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KoW Abyss (Kings of War: 3rd Edition) [20 US, 1,635 pts]

[3E Primary, 1500+ Roster pts] ({Evil} Forces of the Abyss) [20 US, 1,635 pts]

INF [7 US, 405 pts]

Abyssal Ghouls (20) Regiment [2 US, 90 pts]


Categories: INF, $$Inf/Hvy Inf/Cav/Cht REGIMENT

Rules: Fury
Profile: A: Abyssal Ghouls (20) Regiment

Profile Type Key Special Sp Me Ra De Att Ne US Ht Ref

A: Abyssal Ghouls (20) Abyssal, Cannibal, KoW3


Inf Fury 5 5+ - 4+ 12 14/16 2 2
Regiment Expendable p345

Abyssal Guard (20) Regiment [3 US, 160 pts]


Categories: INF, $$Inf/Hvy Inf/Cav/Cht REGIMENT

Rules: Regeneration
Profile: A: Abyssal Guard (20) Regiment

Profile Type Key Special Sp Me Ra De Att Ne US Ht Ref

A: Abyssal Guard (20) Regiment Inf Abyssal Regeneration (5+) 5 3+ - 5+ 12 -/16 3 2 KoW3 p345

Flamebearers* (20) Regiment [2 US, 155 pts]


Categories: INF, @Troop, *Irregular
Rules: Piercing, Regeneration, Steady Aim

Profile: A: Flamebearers* (20) Regiment

Profile Type Key Special Sp Me Ra De Att Ne US Ht Ref

Regeneration (5+),
A: Flamebearers* Abyssal, KoW3
Inf <Firebolts: 18", Piercing 5 5+ 4+ 3+ 10 13/15 2 2
(20) Regiment Flamebound p346
(1), Steady Aim>

HVY INF [1 US, 85 pts]

Gargoyles* (10) Troop [1 US, 85 pts]


Categories: HVY INF, @Troop, *Irregular
Rules: Fly, Nimble, Regeneration
Profile: B: Gargoyles* (10) Troop

Profile Type Key Special Sp Me Ra De Att Ne US Ht Ref

B: Gargoyles* (10) Hvy Fly, Nimble, Regeneration KoW3


Gargoyle 10 4+ - 3+ 10 8/10 1 2
Troop Inf (4+) p345

CAV [3 US, 240 pts]

Abyssal Horsemen (10) Regiment [3 US, 240 pts]


Categories: CAV, $$Inf/Hvy Inf/Cav/Cht REGIMENT

Rules: Crushing Strength, Fury, Regeneration, Thunderous Charge


Profile: C: Abyssal Horsemen (10) Regiment

Profile Type Key Special Sp Me Ra De Att Ne US Ht Ref

C: Abyssal Crushing Strength (1), Fury,


KoW3
Horsemen (10) Cav Hellequin Regeneration (5+), Thunderous 8 3+ - 5+ 18 14/16 3 3
p346
Regiment Charge (1)
SWA [1 US, 65 pts]

Imps* (03) Regiment [1 US, 65 pts]


Categories: SWA, @Troop, *Irregular
Rules: Fury, Vicious
Profile: D: Imps* (03) Regiment

Profile Type Key Special Sp Me Ra De Att Ne US Ht Ref

D: Imps* (03) Regiment Swa Imp Fury, Vicious:(Melee) 5 5+ - 3+ 12 10/12 1 1 KoW3 p346

MON INF [6 US, 450 pts]

Molochs (06) Horde [3 US, 225 pts]


Categories: MON INF, $$Swa/Lrg Inf/Mon Inf/Lrg Cav HORDE, %HORDE/LEGION Artefacts

Rules: Crushing Strength, Fury, Regeneration


Profile: F: Molochs (06) Horde

Profile Type Key Special Sp Me Ra De Att Ne US Ht Ref

F: Molochs (06) Mon Abyssal, Crushing Strength (2), Fury, KoW3


6 3+ - 4+ 18 16/18 3 3
Horde Inf Moloch Regeneration (5+) p346

Molochs (06) Horde [3 US, 225 pts]


Categories: MON INF, $$Swa/Lrg Inf/Mon Inf/Lrg Cav HORDE, %HORDE/LEGION Artefacts
Rules: Crushing Strength, Fury, Regeneration

