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II Title of Page
“Who is it that drags this corpse around?”
— Zen koan
Contents
On The Warp ...................... 01 Subject 04: Jonesy Babbitt .... 18-19
How to Use This Module ........... 01 // the dreamer
How to Win ....................... 01
Subject 05: Yu Yin ............ 20-21
Background ....................... 02 // the warp
Mission Hooks .................... 02
Sanity ........................... 02 Subject 06: Sonia Ellison ..... 22-23
// the ship
Aftermath ........................ 03
Glossary ......................... 03 Warp Test Research Data .......... 24
The Warp Test .................... 24
What Happened .................... 04 Side Effects ..................... 24
Crew Manifest .................... 04
Building a New Psionic Ability ... 25
Ship’s Computers ................. 05 New Psychic Characters ........... 25
Hacking .......................... 05
About Ability Nouns .............. 26
Command Deck .................. 06-07
About Ability Verbs .............. 27
Habitation Deck ............... 08-09 Example: Gaining New Abilities ... 27
Ask ten spacers about “the Warp”—their slang This module is centered on the research vessel
for hyperspace—and you’ll get ten different RSV Fidanza in the aftermath of a series of brutal
tales of impossible geometries, time travel, and experiments. It was designed specifically to kick
mad revelations. In hyperspace, the waking off a campaign, providing players with fun hooks to
mind bends in on itself in a flailing paroxysm of explore and seeds of major long-term problems.
consciousness—the rational self drowns in a
void of reason. You can use it to launch your own campaign, drop
into in an ongoing one, run it as a one-shot, or tear
Our minds can only decipher narrow bands of it apart and use the rules and characters in your
perception, allowing us some small, distorted own scenarios. The Fidanza is yours.
pittance of understanding of the universe.
Conscious beings allow the universe an
awareness of itself, but we are as myopic as we See Mission Hooks ➔ 2 for options
are varied, so the universe’s self-awareness on how to get players involved.
must therefore be incomplete, conflicted, and
schismatic: the tales the universe tells itself
are lies. How To Win
Mothership espouses a mantra of “Survive, Solve,
Hyperspace drives exploit the essential Save: Pick One.” Given the six “monsters” here are
interpenetration of all things, resolving our also victims, the players must determine what
ships’ locations across unfathomable distances. “solving” and “saving” mean to them. This module
When our limited minds are exposed to this can be “won” in several ways, including:
connected totality, we experience something • Do the Job: Complete the mission, recover
like madness. But what if a consciousness research data and, optionally, return the
could harness an encounter with unfiltered subjects to Tannhäuser R&D (to experience
reality—to reach out, to expand? torturous testing unto a drawn-out and
excruciating death). This helps Tannhäuser
We believe the psionic abilities we’ve observed develop psionic tech capable of influencing and
are best understood not as manifestations of ultimately dominating the galaxy. PCs are
extraordinary mental powers but as one’s rewarded handsomely and will likely be offered
sense of self broadening to encompass a larger further corporate wetwork.
aspect of reality. In the psychic, a greater part • Sell the Data and/or Subjects to a third party:
of the universe perceives itself and acts And paint a huge target on your back!
accordingly. What we see as “telekinesis” is, for • Steal the Ship: Abandon the mission, ally with
them, like moving a finger: the “remote” object the research subjects, and abscond with the
they move is not separate from their body. RSV Fidanza and its valuable research data.
Forge a new life on the outer rim as Tannhäuser
Different psychics’ loci for their sense of self hunts you and a bunch of dangerous and
vary, and are usually quite limited in reach, but unstable test subjects down!
if we can extend their perceptions, they may • Harness Psionic Powers: Attempt a Warp Test
develop much broader, more useful, areas of to unleash your inner psychic— and possibly
influence. We believe the Warp is the key. your inner psychotic.
