AOFS - Orcs 3.3.1

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󰅁 AOFS - Orcs 3.3.

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AOFS - ORCS V3.3.1


BACKGROUND
BACKGROUND STORY
STORY
Orcs settled in the steppes, as despite their individual strength and
prowess, Humans began to push them westwards and away from the
fertile lands of the east. Here, the Orcs began to worship a pair of
sibling gods. The elder was the God of the Hunt, who commanded its
followers to learn to fight and live in the wild, and the younger was the
God of the Hearth, who asked that his followers learn to build and
farm. Most Orcs embraced the God of the Hunt and lived according to
his laws, hunting and raiding as they pleased. They viewed farming as
beneath them and only asked the God of the Hearth that their foes have
plentiful harvests for them to take.

When the Havoc Wars came, the God of the Hunt commanded his
followers to seek out any worthy foes they could find, fighting both
sides alike. However, the God of the Hearth’s followers saw another
opportunity: they sought to conquer the Dwarven Holds in order to
create a powerful empire of their own. The God of the Hearth and its
followers gathered and assaulted the Dwarves who remained behind,
seizing their holds and routing the Dwarven army when it returned.

These Orcs turned their plunder into trade, and built a prosperous
realm for themselves in the mountains, reigning over their Dwarvish
subjects. Yet the God of the Hunt believed that these Orcs had
abandoned their old ways, and commanded its followers to remain on
the steppe. The Orcs suddenly found themselves divided in two, as
some settled in the mountains and others remained on the steppe.

INTRO
INTRO When the Great Rift opened, it cut directly through the mountains,
Orcs are the powerfully built green-skinned humanoids. Some tribes destroying some of the Orcish strongholds, and killing many Orcs in
are heavily armed and armoured, while others charge into battle clad cave-ins. The God of the Hearth suddenly vanished as well, abandoning
only in paint and fury, relying on their faith alone. its followers. The Orcs, confused and weakened, were easily defeated
when the Dwarves rose up against them.
Following one of their two Gods, some of the Orcs left the steppes to
attack and conquer the Dwarves, establishing an Orc empire. While The mountain Orcs were forced to seek shelter in the steppe. Many
some viewed this a rejection of their old ways, these Orcs grew rich and struggled to return to their ancestral land as they had grown up in the
powerful, until the opening of the rift destroyed their realm. Now mountains and forgotten many of their traditions. Desperate, they
driven back out to the steppes, both Orcish cultures must learn to sought reconciliation with their former kin and remaining god. While
coexist in their ancestral lands again. the God of Hunt accepted the returning Orcs, peace has been uneasy.
Mountain Orcs remain bitter about what they have lost, many of them
still wearing salvaged armour and dreaming of building a new empire.
ABOUT
ABOUT OPR
OPR Steppe Orcs view their lost cousins as unwilling to accept the demands
of their true home and god.
OPR (w
wwww.onepagerules.com
w.onepagerules.com) is the home of many free games
which are designed to be fast to learn and easy to play.
Which path will you guide your people down?
This project was made by gamers for gamers and it can only exist
thanks to the support of our awesome community.

If you want to help us in making more awesome content, you can


support us on wwwww.patreon.com/onepagerules
w.patreon.com/onepagerules

Thank
Thank you
you for
for playing!
playing!

