• See https://www.sdcard.org/developers/overview/speed_class/ for a discussion on micro SD
Card speeds and labeling
• Never remove the microSD card while the Sampler is playing or recording.
File Formats
The Sampler recognizes the vast majority of WAV files. Verify that your files meet the following criteria
(all others will be ignored):
• Format: WAVE
• Bit depth: 32-bit float; 16, 24, 32-bit signed; 8-bit unsigned
• Channels: Stereo or Mono
• Sampling rate: 8kHz to 96kHz
• File name: Must end in .wav or .WAV
• Folders: files must be in a root-level folder (sub-folders are ignored)
• Limitation on file names: The maximum file name plus full path cannot be more than 80
characters. File names that are longer in 80 characters (including the “.wav”, the folder name,
plus a “/“ for the separator) will be ignored.
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Chart of Special Button Features
Playback:
Looping Stereo/Mono Channel Volume
Hold 0.5 sec. Hold one second
Hold… and turn
+ +
Play Play
Bank Reverse
Start Pos.
Navigating Banks:
+
4 7
+ 3
2
8
9
/
Bank Reverse Bank 1 10 All
Bank
Sample Length
color blink number
Recording:
+ Play
Play
Reverse
Settings:
+ + + +
Reverse Length
All Play
Bank Reverse Bank Reverse
Bootloader:
Bootloader Mode
Hold while powering on
+
Play
Reverse
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