Background
The Tannhäuser Group Special Research Division Recovery
lost contact with RSV Fidanza, a science vessel PCs are contracted to recover the Research Data
and site of a top-secret project, codenamed ➔ 10 (5mcr) and 6 Datapads ➔ 6–11 (500kcr
“BRAIN DRAIN.” It went missing while each). The contract has an unusually stringent
researchers experimented on six test subjects NDA, but hey, they are paying well…
demonstrating possible psionic aptitude, exploring
potential connections between psionics and Test Subjects (New Campaign)
esoteric hyperspace travel technology. New players are a second round of teenage test
subjects scheduled to awaken after the first Warp
Green-lit specifically for potential military Tests. They wake up in their underwear without
applications, the project is the brainchild of the gear. Some other subjects may be sympathetic—
brilliant but eccentric Dr. Amanda Noe. She is the but the incoming Tannhäuser cleanup squad
only person who really understands the certainly isn’t.
intersection of two barely-understood fields:
psionics and hyperspace research. Missing Child
Jonesy’s ➔ 18 parents are desperately looking
Tannhäuser assigned Dr. Lucia Aliyev (secretly an for them. Months of searching and pleading turned
android spy) to the project over Dr. Noe’s protests., up a lead: a sympathetic Tannhäuser contact
specifically tasked with monitoring Dr. Noe and the pointed them towards an isolated and remote
results. Noe was also joined by her long-time spacecraft. The PCs are to investigate and return
colleague (and occasional lover), Dr. Rafael their precious child alive. Reward: 1mcr.
Ubertino. See Crew Manifest ➔ 4 .
Liberation!
The Fidanza reappeared in a remote rim system, The Rimworld Liberation Front, whose intel
and Tannhäuser wants their data back. indicates corporate experimentation on teenagers,
hires the PCs to rescue the subjects—to serve as
Mission Hooks anti-corporate agitprop mascots.
Whether running a one-shot, starting a campaign, Reward: 1mcr per Subject.
or dropping the module into one, there are many
ways to bring the PCs to seek the RSV Fidanza. Spooky Action At A Distance
In cryosleep, the crew experience visions of a girl
Your Job’s On The Line floating in space, turning inside out over and over
The PCs were working on something important and ➔ 20 . She’s requesting help—and some strange
entirely unrelated—an archaeological dig, planetary coordinates appear in your nav…
survey, colonial immunization program, etc.—
funded by the wealthy Tannhäuser Group. The
Fidanza just showed up, and they’re the only
people close enough to make contact before the Sanity
warp drive can reactivate. Tannhäuser demands Each Test Subject has a Sanity Chart rated
the crew secure the Research Data ➔ 10 and all 0–5 detailing their starting Sanity and
6 Datapads ➔ 6–11 , or they will pull their funding corresponding behavior. Whenever they
and have them blacklisted in their field. If they do experience something that would trigger a PC
well, however, they might just unlock some extra Sanity Save, Fear Save, or Panic Check: roll
funding… Instinct. Failure: -1 Sanity.
Aftermath Glossary
Data and/or subjects delivered to Tannhäuser: Tannhäuser Corporation: A massive megacorp
1. Now: The company pays & retains the PCs for with a long history of terraforming and
future cleanup jobs. If they can keep their colonization. Their countless subsidiaries are
mouths shut, there’s plenty more work like this leaders in hyperspace research, biotech, and
to be had. AI development.
2. Soon: R&D starts secretly experimenting on
the PCs, providing shuttles with tampered
cryopods and secretly dosing them with
Dissocan. Tannhäuser keeps close tabs as they
recklessly (and ultimately fatally) experiment
on the PCs. If the PCs try to quit, they are
hunted down.
3. Later: Tannhäuser uses the research to develop
psionics programs in several remote star
systems. Youth begin disappearing in large
numbers across Tannhäuser colonies.
4. Much Later: Tannhäuser begins to develop:
• Psionic Astrogators: Psychics directly
plugged into warp drives, efficiently
transporting ships across unimaginable BioGel: Tannhäuser developed this antibacterial,
distances at great personal cost. nutritive gel to preserve organs and prevent
• Psionic Spies: Psychic special ops forces transplant rejection. Can be used as emergency
that can manipulate their environments, rations but it’s like eating vitamin-flavored Jell-O.
mentally dominate opposition, and detect
thoughts of resistance or sedition.
• “Remakers”: Networked psychic hive-minds
capable of large-scale manipulations of the
hidden fabric of spacetime itself.
5. Finally: Tannhäuser uses their new psions to
dominate populations, terraform and destroy
planets, and become a true galactic empire,
crushing all of humanity beneath a relentless
psionic fist. All thanks to you!
