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󰅁 AOFS - Wood Elves 3.3.

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AOFS - WOOD ELVES V3.3.1


BACKGROUND
BACKGROUND STORY
STORY
The ancestors of the Wood Elves migrated to the Heartwoods to find a
new home as human tribes had begun to encroach on their ancestral
lands. Here, they met the Treelords, powerful beings who dwelt in the
Heartwoods, and the two forged a pact. The Elves would protect and
nurture the forest, never harming it without need, and in exchange, the
Treelords would protect and provide for them.

When Humans arrived at the edge of the forest, they began to clear
land for farming and cut trees for fuel. Together, the Elves and
Treelords drove the humans back, though the humans held onto the
land which they had cleared. While many Elves viewed the humans and
their ways with distrust, others began to learn from their foe, taking
metal weapons and tools from them, and they even began trading with
them. They called themselves High Elves, as they began to build stone
towers and carve out Kingdoms in the Heartwoods, claiming the forest
lands for themselves. The remaining Wood Elves and their allied
Treelords fought back against their former kin.

The Wood Elves won a costly victory, exiling the High Elves, and
leaving their old towers to fall to ruin. The Wood Elves renewed their
pacts and clung closely to their traditions, distrusting any who strayed
from them. So it was that the Wood Elves remained in isolation for
centuries, maintaining their old ways of life until the arrival of the
Havoc Gods.

The followers of the Havoc Gods raided the forests, taking lumber for
their weapons of war, and burning what they did not need. The Wood
Elves fought desperately to drive them back, but it was soon clear that
their enemies were too many. So, when the High Elves offered an
alliance, the Wood Elves reluctantly accepted it. This alliance quickly
grew, and the Wood Elves conceded large parts of their forest to give
INTRO
INTRO their allies lumber for weapons, ships, and fortifications.

Wood Elves are Elves who live in harmony with the forest and the
Yet when victory came, the Wood Elves had little to show for it, as their
magical beings within. Although lightly armored, they are able to move
former allies claimed the land where the woods had once been, and
quickly and strike at foes from far away, while relying on the trees
some even sought to encroach further. Now, the Wood Elves fiercely
themselves to slow their enemies.
guard what remains, but the forest continues to shrink with each
passing year. Even some Treelords believe that their days are
Over the centuries, Wood Elves have been betrayed by outsiders and numbered as the forest continues to shrink.
even their own kin who have cut away at the edges of the forest. Now,
they look on both outsiders and new ideas with suspicion, unwilling to
How will you uphold the ancient pacts of your people?
bend in their traditions, even as their forests continue to shrink and the
world threatens to leave them behind.

ABOUT
ABOUT OPR
OPR
OPR (w
wwww.onepagerules.com
w.onepagerules.com) is the home of many free games
which are designed to be fast to learn and easy to play.

This project was made by gamers for gamers and it can only exist
thanks to the support of our awesome community.

If you want to help us in making more awesome content, you can


support us on wwwww.patreon.com/onepagerules
w.patreon.com/onepagerules

Thank
Thank you
you for
for playing!
playing!

