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Trigger Announcements Plugin - Ed2.1
Trigger Announcements Plugin - Ed2.1
Version 3.1.0
Ed 2.1
Trigger Announcements is based and tested for the BSS Flight Factor A320 Ultimate Sound
Pack v1.5 (and greater) and Baby Bus Symphony A319 BSS CFM soundpack for Toliss
A319 and A321, but I think that you can used all datarefs generated by the trigger in all others
plugins or applications developed for playing announcements.
The sim/announcement/weather/night can replace current base_drf in your sound.cfg file like
this:
base_drf=sim/announcement/weather/night
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
base_drf=sim/announcement/weather/night
base/vol=0/2
base/vol=1/0
base/pch=0/1
base/pch=1/1
How it work
The plugin work only from Dark and Cold mode. All steps are triggered automatically during your
flight.
- Set your plane in Dark and Cold mode: Power Off your plane (All fan are Off). Go to the
Step 0.
- Restart a flight: Use plugin menu and select Departure – Boarding. Left door needs to
be opened. Go to the Step 1.
Turbulence is triggered by SeatBelts in Off position, on Cruise Step (Step 8). The sound are
played 3 minutes after cruise sound to not mix the sounds between them.
Remarks
- All steps are very important to set. If you forget a step, you cannot go to the next step
automatically.
- The plugin require to start your flight in Cold and Dark mode, or by selected step in the
plugin menu.
- The plugin can work if you start a flight in altitude (start flight in approach mode for
example or if you resume a flight from backup). For this you need to select the
appropriate step in the plugin menu.
- The plugin are tested with BSS Flight Factor A320 Ultimate Sound Pack v1.5 (and
greater) and Baby Bus Symphony A319/A321 BSS CFM soundpack.
- The plugin was developed and tested on Microsoft Windows 10 only.
- The plugin require Microsoft Visual C++ 2015-2019 libraries (only on Microsoft platform).
- The plugin was compiled on Mac OSX Catalina 10.15.4 with OSX 10.9 support.
- The plugin are tested with JARDesign 3D sound engine demo (http://jardesign.org/3d-
sound-engine/).
- If you forget a step, or you resume a flight from a backup, you can change the current
step with plugin menu, and all others step will be triggered automatically.
How to change step manually
Now, you can change the current step by choosing a new one by the Plugin menu.
mastervolume_name=people
#boarding#######################################################
type=3d
play=continuous_while_drf_equal
filename=afr_boarding.wav
play_drf=sim/announcement/sound/boarding
play_min=1
play_max=1
base_drf=sim/announcement/sound/power_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=1
vol_ext=0
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
#doorclosepeopletalk############################################
type=3d
play=continuous_while_drf_equal
filename=inflight.wav
play_drf=a320/Overhead/LightBelts
play_min=1
play_max=2
base_drf=a320/Aircraft/Pneumatic/Cabin/DoorStateLF
base/vol=0.000000/3
base/vol=1.000000/0
base/pch=0.000000/1
base/pch=1.000000/1
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=3
vol_ext=0
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
#boarding_done##################################################
type=3d
play=once_when_drf_equal
filename=afr_boardingdone.wav
play_drf=sim/announcement/sound/boarding_done
play_min=1
play_max=1
base_drf=sim/announcement/sound/power_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=2
vol_ext=1
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
###welcome######################################################
type=3d
play=once_when_drf_equal
filename=afr_welcome.wav
play_drf=sim/announcement/sound/welcome
play_min=1
play_max=1
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=3
vol_ext=1
base_drf=sim/announcement/sound/power_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
#pushback#######################################################
type=3d
play=once_when_drf_equal
filename=afr_pushback.wav
play_drf=sim/announcement/sound/pushback
play_min=1
play_max=1
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=3
vol_ext=1
base_drf=sim/announcement/sound/power_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
###safety#######################################################
type=3d
play=once_when_drf_equal
filename=afr_safetyvideo.wav
play_drf=sim/announcement/sound/safety
play_min=1
play_max=1
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=3
vol_ext=1
base_drf=sim/announcement/sound/power_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
###before_takeoff###############################################
type=3d
play=once_when_drf_equal
filename=afr_lightsdim.wav
play_drf=sim/announcement/sound/before_takeoff_night
play_min=1
play_max=1
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=2
vol_ext=0
base_drf=sim/announcement/sound/power_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
