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Heroes-and-Gold Rules ENG
Heroes-and-Gold Rules ENG
Heroes in gold
“ No matter if we send positive waves up to the moon! This engine is toast!”
Kelly, Oddball and the others Right before he gets killed, the plastered prisoner surviving Tiger tank remains firmly positioned,
You probably felt it right from the start. We tells a tale of 14 000 gold bars, neatly stacked in right in front of the bank, blocking the way
drew our main inspiration from the splendid a bank vault, 40 kilometres away, at Clermont-en- to the gold. Kelly negociates with the tank
movie “Kelly’s Heroes” (1970). Somewhat Argonne, well into German lines. commander (Karl-Otto Alberty), who, for a
linked to the movie title, the game was share of the bounty, agrees to fire upon the
named Heroes of Normandie. Kelly wants that gold, so he musters the rest of the bank doors. Once the path is cleared, all rush
Kelly’s band of misfits motivated our platoon, a bunch of stereotypical G.I.’s, able men in to claim the loot. The townfolk, thinking
Hollywoodian, out of the ordinary, angle of but sick and tired of the war. He even convinces the themselves liberated, start to celebrate and
approach towards this game. This Kickstarter very skeptical Sergeant “Big Joe” (Telly Savalas), become even more excited as the rest of the
exclusive is our tribute to these characters. to join. Such a dangerous operation necessitates army arrives, led by General Colt. He is looking
the aid of several more, whilst others jump on the for the brave men who triggered the attack
Here’s a little recap of the movie : bandwagon and eagerly invite themselves along. and now definitely deserve a medal.
It’s 1944 in France, close to the city of Nancy. Enter characters like the anachronical pre-hippie
Kelly (Clint Eastwood), a demoted lieutenant, Sgt. Oddball (Donald Sutherland) who commands
has captured a Colonel of the German a Bohemian looking tank platoon, as well as supply
intelligence service. NCO and cunning hustler “Crapgame”, (Don
Rickles).
When he discovers that the officer is in
possession of a gold ingot, Kelly gets They soon realise their own army will
his captive very drunk to obtain more cause them an equal amount of problems
information. compared to what the Germans have
in store. After an allied fighter plane
mistakes them for an enemy unit and
blows their vehicles to pieces, they are
forced to proceed on foot.
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HoN - KS exclu Heroes & Gold
Special abilities
Ace Driver over onto its Inactive side. turn.
If the vehicle piloted by an ace driver has If its vehicle is Destroyed, place the unit Inactive
the Move and Fire special ability, reduce the side up in a square adjacent to the wreck. Put a Paint Shell Rounds
penalty by 1. Suppressed marker on it. This is a Forced move. When this vehicle takes a Firing
This special ability can be combined with the action with its Primary weapon
character trait Ace driver to reduce the Move and Loudspeakers and the dice roll is 1, the crew
Fire penalty by 2. The player who has this unit may play made a mistake and loaded a paint shell. No
music during the game. If two units both Damage is dealt but you put 2 Suppressed
Crew have this special ability, the player that markers on the target.
In order to activate this special has the Initiative imposes his choice in music. If an APC or a HE Shell is fired and the dice
ability, the unit must end its move roll is 1, the marker is not expended.
in a heavy or light vehicle. Mechanic
Turn the counter over and leave it The Mechanic can repair Damage on Sniper (complément)
on the vehicle. a heavy vehicle. In order to remove a If a character has a sniper symbol
The unit adds its special abilities to Damage marker, the Mechanic must be on their recruitment tile, use the
those of the vehicle. adjacent to the heavy vehicle. sniper damage table printed on the
The unit does not count against the carrying In the Activation or Supply phase, the Mechanic tile instead of the one in the rulebook.
capacity of the vehicle and vehicles that do can remove any one Damage marker instead of
not have this special ability can only carry taking a Firing action or a Movement action. Tank barrage order
one Crew unit. With the Heroic feat card or using the Heroic This special ability works just as
The unit cannot be targeted by a Firing character trait (or any other rule enabling a unit Barrage Order, but only applies to
action as long as it is inside the vehicle. to act twice), it can move and repair a heavy heavy vehicles of any name. The
In order to exit the vehicle, it absolutely vehicle in the same turn. chosen heavy vehicles may only fire one of
must start its Movement action by turning You can not repair more than one Damage per their weapons.