Created
Created by:
by: Gaetano Ferrara

AOFS - ORCS V3.3.1


Name
Name [size]
[size] Qua
Qua Def
Def Equipment
Equipment Special
Special Rules
Rules Cost
Cost
Brute Orc Boss [1] 4+ 4+ Heavy Hand Weapon (A6, AP(1)) Furious, Hero, Tough(6) 90pts
Black Orc Boss [1] 4+ 3+ Heavy Great Weapon (A3, AP(3)) Furious, Headtaker, Hero, Tough(3) 60pts
Orc Boss [1] 4+ 4+ Heavy Hand Weapon (A3, AP(1)) Furious, Hero, Tough(3) 40pts
Mob Leader [1] 5+ 5+ Hand Weapon (A3) Furious, Hero, Tough(3) 25pts
Wild Leader [1] 5+ 6+ Hand Weapon (A3) Frenzy, Hero, Scout, Strider, Tough(3) 30pts
Black Orc [1] 4+ 3+ Great Weapon (A1, AP(2)) Furious, Headtaker 15pts
Wild Boar Rider [1] 5+ 6+ Dual Hand Weapon (A2) Devour, Fast, Frenzy, Scout, Strider 15pts
Orcs [3] 5+ 5+ 3x Hand Weapon (A1) Furious 20pts
Hobgoblins [3] 5+ 6+ 3x Dual Hand Weapons (A2) - 25pts
Orc Sniper [1] 5+ 5+ Skew-Bow (24", A1, Reliable, Rending), Hand Weapon (A1) Furious 30pts
Orc Shooters [3] 5+ 5+ 3x Bow (24", A1), 3x Hand Weapon (A1) Furious 35pts
Boar Riders [3] 5+ 5+ 3x Hand Weapon (A1) Fast, Furious, Impact(1) 40pts
Wild Orcs [3] 5+ 6+ 3x Dual Hand Weapons (A2) Frenzy, Scout, Strider 40pts
Wild Shooters [3] 5+ 6+ 3x Shortbow (18", A1), 3x Hand Weapon (A1) Frenzy, Scout, Strider 40pts
Brute Orc [1] 4+ 4+ Heavy Spear (A2, AP(1), Counter) Furious, Tough(3) 45pts
Great Boar Rider [1] 4+ 3+ Hand Weapon (A1), Heavy Tusk (A1, AP(1)) Fast, Furious, Impact(2), Tough(3) 55pts

SPECIAL RULES
Devour:
Devour: Whenever this model attacks in
melee, roll one die. On a 6+ the target takes 1
wound.
Execution:
Execution: Whenever a friendly unit within
12" fails a morale test, it counts as passed
instead. Then, roll as many dice as the number
of wounds it would take to check for wound
effects, and for each result of 1-3 the unit takes
one wound, which can't be ignored.
Frenzy:
Frenzy: Counts as having Furious and gets
AP(+1) when charging.
Headtaker:
Headtaker: This model's melee weapons get
AP(+2) against units where most models have
Tough(3) or higher.
Terrif
Terrifying:
ying: Enemies get -1 to hit in melee
when attacking units where all models have
this rule.
Violent
Violent Trance:
Trance: This model and up to 3
friendly units that are within 12” at the
beginning of the round get +1 to hit in melee.
This effect lasts until the end of the round.
War
War CrCry:y: This model and up to 3 friendly
units that are within 12” at the beginning of the
round move +2” on Advance, and +4” on
Rush/Charge. This effect lasts until the end of
the round.

ORCS ARMY SPELLS


Burst (1): Target enemy unit within 6” takes 1
hit with Blast(3).
Evil Gaze (1): Target 2 friendly units within 12"
get Stealth next time they are shot at.
Headbutt (2): Target enemy unit within 6" takes
1 hit with AP(2) and Deadly(3).
Magic Fists (2): Target 4 friendly units within
18" get Rending next time they fight in melee.
Godly Foot (3): Target enemy unit within 6"
takes 3 hits with AP(2).
Let’s Go (3): Target 4 friendly units within 12"
get +3" next time they Advance, or +6" next time
they Rush/Charge.

