Rogue 3

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Rogue 3 Smegaslayer

CLASS & LEVEL PLAYER NAME

Lightfoot Halfling Criminal / Spy (Milestone)


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

-1 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity

-1
+1 Constitution +3 14 21 --
• +3 Intelligence
CLASS
+0 Wisdom INITIATIVE HIT POINTS
8
+3 Charisma
Total
3d8 SUCCESSES
Saving Throw Modifiers
DEXTERITY FAILURES
Advantage
+3 DEFENSES HIT DICE DEATH SAVES
against being
16 SAVING THROWS INSPIRATION
=== ARMOR ===
Light Armor
CONSTITUTION P +5 Acrobatics DE
=== WEAPONS ===
+0 Animal Handling WI +2 PROFICIENCY BONUS
+1 Crossbow, Hand, Longsword, Rapier,
+1 Arcana IN Shortsword, Simple Weapons

12 -1 Athletics ST === TOOLS ===


ABILITY SAVE DC Carpenter's Tools, Playing Card Set,
P +5 Deception CH
Thieves' Tools
+1 History IN
INTELLIGENCE
+0 Insight WI === LANGUAGES ===
25 ft. (Walking) Common, Halfling, Thieves’ Cant
+1 +3 Intimidation CH
P +3 Investigation IN
13 +0 Medicine WI SPEED

+1 Nature IN PROFICIENCIES & LANGUAGES

+0 Perception WI
WISDOM
P +5 Performance CH === ACTIONS === ranged weapon if you have advantage on the attack
+0 +3 Persuasion CH
Standard Actions roll. You don’t need advantage on the attack roll if
Attack, Cast a Spell, Dash, Disengage, Dodge, another enemy of the target is within 5 ft. of it, that
+1 Religion IN Help, Hide, Ready, Search, Use an Object, enemy isn’t incapacitated, and you don’t have
10 Opportunity Attack, Grapple, Shove, Improvise, Two- disadvantage on the attack roll.
P +5 Sleight of Hand DE Weapon Fighting, Interact with an Object
E +7 Stealth DE === BONUS ACTIONS ===
CHARISMA +0 Survival WI Cunning Action
You can take a bonus action on each of your turns
to take the Dash, Disengage, or Hide action.
+3
=== SPECIAL ===
Sneak Attack
16 Once per turn, you can deal an extra 2d6 damage

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES


10 PASSIVE WISDOM (PERCEPTION)
Shortbow +5 1d6+3 Piercing Simple, Ammunition, Range, Two-Handed, Range (80/320)

Unarmed Strike +1 0 Bludgeoning


10 PASSIVE WISDOM (INSIGHT)

13 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Rogue 3 Smegaslayer
CLASS & LEVEL PLAYER NAME

Lightfoot Halfling Criminal / Spy (Milestone)


CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== ROGUE FEATURES === When you roll a 1 on the d20 for an attack roll, ability
check, or saving throw, you can reroll the die and
* Hit Points • PHB 95 must use the new roll.

* Proficiencies • PHB 95 * Brave • BR 28


You have advantage on saving throws against being
* Expertise • PHB 96 frightened.
Your proficiency bonus is doubled for any ability check
you make for two chosen proficiencies. [6th] Choose * Halfling Nimbleness • BR 28
two additional proficiencies. You can move through the space of any creature that
is of a size larger than yours.
* Sneak Attack • PHB 96
Once per turn, you can deal an extra 2d6 damage to * Naturally Stealthy • BR 28
one creature you hit with an attack with a finesse or You can attempt to hide even when you are obscured
ranged weapon if you have advantage on the attack only by a creature that is at least one size larger than
roll. You don’t need advantage on the attack roll if you.
another enemy of the target is within 5 ft. of it, that
enemy isn’t incapacitated, and you don’t have
disadvantage on the attack roll.

| Special

* Thieves’ Cant • PHB 96


You have learned thieves’ cant, a secret mix of dialect,
jargon, and code that allows you to hide messages in
seemingly normal conversation. It takes four times
longer to convey such a message than it does to
speak the same idea plainly.

* Cunning Action • PHB 96


You can take a bonus action on each of your turns to
take the Dash, Disengage, or Hide action.

| 1 Bonus Action

* Roguish Archetype • PHB 96

=== LIGHTFOOT HALFLING RACIAL TRAITS ===

* Lucky • BR 28

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Leather 1 10 lb. Rations (1 day) 5 10 lb.

Shortbow 1 2 lb. Rope, Hempen (50 feet) 1 10 lb.

SP 0 Shortsword 1 2 lb. Tinderbox 1 1 lb.

Arrows 20 1 lb. Waterskin 1 5 lb.


EP 0 Backpack 1 5 lb. String 10 --

Clothes, Common 1 3 lb.


GP 15 Pouch 1 1 lb.

Thieves' Tools 1 1 lb.


PP 0 Bell 1 --

Candle 5 --
WEIGHT CARRIED
Crowbar 2 10 lb.
70.8 lb.
ENCUMBERED
Hammer 1 3 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

120 lb. Lantern, Hooded 1 2 lb.

PUSH/DRAG/LIFT Oil (flask) 2 2 lb.

240 lb. Piton 10 2.5 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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