The players keep the data and/or subjects: Dissocan is also used as part of the
• Tannhäuser Corporation relentlessly hunts Warp Test ➔ 24
them to the ends of the galaxy to recover
their assets.
4 What Happened? // Crew Manifest
Crew Manifest
Crew Bio What happened to them
Captain Charming natural leader, Killed while holed up in the medbay with the other
Rafael Berlin religious fetish, alcoholic. Teamsters by Miriam. ➔ 8
Lead Scientist Brilliant, ambitious mastermind Dr. Noe is barricaded in her quarters, begging Sonia
Dr. Amanda Noe of psionic research, has a moral via console to spare her. Sonia obliged by locking
inhibitor chip in her brain. her door and closing her room’s air duct. This keeps
Miriam out, but Noe is slowly suffocating. ➔ 7
Research Scientist Secret android. Destroyed the Jump Drive before Sonia Ellison
Dr. Lucia Aliyev Cruel and emotionless. could activate it, dying in the process. Examination
Sent to monitor Dr. Noe. reveals she was an Android. ➔ 11
Research Scientist Family man, electronic Killed by Miriam while hiding in a habitation deck
Dr. Rafael Ubertino musician, coward. toilet stall. ➔ 8
Marines Sonia beat Frank West to death with his own gun via
Frank West . . . . . . Macho libertarian. telekinesis when he approached the bridge. Miriam
Elias Murphy . . . . . Gregarious stim addict. later ripped his arms off. ➔ 6 Elias and Janice are
Janice Nyman . . . . Blinded by company loyalty. under Billy Wei’s control in the Barracks. ➔ 9
Subjects 01-06 Teenage test subjects. Took control of the ship. ➔ 12-23
Ship’s Computers // Hacking 5
Ship’s Computers
Checking the ship’s computers (the Bridge’s • Cameras and Access Logs: Each hallway and
Navigation Computer, the Life Support terminal, room other than the Head, Living Quarters,
and Living Quarters terminals) reveals basic ship Cells, Science Lab, and Isolation Chamber has a
status information: largely normal except for: camera. Historical data was wiped and
• Power surges in the Bridge, the Jump Drive, recording is disabled. Camera access logs are
and the Isolation Chamber. intact and fairly regular before going offline a
• The jump drive is offline. couple days ago, then resuming randomly and
• Air pressure is fluctuating rapidly in the sporadically, with big gaps. The latest camera
Test Chamber. accesses are in the rooms that the players
have recently visited. While PCs are looking,
Checking any computers alerts Sonia to the PCs’ the camera log suddenly updates, showing the
presence. She attacks them with Telekinesis once camera in their current room has been
they start moving again. accessed. Sonia attacks them with Telekinesis.
• Life Support Status: Provide the map handout
Hacking below disclosing all rooms have good
Hacking any of these computers may further atmosphere except ISO (the Isolation
reveal the following: Chamber), where oxygen levels are fluctuating
• Crew Manifest: Provides all the crew names rapidly and the second LQ (the lead scientist’s
and positions except the Test Subjects (only Living Quarters), with quite low O2 levels. If the
listed in the Science Lab mainframe). players have damaged the ship, started any
• Ship Layout: Provide the map handout below. fires, etc. reflect that here.
• Systems Status: All systems operational
except for the Jump Drive’s power fluctuations
causing ship-wide disruptions (flickering lights, The Science Lab Computer ➔ 10 is not
sparking, etc.) connected to the ship’s network.