Profile: F: Molochs (06) Horde

Profile Type Key Special Sp Me Ra De Att Ne US Ht Ref

F: Molochs (06) Mon Abyssal, Crushing Strength (2), Fury, KoW3


6 3+ - 4+ 18 16/18 3 3
Horde Inf Moloch Regeneration (5+) p346

MON: You MUST Manually Validate Unlocks [1 US, 215 pts]

Chroneas [1 US, 215 pts]


Categories: MON: You MUST Manually Validate Unlocks, @Hero/Mon/Ttn/War Eng, @Mon, @Mon/Ttn
Rules: Cloak of Death, Crushing Strength, Strider
Profile: J: Chroneas

Profile Type Key Special Sp Me Ra De Att Ne US Ht Ref

J: ~Spellcaster: 0, Cloak of Death, Crushing D6 KoW3


Mon 6 4+ - 5+ -/18 1 5
Chroneas Enigma Strength (3), Strider +6 p347

TTN: You MUST Manually Validate Unlocks [1 US, 175 pts]

Abyssal Fiend [1 US, 175 pts]


Categories: TTN: You MUST Manually Validate Unlocks, @Hero/Mon/Ttn/War Eng, @Mon/Ttn, @Ttn

Rules: Brutal, Crushing Strength, Fury, Inspiring, Vicious, ~Fireball


Profile: K: Abyssal Fiend

Profile Type Key Special Sp Me Ra De Att Ne US Ht Ref

Brutal, Crushing Strength


K: Abyssal ~Spellcaster: 0, (2), Fury, Inspiring, Vicious: KoW3
Ttn 7 3+ - 5+ 7 15/17 1 6
Fiend Abyssal, Warmaster (Melee) p347
~Fireball (10)

Selection Rules
Brutal: When testing Nerve of an Enemy unit in Melee with 1 or more of your Brutal units, add the highest Brutal (n) value to the total rolled. If no value
is specified, the unit has Brutal (1). Not usable with Dread; the attacker must choose which to use. (KoW3 p35)
Cloak of Death: After this unit has completed its Movement order, all Enemy units within 6" take an immediate 1 damage. Units can only be damaged
by 1 source of Cloak of Death per Turn. No Nerve test is required from this damage. (KoW3 p36)
Crushing Strength: All Melee hits landed by this unit have a +(n) modifier when rolling to damage. (KoW3 p36)

Fly: This unit can move over, and pivot while over, anything, as long as its entire move ends clear of any units or Blocking Terrain. It does not suffer
Hindered Charges for moving over Difficult Terrain or Obstacles, unless it ends the move within or touching them. While Disordered, it cannot use Fly.
If a unit with Fly has Nimble, then that is also lost while Disordered. (KoW3 p36)
Fury: While Wavering, this unit may still declare a Counter Charge. (KoW3 p36)
Inspiring: If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers.
The second result stands. (KoW3 p37)

Nimble: This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee
with Phalanx or Ensnare, it loses Nimble until the end of its following Turn. (KoW3 p37)
Piercing: All hits caused by Ranged attacks from this unit have a +(n) modifier when rolling to damage. (KoW3 p37)
Regeneration: When this unit receives a Movement order, before doing anything else, roll a number of dice equal to the damage on the unit. For every
result of (n) or higher, it immediately removes 1 damage previously suffered. (KoW3 p37)

Steady Aim: This unit does not suffer from the -1 Moving modifier when making Ranged attacks. (KoW3 p38)
Strider: This unit's Charge is not Hindered when charging through, or ending its Charge on, Difficult Terrain or Obstacles. (KoW3 p38)
Thunderous Charge: All Melee hits from this unit have a +(n) modifier when rolling to damage, in addition to any Crushing Strength. This bonus is lost
when this unit is Disordered and is reduced by 1 when it is Hindered (to a minimum of 0). (KoW3 p38)

Vicious: Whenever this unit rolls to damage, it must re-roll all dice that score a natural, unmodified 1. (KoW3 p38)
~Fireball: RANGE: 12" || TARGETS: Enemy || MODIFIERS: Hits on 5+ against units in Cover or with Stealthy || EFFECT: Roll to damage as normal.
(KoW3 p54)

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