Spearmint Island PNP v1.1

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FRONT BACK

FRONT BACK
FRONT BACK
FRONT BACK
GATHER FORCES SHIFTING WINDS HEAT ENVELOPS FLOOD PLAINS
BEHIND THE HILLS AT THEIR BACKS THE HARDY SPREAD OUTWARD

Push 1 — / — . 1 —.
Push/pull 1 — Push up to 2 — .
and 1 — . All Power cards ignore If there are at least as
Build 2 fewer — in each
range this turn. many — as — ,
— 2. land pushed to.
then add 1 — .

FRONT
FRONT

(This does not affect innate powers)

this turn.
Push any 1 of your — . Remove 1 — .
All Powers ignore range Add 1 — .
— 4. 3 —/—.
and — on the island. 2 —.
Pull up to 3 — . Push/pull up to
Push any 1 — , — , — ,

HIGHER GROUND DISPLACE THEM FLOODS


ASHES SEED LIFE
ADVANTAGE FROM GALE FORCES REJUVENATING

BACK
BACK
BACK

BACK
SCREAMS OF FAULTS SHIFTING UNLEASH THE ONE WITH
MASS HYSTERIA UNDERFOOT WILDS UPON THEM THE LAND
Push/pull up to 3 — ,
Pull up to 2 — / — . Place a — .
and generate 1 — . — 6.
Deal 1 — Remove 1 — from one of
If land has 0 or 8 — , Generate 1 — .
per — or — . your – , if able.
then generate +1 — .
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FRONT
are at least 3 — . then — 2.
Generate 1 — . Push/pull 1 — .
Generate 1 — if there If — are present,
Push/pull 1 — . Push/pull up to 2 — .
— 4. Pull 1 — and 1 — .
SUMMON WALKERS OF JAGGED PEAKS FOR WEAKNESS BREAK THE SOIL
HAUNTING DREAMS LOOMING HEIGHTS CARRIERS PROD SPREADING ROOTS
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BACK
MELT INTO A BLOSSOMING WILL FOUNDATIONS SINK CAMPS ENGULFED
FOUL DISEASE OF THE ISLAND INTO A PUTRID BOG IN WILDFIRE
Destroy all — , — , and
Skip the next Build in this 1 — per your — .
— , in this land. Place a — .
land. Generate 1 — . Repeat this effect in an
Destroy 1 — , — , and Generate 1 — .
If – , +1 — . adjacent land.
— in each adjacent land.
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FRONT
more — , then +1 — . Generate 1 — . Generate 1 — . with – .
If this land still has 3 or during the Explore Step. — 3. number of adjacent lands
Deal 1 — . — can’t be added here Pull 1 — . Deal — equal to the
SEEK BLOOD FORESTS SWAMPLAND OF REBELLION
CREEPY CRAWLERS IMPENETRABLE ENCROACHING STOKE THE FIRES
FRONT BACK
If this land has 3+ — ,
then add 1 — .
EARTH’S BOUNTY

EARTH BOLSTERS
GUERILLAS
1 — per — .
— 2 per — .

EARTH GATHERS
Push/pull up to 2 — .

PROTECTORS
TENDING TO
THE EARTH

Push/pull 1 — .
~ OR ~

EARTH EXTENDS
ITS PROTECTION
EARTH FLEXES

— 2
ITS MIGHT

Pull 1 — .
~ OR ~
— 1
major effect, instead.
3 — : +2 — . 3 — : You may choose a
2 — : +1 — . 2 — : Repeat a minor effect. Use the reverse side of the Invader Action
card. (Use an additional Invader Action cube to
mark the extra Invader Action row.)
1 — : — 1.
If any land at maximum — capacity would
- — 2 in every – .
Build, you lose the game instead.
Growth: 1 Start: Land 4
FRONT BACK
FRONT BACK
Push 1 — , 1 — ,
and 1 — .

