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More Genasi

Superior Darkvision. You can see in dim light within


Wood Genasi 120 feet of you as if it were bright light and in darkness
as if it were dim light. You discern colors in that
The appearance of wood genasi are just as diverse as trees
darkness only as shades of gray.
themselves. Their skin comes in the shades of the bark of
Fire Resistance. You have resistance to fire damage.
their ancestor dryad’s trees, and can even appear like
Magma Flow. You can superheat your body and allow
bark. Instead of the rosy undertones that most humanoids it to fit through small spaces. Objects and creatures
have, they blush green like chlorophyll. Their hair within five feet of you take 1d6 points of fire damage
resembles leaves or petals.
while superheated. You can use this ability a number of
Ability Score Increase. When determining your times equal to your proficiency bonus per long rest.
character’s ability scores, increase one score by 2 and From Molten Rock. You know the Firebolt cantrip.
increase a different score by 1, or increase three Starting at 3rd level, you can cast the Earth Tremor spell
different scores by 1. You can't raise any of your scores with this trait. Starting at 5th level, you can also cast the
above 20. Heat Metal spell with this trait. Once you cast Earth
Creature Type. You are a Humanoid. Tremor or Heat metal with this trait, you can’t cast that
Size. You are Medium or Small. You choose the size spell with it again until you finish a long rest. You can
when you select this race. also cast either of those spells using any spell slots you
Speed. Your walking speed is 30 feet. have of the appropriate level. Intelligence, Wisdom, or
Darkvision. You can see in dim light within 60 feet of Charisma is your spellcasting ability for these spells
you as if it were bright light and in darkness as if it were when you cast them with this trait (choose when you
dim light. You discern colors in that darkness only as select this race).
shades of gray. Languages. Your character can speak, read, and write
Poison Resistance. You have resistance to poison Common and one other language that you and your
damage. DM agree is appropriate for the character. The Player’s
Freedom of movement. You are not affected by Handbook offers a list of languages to choose from.
difficult terrain caused by plants. The DM is free to modify that list for a campaign.
Of the Tree. You know the Thorn Whip cantrip.
Starting at 3rd level, you can cast the Entangle spell Mud Genasi
with this trait. Starting at 5th level, you can also cast the
It is easy to confuse mud genasi for being another race, as
Speak With Plants spell with this trait. Once you cast
they have normal flesh tones that simply appear more
Entangle or Speak With Plants with this trait, you can’t
grey or orange than usual. Their hair is usually shades of
cast that spell with it again until you finish a long rest.
brown, black, and muddy reds. Their skin is often shiny,
You can also cast either of those spells using any spell
and hair looks as though it was sculpted from clay.
slots you have of the appropriate level. Intelligence,
Wisdom, or Charisma is your spellcasting ability for Ability Score Increase. When determining your
these spells when you cast them with this trait (choose character’s ability scores, increase one score by 2 and
when you select this race). increase a different score by 1, or increase three
Languages. Your character can speak, read, and write different scores by 1. You can't raise any of your scores
Common and one other language that you and your above 20. Creature Type. You are a Humanoid.
DM agree is appropriate for the character. The Player’s Size. You are Medium or Small. You choose the size
Handbook offers a list of languages to choose from. when you select this race.
The DM is free to modify that list for a campaign. Speed. Your walking speed is 30 feet.
Darkvision. You can see in dim light within 60 feet of
Magma Genasi you as if it were bright light and in darkness as if it were
dim light. You discern colors in that darkness only as
Their skin looks like volcanic rocks, ranging from glossy shades of gray.
obsidian to ashy basalt. Their eyes, hair, and wounds glow Cold Resistance. You have resistance to cold damage.
like flowing magma, and those none the wiser, often
Mud Sling. You can throw a blob of mud at a creature
mistake their blood for being just as hot.
using your strength score + your proficiency bonus. On
Ability Score Increase. When determining your a hit it does 1d6 of bludgeoning damage, and reduces
character’s ability scores, increase one score by 2 and their movement speed by 5 feet for one minute or until
increase a different score by 1, or increase three washed off. You can use this ability a number of times
different scores by 1. You can't raise any of your scores equal to your proficiency bonus per long rest.
above 20.
Creature Type. You are a Humanoid.
Size. You are Medium or Small. You choose the size
when you select this race.
Speed. Your walking speed is 30 feet.

