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Oath of Anarchy Freed from Chains.

As an action, you present your holy


symbol and speak a prayer of defiance using your Channel
The Oath of Anarchy swears paladins to ideals of liberty, Divinity. Each creature of your choice that you can see within
collectivism, and a rejection of hierarchical rulership. Often 30 feet of you can immediately repeat a saving throw to end a
known as anarchs or liberty knights, paladins who follow this condition against the creature or effect that imposed the
oath believe that state laws are an obstacle to self condition. The condition can be charmed, frightened,
determination and genuine freedom, surmising that power is paralyzed, grappled, or restrained
best left in the hands of the people. They will stand against
lawful figures such as nobles and military captains, but more Aura of Defiance
often are they found working among local commoners and Starting at 7th level, you and friendly creatures within 10 feet
peasants building mutual aid systems. Many adorn their of you have advantage on saving throws against attacks,
armor and clothing in black colors, and often mask their spells, and other magical effects that reduce the target’s
identities to maintain anonymity. speed, or cause the target to be paralyzed or restrained.
At 18th level, the range of this aura increases to 30 feet.
Tenets of Anarchy
The tenets of the Oath of Anarchy are often varied, but Free Spirited
anarchs share revolutionary ideals towards resisting tyranny Beginning at 15th level, your walking speed increases by 10
and unjust law. The core philosophy is simple. feet, and you can move across difficult terrain without
Liberty. Chains imposed by unjust authority are meant to expending extra movement.
be broken. Additionally, you can fly up to 10 feet without provoking
Revolution. Change is only brought through sudden opportunity attacks immediately before or after using the
transformational struggle. Attack action.
Independence. There shall be no lords over others. Power
is best left in the hands of the people. Exalted Insurgent
Equity. Each individual has equal worth. Hierarchies only At 20th level, you assume the form of a fearless revolutionary.
lead to injustice. Using your action, you undergo a transformation. For 1
minute, you gain the following benefits:
Oath of Anarchy Features
You and friendly creatures within 30 feet of you have
Paladin Level Feature advantage on attack rolls against a creature if at least one
3rd Oath Spells, Channel Divinity enemy of the target is within 5 feet of it and the enemy
7th Aura of Defiance (10 ft.)
isn't incapacitated.
Friendly creatures that start their turn within 30 feet of
15th Free Spirited you have their speed increased by 15 feet until the end of
18th Aura of Defiance (30 ft.)
their turn.
You deal double damage to objects and structures.
20th Exalted Insurgent
Once you use this feature, you can’t use it again until you
Oath Spells
finish a long rest.
You gain oath spells at the paladin levels listed in the Oath of
Anarchy Spells table. Art Credit:
Oath of Anarchy Spells "Zhur-Taa Goblin" by Wayne Reynolds
Paladin Level Feature
3rd bless, expeditious retreat
5th pass without trace, shatter
9th dispel magic, haste
13th dimension door, freedom of movement
17th passwall, seeming

Channel Divinity
When you take this oath at 3rd level, you gain the following
two Channel Divinity options.
Syndical Solidarity. You draw out collective strength
among your allies in dire moments. As an action, choose up
to six friendly creatures (which can include yourself) within
30 feet of you can see or hear you and can understand you.
Each creature gains temporary hit points equal to your levels
in this class.

This is unofficial Fan Content permitted under the Fan Content Policy. Not approved/endorsed by Wizards. Portions of the materials used
are property of Wizards of the Coast. ©Wizards of the Coast LLC.

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