If — are present, ignore


SHADOW HAUNTS

the Blight effect in this

SHADOW OF THE
COLOSSUS
THE LAND

Generate 1 — .
land.
1 — for each — done
in this land during the
Power Phase.

FOREBODING CHILL
SHADOWS CAST
A DARK GLOOM

SHADOW’S
Generate 1 — .
Push 1 — .
— in all of your – each
deal 1 — .
CONCEAL DANGERS

SCORCHING FLAME
SHADOWS

SHADOW’S
1 —.
3 — : Generate 1 — .
2 — : Push 1 — . Remove the Coastal Terrain cube from the
game. You have two fewer turns to win the
3 — : 1 — in an adjacent land.
game before running out of time.
2—:1 —.
push any one of your — .
Begin using the Explore Escalation effect
- After placing a — , you may
when you reach Invader Stage 2.
Growth: 1 Start: Land 6
FRONT BACK
BACK

BACK
Before a — would be added to any land,
first convert 1 — into 1 — , then continue
the Blight effect as normal.
Ravages with 1 or 2 — deal 1 extra — .
Ravages with 3+ — deal 2 extra — .

THUNDER’S THUNDER ROUSES THUNDER POUNDS


RALLY CALL TO ARMS WAR DRUMS
Start: Land 5

2 — : Push/pull 1 — .

If you have at least as 1 — per — .


3 — : Push/pull 1 — .

Pull up to 2 — .
many — in this land as If you have a – in target
of your — along with it.

Pull 1 — .
Growth: 1

— , then add 1 — . land, +1 — .


- Each — moved may take one
FRONT

FRONT
Push a — .
Choose any land. Pull 1 — .
Push any number of — .
Push a — . Pull up to 2 — .

2 — : 1 — per — .
Choose any land.

— equal to your — .
3 — : Instead, each — deals
RUMBLES ABOUT ECHOES WAR TRUMPETS
THUNDER THUNDEROUS THUNDER BLARES
Move 1 —

that doesn’t match the Build’s Terrain cube,


from - - - - .

Upon reaching Invader Stage 3, add 2 —


After a land Builds, pull 1 — from a land

to one coastal land, and 2 — to the two


Presence Fear

Push 2 — from Sacred Site Damage

inland lands with the fewest — .


any land(s).
Defend Invader
Destroy 1 — Strife Blight

FRONT
FRONT

in - - - - .
Native Land #’s These Adversaries
End the turn with

if possible.
– in - - - .
RANGE 1: When targeting a land with a power,
it must be at most 1 space away from a land in
are in the works!
which you have presence.

Generate 2 — RANGE 0 (Sacred Site): When targeting a


land with a power, you must choose a land in
by end of turn. which you have a sacred site (2 or more
presence).

Reduce your card RANGE (Spirit): When using a power with


this symbol you do not target a land. Instead,
plays by 1. you must choose a spirit/player to carry out the
effects.

– in - - - .
End the turn with Add Strife or Invaders to the island. ➢
➢ Check Event condition.
Event Phase:
plays by 1.
Reduce your card Explore: Invaders seek new lands. ➢
➢ Build: Invaders double their numbers.

resolve the Blight effect an additional time.


Whenever Blight is added to a Coastal land,

is successfully explored.
Add an extra — in each Coastal land that
The Coastal lands are Lands #2, 4, & 6.
Invader Action card.
addition to the terrain marked on the
Ravages occur in all lands with — in

Play with the reverse side of the Fear card.


➢ Ravage: Invaders damage the island.
by end of turn. Invader Phase:

BACK
BACK

Generate 2 —
in any order.
Powers
from - - - - . Resolve all Power cards and Innate ➢
Move 1 — Power Phase:

Add set aside Presence to the island. ➢


in - - - - . Select Power cards to play this turn. ➢
Destroy 1 — ➢ Draw Spirit Power cards.
➢ Set aside a left-most Presence.
Growth Phase:
any land(s).
Push 2 — from

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