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Downtown DRV Bot PAC 4-June-2024
Downtown DRV Bot PAC 4-June-2024
Downtown DRV Bot PAC 4-June-2024
ARM Launch: If detected US flight fires ARM, all SAMs attempt to keep their radar on.
🅘 AAA & Fire Can Activation Tables SAM Acquisition Phase: Check inactive SAMs within 12 hexes* of any US flight for activation: see 🅚 SAM
Activation Table. Then, all active SAMs attempt to acquire a US flight. SAMs that activated this turn may attempt
Check once for each US flight at Low or above that moves within 1 hex of an inactive AAA marker.
quick acquisition against detected US flights [15.31]. SAMs make acquisition attempts in ID-letter order. See 🅜
AAA Activation Check (1d10): ≤ 5 Real AAA; 6-8 No Effect; ≥ 9 Dummy Target Selection Table to select targets.
*When calculating the range to target, add 1 to the range if the target is at High altitude.
Results:
If Real AAA: Roll 1d10: ≤ 6 Light; 7-9 Medium; 10 Heavy
🅜 DRV Target Selection Table 🅩 Lock-On After Launch Table
If No Effect: Leave inactive AAA marker in place. When acting unit is:
Select the US flight that is: SAM MiG [OPTIONAL] If Aug 1967 or later, make a LOAL
If Dummy: Remove AAA marker. check each time a detected US flight moves
acquired by acting SAM and within 8 hexes • within 5 hexes of an inactive SAM.
Check once for each US flight that moves within 2 hexes of active AAA with no Fire Can already.
detected • •
lowest altitude band • LOAL (1d10): ≤ 3 Fire; ≥ 4 No Fire
Fire Can Activation Check (1d10): ≤ 3 Fire Can; ≥ 4 No Effect laden • • Results:
Modifier:
fewest acquisition markers • •
Results:
+1 any Fire Can within 5 hexes
closest • • If Fire: Activate and attempt salvo
If Fire Can: Place an available Fire Can and fire on triggering US flight. not with 5 hexes of a MiG • attack on triggering US flight.