Part 1 | More Genasi


1
Mud Magic. You know the Mold Earth cantrip. Starting Languages. Your character can speak, read, and write
at 3rd level, you can cast the Snare spell with this trait. Common and one other language that you and your
Starting at 5th level, you can also cast the Erupting DM agree is appropriate for the character. The Player’s
Earth spell with this trait. Once you cast Snare or Handbook offers a list of languages to choose from.
Erupting Earth with this trait, you can’t cast that spell The DM is free to modify that list for a campaign.
with it again until you finish a long rest. You can also
cast either of those spells using any spell slots you have
of the appropriate level. Intelligence, Wisdom, or
Void Genasi
Charisma is your spellcasting ability for these spells Coming from the dark has led to void genasi having a
when you cast them with this trait (choose when you colorless palette. While they can have a combination of
select this race). shades, they are always black, white, or grey with no
Languages. Your character can speak, read, and write redness to light up their skin.
Common and one other language that you and your
Ability Score Increase. When determining your
DM agree is appropriate for the character. The Player’s
character’s ability scores, increase one score by 2 and
Handbook offers a list of languages to choose from.
increase a different score by 1, or increase three
The DM is free to modify that list for a campaign.
different scores by 1. You can't raise any of your scores

Light Genasi above 20.


Creature Type. You are a Humanoid.
When you look closely at a light genasi you can see them Size. You are Medium or Small. You choose the size
glowing from the inside out. Similar to a magma genasi, when you select this race.
their eyes and hair glow, though in a far more gentle way. Speed. Your walking speed is 30 feet.
Their color palettes are more often than not shades of Superior Darkvision. You can see in dim light within
orange, yellow, and gold, but white, silver, and blue can 120 feet of you as if it were bright light and in darkness
also be found. as if it were dim light. You discern colors in that
darkness only as shades of gray.
Ability Score Increase. When determining your Necrotic Resistance. You are resistant to necrotic
character’s ability scores, increase one score by 2 and damage.
increase a different score by 1, or increase three Into the Abyss. You have no fear of the dark, but that
different scores by 1. You can't raise any of your scores doesn’t mean you can’t inspire it into your enemies. For
above 20. one minute you emanate a void that dims lights, and
Creature Type. You are a Humanoid. creatures within 10 feet of you must succeed a wisdom
Size. You are Medium or Small. You choose the size saving throw, or become afraid. The DC is 8 + your
when you select this race. wisdom score + your proficiency bonus. You can use
Speed. Your walking speed is 30 feet. this ability a number of times equal to your proficiency
Darkvision. You can see in dim light within 60 feet of bonus per long rest.
you as if it were bright light and in darkness as if it were Child of Darkness. You know the Chill Touch cantrip.
dim light. You discern colors in that darkness only as Starting at 3rd level, you can cast the Cause Fear spell
shades of gray. with this trait. Starting at 5th level, you can also cast the
Radiant Resistance. You are resistant to radiant Darkness spell with this trait. Once you cast Cause Fear
damage. or Darkness with this trait, you can’t cast that spell with
Beacon. You can summon your inner light, and it again until you finish a long rest. You can also cast
possibly blind your enemies. For one minute, when you either of those spells using any spell slots you have of
become a beacon you shine bright light, and all the appropriate level. Intelligence, Wisdom, or
creatures within 5 feet must make a constitution saving Charisma is your spellcasting ability for these spells
throw or be blinded. The DC is 8 + your constitution when you cast them with this trait (choose when you
modifier + your proficiency bonus. You also shed bright select this race).
light for 30 feet, and dim light for another 30 feet for Languages. Your character can speak, read, and write
the duration. You can use this ability a number of times Common and one other language that you and your
equal to your proficiency bonus per long rest. DM agree is appropriate for the character. The Player’s
Inner Light. You know the Light cantrip. Starting at 3rd Handbook offers a list of languages to choose from.
level, you can cast the Color Spray spell with this trait. The DM is free to modify that list for a campaign.
Starting at 5th level, you can also cast the Blinding
Smite spell with this trait. Once you cast Color Spray or
Blinding Smite with this trait, you can’t cast that spell
with it again until you finish a long rest. You can also
cast either of those spells using any spell slots you have
of the appropriate level. Intelligence, Wisdom, or
Charisma is your spellcasting ability for these spells
when you cast them with this trait (choose when you
select this race).
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