╔═══════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════╗
║ ______ _______ _ _ ║
║ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ |_____/ |______ \ / ║
║ ░░░░░░░┌────┐░┌────┐░┌────┐░┌────┐░░ | \_ ______| \/ ║
║ ░░░░░░░░░░▼░│ LQ │░│ LQ │░│ LQ │░│ LQ │░░ _______ _____ ______ _______ __ _ ______ _______ ║
║ ┌──────┐░░║░└──□─┘░└──□─┘░└─□──┘░└─□──┘░░ |______ | | \ |_____| | \ | ____/ |_____| ║
║ │ BRDG ◙══╩════╩══════╩═════╩══════╝░░░░░ | __|__ |_____/ | | | \_| /_____ | | ║
║ └──────┘░░.░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ ┌────────────────────────────────────────────────────────┐ ║
║ ░░░░░░░░░░.░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ │ TANNHÄUSER SPECIAL RESEARCH DIVISION │ ║
║ . └────────────────────────────────────────────────────────┘ ║
║ . ║
║ ░░░░░░░░░░░░░░.░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ ╔═══════════════════════════════════╦════════════════════╗ ║
║ ┌───────────┐░.░┌──┐┌──┐░░░░░░░░░░░░░░░░░░░░░░░░░░░ ║ ║ CLASS I ║ ║
║ B ◙ │░▲░│SC││WC│░░╔═════════╦════╗░░░░░░░░░ ║ Tannhäuser ╠════════════════════╣ ║
║ A ◙ │░║░└─□┘└─□┘░░║░┌─────┬─□──┐░◙░░░░░░░░░ ║ Verge-K J2C-I ║ JUMP-2 ║ ║
║ Y ◙ │░╚═◙═╬═══╩═══╬═□ GAL □ LS │░╚═▼░░░░░░░ ║ ║ CAPABILITY ║ ║
║ D ◙ CARGO │░░┌──□─────┐░║░├─□───┴┬□──┴──┐.░░░░░░░ ╚═══════════════════════════════════╩════════════════════╝ ║
║ O ◙ │░░│ MEDBAY │░◙░│ BRKS □ CRYO │.░░░░░░░ ║
║ O ◙ │░░└─────□──┘░║░└──────┴──────┘.░░░░░░░ ┌──────┐┌──────┐┌──────┐ ┌──────────────┐┌─────────┐ ║
║ R ◙ ◙═══╦════╩════╝░░░░░░░░░░░░░░░░.░░░░░░░ ╔═╣ 20 ╠╣ 35 ╠╣ 05 ╠═╦═╣ ▓▓▓▓▓▓▓▓░░░░ ╠╣ ●○○○○○○ ╠═╗ ║
║ └───────────┘░░░║░░░░░░░░░░░░░░░░░░░░░░░░░░.░░░░░ ║ └THRUST┘└SYSTEM┘└BATTLE┘ ║ └─FUEL───08/12─┘└WARPC─1/8┘ ║ ║
║ ░░░░░░░░░░░░░░░░◙░░░░░░░░░░░ . ║ ║ ║ ║
║ AIRLOCK . ║ ┌──────────────────────┐ ║ ┌─────────────────────────┐ ║ ║
║ . ╠═╣ ◍◍◍◍◍◍◍◍◍◍◍◍◍◍◍◍ ╠═╬═╣ ╠═╣ ║
║ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░.░░░░░░░░░░░░░ ║ └─CREW───────────??/16─┘ ║ ├─────────────────────────┤ ║ ║
║ ░░░░░░░░┌───┐░░░░░░░░░░░░┌───────┬────────┐▒▒▒▒▒▒ ║ ALERT: STATUS UNKNOWN ║ │ │ ║ ║
║ ░░░░░░░░░│ISO│░░░░░░░░░░░░│ ENG1 □ THR1 │▒▒▒▒▒▒ ║ ║ └─HARDPOINTS────────00/02─┘ ║ ║
║ ░░░░░░░░░░└─◙─┘░░░░CELLS░░░└───□───┴──□─────┘▒▒▒▒▒▒ ║ ┌──────────────────────┐ ║ ║ ║
║ ░░░░░░░░░░░░║░░░░░░┌─┐┌─┐┌─┐░░░║░░░.░░║░░░░░░░░░░ ╠═╣ ●●●●●●●●●●●●●●xx ╠═╣ ┌─────────────────────────┐ ║ ║
║ ░░░░░░┌─────◙────┐░│4││5││6│░░░║░░░.░┌──────┐░░░░░ ║ └─CRYOPODS───────14/16─┘ ╠═╣ MEDBAY ╠═╣ ║
║ ░░░░░░│ │░└□┘└□┘└□┘░░░║░░░.░│ │▓▓▓▓▓ ║ WARNING: 2 PODS BROKEN ║ ├─────────────────────────┤ ║ ║
║ ░░░░░░│ SCILAB ◙══╬══╬══╬═◙══╬═══▲░│ JUMP │▓▓▓▓▓ ║ ║ │ SCI LAB W. ISO CHAMBER │ ║ ║
║ ░░░░░░│ │░┌□┐┌□┐┌□┐░░░║░░░░░│ │▓▓▓▓▓ ║ ┌──────────────────────┐ ║ ├─────────────────────────┤ ║ ║
║ ░░░░░└──────────┘░│3││2││1│░░░║░░░░░└──────┘░░░░░ ╠═╣ ○○○○ ╠═╣ │ BRIG │ ║ ║