Created
Created by:
by: Gaetano Ferrara

AOFS - WOOD ELVES V3.3.1


Name
Name [size]
[size] Qua
Qua Def
Def Equipment
Equipment Special
Special Rules
Rules Cost
Cost
Glade Champion [1] 3+ 4+ Heavy Hand Weapon (A3, AP(1)) Hero, Strider, Tough(3) 55pts
Eternal Leader [1] 4+ 5+ Hand Weapon (A3) Hero, Strider, Tough(3) 35pts
Treeman Elder [1] 5+ 5+ Heavy Claws (A3, AP(1)) Furious, Hero, Strider, Tough(3) 30pts
Revenant Elder [1] 4+ 5+ Rending Claws (A4, Rending) Hero, Malice, Strider, Tough(3) 50pts
Deer Brother [1] 3+ 5+ Lance (A1, Lance) Fast, Furious, Impact(1), Strider 20pts
Forest Guard [1] 4+ 5+ Longbow (30", A1), Hand Weapon (A1) Strider 20pts
Forest Rider [1] 4+ 5+ Lance (A1, Lance) Fast, Impact(1), Scout, Strider 20pts
Forest Scout [1] 4+ 5+ Bow (24", A1), Hand Weapon (A1) Scout, Stealth, Strider 20pts
Ranger [1] 3+ 4+ Great Weapon (A1, AP(2)) Monster Hunter, Strider 20pts
Tree Revenant [1] 4+ 5+ Rending Claws (A2, Rending) Malice, Strider 20pts
Deer Sister [1] 4+ 5+ Javelin (12", A1, AP(1)), Hand Weapon (A1) Fast, Impact(1), Regeneration, Strider 25pts
Treemen [3] 5+ 5+ 3x Heavy Claws (A1, AP(1)) Furious, Strider 25pts
War Dancer [1] 3+ 5+ Dual Hand Weapon (A2) Regeneration, Strider, War Dance 25pts
Wild Watcher [1] 4+ 5+ Shortbow (18", A1), Hand Weapon (A1) Ambush, Eagle-Eyed, Stealth, Strider 25pts
Eternal Guardians [3] 4+ 5+ 3x Hand Weapon (A1) Strider 30pts
Treeman Brute [1] 4+ 5+ Heavy Claws (A3, AP(1)) Furious, Strider, Tough(3) 40pts
Giant Eagle [1] 4+ 4+ Claws (A2) Fast, Flying, Impact(2), Tough(3) 55pts
Hawk Rider [1] 3+ 4+ Claws (A2), Lance (A1, Lance) Fast, Flying, Tough(3) 60pts
Revenant Bug Rider [1] 4+ 5+ Toxin Claws (A1, Poison), Magic Weapon (A1, AP(1)) Flying, Impact(2), Malice, Regeneration, 60pts
Tough(3)
Treeman Hunter [1] 3+ 4+ Great Weapon (A3, AP(2)) Strider, Tough(3) 60pts

SPECIAL RULES
Bat
Battle
tle Call:
Call: Whilst inside terrain or in cover,
this model and up to 3 friendly units that are
within 12” at the beginning of the round get +1
to hit rolls in melee or shooting (pick one). This
effect lasts until the end of the round.
Eagle-Eyed:
Eagle-Eyed: Shoots at Quality 2+.
Malice:
Malice: Enemies get -1 to hit in melee when
attacking units where all models have this rule.
Monster
Monster Hunter:
Hunter: This model's melee
weapons get AP(+2) against units where most
models have Tough(3) or higher.
Protector:
Protector: This model and up to 3 friendly
units that are within 12” at the beginning of the
round get +2 to defense rolls whilst inside
terrain or in cover. This effect lasts until the
end of the round.
War
War Dance:
Dance: When in melee, roll one die and
apply one bonus to all models with this rule. On
a 1-3 attacks get Rending, on a 4-6 attacks get
AP(+1).
Warning
Warning Cr Cry:
y: Enemy units can’t be set up
within 12” of this model when using Ambush.
Wild
Wild Hunt:
Hunt: This model and up to half of its
army get Ambush (must deploy within 3” of this
model).

WOOD ELVES ARMY SPELLS


Spirit Vines (1): Target 2 enemy units within 18"
get -1 to hit next time they fight in melee.
Tree Stomp (1): Target enemy unit within 6"
takes 1 hit with Deadly(3).
Harmony (2): Target 4 friendly units within 12"
get Flying next time they activate.
Insect Attack (2): Target 2 enemy units within
18" take 1 hit each.
Harvest (3): Target enemy model within 15"
takes 1 hit with AP(4).
Regrowth (3): Target 4 friendly units within 18"
get Regeneration next time they take wounds.

