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EN5ider 013 - Fire of The Mind
EN5ider 013 - Fire of The Mind
By James Abendroth
Too often in fantasy, villains are por- and Game Masters. Ignorance and misinformation
trayed as “mad,” or “insane,” for the are the greatest threats to those with a mental dis-
sake of convenience. A madman is order, even in modern times, when many disorders
easy to dehumanize, making them like have been classified and researched in detail. In a
any other monster to be hated, pitied, world of medieval fantasy, the average, uninformed
then mercilessly destroyed, often in commoner has every reason to fear people he
that order. Their deplorable actions doesn’t understand.
are driven by a warped perception of
reality, but not all such people are evil. In real life, many mental disorders are genetic
and follow a person from birth to death. Others,
like posttraumatic stress disorder, can be acquired
Despite how disruptive the real world disorder is, Even societies that have otherwise
it is easy to see why those who suffer from DID are infallible methods of determining a
often the focus of fictional stories, and for the same person’s guilt or innocence could be
reasons, they make fascinating characters in role foiled by such a villain. Unless the
playing games. Each different personality can have villainous alter was in control, the
completely different viewpoints about morality and dominant personality would not be-
justice and generally are unaware of what the other lieve that it had done anything wrong
personalities do when they are dominant. and may not have any memory of the
crimes done while his body was under
the control of another alter. It would
These hallucinations are often auditory in form Alternatively, a party could be ap-
(the stereotypical “voices in a person’s head”) and proached by a quest giver seeking a
often include bizarre commands or ideas that the cure. Worse, perhaps someone might
victim feels are not his own and compelled to fol- approach the party with evidence that
low. Though these are the most obvious hindrances, a prophet or high-ranking religious of-
a schizophrenic’s most debilitating symptoms are ficial was not receiving messages from
their inability to order their thoughts or plan even some divine source, but rather was
the simplest of tasks. actually suffering from schizophre-
nia. Do they attempt to cover up this
As a player character. For the reasons above, a scandal, or do they attempt to help the
character suffering from schizophrenia in a game is prophet cope with her affliction?
at a serious tactical disadvantage. Even if he is not
suffering from any major hallucinations or delu-
sions, he will be incapable of committing to any
long-term plans. A character who is suffering from Paranoid Schizophrenia
spontaneous hallucinations and delusions will be In some ways, paranoid schizophrenia
particularly susceptible to illusory effects, and has is a milder form of the previous disor-
disadvantage on saves against illusions. der. Paranoid schizophrenics still suf-
As a Game Master. In a fantasy game, there are fer from disordered thoughts, but can
plenty of individuals who experience magical vi- often function relatively normally and
sions. Some or all of these “hallucinations” could are better at hiding their condition.
actually be messages from spiritual forces invisible Unlike other schizophrenics, paranoid
to other mortals. A player character who suddenly schizophrenics irrationally believe that
suffers from horrifying, shocking, or simply bizarre they have been singled out for per-
hallucinations is a plot hook that instantly forces the secution by some powerful entity or
party into action. organization.