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CHP 3 Micro Structure
CHP 3 Micro Structure
Most writers look at form and structure in the context of a whole book, and also
non structural elements such as theme.
You need to understand larger structures, but *first* you need to understand how
(KEY) the same structural principiles work at a 'line by line' level.
you need to master *this* first, before thinking in terms of bigger structural
elements. (_ JB takes a bottom up approach).
What does cause and effect / effect and response have to do with the structure of
fiction?
*everything*.
in real life, accident, luck, coincidience and ficiton have a major role in
determining 'how things work out' in a person's life (_ and struggles).
Bad things happen to good people for no good reason, and vice versa. Real life
doesn't make much sense.
Such things *can* also happen in fiction, but (KEY) Fiction must make more sense
than real life.
e.g: in real life, someone can fall ill for no good reason, for no apparent cause.
In fiction the character (_ at least the main character, can't be sick for no
reason) would need to be shown to have been depressed or stressed, than walking
into an office or some where people were already sick - before the reader would
find this plot development believable.
To restate this differently - in fiction effects (== (KEY) plot developments) *must
have causes*, and vice versa.
If a character falls ill in the story (_ and this is a plot development, if not why
mention it at all?) then there must be a cause ( a raging epidemic, a magical
attack, whatever) ,who is overstressed, depressed etc, suppressing immunity.
(KEY) Much of the plotting work from chapter to chapter deals with this kind of
(KEY) juggling of events (_ setting up cause-effect chains, spanning story time) so
that one (_plot) event logically leads to another. Writers sweat buckets to figure
out *how to motivate* (cause) Priscilla to open that door (effect, but it is also a
cause that leads to) and what happens next. (_ Here it seems that first the plot
events are decided, then the 'cause-effect' build up happens as a separate phase)
In real life, blind luck has to be accepted because it is just there. X just
happened, period, but the fiction writer demands more credibility, so, you the
writer, have to set up the story in such a way that every cause you put in (_
effectively every plot development, even specific conversations?) have effects down
the line, and for every effect in the plot, you have to figure out a cause to
make that happen (_ what then is the 'first cause'!!).
Once you are good at this, as a writer (_ the good news is that) you can make
almost anything happen in your story (_but otoh) you have to figure out what
(_chain of causes) causes the effect you want (_e.g: Tyrion killing Tywin!).
once you have the cause (_ c1) for an effect (_that you want, e1) figured out tthe
next plotting step is simple, you just have to ask yourself "now that that has
happened, what does, it, in turn cause to happen?" (Iow C1 causes E1 then E1
becomes C2, what is now E2?) (_ alternatively perhaps cycle through the 'NPC's and
PCs will react to the effect, each in their own ways, as in Apocalypse World)
Look at every turn in the story - very event (_ including conversations and
other interactionS) and make sure ther is a cause for it.
(KEY) look for causes on which you may not have followed up with, for resulting
events.
e.g: a student story in which there was a bad storm one night, but when the
sun rose, no effects of the storm were visible anywhere in the story. could be
minor e.g: leaves and a broken tree branch on the lawn, comments by a character or
two on the aftermath etc.
(_ might be a way to plug in Apocalypse World style 'clock' mechanism that moves np
characters and orgs along a track)
e.g: a student story in which hero and villain were together in a small
starship and the engines failed, with only one scap pod, ==> one would live the
other would die.
But *why* did the engines fail? Bad Luck! Notacceptable. fix == writer put in
brief segment showing the villain sabotaging it, which in turn need some vilalin
motivation (cause) as to why the villain thought it was a good idea. Fix == villain
*intended* only to slow the engines down, allowing his cronise to catch up
Important . Do NOT exhaust the reader with great details of cause effect prose. Can
be handled in a few words. The point *is* (KEY) Show the reader that author
inserted causes have effects, and author-desired effects can be seen to have causes
(_ also *every* plot event is a cause *and* an effect)
in the story text, this is physical stimulus and response, which are cause and
effect made very concrete, functioning in the story in *this* instant - this punch
(stimulus) making the other man duck (response, or, this question (stimulus)
making the other person reply(response) at once, or *this* bolt of
lighting(stimulus) making Sally jump out of her shoes in fright (respones).
In real life, we may see people do things for no apparent immediate reason
(something happens without a cause/stimulus). i.e we witness a response/action
without a stimulus e.g - someone bursting into tears during a casual conversation
(for a cause we can't see).
In real life, we can also find stimulus (for which we'd expect a response),
generating no response at all. John might say "I feel terribly depressed" ( a
strong response) and Jane might respond as if John didn't say anything at all.