22

AOFS - WOOD ELVES V3.3.1


V3.3.1

Glade
Glade Champion
Champion [1] - 55 pts Deer
Deer Brother
Brother [1] - 20 pts Treemen
Treemen [3] - 25 pts
Quality 3+ Defense 4+ Quality 3+ Defense 5+ Quality 5+ Defense 5+
Heavy Hand Weapon (A3, AP(1)) Lance (A1, Lance) 3x Heavy Claws (A1, AP(1))
Hero, Strider, Tough(3) Fast, Furious, Impact(1), Strider Furious, Strider
Replace
Replace Heavy
Heavy Hand
Hand Weapon:
Weapon: Upgrade
Upgrade oneone model
model withwith one:
one:
+5pts Dual Heavy Hand Weapons +5pts Sergeant War
War Dancer
Dancer [1] - 25 pts
(A4, AP(1)) +5pts Musician Quality 3+ Defense 5+
+5pts Heavy Lance (A3, AP(1), Lance) +10pts Banner Dual Hand Weapon (A2)
+5pts Heavy Halberd (A3, AP(1), Rending) Regeneration, Strider, War Dance
+10pts Heavy Great Weapon (A3, AP(3)) Forest
Forest Guard
Guard [1] - 20 pts Upgrade
Upgrade oneone model
model with
with one:
one:
+15pts Heavy Spear (A3, AP(1), Counter) Quality 4+ Defense 5+ +5pts Sergeant
Upgrade
Upgrade with
with any:
any: Longbow (30", A1) +5pts Musician
+5pts Beast Companion (Warning Cry) Hand Weapon (A1) +10pts Banner
+50pts Great Bow (30", A3, AP(1)) Strider
Upgrade
Upgrade with
with one:
one: Upgrade
Upgrade one one model
model with
with one:
one: Wild
Wild Watcher
Watcher [1] - 25 pts
+10pts Stalk Master (Wild Hunt) +5pts Sergeant Quality 4+ Defense 5+
+15pts Glade Lord (Battle Call) +5pts Musician Shortbow (18", A1)
+20pts Forest Warden (Protector) +10pts Banner Hand Weapon (A1)
+20pts Spell Weaver (Caster(2)) Upgrade
Upgrade allall Longbows
Longbows withwith one:
one: Ambush, Eagle-Eyed, Stealth, Strider
+30pts Army Standard Bearer (Fear(3)) +5pts Toxic Arrows (Poison)
+30pts Master Spell Weaver (Caster(3)) +5pts Precision Arrows (Ignores Cover) Eternal
Eternal Guardians
Guardians [3] - 30 pts
Upgrade
Upgrade with
with one:
one: +5pts Barbed Arrows (AP(1)) Quality 4+ Defense 5+
+20pts Horse (Fast, Impact(1), Scout) +5pts Magic Arrows (Rending) 3x Hand Weapon (A1)
+65pts Great Steed (Fast, Impact(3), Strider
Tough(3)) Forest
Forest Rider
Rider [1] - 20 pts Upgrade
Upgrade one one model
model with
with one:
one:
+80pts Giant Eagle (Fast, Flying, Quality 4+ Defense 5+ +5pts Sergeant
Impact(+2), Tough(+3), Claws (A1)) Lance (A1, Lance) +5pts Musician
Fast, Impact(1), Scout, Strider +10pts Banner
Eternal
Eternal Leader
Leader [1] - 35 pts Upgrade
Upgrade oneone model
model with
with one:
one: Replace
Replace allall Hand
Hand Weapons:
Weapons:
Quality 4+ Defense 5+ +5pts Sergeant +5pts Halberd (A1, Rending)
Hand Weapon (A3) +5pts Musician +15pts Spear (A1, Counter)
Hero, Strider, Tough(3) +10pts Banner
Replace
Replace Hand
Hand Weapon:
Weapon: Replace
Replace Lance:
Lance: Treeman
Treeman Brute
Brute [1] - 40 pts
+5pts Dual Hand Weapons (A4) +5pts Bow (24", A1), Hand Weapon (A1) Quality 4+ Defense 5+
+5pts Lance (A3, Lance) Heavy Claws (A3, AP(1))
+5pts Halberd (A3, Rending) Forest
Forest Scout
Scout [1] - 20 pts Furious, Strider, Tough(3)
+10pts Spear (A3, Counter) Quality 4+ Defense 5+
+10pts Great Weapon (A3, AP(2)) Bow (24", A1) Giant
Giant Eagle
Eagle [1] - 55 pts
Upgrade
Upgrade with
with any:
any: Hand Weapon (A1) Quality 4+ Defense 4+
