KoW Undead (HTML)

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KoW Undead (Kings of War: 3rd Edition) [13 US, 990 pts]

[3E Primary, 0-1495 Roster pts] ({Evil} Undead) [13 US, 990 pts]

INF [8 US, 340 pts]

Zombies (60) Legion [4 US, 170 pts]


Categories: INF, $$Inf/Hvy Inf/Cav/Cht HORDE/LEGION, %HORDE/LEGION Artefacts

Rules: Lifeleech, Shambling


Profile: A: Zombies (60) Legion

Profile Type Key Special Sp Me Ra De Att Ne US Ht Ref

A: Zombies (60) Expendable, Lifeleech (1), KoW3


Inf 5 5+ - 2+ 30 -/28 4 2
Legion Zombie Shambling p393

Zombies (60) Legion [4 US, 170 pts]


Categories: INF, $$Inf/Hvy Inf/Cav/Cht HORDE/LEGION, %HORDE/LEGION Artefacts

Rules: Lifeleech, Shambling


Profile: A: Zombies (60) Legion

Profile Type Key Special Sp Me Ra De Att Ne US Ht Ref

A: Zombies (60) Expendable, Lifeleech (1), KoW3


Inf 5 5+ - 2+ 30 -/28 4 2
Legion Zombie Shambling p393

SWA [1 US, 125 pts]

Deathpack* (06) Horde [1 US, 125 pts]


Categories: SWA, @Troop, *Irregular, %HORDE/LEGION Artefacts
Rules: Lifeleech, Nimble, Stealthy, Vicious
Profile: D: Deathpack* (06) Horde

Profile Type Key Special Sp Me Ra De Att Ne US Ht Ref

D: Deathpack* (06) Lifeleech (2), Nimble, Stealthy, KoW3


Swa Beast 6 5+ - 2+ 24 13/15 1 1
Horde Vicious:(Melee) p394

LRG INF [3 US, 255 pts]

Werewolves (06) Horde [3 US, 255 pts]


Categories: LRG INF, $$Swa/Lrg Inf/Mon Inf/Lrg Cav HORDE, %HORDE/LEGION Artefacts

Rules: Crushing Strength, Lifeleech, Nimble


Profile: E: Werewolves (06) Horde

Profile Type Key Special Sp Me Ra De Att Ne US Ht Ref

E: Werewolves Lrg Beast, Crushing Strength (1), KoW3


9 3+ - 5+ 18 15/17 3 3
(06) Horde Inf Lycanthrope Lifeleech (1), Nimble p394

MON: You MUST Manually Validate Unlocks [1 US, 175 pts]

Goreblight [1 US, 175 pts]


Categories: MON: You MUST Manually Validate Unlocks, @Hero/Mon/Ttn/War Eng, @Mon, @Mon/Ttn
Rules: Cloak of Death, Crushing Strength, Lifeleech, Shambling

Profile: J: Goreblight

Profile Type Key Special Sp Me Ra De Att Ne US Ht Ref

J: Cloak of Death, Crushing Strength (2), D6 KoW3


Mon Zombie 6 4+ - 5+ -/17 1 3
Goreblight Lifeleech (1), Shambling +6 p395
HERO: You MUST Manually Validate Unlocks [95 pts]

Ghoul Ghast [95 pts]


Categories: HERO: You MUST Manually Validate Unlocks, @Hero/Mon/Ttn/War Eng, @Hero, %[H] Artefacts, %Individual
Rules: Crushing Strength, Individual, Inspiring, Lifeleech, Wild Charge
Profile: L: Ghoul Ghast

Profile Type Key Special Sp Me Ra De Att Ne US Ht Ref

Crushing Strength (1), Individual,


L: Ghoul Hero KoW3
Cannibal Inspiring:(Cannibal only), Lifeleech (2), 6 3+ - 4+ 6 12/14 0 2
Ghast (Inf) p395
Wild Charge (D3)

Selection Rules
Cloak of Death: After this unit has completed its Movement order, all Enemy units within 6" take an immediate 1 damage. Units can only be damaged
by 1 source of Cloak of Death per Turn. No Nerve test is required from this damage. (KoW3 p36)
Crushing Strength: All Melee hits landed by this unit have a +(n) modifier when rolling to damage. (KoW3 p36)
Individual: Never block LoS and does not provide Cover. Free 360 degree pivots before Movement orders and picking Ranged targets. Nimble, and
may protect this unit's facings in Friendly base contact. Yielding (KoW3 p34), unless also Mighty. Enemies making Ranged attacks against this unit
suffer an additional -1 to hit modifier. Steady Aim. Aligns to the first Charger to contact (except during Overrun), but the Chargers shuffle. Enemies,
and this unit, do not double/triple attacks against each other for flank/rear Charges, except this unit against War Engines. Overrun (KoW3 p34).
(KoW3 p34)

Inspiring: If this unit, or any Friendly Core unit within 6" is Routed, the opponent must re-roll that Nerve test, according to name or keyword qualifiers.
The second result stands. (KoW3 p37)
Lifeleech: When this unit completes its hit and damage rolls in Melee combat, it removes 1 damage previously suffered for every 1 damage it causes,
up to a max of (n). Lifeleech has a max total of 3. (KoW3 p37)
Nimble: This unit can make a single extra pivot of up to 90 degrees during any Movement order except a Halt. When Disordered by a unit in Melee
with Phalanx or Ensnare, it loses Nimble until the end of its following Turn. (KoW3 p37)

Shambling: This unit cannot be given an At the Double Movement order, except when carrying out a Scout move. (KoW3 p37)
Stealthy: Enemies making Ranged attacks against this unit suffer an additional -1 to hit modifier. (KoW3 p38)
Vicious: Whenever this unit rolls to damage, it must re-roll all dice that score a natural, unmodified 1. (KoW3 p38)

Wild Charge: This unit may add (n) to their Charge range, after Sp is doubled. The (n) may be variable, in which case resolve the (n) roll before
choosing your Movement order(s). (KoW3 p38)

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