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ANNUAL LESSON PLAN (2023-2024)

CLASS - 5, SUBJECT– MATHEMATICS


BOOK – JUNIOR MATHS 5, ASIT DAS GUPTA
(INTEGRATION OF AI/ EL/ STEAM / FC ETC.)
MONTH - JUNE
Parameters Descriptions Integration of
technology/
methods
Topic CHAP 16 - LINES, ANGLES AND SHAPES
Key Points  Plane, point, line, line-segment and ray.
 An angle, parts of angle, naming an angle, measurement,
classification, construction of angles using a protractor.
(Experiencing learning)
 Triangles, types of triangles
 Quadrilaterals-square and rectangle

Learning Students will be able to


Outcomes  Identify and name points, line, line segment and ray
 Name a given angle
 Recognize different types of the angles, triangles and
quadrilaterals and also able to relate with their surroundings.
 Measure the given angle using protractor
 Construct an angle of a given measure

Methodology Subtopics: 1) Point, line, line segment and ray


Activity I Flipped
Teacher will share the following video to the children and they also classroom
read the concept from the text book and next day there will be an open
discussion on the topic. Children will ask questions to one another.
https://youtu.be/2SUIMYpWhs8
They may ask questions like Skill set:
1. How many points are there in a line? 1)peer learning
2. What is the minimum number of points needed for drawing a line?
3. How many lines can pass through a single point?
4. Examples of point, line, line segment in our real life.
5. How to write the name of line ,line segment, ray etc,
Activity II
https://youtu.be/QOblPDUJH6M ( Match-stick activity)
Students will take objects like matchsticks and mark a point by using
the head of matchsticks. After that students will draw a line, line 2) Art of
segment and ray by using matchsticks questioning
Activity III
For sub topic, angles ,
https://youtu.be/01v_QYw8oYI
Using the above video, Teacher will explain about different types of
angles and naming of an angle and construction of angles using a
protractor
Activity IV - https://youtu.be/Fd49bBqpy5o STEAM
( Art, Mathematics)
Experiencing
Learning

Simultaneously children will do the activity in the class step by step.


This activity helps them to understand the concept of different types
of angles

Activity V : AutoDraw https://autodraw.com


Teacher will explain about the AI tool autodraw.com to the children. (AI integration)
Teacher will ask the students to draw any shape of angle and let the
AI algorithm detect and predict the possible drawings similar to it.
Once the correct image comes on the screen, ask the students to
observe the angle in it and describe it to the whole class. They can do
this activity at home for fun.
Activity VI: Making a protractor Experiential
https://youtu.be/u1HDkDnetsE learning
Students will make a protractor using paper folding

3) Triangles , types of triangles according to sides and angles


https://youtu.be/r4rySgvfDQU
https://youtu.be/JQUTVgT9RXY ( triangle song)
4) Quadrilaterals-square and rectangle Peer learning
For the above concepts, teacher will take the help of Extramarks .
After the explanation and discussion in the class on the topic ,
Children will do the ROLE PLAY of different types of triangles and Peer Assessment
Quadrilaterals.
Skill set- presentation skill, communication skill,
Activity VII --Based on their understanding of lines, angles and
shapes, students will solve problems given in the book.
Parameters Description Integration of tech/ methods

Name of the UNIT 11 – ROUNDING NUMBERS


chapter
Key points  Rounding off whole numbers (nearest 10,100 and
1000)
 Rounding off decimal numbers ( nearest two decimal
places, three decimal places

Extended  Students will be able to use rounding of numbers in


learning real life situation
outcome
Pedagogy https://youtu.be/79Gcnv9N5G4
Teacher will explain the concept using the above video.
ACTIVITY1: Whole class is divided into groups of two and
children will ask question to each other.
ACTIVITY 2 : By using Mondrian Art, Rounding
worksheet will be given to the children. They will colour the
squares and rectangles according to the instructions given in
the worksheet.
ACTIVITY 3:
https://www.topmarks.co.uk/maths-
games/rocket-rounding
Problem solving activity: Art integration
Assessment Quizzes will be conducted in the class (in smart board)/
strategies for homework assignment will be given to check their
achieving understanding using Kahoot, Quizizz, Quizlet (AI tool) and
learning homework app.
outcomes Such as
https://wordwall.net/play/15947/010/973

https://create.kahoot.it/share/class5-operations-with-large-
numbers/b3ef7916-04e7-4e51-bca7-e048bbcecfe3

https://quizizz.com/join?gc=28289783

https://www.liveworksheets.com/gi1848751zt
https://www.liveworksheets.com/av2335661uy

2) Worksheets
3) Mental Math test
4) Class test
5) Table Test (Oral dodging table)
6) Class work /Home work (every week)
Values Every problem has solution. We should try to solve the
problems through all different angles.
MONTH- JULY

