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GeForce2 MX - 32MB DDR Memory

Introducing the game accelerator for the masses the 3D Blaster® GeForce2 MX. Powered by the GeForce2 MX, this
incredible accelerator with 2nd-generation Transform and Lighting (T&L) engines delivers processing power of up
to 20 million triangles per second to the mainstream.
Also featuring the NVIDIA Shading Rasterizer (NSR), the 3D Blaster GeForce2 MX includes advanced per-pixel
shading capabilities for realistic visual effects and fill rates of up to 700 Megatexels per second. We’ve combined
this with 32MB of Double Data Rate (DDR) memory that produces 2.2 GB/sec of dedicated graphics memory
bandwidth. Now you can have all the power you need for 3D games at a price you can afford.
Architecture Highlights
• 32MB of Double Data Rate (DDR) memory
• 2nd Generation Transform & Lighting Engines
• 20 Million Triangles per second
• 700 MegaTexels per second Fill-rate
• Integrated high speed 350MHz RAMDAC

Features
32MB of Double Data Rate (DDR) memory
NVIDIA Shading Rasterizer (NSR) per-pixel rendering engine:
Capable of performing up to seven simultaneous pixel operations enabling advanced per-pixel shading capabilities to
produce rich, realistic materials and cinematic effects.
2nd-generation Transform and Lighting (T&L) engines:
Processes the entire 3D pipeline on board to deliver more than 31 million sustained triangles per second.
AGP 4X configuration with Fast Writes support and advanced 2D, 3D and video features:
• Optimized Direct3D® and OpenGL® acceleration.
• Advanced 3D features including per pixel shading, hardware anti-aliasing and cube environment mapping.
• Superior 2D, GUI and DirectDraw® performance.
• Video acceleration for DirectShow®, MPEG1, MPEG2.
• Enhanced motion compensation for full motion video playback

Software Bundle
Rage Rally (full version)
Rage Rally is a specially prepared game created to highlight the power of your new hardware. Within Rage Rally
there are a total of four tracks to race, and a choice of two cars. Race under different track conditions, which will test
the very best drivers! Can you become the number one driver in Rage Rally? Take part in the time trial where you
can test your lap records times against the best!
Midnight GT
Enter the world of Japanese Night-time Street racing with this exhilarating driving experience from Rage software.
With an impressive range of features from Hardware Transform & Lighting, Specular Lighting, Environment
Mapping and of course EAX audio this game offers a visual and audio experience like no other!
Creative Enhanced BlasterControl 4.10
An easy-to-use utility that delivers comprehensive controls for desktop settings, monitor configuration, colour
adjustments and performance tuning as well as useful information about your adapter.
LAVA! Music Video Player
LAVA! Player application gives the listener the ultimate way to experience MP3 accompanied by an ultra-high
quality music video - a sophisticated environment of 3D objects, textures, images, messages and colours - that
dynamically evolve in sync with the music groove. Cutting-edge internet music providers have already begun to
endorse LAVA! to showcase their premium artists.

Specifications
Architectural Highlights
• NVIDIA Shading Rasterizer (NSR)
• 2nd Generation T&L Engines
• Double Data Rate (DDR) Memory
• DirectX Texture Compression
• 700 Mtexel Fill Rate
• 20 Million triangles/sec through T&L and set-up
• 2.2 GB/sec Memory Bandwidth
• NVIDIA Unified Driver Architecture™

Specification
• 256-bit graphics architecture
• AGP 2X and 4X support, including
• Fast Writes and Execute Mode
• Maximum 3D/2D resolution of 2048*1536 @ 60Hz
• 32Mb of DDR SGRAM

3D Features
• High Performance Hardware
• Antialiasing
• Optimised DirectX and OpenGL acceleration
• 256-bit graphics engine
• 8 texture-mapped, filtered, lit texels per clock cycle
• Single pass multi-texturing
• 32-bit Colours Z/Stencil buffer
• High Quality Texture Filtering, including Anisotropic
• Advanced per-pixel, perspective- correct texturing and Shading
• Cube environment mapping
• Per-pixel dot product 3 bump mapping
• Per-pixel lighting and shading
• Projective textures
• Procedural textures
• Multi-texture and multi-pass
• Texture modulation
• Per-pixel Bump mapping
• Light maps
• Reflection maps
• BRDF Support: Bi-Directional Reflectance Distribution Functions
• DX6 texture compression
• Fog and Depth Cueing
• Radial or Linear
• Per-vertex or per-pixel

2D Features
• High Performance 256-bit 2D acceleration
• Optimised for multiple colour depths including 32, 24, 16,15 and 8-bits per pixel
• True-colour hardware cursor
• Multi-buffering (double, triple, quad buffering) for smooth animation and video playback
• X and Y smooth up scaling and downscaling
• Per-pixel colour keying
• Multiple video windows with hardware colour space conversion (YUV 4:2:2 and 4:2:0) and 5-tap
horizontal by 3-tap vertical filtering
• DVD sub-picture alpha blended compositing
• Video acceleration for DirectShow, MPEG-1, MPEG-2, and Indeo

Drivers
• Windows 2000, Windows NT 4.0, display drivers
• Windows95, Windows 98 display drivers supporting DirectDraw, Direct3D, DirectVideo, ActiveX
• OpenGL ICD for Windows 95, Windows 98, Windows 2000, Windows NT
• Fully PC00, PC99, PC99a compliant

System Requirements
• IBM®PC 100% compatible
• Intel™ Pentium® II and later processors,
• AMD™ K6® and K7® processor families
• 64MB system memory, or higher
• 50M available disk space
• AGP 2.0 compliant slot or better (AGP Version)
Open half-length PCI 2.1 compliant slot (PCI Version)
• CD-ROM Drive
• Windows 95 / Windows 98 , Windows NT 4.0 with Service Pack 5, Windows 2000, Windows Millennium
• Supports standard VGA and multi-frequency monitors

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