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Twin Pulse Lasers (F)] Missile Launcher (FQL)(F)(FAR) Lock-On < Dmg: High + 1 900000 90000 To Hit: 20840541 Damage: Low + 1 Range: 1-3/4-9/10 x x Nenana ees renee Se rca | ockOn en Smo High || fe Damage: Low +1 00000 5 Range: 1-3/4-9/10 900000 TT} TT} Q =} 9 9 a a 4 4 fo} fo} -! -! 5 Es oO [o} co} c co) ~ DAMAGE TRACK Luck a 5 5 a 12* t 8 oa = aw ATX Bee 5 3 4 Twin Pulse Lasers (F)] Missile Launcher (FQL\F)(FQR) PF To Hit: 208+ +1 | Lock-On= Dmg High tf} 2 Damage: Low + 1 30000 [4 Range: 1-3/4-9/10 00000 3 WwW 4 - 5 4 [4 6 7 rs 8 fo} 9 a > 10 [o} 11 | | Drive: 12 a) DAMAGE TRACK * 2 * | t PD: 0.0 Ding Con: 12 ® wai tx Tons: 100 Luck: DAMAGE TRACK oe * | t PD: 00 dw4TX Ding Con: 1-2 Tons: 100 Cae) Cylon Killed. Raider may not move. Defensive Value drops to 5. Cannot fire. Missiles Jettison. Remove remaining missiles. Electronic Warfare knocked out. Reduce Defensive Value by 3. Major Structural Damage inflicted. Raider takes 41d6 more hits Shields damaged. Reduce Defensive Value by 2. Pulse Laser damaged, Reduce To Hit chances by 2. Thrusters hit. Reduce Defensive Value by 4. Weapon Malfunction. Pulse Laser may not be fired until after the next game turn Engines sputter. Reduce Drive value to 2 for the next Movement Phase, then return to normal Drive value, Reactor hit! The Raider's reactor coolant is destroyed and the Raider explodes, Fuel Tank hit! Fuel detonates; Raider is destroyed. aoa) ‘Short Range: 1-3 hexes (+1 to hit) Medium Range: 4-9 hexes Long Range: 10 hexes (-1 to hit) = Ammo

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