BANG TGTR ENG Rules - WEB

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THE PLAYING CARDS THE CHARACTERS

Evaded!: If you Missed! an Refund: When another player Benny Brawler: You must pay of the Line, before resolving the End of
ability or an effect with no discards or draws another card for each Railcar you get with the Line effect.
actual card being played (e.g., from you (either from your hand this ability. However, you may
Ironhorse arriving at the End of the or from play), draw a card. It does not still advance the train for free only Sancho: You can advance the
Line), you can’t use this to draw a work against Train Robbery. once during your turn. train before taking the Railcar.
card. If you use it against a Knife This Railcar does count
Revolver, you get the latter only if it Strongbox: Remember that you Evan Babbit: The card you towards your normal limit of one The train is coming to town and the Outlaws want to get their dirty hands
does not go back into the hand of its cannot play the card you draw in discard must be of the same suit Railcar per turn. on the precious cargo! But the Law will do everything it can to secure the convoy
the same turn. You draw 1 card to its destination. Will you loot the train with the crew,
original owner. as the BANG! card targeting you.
or defend it at all costs? All aboard!
even if you are in Jail. The player you choose as the new Shade O’Connor: If the train
Full Steam: Move the train to target of the original BANG! card must reaches the End of the Line,
the End of the Line, then ignore Switch: If you pick a new be at distance 1 from you. You cannot discard and draw the card before CONTENTS AND SETUP
or double the Locomotive effect weapon, discard any previous choose the player who played the resolving any End of the Line effect.
(this holds for all players), your choice. one you may have. Remember BANG! card as the target. If there are
In case of doubling the effect, simply that you cannot have in play a card only 2 players left in the game, you Sgt. Blaze: When targeting • 41 cards: RAPINA AL TRENO Y

- 16 new playing cards:


ROBBER
TRAIN

play the two effects one after the other. with the same name as a card you cannot use this ability. The BANG! is multiple players with a card or altro giocatore
deve
Scartalo: ognicarta che ha in gioco.
scartare una

- 16 Railcar cards 12 brown-bordered cards


other player
to make each

already have. If you get the Ghost Car


Discard this of their cards in play.

an effect, you may exempt 1


discard one

still considered to come from the player


turno.
il BANG! del
Conta come per ogni sua carta in
Il bersaglio sceglie
o è colpito da
un BANG!
gioco: la scarta turn.
1 BANG! per
Counts as your the target
cards in play,
chooses: discard
it or
MAPPA
For each of their be the target of a BANG!

this way, the player who had it 4 blue-bordered cards


MAP

Knife Revolver: It cannot be who played it, NOT from Evan Babbit. player. If you use this ability with a CIRCU S WAGO N

used against Indians! or Duel. previously is immediately out of the General Store, reveal 1 card less than
Al tuo
turno,
guarda prima
del mazzo le prime di pescar
: puoi 2 carte e,
On your scartar
turn, ne 1.
look at
the top before drawin

-1
 Locomotive card
2
you may cards of the g,
discard deck:

game, if they have no life points. As


SHADE O’CONNOR
1.

Jimmy Texas: At the end of the number of players: the exempt


Al capolinea
è bersaglio
ogni giocatore
di un BANG! Al capolinea
of the Line, ha l’effetto
At the End the target di un Emporio.
is
each player At the End
of a BANG! of the Line,

(front: Ironhorse,
this acts as

- 8 characters
a General
Store.

