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Slasher
Slasher
Slasher
appendages jutting from its back which curve forward over the shoulders.A humanoid figure staggers
forward. It is covered in blood and ripped flesh. From its back jut forth two sinewy limbs which end in
wicked scythes of sharpened bone. Its dead eyes stare at you, and suddenly it charges forward while it
pulls its shoulder-scythes back for a decisive blow.
Speed 40 ft (6 squares)
Melee 2 scythes +3 each (1d6+3) and
bite -2 (2d4+1)
Space 5 ft; Reach 10 ft
Base Atk +0; Grp +3
Abilities Str 16, Dex 18, Con --, Int 4, Wis 12, Cha 6
SQ strategic dismemberment, undead traits
Feats Toughness
Skills Hide +4, Listen +3, Move Silently +4, Spot +3
Advancement 2-15HD (Medium)
Fast Healing (Ex) Damage dealt to a slasher’s limbs cannot be healed by it’s Fast Healing ability. See
Strategic Dismemberment below.
6Strategic Dismemberment (Ex) The legs, scythes, and head of a Slasher can all be attacked
independently of the main form. They each have a fifth of the Slasher’s total hp and damage dealt to the
legs, head, or scythes is taken from the creature’s total hit points and can also not be healed via its Fast
Healing ability. The AC to hit one of the legs, head, or scythes is 16 (Slasher’s AC + size bonus). If any
of the body parts are destroyed the slasher suffers a penalty: A destroyed leg reduces the creature’s speed
by 10 ft (2 squares), when a scythe is destroyed the slasher loses the use of that attack, finally the
destruction of the head blinds the creature. If both the slasher’s scythes are removed the creature dies
instantly.
Slasher Lore
Characters who have ranks in Knowledge (religion) can learn more about slashers. When a character
makes a successful skill check, the following lore is revealed, including the information from the lower
DCs.