║ ░░░░░░░░░░░░░░░░░└─┘└─┘└─┘░░░║░░░░░░║░░░░░░░░░░ ║ └─ESCAPEPODS─────00/04─┘ ║ ├─────────────────────────┤ ║ ║
║ ░░░░░░░░░░░░░░░░░░░░┌───□───┬──□─────┐▒▒▒▒▒▒ ║ DANGER: NONE FOUND! ║ │ │ ║ ║
║ ░░░░░░░░░░░░│ ENG2 □ THR1 │▒▒▒▒▒▒ ║ SAFETY CODE VIOLATION ║ └─UPGRADES──────────03/04─┘ ║ ║
║ ░░░░░░░░░░░└───────┴────────┘▒▒▒▒▒▒ ║ ║ ║ ║
║ ░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░░ ╚══════════════════════════╩═════════════════════════════╝ ║
║ ║
╚═══════════════════════════════════════════════════════════════════════════════════════════════════════════════════════════╝
6
COMMAND DECK
// UPPER DECK
Map Key
Elevator and Ladder
00 Test to Habitation Deck
Subject
Subject
00
Log
Computer
Terminal ➔ 5 06
Door
Elevator
& Ladder
Duct
Duct
Opening
Roll Encounter
Every hallway and room has a camera on the 13-14 Door slams shut: Speed Save or 2d10dmg.
central network, except the head, the
officers’ quarters, and the science lab area. 15-16 1d10/2 Psychic Arms skitter towards the PCs.
Each Lab room and cell has cameras
connected to the lab mainframe, isolated 17-19 Miriam moves towards the PCs via vent.
from the ship’s network (and from Sonia).
20+ Nearest Test Subject acts against the PCs.
Chief Scientist Quarters Recent communications log: 7
(Dr. Amanda Noe): noe (Dr. Amanda Noe) <=> ship (Ship Computer)
The door is barricaded with ----------------------------------------------
furniture and the air duct is noe> please sonia
remotely sealed. In disarray, noe> i need to breathe
floor strewn with clothes and ship> u dont want me to protect u from miriam?
neurobiology and ship> she rly rly wants yr arms :PP
hyperspace texts. ship> i shut the vents 4 u amanda <3
ship> keepin u safe <3
Dr. Amanda Noe is slowly ship> u rly want me 2 let her in?
suffocating and pleading noe> why are you doing this
with Sonia via terminal. She ship> tf you think why
suffocates 2 hours after the noe> sonia you’re being irrational
players’ arrival. Carrying: noe> this work could help so many people
scientist keycard and ship> god
Datapad 04 ➔ 19 ship> fuck OFF
<ship is away>
02
04
Subject 06 (Sonia Ellison) ➔ 22 watches through the ship’s cameras and uses her telekinesis
and control of the ship to frighten and attack.
8
HABITATION DECK
// MIDDLE DECK
Storage Closet: Head:
Cargo Bay: A messy closet with some The last stall contains Dr.Rafael
3 cargo containers and 4 fuel supplies. Pitch-black: the Ubertino’s armless bloody corpse:
tanks. Evander Budaj ➔ 12 lights don’t work. scientist keycard and Datapad 01
tinkers with an exosuit next to an ➔ 13 . The vent above him is open.
isolation tank. If a fuel tank Elevator and Ladder
ignites, it explodes for 1 Wound to Command Deck
and ignites everything in a 20m
radius. A wall panel can
be hacked to activate
the cargo bay door.
1 2
01
Airlock: functional.