Sheriff, you cannot switch Ghost Car your turn (after discarding any player does not draw. This ability works che il treno
Ogni volta tuo turno, puoi
avanza

fuori dal carta dalla mano

back: Leland)
scartare una

Map: Before drawing cards in


un’altra.
per pescarne

or a Jail card. Note: The cards that


train advances
Each time the your turn,

excess cards), draw 1 card. You even with the End of the Line effects if
when it is not 1 card from

IRONHORSELELAN D
you may discard draw 1 card.
your hand to

your Phase 1, look at the first 2 form the train are not considered to be cannot play this card in the same turn they happen during your turn.
cards of the deck: you may “in play” so they cannot be switched. that you draw it. This ability works FRISCO MINER’S OATH

♣ ♦
discard one of them. This happens after even if you are in Jail. Zippy Roy: You only advance • 13 Station tiles •1
 extra customizable
all “draw!” effects for Dynamite, Jail, Train Robbery: Choose any one the train, you don’t get any extra Station tile
etc. and before any character abilities. target player. That player must Manuelita: Draw 2 cards Railcars directly from this ability. • These rules
choose the effect for each card immediately when the
Money Bag: You cannot play this they have in front of them, and may Locomotive is moved to the End This expansion features 8 new characters (which are shuffled together with
card when it is not your turn. choose differently for each card. If the original ones) and 16 new playing cards (to be shuffled with the basic
they choose to be the target of a NOTES ON BASE GAME CHARACTERS playing cards).
BANG!, they can avoid it like a normal Vulture Sam: You take the Railcars from an eliminated player and put them in Shuffle the Railcar BOOM TOWN YOOMA VIRGINIA TOWN TOMBROCK

Most Wanted: If all players are BANG! (e.g., by playing a Missed! play in front of you immediately, as if they were blue-bordered cards. card deck and
eliminated at the same time, the Card). Each BANG! counts separately. 2-9 +
place it face down
Outlaws win. on the table. Then,
Water Tower: You cannot Game Designer: Emiliano Sciarra Artworks: Stefano Landini Colors: Andrea Izzo shuffle the 13
Next Stop: Draw the card advance the train before taking Development: Martin Blazko, Marta Ciaccasassi, Roberto Corbelli, Sergio Roscini Station tiles in
before resolving the End of the the Railcar. The Railcar does English Rules Editing: William Niebling Graphic design: Matteo Brustenghi, Lisa Bernacchia a face down pile
Line effect, if it occurs. not count towards your normal limit
Giocalo su chiunque tranne lo Sceriffo.

Card ideas by: Pavel Axman, Milan Fecko, Zoltán Fridrich, Jan Houska, Jaroslav Houska, Jiří Mikoláš, Petr Mikša, Adam Petzuch,
and put them near
Se vieni eliminato, invece resti in gioco, ma
Se non hai carte in mano, non puoi guadagnare né perdere punti vita. Puoi scartare un’altra tua carta
non puoi essere bersaglio a bordo blu (incluso un vagone)
di carte BANG! Play on anyone except the Sheriff. come se fosse un Mancato!

Pavel Simet, Michael Srb, Marek Uhlíř, Václav Vedral, František Vodvářka. While your hand is empty, If you are eliminated, you stay in play instead, You may discard one of your other

of 1 Railcar per turn.


you cannot be the target but you cannot gain or lose any life points. blue-bordered card (including a Railcar)

Playtesters: Paolo Carducci, Carina Cojocaru, Gaia Corzani, Stefano Cultrera, Dario De Fazi, Giordano Di Pietro, Dario Ferrera,
the Railcar deck.
of BANG! cards. as a Missed!

