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KoW Undead (HTML)
KoW Undead (HTML)
KoW Undead (HTML)
[3E Primary, 0-1495 Roster pts] ({Evil} Undead) [13 US, 990 pts]
Profile: J: Goreblight
Selection Rules
Cloak of Death: After this unit has completed its Movement order, all Enemy units within 6" take an immediate 1 damage. Units can only be damaged
by 1 source of Cloak of Death per Turn. No Nerve test is required from this damage. (KoW3 p36)
Crushing Strength: All Melee hits landed by this unit have a +(n) modifier when rolling to damage. (KoW3 p36)
Individual: Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and
may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit
suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies,
and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
(KoW3 p34)
Inspiring: If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers.
The second result stands. (KoW3 p37)
Lifeleech: When this unit completes its hit and damage rolls in Melee combat, it removes 1 damage previously suffered for every 1 damage it causes,
up to a max of (n). Lifeleech has a max total of 3. (KoW3 p37)
Nimble: This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee
with Phalanx or Ensnare, it loses Nimble until the end of its following Turn. (KoW3 p37)
Shambling: This unit cannot be given an At the Double Movement order, except when carrying out a Scout move. (KoW3 p37)
Stealthy: Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. (KoW3 p38)
Vicious: Whenever this unit rolls to damage, it must re-roll all dice that score a natural, unmodified 1. (KoW3 p38)
Wild Charge: This unit may add (n) to their Charge range, after Sp is doubled. The (n) may be variable, in which case resolve the (n) roll before
choosing your Movement order(s). (KoW3 p38)