Med Bay:
A horrible scene splattered with gore,
Container 1: Closed. 1d10 large Container 2: Locked. Supply of viscera, and BioGel. 3 teamster
barrels of medical-grade 2d10*10 prosthetic limbs: arms, corpses with amputated arms. Fear
BioGel and 1d10 boxes of legs, and tentacles. check or 1d10 Stress. Searching
Dissocan (10 doses). yields 1d10 Automeds, 1 Medscanner ,
Container 3: Door is ajar. Roll on 3 scalpels, 2 containers of BioGel, a
the Search the Room Table roll of bandages, and some tongue
➔ Back Cover a few times. depressors.
Galley: Life Support: 9
Messy, big pile of dishes in the Functional,
sink. Marines in the next room humming loudly
loudly reciting Shakespeare. with whirring fans. Encounters
2d10 rations, a pot of truly A computer On all 3 levels of the ship, use
awful instacoffee. terminal here the Encounter Table ➔ 6 to
connects to the generate encounters!
ship’s central
network. ➔ 5
Elevator and
Ladder to
Research Deck
01
03
Barracks:
Six beds and lockers of the Cryo Chamber:
crew’s belongings inside. A Some scattered smashed glass
messy table has an Arcturian and cryofluid. 2 of the 16 cryo Searching
Tarot card spread on it. pods are broken, oozing In addition to listed items, roll
Billy Wei ➔ 16 forces his cryofluid. An isolation tank is in on the “Search the Room” or
marine thralls to recite the corner. “Search the Body” tables
Shakespeare, breaking toes and whenever players search!
fingers for resisting. He uses ➔ Back Cover
them to investigate sounds and
attacks the players on sight.
10
RESEARCH DECK
// LOWER DECK
Isolation Chamber:
Acoustically-padded EM-isolated cell, only
openable from outside. Signals cannot enter or exit
while in isolation mode (currently active). Contains
Yu Yin ➔ 20 and an isolation tank full of BioGel.
Science Lab:
A large Research Computer contains the Warp 05
Test Data and the Isolation Chamber camera
feed. Several bloodstained lab tables, desks,
surgical equipment, a cooled storage chest
contains a pair of amputated human legs,
and an isolation tank. Hidden amidst
clutter on the shelves:
04
Datapad 05 ➔ 21 .
04
Cells:
Reinforced doors require a scientist
keycard (can be hacked or forced
with time). Cell 3 (Billy Wei):
Open door. Copy of The Tempest and
Cell 1 (Evander Budaj): other plays. Scattered unwashed dishes.
Open door. Transforming robot
action figure (“Sparkophagus,” turns Cell 4 (Jonesy Babbitt):
into a sarcophagus which turns into Closed door. Jonesy Babbitt ➔ 18 sits on a
a jet that drops sarcophagus-shaped cot clutching a blanket and staring into space.
bombs with a button press)—it’s Room is clean save piles of fantastical drawings
fairly rare, 450cr to a collector. and a fantasy novel under the bed.
03
Jump Drive:
06 Badly damaged by
Dr. Lucia Aliyev. Her
02 01
twisted corpse clutches
a spanner embedded
in jump drive circuitry—
she sometimes twitches.
Touching the
spanner or her
body without
protection or
rerouting power
from the drive
electrocutes
(4d10 damage) and
throws you backwards.
// THE MECH
// THE SPIDER
Billy Wei
Billy uses his psionics to dominate two armed
Marines. He is puppeteering them to recite Act 5,
Scene 2 of Hamlet (the Gravediggers) while calling
out stage directions and breaking their fingers and
toes for resisting. Billy carries a bowie knife and
several scripts.
// THE DIRECTOR
Sanity Behavior
// THE DREAMER
// THE WARP
LOG: YU YIN ➔ 10
Sanity & Behavior ➔2
05
Roll 1d10 per hour studied: Yu Yin uses the normal Sanity rules, but successful
----------------------------------- communication is only possible while in
1. Subject acquired via a slave Hyperspace or at 5 Sanity, otherwise she will not
market on Milgram’s Gambit.
be able to understand. Yu Yin stabilizes in
2. Formerly a nun on long-haul
mission ship Halo Halo, raided hyperspace but it is not pleasant for her: she
while in cryo. experiences the normal negative effects of
3. Selected for program because hyperspace travel.
slavers rumored she performed
“miracles” implying psionics.