22

AOFS - ORCS V3.3.1


V3.3.1

Brute
Brute Orc
Orc Boss
Boss [1] - 90 pts Wild
Wild Leader
Leader [1] - 30 pts Orc
Orc Shooters
Shooters [3] - 35 pts
Quality 4+ Defense 4+ Quality 5+ Defense 6+ Quality 5+ Defense 5+
Heavy Hand Weapon (A6, AP(1)) Hand Weapon (A3) 3x Bow (24", A1)
Furious, Hero, Tough(6) Frenzy, Hero, Scout, Strider, Tough(3) 3x Hand Weapon (A1)
Replace
Replace Heavy
Heavy Hand
Hand Weapon:
Weapon: Replace
Replace Hand
Hand Weapon:
Weapon: Furious
+5pts Heavy Lance (A6, AP(1), Lance) +5pts Dual Hand Weapons (A4) Upgrade
Upgrade one one model
model with
with one:
one:
+10pts Dual Heavy Hand Weapons +5pts Great Weapon (A3, AP(2)) +5pts Sergeant
(A8, AP(1)) +5pts Halberd (A3, Rending) +5pts Musician
+25pts Heavy Spear (A6, AP(1), Counter) +5pts Lance (A3, Lance) +10pts Banner
Upgrade
Upgrade with:
with: +10pts Spear (A3, Counter) Replace
Replace all
all Bows:
Bows:
+10pts Chieftain (War Cry) Upgrade
Upgrade withwith one:
one: +10pts Crossbow (24", A1, Rending)
+10pts Master Jailer (Execution)
Black
Black Orc
Orc Boss
Boss [1] - 60 pts +10pts Chanter (Violent Trance) Boar
Boar Riders
Riders [3] - 40 pts
Quality 4+ Defense 3+ +10pts Chieftain (War Cry) Quality 5+ Defense 5+
Heavy Great Weapon (A3, AP(3)) +20pts Shaman (Caster(2)) 3x Hand Weapon (A1)
Furious, Headtaker, Hero, Tough(3) +30pts Army Standard Bearer (Fear(3)) Fast, Furious, Impact(1)
Replace
Replace Heavy
Heavy Great
Great Weapon:
Weapon: +30pts Master Shaman (Caster(3)) Upgrade
Upgrade oneone model
model with
with one:
one:
+5pts Dual Heavy Hand Weapons Upgrade
Upgrade withwith any:
any: +5pts Sergeant
(A4, AP(1)) +5pts Scary Shield (Terrifying) +5pts Musician
Upgrade
Upgrade with
with one:
one: +10pts Boar (Fast, Impact(1)) +10pts Banner
+10pts Chieftain (War Cry) Replace
Replace allall Hand
Hand Weapons:
Weapons:
+30pts Army Standard Bearer (Fear(3)) Black
Black Orc
Orc [1] - 15 pts +5pts Lance (A1, Lance)
Upgrade
Upgrade with
with one:
one: Quality 4+ Defense 3+
+10pts Boar (Fast, Impact(1)) Great Weapon (A1, AP(2)) Wild
Wild Orcs
Orcs [3] - 40 pts
Furious, Headtaker Quality 5+ Defense 6+
Orc
Orc Boss
Boss [1] - 40 pts Upgrade
Upgrade oneone model
model with
with one:
one: 3x Dual Hand Weapons (A2)
Quality 4+ Defense 4+ +5pts Sergeant Frenzy, Scout, Strider
Heavy Hand Weapon (A3, AP(1)) +5pts Musician Upgrade
Upgrade one one model
model with
with one:
one:
Furious, Hero, Tough(3) +10pts Banner +5pts Sergeant
Replace
Replace Heavy
Heavy Hand
Hand Weapon:
Weapon: Replace
Replace any
any Great
Great Weapon:
Weapon: +5pts Musician
+5pts Dual Heavy Hand Weapons +5pts Dual Hand Weapons (A2) +10pts Banner
(A4, AP(1)) Replace
Replace all
all Dual
Dual Hand
Hand Weapons:
Weapons:
+5pts Heavy Halberd (A3, AP(1), Rending) Wild
Wild Boar
Boar Rider
Rider [1] - 15 pts +5pts Spear (A1, Counter)
+5pts Heavy Lance (A3, AP(1), Lance) Quality 5+ Defense 6+ Replace
Replace oneone Spear:
Spear:
+10pts Heavy Great Weapon (A3, AP(3)) Dual Hand Weapon (A2) +5pts Giant Spear (Impact(3))
+15pts Heavy Spear (A3, AP(1), Counter) Devour, Fast, Frenzy, Scout, Strider
Upgrade
Upgrade with
with one:
one: Upgrade
Upgrade oneone model
model with
with one:
one: Wild
Wild Shooters
Shooters [3] - 40 pts
+10pts Master Jailer (Execution) +5pts Sergeant Quality 5+ Defense 6+
+10pts Chieftain (War Cry) +5pts Musician 3x Shortbow (18", A1)
+30pts Army Standard Bearer (Fear(3)) +10pts Banner 3x Hand Weapon (A1)
Upgrade
Upgrade with
with one:
one: Replace
Replace Dual
Dual Hand
Hand Weapon:
Weapon: Frenzy, Scout, Strider
+10pts Boar (Fast, Impact(1)) -5pts Lance (A1, Lance) Upgrade
Upgrade one one model
model with
with one:
one:
+55pts Great Boar (Fast, Impact(+2), +5pts Sergeant
Tough(+3), Heavy Tusks (A1, AP(1))) Orcs
Orcs [3] - 20 pts +5pts Musician
+60pts Great Beast (Tough(3), Fast, Strider, Quality 5+ Defense 5+ +10pts Banner
Claws (A3)) 3x Hand Weapon (A1)
Furious Brute
Brute OrcOrc [1] - 45 pts
Mob
Mob Leader
Leader [1] - 25 pts Upgrade
Upgrade oneone model
model with
with one:
one: Quality 4+ Defense 4+
Quality 5+ Defense 5+ +5pts Sergeant Heavy Spear (A2, AP(1), Counter)
Hand Weapon (A3) +5pts Musician Furious, Tough(3)
Furious, Hero, Tough(3) +10pts Banner Replace
Replace any
any Heavy
Heavy Spear:
Spear:
Replace
Replace Hand
Hand Weapon:
Weapon: Replace
Replace all
all Hand
Hand Weapons:
Weapons: +5pts Wrecking Flail (A1, AP(4), Blast(3))
+5pts Dual Hand Weapons (A4) +5pts Halberd (A1, Rending) +5pts Dual Heavy Hand Weapons
+5pts Great Weapon (A3, AP(2)) +10pts Spear (A1, Counter) (A4, AP(1))
+5pts Halberd (A3, Rending) Upgrade
Upgrade allall models
models with:
with: +5pts Heavy Great Weapon (A3, AP(3))
+5pts Lance (A3, Lance) +5pts Scary Shields (Terrifying) Replace
Replace Heavy
Heavy Spear:
Spear:
+10pts Spear (A3, Counter) +10pts Mace & Claw (A2, AP(1), Deadly(3))
Upgrade
Upgrade with
with one:
one: Hobgoblins
Hobgoblins [3] - 25 pts
+10pts Master Jailer (Execution) Quality 5+ Defense 6+ Great
Great Boar
Boar Rider
Rider [1] - 55 pts
+10pts Chanter (Violent Trance) 3x Dual Hand Weapons (A2) Quality 4+ Defense 3+
+10pts Chieftain (War Cry) Upgrade
Upgrade oneone model
model with
with one:
one: Hand Weapon (A1)
+20pts Shaman (Caster(2)) +5pts Sergeant Heavy Tusk (A1, AP(1))
+30pts Army Standard Bearer (Fear(3)) +5pts Musician Fast, Furious, Impact(2), Tough(3)
+30pts Master Shaman (Caster(3)) +10pts Banner Replace
Replace Hand
Hand Weapon:
Weapon:
Upgrade
Upgrade with
with any:
any: Replace
Replace all
all Dual
Dual Hand
Hand Weapons:
Weapons: +5pts Lance (A1, Lance)
+5pts Scary Shield (Terrifying) +5pts Stick-Bombs (12", A1, AP(1)),
+10pts Boar (Fast, Impact(1)) Hand Weapon (A1)

Orc
Orc Sniper
Sniper [1] - 30 pts
Quality 5+ Defense 5+
Skew-Bow (24", A1, Reliable, Rending)
Hand Weapon (A1)
Furious

33

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