Parameters Description Integration of


technology/
methods
Name of the UNIT 5 - MULTIPLES AND FACTORS
chapter UNIT 6 - HCF AND LCM

Key Points  Even & odd numbers


 To find multiples and factors of the given numbers.
 Introduction to prime and composite nos.
 Tests for divisibility of nos.
 Prime factorization
 Common factors & multiples
 H.C.F. ( prime factorization & division method)
 L.C.M. ( prime factorization & division method)
Extended Children will be able to
Learning  Recognize Even & odd numbers
Outcome  find multiples and factors of a given number.
 Find prime and composite nos.
 Find factors using divisibility rule
 Find Prime factorization
 Find Common factors & multiples of two numbers
 analyse the situation where HCF and LCM will be useful in
real life situation
Pedagogy Activity 1 : https://youtu.be/Y1pAKJ4rf-M Flipped classroom
Teacher will share the above video to the children for flipped
classroom on divisibility rule. They will watch and next day there
will be an open discussion on this topic. After discussion of the topic,
brainstorming session will be there. Children will ask question to one
another.
Activity II:
(a)
After this activity the teacher will explain that all the numbers
which divide a given number exactly are called factors of
the given number.
(b) Teacher will show the children a \
15x15 grid and they will make a grid
of 15 x 15 . Teacher will explain
how to do.

Activity IV:
Now as the students are aware about factors of a given numbers they
will be introduced with the concept of prime & composite ,numbers
using Sieve of Eratosthenes .

Activity V: Students will be explained the method to find Common sieve of


Factors & Highest Common Factor (HCF) of 2 or more numbers Eratosthenes .
using factors.
Step 1) Students will find out factors of given numbers
Step2) They will write the factors which are common factors of all Experiential
the given numbers. learning
Step3) Out of these factors , the factor which is the greatest is HCF

Activity VI --To find the HCF of two number by paper strips.


(Using Division Method)
Materials required: Two strips of different length and of different colour,
a pair of scissor.

Activity VII – For Multiples, Common Multiples and LCM,


Experiential
Teacher will explain the topics using Extra - marks videos
learning
Activity VIII- To find the LCM of small numbers using 10 x 10 grid.
 STUDENT CENTRED: Students will circle the multiple of
numbers using various colours and find the lcm
 MATERIALS REQUIRED: 10 x 10 grid on a paper and
sketch pens

Activity IX – Understanding the concept of LCM by clapping after


a definite interval (using common multiples of number )
Using Simple Music With Clapping Hands
This is a simple activity with clapping hands that can be performed to
introduce the concept of LCM. Make a group of 5. The first student Art integration
claps at every even number, the second student claps at every
multiples of 3, 3rd student at every multiples of 4 and 4th student at
every multiples of 5. Fifth child will count like 1,2,3,4,,5,6,7,8,,9…
And rest class observes as to when all the students would clap
together
Activity X - Based on their understanding of concepts discussed
above, students will solve problems given in the book.

Assessment 1.Quizzes will be conducted in the class (in smart board)/ homework
strategies assignment will be given to check their understanding using Kahoot,
for Quizizz, Quizlet (AI tool) and homework app.
achieving App.
learning 2) Worksheets
outcomes 3) Mental Math test
4) Class test
5) Table Test (Oral dodging table)
6) Class work /Home work (every week)
Values Factors are always less than or equal to the number. So we should
always share our problem with our true friends so it will become less.

GLOSSARY: AI Related Terminology The National Council of Teachers of Mathematics (NCTM) is


Mathematics education organization in the world.
https://www.nctm.org/Classroom-Resources/Illuminations/Interactives/Factor-Game/
AI Activity Description
● Player 1 chooses a number on the game board by clicking on it. The square will be colored blue, as shown for
12. Player 1 receives 12 points for this choice.
● Player 2 then clicks on all the proper factors of Player 1’s number. The proper factors of a number are all the
factors of that number, except the number itself. For example, the proper factors of 12 are 1, 2, 3, 4, and 6.
Although 12 is also a factor of 12, it is not considered a proper factor. All of the proper factors that Player 2
selects will be colored red. Player 2 will receive 1 + 2 + 3 + 4 + 6 = 16 points for selecting all of the proper
factors

● Players reverse roles. On the next turn, Player 2 colors a new number and gets that many points, and Player 1
colors all the factors of the number that are not already colored and receives the sum of those numbers in points.
● The players take turns choosing numbers and coloring factors.
● If a player chooses a number with no uncolored factors remaining, that player loses a turn and does not get the
points for the number selected.
● The game ends when there are no numbers remaining with uncolored factors.
● The player with the greater total when the game ends is the winner.

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