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Sorcerer 1 niwi60486

CLASS & LEVEL PLAYER NAME


Umbreanna Bittersweet
Sea Elf Sailor (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +0 Dexterity
• +2 Constitution +0 10 6 --
+1 +2 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
12
• +5 Charisma
Total 1d6 SUCCESSES
Saving Throw Modifiers
Resistances - Cold
DEXTERITY
Advantage to avoid or end the Immunities - Magical Sleep FAILURES

+0 charmed condition
DEFENSES HIT DICE DEATH SAVES

11 SAVING THROWS INSPIRATION


=== WEAPONS ===
Crossbow, Light, Dagger, Dart, Quarterstaff,
CONSTITUTION +0 Acrobatics DEX Sling
+2 PROFICIENCY BONUS
+0 P
+0

+4
Animal Handling WIS
Arcana INT
=== TOOLS ===
Navigator's Tools, Vehicles (Water)

10 P +3 Athletics STR === LANGUAGES ===


ABILITY SAVE DC Common, Sylvan
+3 Deception CHA
+2 History INT
INTELLIGENCE
P +2 Insight WIS
30 ft. (Walking), 30 ft. (Swimming)
+2 +3 Intimidation CHA
+2 Investigation INT
15 +0 Medicine WIS SPEED

+2 Nature INT PROFICIENCIES & LANGUAGES

WISDOM P +2 Perception WIS


+3 Performance CHA === ACTIONS === regain use of this feature, the DM can have you roll on
+0 P +5 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the Wild Magic Surge table after you cast a 1st level or
higher spell. You then regain the use of this feature.
Help, Hide, Ready, Search, Use an Object,
+2 Religion INT
10 Opportunity Attack, Grapple, Shove, Improvise,
+0 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+0 Stealth DEX === SPECIAL ===


CHARISMA Friend of the Sea
+0 Survival WIS
You can communicate simple ideas to any Beast

+3 with a swimming speed. It can understand your words


but you cannot understand it in return.

Tides of Chaos • 1 / Long Rest


16 Once per long rest, you can gain advantage on one
attack roll, ability check, or saving throw. Before you
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

12 PASSIVE WISDOM (PERCEPTION)


Unarmed Strike +3 2 Bludgeoning

12 PASSIVE WISDOM (INSIGHT)

12 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Sorcerer 1 niwi60486
CLASS & LEVEL PLAYER NAME
Umbreanna Bittersweet
Sea Elf Sailor (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== SORCERER FEATURES === You don’t need to sleep, and magic can’t put you to
* Languages • MotM 5 sleep. You can finish a long rest in 4 hours if those
* Hit Points • PHB 100 Your character can speak, read, and write Common hours are spent in a trancelike meditation in which you
and one other language that you and your DM agree is remain conscious.
* Proficiencies • PHB 100 appropriate for the character.
When you finish this trance you gain two proficiencies -
* Spellcasting • PHB 101 * Creature Type • MotM 30 each one a weapon or tool of your choosing from the
You can cast known sorcerer spells using CHA as your You are a Humanoid but are also considered an elf for <em>Player’s Handbook</em>. This lasts until you
spellcasting modifier (Spell DC 13, Spell Attack +5). any prerequisite or effect that requires you to be an elf. finish your next long rest.
You can use an arcane focus as a spellcasting focus.
* Size • MotM 30
* Sorcerous Origin • PHB 101 You are Medium.

| Wild Magic * Speed • MotM 30


Your walking speed is 30 ft., and you have a swimming
* Wild Magic Surge • PHB 103 speed equal to your walking speed.
Once per turn, the DM can have you roll a d20
immediately after you cast a sorcerer spell of 1st level * Child of the Sea • MotM 30
or higher. If you roll a 1, roll on the Wild Magic Surge You can breathe air and water, and you have
table to create a magical effect. resistance to cold damage.

* Tides of Chaos • PHB 103 * Darkvision • MotM 30


Once per long rest, you can gain advantage on one You can see in dim light within 60 ft. of you as if it were
attack roll, ability check, or saving throw. Before you bright light and in darkness as if it were dim light, only
regain use of this feature, the DM can have you roll on discerning colors in that darkness as shades of gray.
the Wild Magic Surge table after you cast a 1st level or
higher spell. You then regain the use of this feature. * Fey Ancestry • MotM 30
You have advantage on saving throws you make to
| 1 / Long Rest • Special avoid or end the charmed condition.

* Friend of the Sea • MotM 30


=== SEA ELF RACIAL TRAITS === You can communicate simple ideas to any Beast with
a swimming speed. It can understand your words but
* Ability Score Increases • MotM 5 you cannot understand it in return.
When determining your character’s ability scores,
increase one score by 2 and increase a different score | Special
by 1, or increase three different scores by 1.
* Keen Senses • MotM 30
| Increase two scores (+2 / +1) • You have proficiency in the Perception skill.
Increase one of these scores by 2 and a different
score by 1. * Trance • MotM 30

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Dagger 1 1 lb. Waterskin 1 5 lb.

Dagger 1 1 lb.

SP 0 Crossbow, light 1 5 lb.

Crossbow Bolts 20 1.5 lb.


EP 0 Backpack 1 5 lb.

Clothes, Common 1 3 lb.


GP 10 Pouch 1 1 lb.

Rope, Silk (50 feet) 1 5 lb.


PP 0 Cartographer's Tools 1 6 lb.

Bedroll 1 7 lb.
WEIGHT CARRIED

82.5 lb. Mess Kit 1 1 lb.

ENCUMBERED Rations (1 day) 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

180 lb. Rope, Hempen (50 feet) 1 10 lb.

PUSH/DRAG/LIFT Tinderbox 1 1 lb.

360 lb. Torch 10 10 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Female 42 Medium 1.60 45
GENDER AGE SIZE HEIGHT WEIGHT
Umbreanna Bittersweet Lawful Neutral Darkblue Lightgreen Lightblue
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I enjoy sailing into new ports and


making new friends over a flagon
of ale.

PERSONALITY TRAITS

Respect. The thing that keeps a ship


together is mutual respect between
captain and crew. (Good)
IDEALS

The ship is most


important—crewmates and
captains come and go.
BONDS

My pride will probably lead to


my destruction.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA 13 +5
Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Shape Water Sorcerer -- 1A 30 ft./5 ft. Cube S Instantaneous EE 164 5 ft. Cube, S

O Frostbite Sorcerer CON 13 1A 60 ft. V,S Instantaneous EE 156 V/S

O Mending Sorcerer -- 1m Touch V,S,M Instantaneous PHB 259 V/S/M

=== 1st LEVEL === 2 Slots OO

O Thunderwave Sorcerer CON 13 1A Self/15 ft. Cube V,S Instantaneous PHB 282 15 ft. Cube, V/S

O Fog Cloud <C> Sorcerer -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 D: 1h, 20 ft. Sphere, V/S

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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