Simone Franzese and the Bangstreet Boys, Federico Giagnorio & Rosa Franco and the “kjgogo Project”, Clara Ramuscello,
Matteo Rosati, Annalisa Sciarra, Enzo Sciarra, Emanuele Spizzo, Christian Zoli.
Special thanks to Martino Chiacchiera for the inspiration. Turn over as many
Station tiles as the PRIVATE CAR GHOST CAR CABOOSE LELAND
Reproduction of rules, materials or illustrations BANG!®
is prohibited without prior written consent. The Great Train Robbery™ number of players
For questions, comments and suggestions:
www.dvgames.com - info@dvgiochi.com
Copyright © MMXXII and put them on the table as a line, running from left to right. To form the train,
daVinci Editrice S.r.l. put the Locomotive card below the first Station (the leftmost), with a random side
Via S. Penna 24, 06132 Perugia, Italy up, followed by 3 random Railcar cards to the left, drawn from the respective deck.
All rights reserved.
-5- -6- -1-
During the game, the Railcar cards will be paired with Station tiles. As the train Some railcars have a permanent effect that stays active while you have it in front of
advances, the pairs will change. For example, in the picture on p. 1, at the start you. Meanwhile, other railcars must be discarded to activate their effect. When a Express Car: You can not have Lounge Car: The Railcars you
of the game, the Locomotive is paired with the Boom Town Station. Railcar is discarded, put it on the bottom of the Railcar deck, face down. another extra turn after the one granted draw do not count towards the normal
The rules of the game remain the same as the original BANG! game, with the from this effect, even if you manage to limit of 1 Railcar per turn. If you are the
Railcars are treated like blue-bordered cards for all effects—they can be the play again Express Car. Sheriff and you draw the Ghost Car,
following additions.
target of Panic!, Cat Balou, and other cards or effects that target blue-bordered cards you must give it to another player.
(unless otherwise stated)—but they can never be taken into your hand: if for any
MOVING THE TRAIN reason you have to take a Railcar card into your hand, put it in play in front of you Ghost Car: Play on any player
immediately instead. (including you), even if they have Lumber Flatcar: Play on any
At the beginning of BOOM TOWN YOOMA VIRGINIA TOWN TOMBROCK already been eliminated, except for player of your choice (including you).
each Sheriff’s turn, the 2-9 + THE END OF THE LINE the Sheriff. If that player is eliminated, While this card is in play, that player
Locomotive advances to the they stay in play (or return to play) with sees all other players at a distance
right one Station, “pulling” As soon as the Locomotive no life points instead. They cannot gain increased by 1.
nor lose life, and count as a character in
BOOM TOWN YOOMA VIRGINIA TOWN TOMBROCK

the Railcar cards with it. is moved to the right of the


2-9 + play for all purposes (victory conditions,
So, when the Sheriff starts last Station (in our example, Private Car: This does not
their first turn, the situation beyond Tombrock, see left), the distance, characters’ abilities, etc.).
Giocalo su chiunque tranne lo Sceriffo.
Se vieni eliminato, invece resti in gioco, ma
Se non hai carte in mano, Puoi scartare un’altra tua carta

protect against Gatling, Knife Revolver,


non puoi guadagnare né perdere punti vita.
non puoi essere bersaglio a bordo blu (incluso un vagone)
di carte BANG! Play on anyone except the Sheriff. come se fosse un Mancato!

Having no life, they must discard their


While your hand is empty, If you are eliminated, you stay in play instead, You may discard one of your other

train reaches the “End of the


but you cannot gain or lose any life points.

will be something like the


you cannot be the target blue-bordered card (including a Railcar)
of BANG! cards. as a Missed!

Evan Babbit’s ability, and so on.


example on the right. Line”: after your chance to pay whole hand at the end of their turn,
PRIVATE CAR GHOST CAR CABOOSE LELAND
Scartalo: ogni altro giocatore deve and take a Railcar, follow the
Se non hai carte in mano,
Giocalo su chiunque tranne lo Sceriffo.
Se vieni eliminato, invece resti in gioco, ma
non puoi guadagnare né perdere punti vita.
but they may keep any cards in play in
front of them, including the Ghost Car. Sleeper Car: Note that you may
scartare una carta che ha in gioco. non puoi essere bersaglio
di carte BANG! Play on anyone except the Sheriff.

instructions on the Locomotive


Discard this to make each other player
discard one of their cards in play. While your hand is empty, If you are eliminated, you stay in play instead,
you cannot be the target but you cannot gain or lose any life points.
of BANG! cards.

