Battle Field Objective Cards

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TABLE CENTER MULTIPLE

QUARTERS OBJECTIVE OBJECTIVES

You fulfill this objective if your army You fulfill this objective if you control a You fulfill this objective if you control
controls more table quarters (per the specified objective in the center of the (per the terms described for Center
conditions described on p. 198 of the table. Place a counter or small piece of Objective) at least two of three special
Warhammer rulebook) than your terrain in the exact center of the gaming objectives at game’s end. Set aside three
opponent’s army at game’s end. table. At game’s end, you must have a counters or small pieces of terrain. After
unit of Unit Strength 5+ within 6" of the Deployment Zones are chosen but
objective with no enemy units closer to before deployment begins, place one
the objective than your capturing unit. objective. Next, have your opponent
Fleeing units can neither capture the place the second objective. Finally, place
objective nor prevent its capture. the final objective. No objective can be
placed in either Deployment Zone,
within 6" of a table edge, or within 12"
of another objective.
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HOLD
INVADE BREAKTHROUGH
THE LINE

You fulfill this objective if there are no You fulfill this objective if there are two You fulfill this objective if you have
enemy units, except fleeing units, of or more units of Unit Strength 5 or moved three or more units off of your
Unit Strength 5 or more in your more in your opponent’s Deployment opponent’s table edge by game’s end.
Deployment Zone. Zone at game’s end. Fleeing units Units that left this edge by fleeing
don’t count. don’t count.

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ASSASSINATE ASSASSINATE ASSASSINATE ENEMY


GENERAL WIZARD CHARACTER

You fulfill this objective if the enemy You fulfill this objective if the highest- You fulfill this objective if a designated
General is dead, is fleeing, or has fled level enemy Wizard is dead, is fleeing, enemy character model is dead, is
off the table by game’s end. or has fled off the table by game’s end. fleeing, or has fled off the table by
If there are two or more Wizards with game’s end. Randomly designate this
the same (highest) level, randomly character before deployment begins.
determine which is your target. If your
opponent has no Wizards, roll a D6 to
determine a different Objective: 1-2,
Assassinate General; 3-5, Assassinate
Enemy Character; 6, Assassinate
Highest-Point Model.

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ASSASSINATE HIGHEST PROTECT
ARCH-ENEMY
POINTS MODEL THE OFFICERS

You fulfill this objective if the enemy You fulfill this objective if your army’s You fulfill this objective if all of your
model that costs the most points is General has taken out an enemy character models survive the battle, are
dead, is fleeing, or has fled off the table character model of your choice by on the board, and are not fleeing at
by game’s end. For purposes of this shooting him, casting spells at him, or game’s end.
objective, characters mounted on defeating him in close combat such that
Chariots, Monsters, and the like count he has been removed as a casualty, is
as one model, and their points costs fleeing, or has fled off the board by
should be added together as you game’s end. Designate the enemy
determine which model costs the most. character before deployment begins.
If there are two or more models with
the same (highest) points cost,
randomly determine which
is your target.
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ANNIHILATE ROUT PRESERVE

You fulfill this objective if at least half You fulfill this objective if at least half of You fulfill this objective if at least 75% of
the starting Unit Strength of your your opponent’s units have fled due to the starting Unit Strength of your army
opponent’s army has been removed as combat resolution, Psychology, or other is on the board and not fleeing at
casualties, is fleeing, or has fled off the effects over the course of the game. If game’s end.
board by game’s end. the opposing force is a Vampire Count,
Daemon, or Tomb King force, you may
opt to discard this Objective and play
with Annihilate, Preserve, Seek &
Destroy, or Capture Colors instead.

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SEEK & SHOCK CAPTURE


DESTROY & AWE COLORS

You fulfill this objective if an enemy You fulfill this objective if your You fulfill this objective if you are in
unit, specified by your opponent before opponent’s army has failed three or possession of at least two enemy
deployment, has been destroyed, is more Psychology Tests over the course standards at game’s end, or if the enemy
fleeing, or has fled off the table by of the game. If the opposing force is a army includes only one standard, you
game’s end. Vampire Count, Daemon, Slaanesh- are in possession of it at game’s end. If
themed, or Tomb King force, you may the enemy army has no standards,
opt to discard this Objective and play choose one of the following Objectives
with Annihilate, Preserve, Seek & instead: Annihilate, Rout, Preserve, Seek
Destroy, or Capture Colors instead. & Destroy, or Shock & Awe.

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DELAY
RESCUE MESSENGER
TACTICS

You fulfill this objective if none of your You fulfill this objective if you have You fulfill this objective if one of your
units engage in close combat until Turn rescued a captive from your opponent’s character models – specified by you
4 or later in order to buy time for army. Give your opponent a spare before deployment and not your
operations to be completed elsewhere. model or marker. Your opponent must General – delivers an important
assign this “captive” to one of his units. message by exiting the table via your
The captive will move with the unit and opponent’s board edge by game’s end.
may be captured exactly like a unit If you have only one character model in
standard. To fulfill this Objective, one of your army, choose Delay Tactics, Rescue,
your non-fleeing units must be in Monster Hunt, Destination, or Final
control of the captive at game’s end. See Destination instead.
the Battlefield Objectives article in
WD317 for a complete
description of this
Battlefield Objective.
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MONSTER
DESTINATION FINAL DESTINATION
HUNT

You fulfill this objective if at game’s end, You fulfill this objective if one of your You fulfill this objective if one of your
at least half of the enemy’s models with character models specified by you character models specified by you
more than 1 Wound on their before deployment (not your General) before deployment (not your General)
profiles, except character models, have has occupied a target spot on the board occupies a target spot on the board at
been destroyed, are fleeing, or have fled for 2 full contiguous turns (in order to game’s end. Determine the spot per
off the table. If your opponent has no perform a ritual, seek divine guidance at the process described for the
multiple-Wound models, except the equinox, pick up a hidden message, Destination Objective.
character models, or commands an or something of the kind). To determine
Ogre Kingdoms army, choose Delay the spot, place a marker on the exact
Tactics, Rescue, Messenger, Destination, center point of the board
or Final Destination instead. and then roll the Scatter Die. Move the
marker 3D6" in the
direction indicated by
the arrow, even if a “Hit”
44 45 is rolled. 46

MAGICAL ALTERNATE
ANTI-MAGIC OBJECTIVE
DOMINATION

You fulfill this objective if your army You fulfill this objective if your army
has successfully cast at least three spells has successfully dispelled at least three
over the course of the battle. The first enemy spells over the course of the
spell listed in any spell list does not battle. If your opponent’s army does not
count toward this tally. If your army include any Wizards, reroll a different
includes no Wizards, reroll a Objective. You also fulfill the terms of
different Objective. this Objective if your opponent does
have a Wizard or Wizards in his army
but does not successfully cast at least
three spells.

Alt.
51 52
Obj.
ALTERNATE ALTERNATE ALTERNATE
OBJECTIVE OBJECTIVE OBJECTIVE

Alt. Alt. Alt.


Obj. Obj. Obj.

ALTERNATE ALTERNATE ALTERNATE


OBJECTIVE OBJECTIVE OBJECTIVE

Alt. Alt. Alt.


Obj. Obj. Obj.

ALTERNATE ALTERNATE ALTERNATE


OBJECTIVE OBJECTIVE OBJECTIVE

Alt. Alt. Alt.


Obj. Obj. Obj.

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