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MONSTER

Bodach
B odach, ominously dubbed the “Old Men
of the Wood,” once haunted the twisted forests
Origins
The creation of the bodach was once veiled in
secrecy, known only to a sinister hag whose
as malignant beings of folklore before being name has been lost to legend. Their cursed
ensnared by the archdemon, Orcus the existence began, whether by the hag's defeat or
Ruinlord. Garbed in tattered remnants from a her cunning machinations, as a dark boon to the
forgotten age, they present a grotesque parody Ruinlord. Now, these Undead wardens are both
of nobility with skeletal visages and emaciated a weapon and a curse to the archdemon. Every
forms. Their pallid flesh, tinged with the grays life they extinguish and every cadaver they
of corruption and age, bears the marks of harvest fortifies the endless ranks of the
enduring malice. A dense, unholy mist Undead. Simultaneously, their perpetual
perpetually envelops them, shrouding their bent murmurs and eerie visions plague Orcus, a
silhouettes as they silently patrol the woodlands, ceaseless clamor demanding his focus—each of
the quietude broken only by the chilling rattle their psychic whispers vying for attention, as
of chains that drape their limbs. Voiceless—save persistent as the ocean's roar and as distracting
for when echoing Orcus's commands—they as the beat of countless wings.
serve as his silent heralds, their baleful eyes
acting as portals through which their master
observes the Material Plane.
Bodach reduction lasts until the creature finishes a
long rest. The creature dies if this effect
Medium Undead, Chaotic Evil reduces its hit point maximum to 0.

Horrifying Visage (Recharge 5-6). Each non-


Armor Class 16 (natural armor) Undead creature within 60 feet of the bodach
Hit Points 105 (14d8 + 42) that can see it must succeed on a DC 15
Speed 30 ft., climb 30 ft. Wisdom saving throw or be frightened for 1
STR DEX CON INT WIS CHA minute. If the save fails by 5 or more, the
14 (+2) 18 (+4) 16 (+3) 12 (+1) 14 (+2) 18 (+4) target also ages 1d4 x 10 years. A frightened
target can repeat the saving throw at the end
Saving Throws Wis +5, Cha +7 of each of its turns, ending the frightened
Skills Perception +5, Stealth +7, condition on itself on a success. If a target's
Intimidation +7 saving throw is successful or the effect ends
Damage Resistances cold, necrotic; for it, the target is immune to this bodach's
bludgeoning, piercing, and slashing from Horrifying Visage for the next 24 hours. The
nonmagical attacks that aren't silvered aging effect can be reversed with a greater
Damage Immunities poison restoration spell, but only within 24 hours of
Condition Immunities charmed, exhaustion, it occurring.
frightened, poisoned
Senses darkvision 120 ft., passive Harvest of Orcus (1/Day). The bodach
Perception 15 unleashes a wave of necrotic energy in a 15-
Languages understands Abyssal but can't foot cone. Each creature in that area must
speak, telepathy 120 ft. (can communicate make a DC 15 Constitution saving throw. On a
with any creature that has a language) failure, a creature takes 27 (6d8) necrotic
Challenge 7 (2,900 XP) damage. On a success, the creature takes half
Proficiency Bonus +3 as much damage. A creature reduced to 0 hit
points by this damage dies. If the dead creature
Relentless Endurance (Recharges after a Short is a Humanoid, it rises as a ghoul (90%) or a
or Long Rest). If the bodach takes damage that wight (10%) under Orcus's control 24 hours
would reduce it to 0 hit points, it is reduced to later.
1 hit point instead.

Sunlight Hypersensitivity. The bodach takes 20 Bonus Actions


radiant damage when it starts its turn in Aura of Corruption. The bodach summons or
sunlight. While in sunlight, it has dispels a shroud of abyssal energy. While
disadvantage on attack rolls and ability checks. active, the bodach is engulfed in a 20-foot
radius of dark energy that is lightly obscured.
Actions Any non-Undead creature that starts its turn
Multiattack. The bodach makes one Chain of in the aura or enters it for the first time on a
Woe attack and two Void-Touched turn must make a DC 14 Constitution saving
Claw attacks. throw, taking 10 (3d6) necrotic damage on a
failed save, or half as much damage on a
Chain of Woe. Melee Weapon Attack: +7 to hit, successful one. Non-Undead creatures in the
reach 10 ft., one target. Hit: 13 (2d8 + 4) aura have disadvantage on saving throws
slashing damage plus 7 (2d6) psychic damage, against being frightened.
and if the target is a creature, it must succeed
on a DC 13 Strength saving throw or be Reactions
knocked prone. Grasp of the Grave. When a creature the
bodach can see attacks it with an attack that
Void-Touched Claw. Melee Weapon Attack: +5 to isn't silvered or magical, the bodach causes
hit, reach 5 ft., one creature. Hit: 9 (2d6 + 2) skeletal arms and hands to erupt from the
slashing damage plus 9 (2d8) necrotic damage. ground. The attacking creature must succeed
If the target is a creature, it must succeed on a on a DC 15 Dexterity saving throw or be
DC 14 Constitution saving throw or have its restrained until the end of its next turn, after
hit point maximum reduced by an amount which the arms crumble to dust.
equal to the necrotic damage taken. This

Tactics exert effort to suppress, unleashing it to


In battle, bodach are as unnerving as they are bewilder their adversaries. A bodach's stoic
unpredictable. They may stand as still as the march into battle embodies a profound apathy
grave for weeks, a sentinel among tombstones, towards their own agony; not even the
only to erupt into frenzied, jerking motion cleansing fire of consecrated light deters them.
without warning. This abrupt movement, like Their assailants must endure the sight of these
marionettes yanked by a malicious puppeteer, is fiends advancing unflinchingly through divine
as much a psychological weapon as their claws flames, their haunting stare imprinting the
are physical. The malevolent fog that clings to dread of the Abyss upon their foes.
them is an innate aspect of their being, one they
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