card, starting with the player However, they are knocked out of the also use this once against Indians!,
TAKING RAILCARS FROM THE TRAIN game as soon as they lose the Ghost Duel, etc.
CIRCUS WAGON PRIVATE CAR GHOST CAR LELAND whose turn it is and proceeding
clockwise. After resolving this Car: no rewards are assigned if they
Once during each of your turns, you may pay the cost shown on a Station effect, reshuffle all the Station tiles and create a new line, then reshuffle all the were an Outlaw, and character abilities
tile to take the paired Railcar. In the example above, to obtain the Caboose, you Railcar cards in the train with the ones in the Railcar deck and create a new (e.g., Vulture Sam) are not triggered.
would have to pay the cost shown on the Boom Town Station. The other Railcars train in the starting position as seen in the first example. Flip the Locomotive to
could not be taken yet since they are not paired. the other side (Ironhorse if it was on the Leland side, and vice versa).
To pay the cost, discard the required cards from your hand and/or in front of
you. When a specific card is depicted, you need exactly that card, not another A Train is composed of a Locomotive and 3 Railcars. If there are not enough THE STATIONS
one with a similar (or identical) effect. Railcars to create a whole train, use all the ones available. If there are none,
Note: You cannot take the Locomotive card for any reason. the Locomotive will start with no Railcars at all (even if there will be other ones
BOOM TOWN FRISCO

Boom Town: Discard ♣ Frisco: Discard


available later on), but its effects will still apply when it reaches the End of the a BANG! card. a card of Clubs.
Before taking a Railcar, you may advance the train 1 Station for free: move the Line. Add Railcars to the train as soon as they become available again until the
Locomotive one Station to the right and trail all the Railcars with it. If you choose to train is full once more. CATICO MINER’S OATH

advance the train in this way, then you MUST pay the cost shown on one Station /  atico: Discard a Cat Balou
C ♦ Miner’s Oath: Discard
and take the corresponding Railcar. Advancing the train is not mandatory. or a Panic! card. a card of Diamonds.
Note: You can play additional cards or effects that advance the train (e.g., Zippy
THE LOCOMOTIVES CREEPY CREEK SAN TAFE

Roy), before or after this whole action. Unless it states otherwise differently, ♠ Creepy Creek: Discard ♥ San Tafe: Discard
put the acquired Railcar in play in front of you. If a Railcar is taken other Ironhorse: Each player, including the one who triggered the a card of Spades. a card of Hearts.
Railcars on the tail effect, is the target of a BANG! Any damage is not considered CROWN’S HOLE TOMBROCK

(if any) slide up to BOOM TOWN YOOMA VIRGINIA TOWN TOMBROCK


to be caused by any player. If all players are eliminated at the same time, the Crown’s Hole: Discard  ombrock: Lose 1 life (you
T
fill the gap (1), and a 2-9 + Outlaws win. a Beer card. cannot give up your last one).
new Railcar is added DEATHWOOD YOOMA

to the end of the train Leland: Play the effect of a General Store, starting with the player whose Deathwood: Discard 2-9 Yooma: Discard a card with
from the Railcar deck turn it is and proceeding clockwise. a blue-bordered card. value 2 through 9 (inclusive).
(2). In our example Scartalo: ogni altro giocatore deve
scartare una carta che ha in gioco.
Discard this to make each other player
discard one of their cards in play.

to the right, if you


DODGEVILLE VIRGINIA TOWN

Giocalo su chiunque tranne lo Sceriffo.


Se vieni eliminato, invece resti in gioco, ma
THE RAILCARS Dodgeville: Discard + Virginia Town: Discard
take the Caboose
Se non hai carte in mano,

a Missed! card. any two cards.


non puoi guadagnare né perdere punti vita.
non puoi essere bersaglio
di carte BANG! Play on anyone except the Sheriff.

1
While your hand is empty, If you are eliminated, you stay in play instead,
you cannot be the target but you cannot gain or lose any life points.

Railcar, this is how


of BANG! cards.

CIRCUS WAGON

the train might look 2


FORT WROTH

PRIVATE CAR GHOST CAR LELAND


 Circus Wagon: The other players discard cards in clockwise order starting Q
K
10
J
Fort Wroth: Discard a card
afterwards. from your left.
A

with value 10, J, Q, K, or A.


-2- -3- -4-

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