Gameinfo

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"GameInfo"

{
game "Lambda Fortress: Extended Open Beta"
type multiplayer_only
GameData "tf_coop_extended.fgd"
icon "resource/game"
developer "LFE Team"
developer_url "http://lfe.tf/"

nomodels 1
nohimodel 1
nocrosshair 0
advcrosshair 1
supportsvr 0
hasportals 0

hidden_maps
{
"test_speakers" 1
"test_hardware" 1
"vst_lostcoast" 1
"background1" 1
"background2" 1
"background01" 1
"background02" 1
"background03" 1
"background04" 1
"background05" 1
"background06" 1
"background07" 1
"background08" 1
"background09" 1
"background12" 1
"background15" 1
"d3_c17_02_camera" 1
"ep1_citadel_00_demo" 1
"ep1_c17_02a_demo" 1
"ep1_background01" 1
"ep1_background01a" 1
"ep1_background02" 1
"ep2_background01" 1
"ep2_background02" 1
"ep2_background02a" 1
"ep2_background03" 1
"ep2_demo_01" 1
"ep2_demo_02" 1
"ep2_demo_05" 1
"ep2_demo_06a" 1
"ep2_demo_07" 1
"ep2_demo_08" 1
"ep2_demo_10" 1
"devtest" 1
"wasteland_test" 1
"credits" 1
"intro" 1
}

FileSystem
{
SteamAppId 243750 // Source SDK Base 2013 Multiplayer

SearchPaths
{
// Firstly, mount all user customizations. This will search for
VPKs and subfolders
// and mount them in alphabetical order. The easiest way to
distribute a mod is to
// pack up the custom content into a VPK. To "install" a mod,
just drop it in this
// folder.
// Note that this folder is scanned only when the game is booted.
game+mod |gameinfo_path|custom/*

// Search game's files after any user customizations. This is


also where any writes should go.
game+game_write+mod+mod_write+default_write_path |
gameinfo_path|.

// Where the game's binaries are.


gamebin |gameinfo_path|bin

// Search shared VPK files.


game_lv hl2/hl2_lv.vpk
game
|all_source_engine_paths|hl2/hl2_textures.vpk
game
|all_source_engine_paths|hl2/hl2_sound_vo_english.vpk
game
|all_source_engine_paths|hl2/hl2_sound_misc.vpk
game |all_source_engine_paths|hl2/hl2_misc.vpk
platform
|all_source_engine_paths|platform/platform_misc.vpk

// Mount in shared loose files.


game |all_source_engine_paths|hl2
platform |all_source_engine_paths|platform

// Random files downloaded from gameservers go into a seperate


directory, so
// that it's easy to keep those files segregated from the
official game files
// or customizations intentially installed by the user.
//
// This directory is searched LAST. If you visit a server and
download
// a custom model, etc, we don't want that file to override the
default
// game file indefinitely (after you have left the server).
Servers CAN have
// custom content that overrides the default game files, it just
needs to be
// packed up in the .bsp file so that it will be mounted as a map
search pack.
// The map search pack is mounted at the top of the search path
list,
// but only while you are connected that server and on that map.
game+download |gameinfo_path|download
}
}
}

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