Twin Pulse Lasers (F)] Missile Launcher (FQL)(F)(FAR)
Lock-On < Dmg: High + 1
900000
90000
To Hit: 20840541
Damage: Low + 1
Range: 1-3/4-9/10
x x
Nenana ees renee
Se rca | ockOn en Smo High || fe
Damage: Low +1 00000 5
Range: 1-3/4-9/10 900000
TT} TT}
Q =}
9 9
a a
4 4
fo} fo}
-! -!
5 Es
oO [o}
co} c co)
~ DAMAGE TRACK Luck a
5 5
a 12* t 8 oa =
aw ATX Bee
5 3
4 Twin Pulse Lasers (F)] Missile Launcher (FQL\F)(FQR)
PF To Hit: 208+ +1 | Lock-On= Dmg High tf} 2
Damage: Low + 1 30000
[4 Range: 1-3/4-9/10 00000 3
WwW 4
- 5
4
[4 6
7
rs 8
fo} 9
a
> 10
[o}
11
| | Drive: 12 a)
DAMAGE TRACK
*
2 * | t PD: 0.0
Ding Con: 12
® wai tx Tons: 100
Luck:
DAMAGE TRACK
oe * | t PD: 00
dw4TX Ding Con: 1-2
Tons: 100
Cae)
Cylon Killed. Raider may not move. Defensive Value
drops to 5. Cannot fire.
Missiles Jettison. Remove remaining missiles.
Electronic Warfare knocked out. Reduce Defensive
Value by 3.
Major Structural Damage inflicted. Raider takes
41d6 more hits
Shields damaged. Reduce Defensive Value by 2.
Pulse Laser damaged, Reduce To Hit chances by 2.
Thrusters hit. Reduce Defensive Value by 4.
Weapon Malfunction. Pulse Laser may not be fired
until after the next game turn
Engines sputter. Reduce Drive value to 2 for the
next Movement Phase, then return to normal Drive
value,
Reactor hit! The Raider's reactor coolant is
destroyed and the Raider explodes,
Fuel Tank hit! Fuel detonates; Raider is destroyed.
aoa)
‘Short Range: 1-3 hexes (+1 to hit)
Medium Range: 4-9 hexes
Long Range: 10 hexes (-1 to hit)
= Ammo