+5pts Beast Companion (Warning Cry) Scout, Stealth, Strider Claws (A2)
+40pts Great Bow (30", A3, AP(1)) Fast, Flying, Impact(2), Tough(3)
Upgrade
Upgrade with
with one:
one: Ranger
Ranger [1] - 20 pts
+15pts Glade Lord (Battle Call) Quality 3+ Defense 4+ Hawk
Hawk Rider
Rider [1] - 60 pts
+20pts Forest Warden (Protector) Great Weapon (A1, AP(2)) Quality 3+ Defense 4+
+20pts Spell Weaver (Caster(2)) Monster Hunter, Strider Claws (A2)
+30pts Master Spell Weaver (Caster(3)) Upgrade
Upgrade oneone model
model with
with one:
one: Lance (A1, Lance)
Upgrade
Upgrade with
with one:
one: +5pts Sergeant Fast, Flying, Tough(3)
+15pts Horse (Fast, Impact(1), Scout) +5pts Musician Replace
Replace Lance:
Lance:
+75pts Great Steed (Defense(1), Fast, +10pts Banner +20pts Shortbow (18", A3)
Fear(1), Impact(3), Tough(3))
+75pts Giant Eagle (Defense(1), Fast, Flying, Tree
Tree Revenant
Revenant [1] - 20 pts
Impact(+2), Tough(+3), Claws (A1)) Quality 4+ Defense 5+
Rending Claws (A2, Rending)
Treeman
Treeman Elder
Elder [1] - 30 pts Malice, Strider
Quality 5+ Defense 5+ Upgrade
Upgrade one one model
model with
with one:
one:
Heavy Claws (A3, AP(1)) +5pts Sergeant
Furious, Hero, Strider, Tough(3) +5pts Musician
Replace
Replace Heavy
Heavy Claws:
Claws: +10pts Banner
+5pts Scythe (A1, AP(4), Deadly(3)) Replace
Replace Rending
Rending Claws:
Claws:
+5pts Great Weapon (A3, AP(2)) free Magic Weapon (A2, AP(1))
Upgrade
Upgrade with:
with: +5pts Shortbow (18", A1, Rending),
+20pts Forest Wraith (Caster(2)) Claws (A1)
+30pts Master Forest Wraith (Caster(3)) Upgrade
Upgrade with:
with:
+5pts Wings (Flying)
Revenant
Revenant ElderElder [1] - 50 pts
Quality 4+ Defense 5+ Deer
Deer Sister
Sister [1] - 25 pts
Rending Claws (A4, Rending) Quality 4+ Defense 5+
Hero, Malice, Strider, Tough(3) Javelin (12", A1, AP(1))
Upgrade
Upgrade withwith one:
one: Hand Weapon (A1)
+10pts Squirm-fly (12", A2, Poison) Fast, Impact(1), Regeneration, Strider
+20pts Fury-fly (18", A2, Rending) Upgrade
Upgrade one one model
model with
with one:
one:
Upgrade
Upgrade withwith one:
one: +5pts Sergeant
+10pts Stalk Master (Wild Hunt) +5pts Musician
+20pts Forest Warden (Protector) +10pts Banner
+20pts Spell Weaver (Caster(2)) Replace
Replace Hand
Hand Weapon:
Weapon:
+30pts Master Spell Weaver (Caster(3)) +5pts Magic Staff (A1, Poison)
Upgrade
Upgrade withwith one:
one: Upgrade
Upgrade with:
with:
+10pts Spite Wings (Ambush, Flying) +10pts Handmaiden (Caster(+1))

33

AOFS - WOOD ELVES V3.3.1


V3.3.1

Revenant
Revenant BugBug Rider
Rider [1] - 60 pts
Quality 4+ Defense 5+
Toxin Claws (A1, Poison)
Magic Weapon (A1, AP(1))
Flying, Impact(2), Malice, Regeneration,
Tough(3)
Upgrade
Upgrade oneone model
model with
with one:
one:
+5pts Sergeant
+5pts Musician
+10pts Banner
Replace
Replace Magic
Magic Weapon:
Weapon:
free Lance (A1, Lance)

Treeman
Treeman Hunter
Hunter [1] - 60 pts
Quality 3+ Defense 4+
Great Weapon (A3, AP(2))
Strider, Tough(3)
Replace
Replace Great
Great Weapon:
Weapon:
+5pts Scythe (A1, AP(4), Deadly(3))
+25pts Heavy Bow (24", A3, AP(1)),
Claws (A2)

44

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