Professional Documents
Culture Documents
AIR Power Combat and Damage Tables
AIR Power Combat and Damage Tables
Veteran Pilot = -1 1= 1 2 2 3 3 4 4 6 6 6
Combat Hero Pilot = -1 2= 1 1 2 2 2 3 3 4 4 5
Novice Pilot = +1 3= 0 1 1 1 2 2 2 2 3 2
Green Pilot = +2 4= 0 1 1 1 1 1 2 2 2 2
(above = die roll to hit numbers)
Attack
CUMULATIVE HITS EFFECTS Rating = 3 4 4 5 5 6 6 7 7 8
Three L = H damage
Two H = C damage Rocketry modifiers:
Two C = K Aircraft Killed
C+H = K Aircraft Killed 1. If C.C. Rocket Attack Technology in effect , apply a -2 modifier to the hit roll.
2. All other gun and rocket attack modifiers apply as well.
PROGRESSIVE DAMAGE TABLE
C.C. Rocket Attack Procedure:
Current Die Roll Increased
Damage or less Damage Target must be locked-on by radar, and firer may only use TT or less turns, altitude
changes of no more than 1 level, and no maneuvers except slides up to the point of
firing.
L or 2L 2 H
H 3 C
C 4 K
AIRCRAFT DAMAGE EFFECTS SYSTEMS LOSS TABLE
- = Superficial Damage; no advance effects. Die Roll Critical System Lost
L = Light Damage; no ET turns allowed; lose High Pitch 1 Cockpit: Pilot Killed; remove aircraft from play.
Rate;
2 Cockpit: Crewman Killed, Lose multi-crew
Aircraft becomes Low Roll Rate.
bonuses, and lose radar and weapon
2L = Light Damage; as L plus no BT turns allowed; +1 to all
technology.
preparatory move requirements.
Bomb System = manual
H = Heavy Damage; as 2L plus MIL and A/B power halved,
CCC halved, no roll maneuvers allowed, no supersonic 3 One engine permanently flamed out.
flight allowed. Roll once for Systems Loss. 4,5 Radar disabled, Lose all radar functions.
C = Crippled; as H plus lose A/B power, no HT turns, A/C 6,7 ECM disabled. Lose all ECM functions.
smokes, lose all technology. Roll for again Systems 8 Weapons Systems disabled, aircraft may longer
loss. attack.
K = Aircraft Killed (shot down), remove from play.
9 Internal guns and any gunpods disabled.
Note: If end speed > High Transonic; when “H” or “C” 10 Technology disabled, lose all technology.
AIR POWER! COMBAT AND DAMAGE TABLES: PAGE 2
damaged,
Roll twice for progressive damage even if Damage Control
done.
AIR POWER! COMBAT AND DAMAGE TABLES: PAGE 2
DJM/CHAFF EFFECTS VERSUS FCRs DIE ROLL TO EVADE HIT: PLOTTED FIRE PROCEDURE
DJM CHAFF FCR TYPE 6+ If AAA not FCR aimed. Target A/C is one nearest
TYPE PPL# A-LF B-HF C-VF D-MW 8+ If AAA is FCR aimed. Heavy AAA unit.
AIR POWER! COMBAT AND DAMAGE TABLES: PAGE 3