Clarifications
The character recruitment tiles of this So finally...
expansion do not render previous recruitment Oddball can command a SHERMAN 76 W.
tiles for the same character obsolete. Unless A TIGER is now availble to Otto.
they follow scenario instructions, players are
free to use character recruitment tiles of their CAMPAIN
choice.
The Heroes and Gold tiles are alternative These scenarios are to be played in the right
sequence. They represent the four battle
versions that have a higher army point cost
scenes shown in the movie. The outcome of
due to extra recruitment options. some missions may effect later ones.
Many players made justified remarks about
the use of the correct tanks.
2
HoN - KS exclu Heroes & Gold
SCENARIO 1 - BRIEFING
Geman
deployment zone
+0
3 +0 6 X
+1
4 +2 6 X
RIDGE
POSITIVE WAVES ON A MINOR B found resting behind the lines, Oddball tries to cross the rive
r in order to join Kelly (Clint).
Aided by a regimental band are playing quite a different tune
Across the river, the Germans
German
deployment zone
US
deployment zone
4
HoN - KS exclu Heroes & Gold
3- SETUP
Choose 1 bonus tactic at random and place it on the map. 4- PARTICULAR INFORMATION
The game is played in 6 turns.
Remove from American deck : all Artillery and Aviation,
Surprise, Weak point. The American player must control the main
objective before the end of turn 6.
The game ends as soon as the American
Remove from German deck : all Artillery and Aviation, player controls the objective or at the end
Booby trapped, Don’t stop, Hit and run, of turn 6.
It bounced right of it, Precision, Ram, Repairs,
Surprise. 5- VICTORY CONDITIONS
Both sides deploy in their appropriate deployment zones. US victory : The US player wins if he
controls the main objective before the end
The German player deploys first. of turn 6.
German victory : The German player
The American player has initiative. wins if the US player does not control the
Place the US marker on turn 1. main objective before the end of turn 6.
The American player draws 4 cards. CAMPAIGN Any eliminated characters will be
The German player takes one Sneaky shot card, then draws three present in the next scenario if they are listed in the
more cards. Composition of the armies.
Put all surviving tanks, except Oddball, to the side
for the final scenario. They are mentioned in the Composition of the
armies under campaign.
5
HoN - KS exclu Heroes & Gold
SCENARIO 3 - BRIEFING
US deployment zone
1: ...
2:
3-4 :
5:
6:
6
+0
+1 3 +0 6 X
4 +2 6 X
3- SETUP 4- PARTICULAR INFORMATION
Choose 2 bonus tactics at random and place them on the The game is played in 6 turns.
map.
Remove, The goal of the German player is to eliminate the
from both decks : all Artillery and Aviation, Booby Support Group in the field
trapped, Precision, Ram, Repairs, Surprise, and as many American units as possible before the
from American deck : Don’t stop, Hit and run, It end of turn 6.
bounced right of it. The goal of the American player is to eliminate at
least one more unit
than the German player.
The German player deploys ALL units in the appropriate deployment
zone. 5- VICTORY CONDITIONS
Infantry units can be placed inside vehicles.
German victory : The German player wins
The American player deploys in the appropriate if the Support Group and at least 3 other
deployment zone. American units are eliminated before the end
The Support Group is placed in the wheatfield on BS- of turn 6, unless the Americans eliminate
6B as shown on the map. more units than the Germans.
7
HoN - KS exclu Heroes & Gold
SCENARIO 4 - BRIEFING
6 X
+0
D
+1
4
C
la Fière 01
corebox
la Fière
grange corebox
corebox
8
HoN - KS exclu Heroes & Gold
2- COMPOSITION OF THE ARMIES
+0
3 +0 6 X
campaign campaign
+1
4 +2 6 X
campagne
Campaign
Any US tanks marked
CAMPAIGN can only be
deployed if they survived
scenario 2.
The Panzerfausts marked
CAMPAIGN are granted to
the German player if the
American player starts with
+0
+2 4 +1 6 X
3 +4 6 X +0
4 +1 6 X
3 tanks.