###climb########################################################
type=3d
play=once_when_drf_equal
filename=afr_climb.wav
play_drf=sim/announcement/sound/climb
play_min=1
play_max=1
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=3
vol_ext=0
base_drf=sim/announcement/sound/power_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
###cruise#######################################################
type=3d
play=once_when_drf_equal
filename=afr_cruise.wav
play_drf=sim/announcement/sound/cruise
play_min=1
play_max=1
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=3
vol_ext=0
base_drf=sim/announcement/sound/power_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
###turbulence###################################################
type=3d
play=once_when_drf_equal
filename=afr_turbulence.wav
play_drf=sim/announcement/sound/turbulence
play_min=1
play_max=1
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=3
vol_ext=0
base_drf=sim/announcement/sound/power_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
###descent######################################################
type=3d
play=once_when_drf_equal
filename=afr_descent.wav
play_drf=sim/announcement/sound/descent
play_min=1
play_max=1
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=3
vol_ext=0
base_drf=sim/announcement/sound/power_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
###before_landig################################################
type=3d
play=once_when_drf_equal
filename=afr_lightsdim.wav
play_drf=sim/announcement/sound/before_landing_night
play_min=1
play_max=1
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=2
vol_ext=0
base_drf=sim/announcement/sound/power_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
#after_landing##################################################
type=3d
play=once_when_drf_equal
filename=afr_arrival.wav
play_drf=sim/announcement/sound/after_landing
play_min=1
play_max=1
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=2
vol_ext=0
base_drf=sim/announcement/sound/power_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
####arrival#####################################################
type=3d
play=once_when_drf_equal
filename=afr_arrivalcrosscheck.wav
play_drf=sim/announcement/sound/arrival_cross_check
play_min=1
play_max=1
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=5
vol_ext=0
base_drf=sim/announcement/sound/power_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
###deboarding###################################################
type=3d
play=continuous_while_drf_equal
filename=deboarding.wav
play_drf=sim/announcement/sound/arrival
play_min=2
play_max=2
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=4
vol_ext=0
base_drf=sim/announcement/sound/power_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
If you flying on another company, you can configure the plugin with your own sounds.
mastervolume_name=people
#boarding#######################################################
type=3d
play=continuous_while_drf_equal
filename=afr_boarding.wav
play_drf=sim/announcement/sound/boarding
play_min=1
play_max=1
base_drf=sim/announcement/sound/power_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=1
vol_ext=0
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
#doorclosepeopletalk############################################
type=3d
play=continuous_while_drf_equal
filename=inflight.wav
play_drf=a320/Overhead/LightBelts
play_min=1
play_max=2
base_drf=sim/cockpit2/switches/beacon_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=3
vol_ext=0
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
#boarding_done##################################################
type=3d
play=once_when_drf_equal
filename=afr_boardingdone.wav
play_drf=sim/announcement/sound/boarding_done
play_min=1
play_max=1
base_drf=sim/announcement/sound/power_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=2
vol_ext=1
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
###welcome######################################################
type=3d
play=once_when_drf_equal
filename=afr_welcome.wav
play_drf=sim/announcement/sound/welcome
play_min=1
play_max=1
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=3
vol_ext=1
base_drf=sim/announcement/sound/power_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
#pushback#######################################################
type=3d
play=once_when_drf_equal
filename=afr_pushback.wav
play_drf=sim/announcement/sound/pushback
play_min=1
play_max=1
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=3
vol_ext=1
base_drf=sim/announcement/sound/power_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
###safety#######################################################
type=3d
play=once_when_drf_equal
filename=afr_safetyvideo.wav
play_drf=sim/announcement/sound/safety
play_min=1
play_max=1
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=3
vol_ext=1