Such responses without stimuli or stimuli without responses, happen in real life
all the time. This is true for larger cause-and-effect elements of fiction - they
can be violated in real life all the time, things can happen for no reason,
incredible things can happen with no response.
But *as writers*, we constantly *struggle* to make our fiction credible. Because
readers can at any point of time stop believing our story (_ and we have to
constantly struggle against that)
e.g: If you have "Joe threw the ball to Sam" you *must* show Sam's response e.g:
"Sam caught it" or "Sam dropped it", or "Sam didn't see the ball coming and it hit
him on the nose"
Some can say that this is fine, Sam must have caught the ball.
But (KEY) many readers will *not* assume this and a tiny trickle begins in his mind
- what happened to the goal?
Fix such slips by (KEY) showing the completion of the stimulus (_ an explicit
response to the stimulus).
e.f:
(Stimulus) Joe threw the ball to Sam
(Response) Sam caught it "Sure is a nice day to play catch!"
(KEY) If the writer had given this background shortly before the stimulus response
transaction, it might have been okay as first written.
Argument :- for the reader, if the writer showed some strong stimulus, and the
other character takes hours or days to react.
This would be a perfectly believable response, it hadn't taken all that time.
Alternative/step
There are stimulus response transactions which would make sense (KEY) *if* we
knew what the receiving character thought and felt before responding. In such
situations we show the character's (KEY )internalization the feeling+thought
process that goes between the stimulus and the response.
Simple transactions, don't need this extra step. e.g: Joe throwing the ball and
Sam's catching it. Whether we show it or not, the internalization process always
take place. When things get complicated, we need to remember that the stimulus
response transaction is actually
stimulus --> internalization --> response. (KEY) When necessary, expose the
internalization to the reader.
Consider
(Stimulus) "Nancy," the chairman said, "we have decided to make you a vice
president of the firm"
(Response) "Oh no!" Nancy said "How could I have such bad luck!"
Assuming that Nancy is a normal ambitious go-getting central figure, this response
does not make sense, given the context. The reader would get puzzled, and stop
believing in the story.
What went wrong? The internalization (== inner dialogue?) that would explain
Nancy's strange response was omitted. we put it back (clumsily, but whatever works)
to get
(Stimulus) "Nancy," the chairman said, " we have decided to make you a vice
president of the firm"
(internalization) Nancy reeled with shock (_ note emotion first, then go
into b/g exposition), She had come to the meeting expecting a demotion. Instead,
they were offering her the job she had always dreamed of. But only an hour ago, she
had signed on with AcmeCo and could not go back on that contract.
(Response ) "Oh no!" Nancy said "How could I have such bad luck!"
Note: it is sometimes possible that you the author might *want* the reader to be
shocked and puzzled for a moment. You might want to create a surprisin or even
bizarre stimulus-response transaction as a means ofcreating curiosity and/or
suspense for ther reader, planning to explain the internalization a few paragraphs
or pages later. THis is fine but is an advanced technique, and when so used does
not obviate the idea that internalization and response ordinarily should be
presented to the reader in their natural order. Writing them out of order can
create problems.
you can't write modern fiction scenes unless you understand and practice proper
cause and effect. (_ here cause and effect come in the form of proper sequencing
of stimulus and response at the "scene in the present" level)
you can't link scenes together unless you understand the principle (_ fine but what
about flashbacks? is a flashback an extended version of internalizations).
you can't create a cohesive plot for your story untill you see the underlying
dynamic of cause and effect, which is at the heart of making your scenes not only
link, but also *build* with the kind of momentum and suspense that keeps readers
worried, and fascinated.
A lengthy example which uses the stimulus and response technique just discussed,
but in a more sophisticated way.
elided.
Look carefully at your own wriitng. Check carfully to make sure that you are
providing causes for desired effects, showing the effects of causes already in your
copy (_ and internalizations). Look too at your smallest stimulus-response
transactions.
Stimulus and response must (KEY) be physical and on stage, in the story *now*,
something that can be seen or heard or otherwise perceived by the audience.
When you find foggy logic or get a bit confused in trying to repair obivously
flawed transactions, try to think of cause as bakground (_so internalizations?
previous chapters plot points? ) or previously decided (_ == shown before)
motivation, and effect as the possibly complicated results of such background or
motivation.
(_ so it seems here Bickham is saying that causes can be from bacgrounds, previous
plot points etc, and effects are possibly complex results of such causes, but
stimulus and response, while having the same sequential relation as cause and
effect, are very scene based, and physical/visible, with internalization sometimes
providing the connective tissue between stimulus and response).