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Bkukos
Bkukos
Bkukos
17
XP 102400
LG Gargantuan Monstrous Humanoid (Extraplanar, Native, Angel)
Init +9; Senses Low-Light Vision, Darksense, Darkvision 60ft; Perception +23
Auras Fear Aura (120ft., DC 28), Stench (DC 23, 1d8+20 rounds)
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DEFENSE
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AC 31, touch 11, flat-footed 26 (-4 size, +5 Dex, +20 natural)
hp 170 (20d10+60)
Fort +11, Ref +17, Will +14; +4 vs. poison
Defensive Abilities Bravery +6
DR 5/Chaotic Immunities Petrification, Acid, Cold, Mind-Affecting, Sleep Resist
Electricity 10, Fire 10
Weaknesses Bludgeoning Weapon Vulnerability, Slashing Weapon Vulnerability, Light
Aversion
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OFFENSE
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Speed 50 ft.
Melee +1 heavy mace +29/+24/+19/+14 (4d6+13 plus 1d6 acid, plus stun (DC 32, 1
round), plus Paralysis)
Space 20 ft.; Reach 20 ft.
Special Attacks Unnerving Gaze (60ft., DC 28), Stunning Attack (DC 32), Paralysis
(2d6 rounds, DC 28), Frost Nova (17d6, DC 24), Igniting Gaze (5d6 fire damage, DC
28), Curse (Su) (heavy mace-contact Will save DC 28, frequency 1 day, effect 1d8
Str drain), Horrific Appearance (DC 28), Elemental Attack (1d6 acid)
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STATISTICS
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Str 35, Dex 20, Con 16, Int 18, Wis 10, Cha 26
Base Atk +20; CMB +36; CMD 51 (59 vs. trip)
Feats Cleave, Combat Reflexes, Great Fortitude, Improved Initiative, Improved
Sunder, Improved Vital Strike, Iron Will, Power Attack, Skill Focus (Stealth),
Vital Strike
Skills Craft (choose one) +27, Diplomacy +28, Intimidate +31, Perception +23,
Profession (choose one) +20, Ride +28, Sense Motive +20, Stealth +28
Languages Common, Truespeech
SQ Monstrous Humanoid Traits, Does not Breathe, -10 foot move speed, Amorphous
Anatomy, Stench, Does not Eat
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SPECIAL ABILITIES
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Unnerving Gaze (Su)
A Bkukos can make its face resemble a departed loved one or bitter enemy of anyone
looking at it. An opponent that meets a Bkukos's gaze within 60ft. becomes shaken
for 1d3 rounds unless they succeed at a DC 28 will save. A successful saving throw
negates the effect. Each opponent within range of a gaze attack must attempt a
saving throw each round at the beginning of his or her turn in the initiative
order. The save DC is charisma-based.
Paralyze (Su)
When a Bkukos hits a target with its heavy mace attack(s), the victim is rendered
immobile for 2d6 rounds. The target is allowed a DC 28 fortitude save to negate
the paralysis effect. Paralyzed creatures cannot move, speak, or take any physical
actions. The creature is rooted to the spot, frozen and helpless. The save DC is
charisma-based.
+1 heavy mace
A Bkukos wields a +1 heavy mace, the bonuses are included in its stats above.
Curse (Su)
A Bkukos bestows a curse upon its enemies by touching them. A Bkukos's curse has
a Will save DC of 28, a frequency of 1 day, and causes 1d8 str drain. Curses can be
removed through remove curse and similar effects. The save DC is charisma-based.
Bravery (Ex)
A Bkukos gains a + 5 on will saves against fear.
Truespeech (Su)
A Bkukos can communicate with any creature that has a language, as through using a
'Tongues' spell (of caster level 20) constantly.
Darksense (Ex)
A Bkukos gains 'True Seeing' in dim light and darkness. Regardless of light
conditions, they can detect living creatures and their health within 60 feet, as
'Blindsense' with 'Deathwatch' continuously active. Mind Blank and Nondetection
prevent the Blindsense and Deathwatch effect, but not the true seeing.
Stench (Ex)
A Bkukos secretes an oily chemical that nearly every other creature finds
offensive. All living creatures (except those with Stench) within 30 feet must
succeed on a Fortitude save (DC 23) or be sickened for 1d8+20 rounds. Creatures
that successfully save cannot be affected by the same creature?s stench for 24
hours. A delay poison or neutralize poison spell removes the effect from the
sickened creature. Creatures with immunity to poison are unaffected, and creatures
resistant to poison receive their normal bonus on their saving throws. The save DC
is constitution based.
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ECOLOGY
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Environment: Cold Mountains
Organization: Family (3-8)
Treasure: None
The Bkukos has Faded teal skin. Because of their boisterous nature, a Bkukos will
frequently pounce humans, so they are usually enslaved by dwarves.