base_drf=sim/announcement/sound/power_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
###before_takeoff###############################################
type=3d
play=once_when_drf_equal
filename=afr_lightsdim.wav
play_drf=sim/announcement/sound/before_takeoff_night
play_min=1
play_max=1
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=2
vol_ext=0
base_drf=sim/announcement/sound/power_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
###climb########################################################
type=3d
play=once_when_drf_equal
filename=afr_climb.wav
play_drf=sim/announcement/sound/climb
play_min=1
play_max=1
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=3
vol_ext=0
base_drf=sim/announcement/sound/power_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
###cruise#######################################################
type=3d
play=once_when_drf_equal
filename=afr_cruise.wav
play_drf=sim/announcement/sound/cruise
play_min=1
play_max=1
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=3
vol_ext=0
base_drf=sim/announcement/sound/power_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
###turbulence###################################################
type=3d
play=once_when_drf_equal
filename=afr_turbulence.wav
play_drf=sim/announcement/sound/turbulence
play_min=1
play_max=1
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=3
vol_ext=0
base_drf=sim/announcement/sound/power_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
###descent######################################################
type=3d
play=once_when_drf_equal
filename=afr_descent.wav
play_drf=sim/announcement/sound/descent
play_min=1
play_max=1
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=3
vol_ext=0
base_drf=sim/announcement/sound/power_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
###before_landig################################################
type=3d
play=once_when_drf_equal
filename=afr_lightsdim.wav
play_drf=sim/announcement/sound/before_landing_night
play_min=1
play_max=1
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=2
vol_ext=0
base_drf=sim/announcement/sound/power_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
#after_landing##################################################
type=3d
play=once_when_drf_equal
filename=afr_arrival.wav
play_drf=sim/announcement/sound/after_landing
play_min=1
play_max=1
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=2
vol_ext=0
base_drf=sim/announcement/sound/power_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
####arrival#####################################################
type=3d
play=once_when_drf_equal
filename=afr_arrivalcrosscheck.wav
play_drf=sim/announcement/sound/arrival_cross_check
play_min=1
play_max=1
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=5
vol_ext=0
base_drf=sim/announcement/sound/power_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
###deboarding###################################################
type=3d
play=continuous_while_drf_equal
filename=deboarding.wav
play_drf=sim/announcement/sound/arrival
play_min=2
play_max=2
x_position=0.01
y_position=2.37
z_position=0.07
vol_int=4
vol_ext=0
base_drf=sim/announcement/sound/power_on
base/vol=0/0
base/vol=1/2
base/pch=0/1
base/pch=1/1
MAX_DISTANCE=20
ROLLOFF_FACTOR=5
REFERENCE_DISTANCE=10
JARDesign 3D sound engine demo plugin configuration
Installation
Configuration
Declare the sound directory at the end of the set.ini file in the root of directory sound3d plugin.
The JARDesign does not have interface to set sound volume, it's only based on sounds datarefs.
You also need to update in the sound cfg file the following line.
mastervolume_name=people
in
mastervolume_name=sim/operation/sound/people_volume_ratio
You can replace this dataref by another dataref if you build an interface to set volume level
directly in you plane.
- 3.0.0
o Plugin Name change
o Plugin directory name changed
o Change all dataref to increase compatibility with others planes
o Add Trigger Announcements menu to set step manually when you resume a
saved flight
o Add support for Toliss A319
o Change Boarding trigger for Toliss A319 compatibility
- 2.0.1
o Fix turbulence delay
o Update documentation
o Update samples
o Switch Step 3 and Step 4 : Welcome and PushBack
- 2.0.0
o Add new datarefs:
Airbus/A320/Announcement/before_takeoff_day
Airbus/A320/Announcement/before_takeoff_nigh
Airbus/A320/Announcement/before_landing_day
Airbus/A320/Announcement/before_landing_night
Airbus/A320/Weather/night
o Fix turbulence threshold
- 1.0.0 rc3
o Fix 64 directory in plugin directory
- 1.0.0 rc2
o Add sim/operation/sound/people_volume_ratio for JARDesign 3D eound
engine support
o Fix trubulence detection
o Add Mac plugin in package
o Update documentation
o Add samples configurations files for sound.cfg
- 1.0.0 rc1
o Initial plugin version for Microsoft Windows
o Update documentation with JARDesign 3D sound engine demo support
o Add Mac plugin in 1.0.1 beta 1