Brash Boua

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Brash Boua CR

13
XP 25600
NG Huge Dragon
Init +0; Senses Low-Light Vision, Spiritsense, True Seeing, Keen Scent, Darkvision
60ft; Perception +19
Auras Aura of Menace
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DEFENSE
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AC 27, touch 8, flat-footed 27 (-2 size, +19 natural)
hp 216 (16d12+112)
Fort +17, Ref +10, Will +12
Defensive Abilities Improved Uncanny Dodge
Immunities Bleed, Polymorph, Curse SR 24
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OFFENSE
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Speed 50 ft., fly 100 ft.
Melee sting +26 (1d8+12) , bite +21 (2d6+12) , tail lash +21 (2d6+12)
Space 15 ft.; Reach 30 ft.

Wizard spells prepared: (CL 13, Concentration +13)


7th-(DC 17) Forcecage
6th-(DC 16) Mass Cat's Grace, Symbol of Persuasion
5th-(DC 15) Contact Other Plane, Mage's Faithful Hound, Summon Monster V
4th-(DC 14) Detect Scrying, Mnemonic Enhancer, Resilient Sphere, Illusory Wall
3rd-(DC 13) Summon Monster III, Major Image, Shrink Item, Beast Shape I
2nd-(DC 12) Magic Mouth, Misdirection, Minor Image, Owl's Wisdom
1st-(DC 11) Magic Missile, Obscuring Mist, Ventriloquism, Silent Image
0th-(DC 10) Flare, Mending, Detect Magic, Bleed

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STATISTICS
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Str 34, Dex 10, Con 24, Int 10, Wis 10, Cha 16
Base Atk +16; CMB +30; CMD 40
Feats Cleave, Combat Reflexes, Improved Sunder, Improved Vital Strike, Iron Will,
Power Attack, Skill Focus (Fly), Vital Strike
Skills Craft (choose one) +19, Diplomacy +22, Fly +22, Intimidate +22, Perception
+19, Sense Motive +19
Languages Common
SQ Dragon Traits
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SPECIAL ABILITIES
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Improved Uncanny Dodge (Ex)
A Brash Boua has the ability to react to danger before it's senses would normally
allow it to do so. A Brash Boua cannot be caught flat-footed, nor does it lose it's
Dex bonus to AC if the attacker is invisible. It still loses it's Dexterity bonus
to Armor Class if immobilized. A Brash Boua with this ability can still lose it's
Dexterity bonus to Armor Class if an opponent successfully uses the feint action
against it.
In addition, a Brash Boua cannot be Flanked unless the attacker has at least 20
Rogue levels.

Dragon Traits
A dragon is a reptile-like creature, usually winged, with magical or unusual
abilities.
-Darkvision 60 feet and low-light vision.
-Immunity to magic sleep effects and paralysis effects.
-Dragons breathe, eat, and sleep.

Aura of Menace (Su)


A righteous aura surrounds a Brash Boua. Any hostile creature within a 20-foot
radius must succeed on a DC 23 will save to resist its effects. Those who fail take
a -2 penalty on attacks, AC, and saves for 24 hours or until they successfully hit
the Brash Boua that generated the aura. A creature that has resisted or broken the
effect cannot be affected again by the same Brash Boua's aura for 24 hours. The
save DC is charisma-based and includes a +2 racial bonus.

Spiritsense (Su)
A Brash Boua notices, locates, and can distinguish between living and undead
creatures within 60 feet, just as if it possessed the blindsight ability.

Keen Scent (Ex)


A Brash Boua can detect approaching enemies, sniff out hidden foes, and track by
sense of smell. They can detect opponents by sense of smell within 180 feet. If
the opponent is upwind, the range is 60 feet. If it is downwind, the range is 15
feet. Strong scents, such as smoke or rotting garbage, can be detected at twice the
ranges noted above. Overpowering scents, such as skunk musk or troglodyte stench,
can be detected at three times these ranges.
The creature detects another creature's presence but not its specific location.
Noting the direction of the scent is a move action. If the creature moves within 5
feet (1 square) of the scent's source, the creature can pinpoint the area that the
source occupies, even if it cannot be seen.
A creature with the Survival skill and the scent ability can follow tracks by
smell, making a Survival check to find or follow a track. A creature with the scent
ability can attempt to follow tracks using Survival untrained. The typical DC for a
fresh trail is 10. The DC increases or decreases depending on how strong the
quarry's odor is, the number of creatures, and the age of the trail. For each hour
that the trail is cold, the DC increases by 2. The ability otherwise follows the
rules for the Survival skill in regards to tracking. Creatures tracking by scent
ignore the effects of surface conditions and poor visibility. Creatures with the
scent ability can identify familiar odors just as humans do familiar sights.
Water, particularly running water, ruins a trail for air-breathing creatures.
Water-breathing creatures that have the scent ability, however, can use it in the
water easily. False, powerful odors can easily mask other scents. The presence of
such an odor completely spoils the ability to properly detect or identify
creatures, and the base Survival DC to track becomes 20 rather than 10.

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ECOLOGY
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Environment: Temperate Plains
Organization: Horde (21-35)
Treasure: Standard

With its rough gray skin, a Brash Boua is normally stalked by hunters. A Brash Boua
is known for its boisterous ways and tendency to steal from orcs.

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