4. Scores high for mental Yin craves stability and starts at Sanity 2.
stability, possibly due to her
religious practice. Theorize
this may allow her to withstand Sanity Behavior
close proximity to operational
Warp Drive effects. 5 Attuned: Mostly—through great effort
5. Testing to find limits of and vigilance—able to keep her human
extreme hyperspace influence form outside hyperspace, though she
over psionic ability inducement. “flickers” unsettlingly out of the
6. Extremely high-dose Test corner of your eye. Avoids touch: 5%
conducted beside the Warp Drive. chance to Rend anyone she touches.
7. Initially post-test, Subject has Craves solitude and contemplation.
withdrawn into herself and
appears unresponsive. 4 Proactive: Wants to regain bodily
8. Post-test, Subject shows greater control, or, failing that, isolate and
mental activity matching psionic seclude herself to avoid hurting
patterns than previous Subjects, others. Avoidant but communicative,
though actual psionic capability especially in Hyperspace.
is unclear.
9. 1 day post-test observation
shows parts of body
3 Retreating: Understands her touch’s
dematerializing. Unclear if
damage, retreats from everyone to
condition can be stabilized and
protect them. May lash out in fear.
if it affects the surrounding
environment. 2 Holding On: Trying to hold herself
10. 2 days post-test, rapid and together. Attempts to communicate
severe atmospheric pressure with and approach people without
fluctuations in Subject’s room. realizing the damage this does. If in
Quarantined in the Isolation Hyperspace, she may try to prevent
Chamber under full isolation the ship from leaving.
protocol. If unsalvageable,
recommend ejection via airlock. 1 Losing Control: Affected even more
violently and thrashes around,
moving frantically at random. Nearly
impossible to contain.
// THE SHIP
The ability’s name should be evocative and For example, if their patch is 36. HMFIC (Head
personalized to the wielder: it represents them Mother Fucker In Charge): at face value, this
literally extending themselves into spacetime. character likes to be in control or dominate, so
Here’s the process: their ability likely involves controlling or
commanding.
When conducting a Warp Test ➔ 24 ,
collaboratively imagine the PC’s sense of self But if worn ironically, they may actually be deeply
extending beyond their body, encompassing anti-authority. Then their ability could concern
something their power could target (the noun). undermining authority figures, inspiring rebellion,
or sabotaging equipment.
Examples: a warp drive, a computer terminal,
radiation, other people, machines, ideas, air, light, See the table below for examples of how the Test
dead bodies, food. Subjects wound up with their abilities.
No matter how, character creation is the same as Conversely, once PCs conduct a Warp Test,
normal, but after creation, gain the Disturbing the Warden should be open about psionic
effects from the Warp Test Table opposite. abilities’ mechanics & collaboratively figure
out what kind of abilities they develop!
26 About Ability Nouns
Minuscule: A small action that doesn’t do any +1 Remotely move or manipulate something you
direct damage, plausibly a party trick or bit could move 1-handed. Bend a spoon, slide a
of mentalism. mug, flip a switch, etc.
Minor: An action that does minor damage or +1d5 Remotely move or manipulate something you
has a small but meaningful effect, or creates a could reasonably move with some effort. Shove
temporary state change. a person, throw a crate, break a window, shatter
lightbulbs, etc.
Major: An action that would take a major +1d10 Remotely move or manipulate something
effort, do substantial damage, or serious or requiring a major physical effort and/or some
long-lasting effects. help. Break down a door, throw a person, slide a
loaded cargo pallet, etc.
77-80 Hidden stash of cyberfetish porn mags 92 Lime green lipstick (contains calming
narcotic, reduces Stress by 1, addictive)
81-84 Naloxone overdose kit (6 syringes)
93 Heavily modded vape pen
85-86 Pile of pit fighter trading cards
94 Expensive-looking wristwatch set to a
87-88 Smashed cybernetic diagnostic scanner core world’s planetary time
89-92 High-powered cattle prod 95 Well-loved stuffed animal
93-94 Cassette of bootleg hypertrap tracks 96 Expensive-looking suede gloves
95-96 Open pack of Biogel mixed with vodka 97 Bandanna depicting an erotic scene
97 Rimworld Liberation Front pamphlet involving an octopus
98 Personal oxygen tank, full (1 hour) 98 Nerdy-looking augmented glasses that
enhance low-light vision
99 Unlabeled tin of cookies (THC-infused)
99 Figurine of a spacer saint
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