Doctor Doom

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Doctor Doom 3rd level (at will): counterspell, dispel magic, fly,

thunderstep
Medium construct, lawful evil
4th level (3 slots): banishment, dimension door, ice
Armor Class 21 (Natural Armor) storm, phantasmal killer, summon greater demon
Hit Points 315 (30d8 + 180)
Speed 0 ft., fly 40 ft. (hover) 5th level (3 slots): antilife shell, cone of cold, mislead
6th level (3 slots): chain lightning, disintegrate, globe
of invulnerability, otiluke's freezing sphere
STR DEX CON INT WIS CHA
7th level (3 slots): crown of stars, plane shift, teleport,
18 (+4) 16 (+3) 22 (+6) 27 (+8) 23 (+6) 21 (+5) simulacrum
8th level (2 slots): antimagic field, mind blank
Saving Throws CON +13, INT +15, WIS +13
Skills Arcana +22, History +22, Insight +12, Perception 9th level (2 slots): imprisonment, meteor swarm
+12, Religion +15
Damage Resistances Cold, Lightning Actions
Damage Immunities Psychic; Bludgeoning, Piercing, Crippling Strike. Melee Spell Attack: +8 to hit, reach 5
and Slashing from Nonmagical Attacks ft., one creature. Hit: 10 (3d6) cold damage, and the
Condition Immunities Blinded, Charmed, Deafened, target must succeed on a DC 20 Constitution saving
Exhaustion, Frightened, Paralyzed, Petrified, throw or be stunned until the end of its next turn.
Poisoned, Stunned
Senses Truesight 120 ft., passive Perception 22 Longsword. Melee Weapon Attack: +11 to hit, reach 5
Languages Abyssal, Common, Dwarvish, Elvish, Giant, ft., one target. Hit: 8 (1d8 + 4) slashing damage plus
Infernal, Primordial, Undercommon 10 (3d6) cold damage, or 9 (1d10 + 4) slashing
Challenge 23 (50,000 XP) damage plus 10 (3d6) cold damage when used with
two hands.
Legendary Resistance (3/Day). If Doom fails a saving
throw, he can choose to succeed instead. Legendary Actions
Magic Resistance. Doom has advantage on saving Doom can take 3 legendary actions, choosing from the
throws against spells and other magical effects. options below. Only one legendary action option can
be used at a time and only at the end of another
Spellcasting. Doom is a 20th-level spellcaster. His creature's turn. Doom regains spent legendary actions
spellcasting ability is Intelligence (spell save DC 23, at the start of his turn.
+16 to hit with spell attacks). Doom has the following
spells prepared: At-Will Spell. Doom casts one of his at-will spells.
Cantrips (at will): eldritch blast, ray of frost, shocking Melee Attack. Doom uses Crippling Strike or makes one
grasp, thaumaturgy melee attack with his longsword.
1st level (at will): detect magic, magic missile, shield Conjure Doombots. (Costs 2 Actions) Doom casts
conjure elementals, no concentration required. The
2nd level (at will): heat metal, shatter, silence
creatures that appear have the Construct type.

Image Credit: Philip Tan

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